ZOS_BrianWheeler wrote: »we want Cyrodiil to be a fun and engaging experience for all players
Remove aoe cap
Reintroduce soft caps
Remove innate armour and spell penetration from the game. Assign it to 1 expensive skill. This will give armour some meaning ( rather than light and medium basically = naked).
Remove battle spirit debuffs
Cap cp permanently at 360?
Izanagi.Xiiib16_ESO wrote: »@ZOS_BrianWheeler @ZOS_RichLambert
Conceivably would it be possible to host a pts server with an older version of the game on it?
A lot of players believe that the lighting and antibot changes are to blame for the lag. It would be interesting to test this to see if we are correct in our assumptions. I'd even be willing to download a 2nd pts for it .
I realise that it would be tricky to copy characters due to the newer state of the characters but perhaps templates would be usable? At least for a short 30m or 1h testing session with a couple of Devs to really fill the servers
Also /gank might be acceptable for a pvp dev. Or just "I've read this"
Pleased to see I'm not the only one who would like to see this! Resource capping is too easy with the flag outside, and I also think the resources themselves have a limited benefit overall. Sure they strengthen the keep, but there needs to be more to them so they're not just steamrolled over by the alliance who just capped the keep.- Put resource flags inside/on top of the towers,
I agree in principle, but it wouldn't really work. Even without groups, people can still follow each other around.riverdragon72 wrote: »There should be a campaign where grouping is turned off.
Honestly one of my biggest complaints about Cyrodiil is probably more gameplay related. And it's targeting. 2 things
1. I wish we could go back to the old way of preferred target. (The big white square around someone instead of the white glow) I found that a much easier way to find my target in the mass of skills and humanity going off.
2. This is a pretty big request and I understand I probably won't get it since it'd require a lot of dev power. But I think a target assist window or target forwarding thru raid leader would be brilliant. At the moment there's really no way to focus a specific target as a raid. With a raid assist window I think it could lead to a much higher level of coordination in RvR. (Not to mention it would make dungeons a tad easier to focus in)
spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
2. This is a pretty big request and I understand I probably won't get it since it'd require a lot of dev power. But I think a target assist window or target forwarding thru raid leader would be brilliant. At the moment there's really no way to focus a specific target as a raid. With a raid assist window I think it could lead to a much higher level of coordination in RvR. (Not to mention it would make dungeons a tad easier to focus in)
This is just my opinion, but I think assist target window is just dumbing the game down completely. I never liked it in any MMO I played. You just click crown's target and smash buttons, no need to even look on the screen almost.
spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
2. This is a pretty big request and I understand I probably won't get it since it'd require a lot of dev power. But I think a target assist window or target forwarding thru raid leader would be brilliant. At the moment there's really no way to focus a specific target as a raid. With a raid assist window I think it could lead to a much higher level of coordination in RvR. (Not to mention it would make dungeons a tad easier to focus in)
This is just my opinion, but I think assist target window is just dumbing the game down completely. I never liked it in any MMO I played. You just click crown's target and smash buttons, no need to even look on the screen almost.
100% aggree, auto-assist would only further dumb-down the zerg play. Decent groups are able to communicate and focus priority targets just fine.
Remove aoe cap
Reintroduce soft caps
Remove innate armour and spell penetration from the game. Assign it to 1 expensive skill. This will give armour some meaning ( rather than light and medium basically = naked).
Remove battle spirit debuffs
Cap cp permanently at 360?
CPs are a way to give all players something they can work towards after they max their lvl. If you cap them permanently they will lose their purpose.
Remove aoe cap
Reintroduce soft caps
Remove innate armour and spell penetration from the game. Assign it to 1 expensive skill. This will give armour some meaning ( rather than light and medium basically = naked).
Remove battle spirit debuffs
Cap cp permanently at 360?
CPs are a way to give all players something they can work towards after they max their lvl. If you cap them permanently they will lose their purpose.
That's all very nice for the solo game but it is destroying the multilayer game.
Also to the above list I would add:
Remove stam - based heals. Giving a heal to dps chars, that gets stronger as their dps increases ( by being increased by their stamina and/or weapon damage), is face - palm stupid. It's seriously brain-transplant-required-banging-head-on-desk-in-disbelief stupid in a multi player game. It's the most unbalancing nonsense that I've seen in gaming. There HAS to be rock-paper-scissors tradeoffs in these games otherwise (surprise surprise) people become insanely overpowered.
Pleased to see I'm not the only one who would like to see this! Resource capping is too easy with the flag outside, and I also think the resources themselves have a limited benefit overall. Sure they strengthen the keep, but there needs to be more to them so they're not just steamrolled over by the alliance who just capped the keep.- Put resource flags inside/on top of the towers,
Technically the best place for the flag would be on the inside lower landing of the tower. The entire top of the tower is lost when sieged, and you'd need to siege it to 0% in order to get inside.I agree in principle, but it wouldn't really work. Even without groups, people can still follow each other around.riverdragon72 wrote: »There should be a campaign where grouping is turned off.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
Buddy you're two cheeks to the wind if you think this thread has been similar to anything we've ever seen in these parts of the forums. We had Wheeler sum up what they are currently working on with some very specific and previously disclosed information.
And the cherry on the cake: Rich Lambert acknowledged performance issues in Cyrodiil, in such a way that makes him seem eager to fix it.
Take your Tonka Truck and kick rocks bud
https://www.youtube.com/watch?v=ozDDYcyrCNE
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
Buddy you're two cheeks to the wind if you think this thread has been similar to anything we've ever seen in these parts of the forums. We had Wheeler sum up what they are currently working on with some very specific and previously disclosed information.
And the cherry on the cake: Rich Lambert acknowledged performance issues in Cyrodiil, in such a way that makes him seem eager to fix it.
Take your Tonka Truck and kick rocks bud
https://www.youtube.com/watch?v=ozDDYcyrCNE
Remove aoe cap
Reintroduce soft caps
Remove innate armour and spell penetration from the game. Assign it to 1 expensive skill. This will give armour some meaning ( rather than light and medium basically = naked).
Remove battle spirit debuffs
Cap cp permanently at 360?
CPs are a way to give all players something they can work towards after they max their lvl. If you cap them permanently they will lose their purpose.
That's all very nice for the solo game but it is destroying the multilayer game.
Also to the above list I would add:
Remove stam - based heals. Giving a heal to dps chars, that gets stronger as their dps increases ( by being increased by their stamina and/or weapon damage), is face - palm stupid. It's seriously brain-transplant-required-banging-head-on-desk-in-disbelief stupid in a multi player game. It's the most unbalancing nonsense that I've seen in gaming. There HAS to be rock-paper-scissors tradeoffs in these games otherwise (surprise surprise) people become insanely overpowered.
I don't understand how will removing stam heals stop DPS chars from having heals. Only thing you achieve with that is you will give magicka users huge advatage.
Remove aoe cap
Reintroduce soft caps
Remove innate armour and spell penetration from the game. Assign it to 1 expensive skill. This will give armour some meaning ( rather than light and medium basically = naked).
Remove battle spirit debuffs
Cap cp permanently at 360?
CPs are a way to give all players something they can work towards after they max their lvl. If you cap them permanently they will lose their purpose.
That's all very nice for the solo game but it is destroying the multilayer game.
Also to the above list I would add:
Remove stam - based heals. Giving a heal to dps chars, that gets stronger as their dps increases ( by being increased by their stamina and/or weapon damage), is face - palm stupid. It's seriously brain-transplant-required-banging-head-on-desk-in-disbelief stupid in a multi player game. It's the most unbalancing nonsense that I've seen in gaming. There HAS to be rock-paper-scissors tradeoffs in these games otherwise (surprise surprise) people become insanely overpowered.
I don't understand how will removing stam heals stop DPS chars from having heals. Only thing you achieve with that is you will give magicka users huge advatage.
You're right. I was so busy with my head in my hands that I missed that.
The problem isn't specifically the stam based heal but it is the half - house of giving everyone access to some abilities but not others.
The balance should come from removal of classes.
ZOS_BrianWheeler wrote: »
- Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
- Refactoring Siege damage (again)
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
- Redo'ing the guards at the Scroll gates and putting them on the ground
- More things to spend your AP on and updating current sets to higher levels
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
<list>
Most, if not all, of these changes should be in the next major update (barring issues with testing).
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
Most, if not all, of these changes should be in the next major update (barring issues with testing).
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »Thanks for (somehow) squeezing this information out of them @Rylana this thread has become a beacon of hope for the community.
I have to say i disagree. The replies from Brian and Rich contain absolutely nothing from all the feedback the community has been giving for the past months. It's pretty obvious that ZOS and the community have completely different views on where the problems are with PvP and Cyrodiil.
Buddy you're two cheeks to the wind if you think this thread has been similar to anything we've ever seen in these parts of the forums. We had Wheeler sum up what they are currently working on with some very specific and previously disclosed information.
And the cherry on the cake: Rich Lambert acknowledged performance issues in Cyrodiil, in such a way that makes him seem eager to fix it.
Take your Tonka Truck and kick rocks bud
https://www.youtube.com/watch?v=ozDDYcyrCNE
I'm not sure i understand what you are referring to. No one from ZOS has ever acknowledged the the main issues with PvP, which have been pointed out by the community since forever. Have you ever heard them saying anything about AoE caps? How many threads have we had with people complaining that that Cyrodiil has become a zerg game, and that numbers are all that matters now and that skill is irrelevant? How many times have people suggested that AoE caps need to be removed so that the artificial advantage that zergs have be removed from the game? ZOS' reply - None.
And second, looks through this section of the forums. Every single discussion about PvP is tightly related to class balance. We've had tons of suggestions from players on class balance changes that are needed to improve the health PvP. Now look at the devs' comments above. They don't even consider class balance as being in the same realm as PvP. It seems that for them PvP only consists of the shape the map of Cyrodill has - hence the suggested changes to adding new flags and stuff. For them PvP and class balance are handled by different teams so they have nothing to do with one another, even though the community has been begging for class changes from them in order to fix PvP.
And these are just the TWO big problems currently plaguing PvP, and yes, they choose to ignore them, as they simply don't understand their own game, and they can't comprehend that these are game breaking for pvp.
The changes they suggest are nice ofcourse and it will be good to have them in game. But just the fact they consider these lesser issues as being top priority, and the fact they actually think those changes will have any major impact on how PvP takes place in Cyrodiil, leads me to the conclusion you so easily dismissed: this thread is not a beacon of hope, on the contrary - it's really depressing knowing that this is the kind of "vision" devs have for PvP.
PS: this forum section has been so blatantly ignored by the devs that we have come to consider any half baked comment from them as a blessing from the gods or something.