spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
Buddy you're two cheeks to the wind if you think this thread has been similar to anything we've ever seen in these parts of the forums. We had Wheeler sum up what they are currently working on with some very specific and previously disclosed information.
And the cherry on the cake: Rich Lambert acknowledged performance issues in Cyrodiil, in such a way that makes him seem eager to fix it.
Take your Tonka Truck and kick rocks bud
https://www.youtube.com/watch?v=ozDDYcyrCNE
PS: this forum section has been so blatantly ignored by the devs that we have come to consider any half baked comment from them as a blessing from the gods or something.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
VincentBlanquin wrote: »VincentBlanquin wrote: »VincentBlanquin wrote: »VincentBlanquin wrote: »ZOS_BrianWheeler wrote: »We have discussed adding capturable objectives in the Towns of Cyrodiil, additional "flags" like the Elder Scrolls and newer siege weapons. These still need to be fully approved by not just designers as you see posting here, but also by our programmers and producers, scoped accordingly, and added to the schedule for development.
Cyrodiil is designed to be a massive war zone where battles rage on many fronts, and that vision still stands today just as it did when it was initially created. Whether you're in a non-Veteran Campaign, an Imperial City gated Campaign or vanilla Campaigns, we want Cyrodiil to be a fun and engaging experience for all players, and of course running smoothly. We know it's been bumpy, but we are working on it gang.
and please rework bow line. archers needs some blind or root to better perform at 1vs1
.... I think you just need to do some research
really? i dont see another archer for ages so i dont think you are right
You asked for CC in the bow line, and I'm telling you to put a little effort in. The bow line already has 2 excellent CC skills. Open up the skills tab and read.
i know what skills bow line has, but again, show me proof that someone can play like this, can kill people at 1vs1 or it didnt happen
Are you a troll?
Things like this is part of the reason the game is in this state.
Spend one hour of your life reading, comprehend what you read, and then apply it. It's not our job to show you what works.
no, i dont believe written word anymore especially from l2p jerks (not personal). show me real evidence or it didnt happen
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
In regards to a different Campaign with an older version of the game, AE caps removed, or some other variant of different data than the current data set, it's just not possible with how the game is built. We can limit/filter players into Campaigns like we do with Blackwater Blade for example, but we cannot alter the baseline rules and mechanics based on Campaign differences.
And yes...I'm well aware of those character names and "who" they are.
@Anazasi Q1 2016.Can we confirm or at least estimate when the next major update is supposed to be released. I'm just curious because it would be nice to know if we are talking 3 months, 30 days, 6 months, next year?
Very well put Babs.
When you look at the abilities they have been tweaking to improve performance, they are never the ones spammed by trains. I mean, when was the last time you saw a full templar raid spamming jabs right?
riverdragon72 wrote: »Very well put Babs.
When you look at the abilities they have been tweaking to improve performance, they are never the ones spammed by trains. I mean, when was the last time you saw a full templar raid spamming jabs right?
In the sewers, more times that I care to remember.
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
In regards to a different Campaign with an older version of the game, AE caps removed, or some other variant of different data than the current data set, it's just not possible with how the game is built. We can limit/filter players into Campaigns like we do with Blackwater Blade for example, but we cannot alter the baseline rules and mechanics based on Campaign differences.
And yes...I'm well aware of those character names and "who" they are.
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
In regards to a different Campaign with an older version of the game, AE caps removed, or some other variant of different data than the current data set, it's just not possible with how the game is built. We can limit/filter players into Campaigns like we do with Blackwater Blade for example, but we cannot alter the baseline rules and mechanics based on Campaign differences.
And yes...I'm well aware of those character names and "who" they are.
PvP is class balance and combat mechanics. The map is just a place where these two things take place.
Cyrodiil is really great. It leads to emergent gameplay. So does IC (add objectives please!). These maps should always be considered in the context of what the combat mechanics allow you to do. For example, many players have suggested a huge range of distributed objectives to "spread out" the Zerg, which is given artificial strengths via AoE caps.
Pleased to see I'm not the only one who would like to see this! Resource capping is too easy with the flag outside, and I also think the resources themselves have a limited benefit overall. Sure they strengthen the keep, but there needs to be more to them so they're not just steamrolled over by the alliance who just capped the keep.- Put resource flags inside/on top of the towers,
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
Only one I'm concerned about is the purge one, if there's a limit to how much I can purge, there should be a limit to how much you can DoT. Unless you're talking about just the skill Purge, cause I use Purifying Ritual, but I use it constantly to purify myself.
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
rfennell_ESO wrote: »ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
So... you do know that this thread is created by someone that runs around with a character in his zerg named "brianwheeler" (it's not out of respect) and blixxxxxy (you are aware of who that is, right?).
I mean lol, way to pick what to listen to.
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
In regards to a different Campaign with an older version of the game, AE caps removed, or some other variant of different data than the current data set, it's just not possible with how the game is built. We can limit/filter players into Campaigns like we do with Blackwater Blade for example, but we cannot alter the baseline rules and mechanics based on Campaign differences.
And yes...I'm well aware of those character names and "who" they are.
ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
AbraXuSeXile wrote: »Don't know why you all get an *** off a reply stating the same crap they've said for a year.
The fact is they don't care about PvP and are only pushing out DLCs with more PvE crap, We are the ginger step child of ZoS.
hammayolettuce wrote: »I might also put out that we must seem to be a bunch of whiny, angry children to the devs judging by this thread lol. We have justifiable complaints but we've been awfully childish about voicing them.
LegendaryChef wrote: »ZOS_BrianWheeler wrote: »AOE caps are discussions reserved for the combat team and Wrobel to answer. They are well aware of the AE cap concerns (not just by posts but also with numerous conversations), but it is not within my realm to speak for them, nor make any changes to combat or mechanics.
Last time we got an answer from Wrobel was.... ehh..... moment plz.... Nope can't remember!
I do have to say thanks for taking the time to answer us but Mr. Wrobel seriously needs to find his way onto the forums so we know where to direct our feedback! So if you could politely pass on the message to him that I would like to talk to him and I will be waiting in his office when he is ready, that would be great thanks.
Yours Sincerely,
Bald Mage
hammayolettuce wrote: »I might also put out that we must seem to be a bunch of whiny, angry children to the devs judging by this thread lol. We have justifiable complaints but we've been awfully childish about voicing them.
Which people have been doing for ages. And how much has that given us yet?Direct your feedback to the forums. There are combat and skill forums as well. The mod team usually goes around collecting feedback and pointing it to the right teams afaik. Some things will slip through the cracks, and others might just not get fixed in a timely manner for whatever reason(not because they hate you).
Which people have been doing for ages. And how much has that given us yet?Direct your feedback to the forums. There are combat and skill forums as well. The mod team usually goes around collecting feedback and pointing it to the right teams afaik. Some things will slip through the cracks, and others might just not get fixed in a timely manner for whatever reason(not because they hate you).
It's not too much to ask for the LEAD COMBAT DESIGNER to communicate, or at least have someone doing it for him, on the forums. Or just some kind of information on something. ESO bear mount live does not count.
Absolutely zero communication leaves a completely frustrated PVP player base. We have no clue what they're actually doing, what their plans are and if we're just waiting our time. Cannot be defended in any way.So he communicates. Then what? You're going to wait the same amount of time for any changes anyway. Believe it or not, most of the changes to the game have been from forum feedback. I can only think of a handful of things that I didn't see one person complain about that for some reason got changed. Stuff like bashable heavy attacks, aoe caps, etc. Now, shame on ZOS for accepting *** feedback, but the community is mostly to blame.
Absolutely zero communication leaves a completely frustrated PVP player base. We have no clue what they're actually doing, what their plans are and if we're just waiting our time. Cannot be defended in any way.So he communicates. Then what? You're going to wait the same amount of time for any changes anyway. Believe it or not, most of the changes to the game have been from forum feedback. I can only think of a handful of things that I didn't see one person complain about that for some reason got changed. Stuff like bashable heavy attacks, aoe caps, etc. Now, shame on ZOS for accepting *** feedback, but the community is mostly to blame.
Just gonna leave this here.
http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
http://forums.elderscrollsonline.com/en/discussion/224997/myth-aoe-cap/p1
N-o-t-h-i-n-g.