In my example from the zombie game I'm playing, it works very well.
The big difference between what your saying and what I am saying is that many very very good programmers also play games, hence can often offer help when another programmer comes up against a brick wall.
ignoring someone elses expertise just because they aren't on your payroll or you think your superior to them is simply foolish.
The more people I can learn off the better.
Loads of top games programmers have never ever studied game development, if anything studying such a subject would likely constrain ideas, make them churn out more of the same old tired ideas.
The zombie game, players come up with ideas, many of them the devs discard as it doesn't fit in with their vision, many others they hadn't though of and think its great.
Just like the slaughterfish in ESO was a player suggestion.
Yolokin_Swagonborn wrote: »Stop humoring the apologist.
Yolokin_Swagonborn wrote: »Stop humoring the apologist.
FireCowCommando wrote: »@PinoZino I don't understand why you quoted my post, since it doesn't appear you had a response that pertained to it?
But i will reply to the content of yours.
There are game breaking bugs in this game that have been here since release, these bugs affect all players. Most important are the combat related bugs, such as CC immunity or break free not working consistently. They still have not been fixed.
To your second point. Roleplaying is an important aspect of the game to some players, not all. I get that you are not satisfied with the level of in game events created by RPers. I dont see why you would bring up the developers, since RP is entirely up to the players involved in it, and is not the communities fault for not hitting your standards.
However, my ability to play the way i enjoy, which is PvP, has measurably diminished as they reworked many in game mechanics. To complicate this, the number of people i can face has also diminished, since the zone normally where PvP would happen shares its player cap with the new area, Imperial City.
That part is not my opinion, but a legitimate fact of this update, i am going to see less players. They are going to be more spread out since the majority of them are killing NPC's for gear and are no longer searching to kill players.
If you want to say its the communities fault for not PvPing, i will simply reply it was done by design, the developers decided to make all the new, best gear from NPC's. Where outdated or low tier sets are available if you kill players.
That's true. But it's a good story and the content is so true.
Learn from the master:
First Rule of Usability? Don't Listen to Users
You keep using that but it doesn't apply.
And why would it not apply?
Did the players study game development? What do they know about game UX?
No, they didn't and like Manuel from Barcelona they "know nothing" about game UX.
Why would you ask a non-qualified one some advice?
Imagine doctors, engineers, airplane pilots or architects would work like that way...
It starts already with asking an 'opinion'. Opinion are worth nothing. But they are easy, because everyone has an opinion.
What matters are facts. Players are like religious zealots. While a competent dev team works like scientists.
Hiero_Glyph wrote: »
I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
FelixTheCatt wrote: »Having fun and moved onto bigger and better games without gamebreaking bugs. If anything ZoS taught me to appreciate the alternatives that exist out there already. Lol
b92303008rwb17_ESO wrote: »And yet another negativity filled post. Love this community so hard.
Also, I definitely would not buy Fallout IV upon release. Bethesda's games are always super glitchy upon release. I am waiting at least 6 months to get it.
Is ESO any better in terms of polishing? While at least Bethesda or modders, as a matter of fact, can fix most of the bugs in 6 months. ESO still feels in beta after a year and a half.
See, I don't get that. I don't get why people throw that supposed statement of fact around. I play a couple of hours every night. I have rarely crashed. Very rarely run into any bugs. There was a bit of lag in Cyrodiil last night, but it evened out without crashing.
Over the course of playing since beta, I have crashed less than ten times, had a broken launcher a couple of times and run into maybe one or two bugged quests.
How is that so broken?
Hiero_Glyph wrote: »
That's true. But it's a good story and the content is so true.
Learn from the master:
First Rule of Usability? Don't Listen to Users
You keep using that but it doesn't apply.
And why would it not apply?
Did the players study game development? What do they know about game UX?
No, they didn't and like Manuel from Barcelona they "know nothing" about game UX.
Why would you ask a non-qualified one some advice?
Imagine doctors, engineers, airplane pilots or architects would work like that way...
It starts already with asking an 'opinion'. Opinion are worth nothing. But they are easy, because everyone has an opinion.
What matters are facts. Players are like religious zealots. While a competent dev team works like scientists.
I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
Hiero_Glyph wrote: »
I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
Their opinions are based on evidence. And sure, sometimes the symptoms are not clear or could overlap, as a result you get bias.
But that's something different as asking a non-doctor about the diagnose or the remedy. Doctors don't do that.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »
I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
Their opinions are based on evidence. And sure, sometimes the symptoms are not clear or could overlap, as a result you get bias.
But that's something different as asking a non-doctor about the diagnose or the remedy. Doctors don't do that.
And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.
Hiero_Glyph wrote: »
And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.
Hiero_Glyph wrote: »
And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.
Very few people are working in the field of UX or game developing.
UX is not based on opinions, but evidence. It's not a matter of taste or feelings.
Players can detect a bug - however it always have to be verified. Players are very bad in providing a solution for that bug.
firstdecan wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
This ^^
The fact they nerfed everyone's gear as they dropped their latest DLC, destroyed crafting, then before they even get the bugs out and all the other issues sorted, they already started selling in game items in the crown store that have barely been in the game a week for $40-$50 even more than the broken DLC they just launched...
They could not be more obvious and in your face with the fact they just want $$$$$$$$$$$$$$$
No one should mind ZoS chasing after money, something has to keep the little blinkey lights on in the server room. What I personally mind is the second rate way in which they are doing it. They're releasing content that was mostly developed during PC subscription as paid content, and pushing overpriced crap in the crown store that will only sell to the compulsive personality disorder crowd. These are thinly disguised freemium game tactics, which in and of itself would not be bad, but the lack of game balance \ bug fixes \ quality of life improvements that have been requested since PC beta make it seem like they have given up on a quality game and are just cashing out on what they have.
They also seem to have made a strategic mistake in pushing the limits of "accomplishment" in this game further and further and constantly changing the "goal posts" of end game. That's fine for the no-lifer crowd that plays a game all day, every day, but the vast majority of players in any game do not put in that much time. It seems like they have catered the game to those who simply have nothing else to do except play this game, at the expense of people who have real life careers and interests other than ESO. It just seems like if you're not pushing the "edge of accomplishment" with the no-lifers who have maxed out CPs and all the best end game gear, the only thing left for you in the game is a single player story line that gets really old after having done it once, let alone several times.
jamesharv2005ub17_ESO wrote: »I uninstalled the game last month. Ill try it again once wrothgar is released. Thats if I dont get into another game first. How the best single player rpgs ever made can come from the same company that makes this game I have no idea. The whole idea somehow they could make open pvp and open looting work in a modern MMO was ludicrous. Its been a colossal failure. More and more people are bored and not playing. Not even really caring what comes next anymore.
Ah well maybe the next MMO will be better. I beg of bethesda please dont let this group make a fallout mmo. Id rather there not even be one than me some mediocre game like this one.
This man, @Hiero_Glyph , is correct, because his logic is correct. I don't need to see his credentials for it. The logic holds water. See my above book for expansion.
ZOS_Racheal wrote: »Greetings everyone,
We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!
This man, @Hiero_Glyph , is correct, because his logic is correct. I don't need to see his credentials for it. The logic holds water. See my above book for expansion.
Sure. Species alike loves each other.
You know what? Guys like Jakob Nielsen are authorities in their field.
He doesn't have the opinion “you shouldn't listen to the users”, he actually knows that for sure.
Because, you can analyze such cases. And the more cases you study the more accurate are your findings. He did that.
On top of that, all his colleagues agree with him. Norman, Cooper, Mayhew, …
Now, it's possible that the entire UX world-top, guys who get $100.000 a day (and more) for their services, are complete morons who don't know about what they are talking.
And it's possible that you and your friend, who didn't study any case about developing with or without much influence of the users are 100% correct.
However, it's very safe to say that the last is very unlikely.
You 2, you both think “we are on par with the doctor, we can analyze the symptoms and create a descent diagnose. And we
didn’t study anything about medical issues. Aren’t we cool and smart?”
lol
BalticBlues wrote: »I loved ESO. But I hate the IC as a grinding and ganking place.
The core of the problem may be: ZOS wants to release 4x DLC per year.
With such a tense timeframe, there may be not enough time for serious new gameplay.
There only may be time for "fast food DLC": After the asset team created the IC,
instead of filling the city with new gameplay, they probably only had time
to fill the city with Daedra scripts and micro grinding to strech the content.
I was decided to buy each ESO DLC.
But if the IC stays the zerg fast food it currently is, I do not need more of this.
The IC assets are great. But these need to be filled with some serious PVP gameplay, such as:
- Capture the Flag: Steal the IC banner and bring it to your base to win TV stones.
- Domination: Hold a given IC district for a certain time to win TV stones.
- Last Man Standing: Be the last man standing in a 2 team arena (2x4 players) to win TV stones.
- Scroll Hunting: Find lost scrolls in the IC and bring them to Cyrodiil for more bonuses.
- Emperor Domination: Conquer all IC districts to crown the real emperor.
PainfulFAFA wrote: »Yesterday my group of 15-16 were farming blues and reds at their sewer entrances for a good 30-45 mins each
(since AP diminishes).
You wanna know why they were only able to wipe us?
Re-arming trap.
It wasn't that they had twice of three times our numbers.
Literally 20 re-arming traps doing 30k-50k. Both alliances.
And no fix yet for another week