This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
If they choose to slow my ability to get further into the next cap or your ability to do so, that's not that big of an issue in my mind. However, if we end up losing other good players, that is a big deal to me. I also fail to see why it should be harder than it is currently for a player toDisgracefulMind wrote: »So at CP rank 543 it will take me 1,870,740 XP to get to CP rank 544. This seems a bit excessive, particularly with a CP catch-up mechanic being implemented for other players.
Based on that, supposing the base XP required is still 400k XP, and each CP costs as much as the previous one with a slight multiplier, I calculated that, considering X being the cost of CP(n), the cost of CP(n+1) is CP(n) * 1.002850225.
JS Code snippet for yas...var baseXp = 400000 var factor = 1.002850225 var upToCount = 550 for(var cpCount = 1 ; cpCount < upToCount ; cpCount++){ console.log(cpCount + '|' + Math.round(baseXp)) baseXp *= factor }
It does match the cost at this rank. This is but a supposition, don't take it for granted
FYI I just went from CP rank 347 to 348, and the requirement was 410k and it is now 411k. Maybe that will help flesh out your calculation a little bit. Clearly it is not a linear line though.
And this is why grinders get something out of it while the others still need to catch up. ZOS can't just take away all efforts people made in. People are forgetting that everyone below 500CP and there are a lot of people it's still going to take those players a large amount of time to get to the cap seeing as they don't average 1CP a day even.This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
Most people i've spoken with wanted a better catch up mechanic not a cap and harsh grind.
DisgracefulMind wrote: »At rank 543 I need 1,870,740 xp to 544, if that helps any.
To earn my 698th champ point, I'll need... 2,377,344 XP.
[...] each CP should never cost more than the current 400k XP per point.
Percentage of cap (cp range for the current cap) -> cost per CP
- 0-10% (0-50 CP) -> 50k CPXP
- 10-20% (50-100 CP) -> 75k CPXP
- 20-30% (100-150 CP) -> 100k CPXP
- 30-40% (150-200 CP) -> 150k CPXP
- 40-50% (200-250 CP) -> 200k CPXP
- 50-60% (250-300 CP) -> 250k CPXP
- 60-70% (300-350 CP) -> 300k CPXP
- 70-80% (350-400 CP) -> 350k CPXP
- 80%+ (400+ CP) -> 400k CPXP
And this is why grinders get something out of it while the others still need to catch up. ZOS can't just take away all efforts people made in. People are forgetting that everyone below 500CP and there are a lot of people it's still going to take those players a large amount of time to get to the cap seeing as they don't average 1CP a day even.This is a good example of people wanting what they can't have.
We all agreed for months how we dislike the champion system so zos came up with a way to make it not useful by putting a cap on it, which is great and good idea to switch around for certain content. And people are upset because they need x amount of xp for their next champion point they can't use? I dont get it can't you see they are listening and getting rid of the system pretty much?
Most people i've spoken with wanted a better catch up mechanic not a cap and harsh grind.
a catch up mechanic and a cap there should be only one having 2 of them is kinda disappointing to see a game i liked die out for me cause i didn't grind and i play on PS4 and already have 400CP and by the time the update is up ill probably be more than the cap then i have nothing more to do till the update after that so I'm forced to take a break from the game thus not playing the new dlc just cause i won't see any progress in my character so if possible raise the cap to make room for growth so once the dlc is out we have room to get more cp and get stronger,without progress there is no point in playing the new dlc story more than once on all characters
nikolaj.lemcheb16_ESO wrote: »
Also the cap have taken away any reason to spend money on a subscription.
nikolaj.lemcheb16_ESO wrote: »
Also the cap have taken away any reason to spend money on a subscription.
How? I don't get why people keeps saying this? Did you need a sub to grind zombies or goblins?
If anything now there is more of a reason to sub, we get aDLC every quarter... You know? Real content, not mindless grinding
nikolaj.lemcheb16_ESO wrote: »
Also the cap have taken away any reason to spend money on a subscription.
How? I don't get why people keeps saying this? Did you need a sub to grind zombies or goblins?
If anything now there is more of a reason to sub, we get aDLC every quarter... You know? Real content, not mindless grinding
/script d(GetChampionXPInRank(GetPlayerChampionPointsEarned()))
/script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
I'm very surprised to see that the amount of XP required to get CPs over 450-ish is more than you need to gain a Vet Rank. Remember that the problem with VRs was how long it took to gain one of them? We don't want to see that repeated with CPs, otherwise we'll just end up with the same problem again. As someone else said, we're looking for a catch-up mechanic, not a fall-behind mechanic. This means that it should be making it easier for players to get to, say, 400 CP, by reducing the amount of XP required, not increasing the amount of XP needed once you get over 300 CP and thus making it harder for players who have not done so yet to get more than 300 CP. That's backwards logic.
As @Daveheart put it:[...] each CP should never cost more than the current 400k XP per point.
And since I like the suggested values too, here they are again:Percentage of cap (cp range for the current cap) -> cost per CP
- 0-10% (0-50 CP) -> 50k CPXP
- 10-20% (50-100 CP) -> 75k CPXP
- 20-30% (100-150 CP) -> 100k CPXP
- 30-40% (150-200 CP) -> 150k CPXP
- 40-50% (200-250 CP) -> 200k CPXP
- 50-60% (250-300 CP) -> 250k CPXP
- 60-70% (300-350 CP) -> 300k CPXP
- 70-80% (350-400 CP) -> 350k CPXP
- 80%+ (400+ CP) -> 400k CPXP
Here is the current data:
https://docs.google.com/spreadsheets/d/1SXo8O6ro7AaIilYg11rZzH4DP7kQaYE6Qy5vB9XlO5g/edit?usp=sharing
I am guessing there is an inflection point at 501 CPs. If I segregate data points below and perform a linear fit I get:
y = 1088 x + 31630
where y is the total experience required to get x champion point.
To calculate the total amount of XP required for 501 now, integrate:
y_tot = 644 x^2 + 31630 x
and evaluate from 1 to 501:
y_tot = 177459000
which compares to 501 CPs at 400k/ea: 200000000
Thus it takes less total XP to get to 501 by about 11.27%
The problem is the following -- if you are currently sitting at 338 CPs, your next one costs more than 400k. Thus you are burned by this scaling, requiring more effort to get to 501 because your total XP (338 * 400k = 135200000) should put you at <solve quadratic eqn> 434 CPs!!
@ZOS_GinaBruno @ZOS_BrianWheeler Y'all need to re-calculate everyone's CP based on total experience. Otherwise players in the mid-300s are gonna get burned by this switch!
This is a good suggestion too, and what I initially thought they would do; change the enlightenment bonus depending on how many CPs you have.NewBlacksmurf wrote: »Random question...
Wouldn't it be simple to apply enlighten buff at higher rates to last longer as a catch up mechanism and change nothing else.
I'm not sure why ppl with more champion points would need more exp.
the exp required should never change for each champion pt
What should happen are enlightenment buffs that give up to 300% increased exp and lower the exp buff every 100 or 50 levels
Tome that's a catch up and with a max cp cap this is all that was needed.
What exists further complicates the system, penalizes the wrong group and prolongs the problem created by cp variances.
Also don't mess with what cp points offer.
For the catch up System they should combine less exp need with better enlightment bonus e.g.
0-100 CP 50k Exp need and enlighted for 5 CP per day
101-200 CP 100k Exp, enlighted for 4 CP
201-300 CP 200k Exp, enlighted for 3 CP
301-400 CP 300k Exp, enlighted for 2 CP
401-500 CP 400k Exp, enlighted for 1 CP
501-600 CP 500k Exp, nor more enlight bonus
601-700 CP 600k Exp and and and