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Are people starting to give up on ZOS?

  • PinoZino
    PinoZino
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    Ojustaboo wrote: »

    In my example from the zombie game I'm playing, it works very well.

    The big difference between what your saying and what I am saying is that many very very good programmers also play games, hence can often offer help when another programmer comes up against a brick wall.

    ignoring someone elses expertise just because they aren't on your payroll or you think your superior to them is simply foolish.

    The more people I can learn off the better.

    Loads of top games programmers have never ever studied game development, if anything studying such a subject would likely constrain ideas, make them churn out more of the same old tired ideas.

    The zombie game, players come up with ideas, many of them the devs discard as it doesn't fit in with their vision, many others they hadn't though of and think its great.

    Just like the slaughterfish in ESO was a player suggestion.


    Developers aren't the best people to design a game or to design the UX either.

    On bigger projects, and ESO is a bigger one, they hire qualified experts for that purpose.

    Some programmers do think 'I can this too', but they aren't. They create thousands of games every day, just a few are a success. And it aren't necessarily the ones with the best FX. It makes clear that it isn't easy. Not every indie game will be a Minecraft. Most will not.

    Sure, your zombie game is a success. Maybe. We'll see if it still is alive next year. I don’t know about what game you’re talking, nor do I know how they develop it, so I can’t tell anything about it.

    I'll tell you a little secret: sometimes the dev team talks directly with the users. But they don't listen for real. It's just for the show or PR. Users have the sense 'hey, they are listening to us'. lol
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Stop humoring the apologist.
  • JD2013
    JD2013
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    Stop humoring the apologist.

    The very moment the gloom clouds stop screaming.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • PinoZino
    PinoZino
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    Stop humoring the apologist.

    And you're the leader of a sect where everybody has to obey the big helmsman Yolokin_Swagonborn?

    Or can people decide by themselves what they do?
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • FireCowCommando
    FireCowCommando
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    @PinoZino I don't understand why you quoted my post, since it doesn't appear you had a response that pertained to it?

    But i will reply to the content of yours.

    There are game breaking bugs in this game that have been here since release, these bugs affect all players. Most important are the combat related bugs, such as CC immunity or break free not working consistently. They still have not been fixed.

    To your second point. Roleplaying is an important aspect of the game to some players, not all. I get that you are not satisfied with the level of in game events created by RPers. I dont see why you would bring up the developers, since RP is entirely up to the players involved in it, and is not the communities fault for not hitting your standards.

    However, my ability to play the way i enjoy, which is PvP, has measurably diminished as they reworked many in game mechanics. To complicate this, the number of people i can face has also diminished, since the zone normally where PvP would happen shares its player cap with the new area, Imperial City.

    That part is not my opinion, but a legitimate fact of this update, i am going to see less players. They are going to be more spread out since the majority of them are killing NPC's for gear and are no longer searching to kill players.

    If you want to say its the communities fault for not PvPing, i will simply reply it was done by design, the developers decided to make all the new, best gear from NPC's. Where outdated or low tier sets are available if you kill players.
    Edited by FireCowCommando on September 28, 2015 12:16PM
  • PinoZino
    PinoZino
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    @PinoZino I don't understand why you quoted my post, since it doesn't appear you had a response that pertained to it?

    But i will reply to the content of yours.

    There are game breaking bugs in this game that have been here since release, these bugs affect all players. Most important are the combat related bugs, such as CC immunity or break free not working consistently. They still have not been fixed.

    To your second point. Roleplaying is an important aspect of the game to some players, not all. I get that you are not satisfied with the level of in game events created by RPers. I dont see why you would bring up the developers, since RP is entirely up to the players involved in it, and is not the communities fault for not hitting your standards.

    However, my ability to play the way i enjoy, which is PvP, has measurably diminished as they reworked many in game mechanics. To complicate this, the number of people i can face has also diminished, since the zone normally where PvP would happen shares its player cap with the new area, Imperial City.

    That part is not my opinion, but a legitimate fact of this update, i am going to see less players. They are going to be more spread out since the majority of them are killing NPC's for gear and are no longer searching to kill players.

    If you want to say its the communities fault for not PvPing, i will simply reply it was done by design, the developers decided to make all the new, best gear from NPC's. Where outdated or low tier sets are available if you kill players.

    That's what I said too: lack of roleplaying and lookalikes isn't the fault of the dev team but us.

    It's a bit weird that I don't see it often in ESO.

    One week ago I saw a bunch of people from the same guild walking in the streets all wearing their Guild Tabard. Nice. Everyone was watching. These little things make the game more appealing. And we can do something about that.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Hiero_Glyph
    Hiero_Glyph
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    PinoZino wrote: »
    Mojmir wrote: »
    PinoZino wrote: »
    Stikato wrote: »

    That's true. But it's a good story and the content is so true.

    Learn from the master:

    First Rule of Usability? Don't Listen to Users

    You keep using that but it doesn't apply.

    And why would it not apply?

    Did the players study game development? What do they know about game UX?

    No, they didn't and like Manuel from Barcelona they "know nothing" about game UX.

    Why would you ask a non-qualified one some advice?

    Imagine doctors, engineers, airplane pilots or architects would work like that way...

    It starts already with asking an 'opinion'. Opinion are worth nothing. But they are easy, because everyone has an opinion.

    What matters are facts. Players are like religious zealots. While a competent dev team works like scientists.

    I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
    Edited by Hiero_Glyph on September 28, 2015 2:50PM
  • FelixTheCatt
    FelixTheCatt
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    Having fun and moved onto bigger and better games without gamebreaking bugs. If anything ZoS taught me to appreciate the alternatives that exist out there already. Lol
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • Agobi
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    Can't speak for anyone else...but my friends have all quit,and I can't even be bothered to log in for my free hireling stuff :D

    But I'm sure the game will be here for many more years...just not as the success it could (should) have been :(

    Edited by Agobi on September 28, 2015 2:52PM
  • PinoZino
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    I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.

    Their opinions are based on evidence. And sure, sometimes the symptoms are not clear or could overlap, as a result you get bias.

    But that's something different as asking a non-doctor about the diagnose or the remedy. Doctors don't do that.




    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Callous2208
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    Having fun and moved onto bigger and better games without gamebreaking bugs. If anything ZoS taught me to appreciate the alternatives that exist out there already. Lol

    Different strokes for different folks. I've scoured the market and have not found one mmo better or on par with eso.
  • Zaldan
    Zaldan
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    JD2013 wrote: »
    JD2013 wrote: »
    And yet another negativity filled post. Love this community so hard. :smiley:

    Also, I definitely would not buy Fallout IV upon release. Bethesda's games are always super glitchy upon release. I am waiting at least 6 months to get it.

    Is ESO any better in terms of polishing? While at least Bethesda or modders, as a matter of fact, can fix most of the bugs in 6 months. ESO still feels in beta after a year and a half.

    See, I don't get that. I don't get why people throw that supposed statement of fact around. I play a couple of hours every night. I have rarely crashed. Very rarely run into any bugs. There was a bit of lag in Cyrodiil last night, but it evened out without crashing.

    Over the course of playing since beta, I have crashed less than ten times, had a broken launcher a couple of times and run into maybe one or two bugged quests.

    How is that so broken?

    Wow, go buy a lottery ticket, you're one lucky bar steward :)
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • rb2001
    rb2001
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    PinoZino wrote: »
    Mojmir wrote: »
    PinoZino wrote: »
    Stikato wrote: »

    That's true. But it's a good story and the content is so true.

    Learn from the master:

    First Rule of Usability? Don't Listen to Users

    You keep using that but it doesn't apply.

    And why would it not apply?

    Did the players study game development? What do they know about game UX?

    No, they didn't and like Manuel from Barcelona they "know nothing" about game UX.

    Why would you ask a non-qualified one some advice?

    Imagine doctors, engineers, airplane pilots or architects would work like that way...

    It starts already with asking an 'opinion'. Opinion are worth nothing. But they are easy, because everyone has an opinion.

    What matters are facts. Players are like religious zealots. While a competent dev team works like scientists.

    I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.

    A competent dev team does not in any capacity work like scientists... You couldn't be farther from a truth.


    A competent dev team work like engineers driven by a schedule and management that are never ideal at any given time.

    Engineers reactively build and improve upon what they have before them at the given time. Engineers break things to find out how to fix them. Engineers progressively iron out the broken bits until something is useful.

    Changes are made, things are broken, more changes are made, more complaints are made, changes are made for those changes, on and on, etc.


    There is no absolutely no such thing as this concept you have of a dev team working like scientists, making a theory, performing tests and then implementing perfectly.

    It has not ever existed, and never will.


    Engineering software is a whole lot of miss, and some hit. I speak as a developer, knowing that is worth little to some who will read this, and that's fine, but I'm talking about the reality of software development.

    Now, more than ever, as technology is layered upon technology, none of which anyone truly understands point A to Z, more and more problems emerge unexpectedly.

    There are few "facts" in software development, when the technology you are using changes every month to half-year, and when new technologies constantly emerge, which are quickly grabbed up by developers in the real world.

    Any developer who is past the naïve point will tell you the same things I am telling you.


    Also, your points about the infallibility of the dev team and their education are flawed. Anyone can create a worthy or unworthy opinion on any subject. The points they are making must stand on their own, not their background. Their background may help them to make good opinions/thoughts, or it might not.

    I can tell you that most of what you learn in university, you leave at university. It has about zero relevance in the real world. It's to get a shiny piece of paper, and maybe a plaque or two, if you waste a lot of your time reading pointless outdated information and memorizing it.

    The theory that you should trust someone's point based on their credentials doesn't hold much water. The logic they speak is what needs to hold water.

    Plenty of the player base have made great points, and they don't need any background in game design or development for it. Their points stand on their own, either failing or being worthwhile on their own.


    To echo @Hiero_Glyph , doctors do absolutely not rely on facts.

    Very, very few rulings doctors make are guided by facts. There is an incredible amount of overlap between symptoms and causes, diseases and viral issues which change constantly, by area, by age, by specific conditions, many of which cannot be known by the doctor, because he does not know how you live your life.

    Doctors base their opinions on what they have seen in their experience, the opinions of other doctors, white papers, recent findings, etc., but they absolutely use judgment calls and lead with their own opinions.

    One doctor will tell you to "not worry about" something, while another will order a test.

    There are so many weird things the human body can do that seem wrong that might not be.

    Much of the knowledge we have about the human body is shaky and is "the best we understand of the picture at this time". There are very few facts, and the "facts" we have are going to change within 5 years based on new study, and then the doc will tell you "actually we learned x".
    Edited by rb2001 on September 28, 2015 3:25PM
  • Hiero_Glyph
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    PinoZino wrote: »

    I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.

    Their opinions are based on evidence. And sure, sometimes the symptoms are not clear or could overlap, as a result you get bias.

    But that's something different as asking a non-doctor about the diagnose or the remedy. Doctors don't do that.




    And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some education/job history that you think validates the advice.

    EDIT: What do you call the medical student who graduates last in their class?
    Doctor.
    Edited by Hiero_Glyph on September 28, 2015 3:37PM
  • rb2001
    rb2001
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    PinoZino wrote: »

    I hate to be the one to tell you this but doctors base their prognoses on opinions. That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.

    Their opinions are based on evidence. And sure, sometimes the symptoms are not clear or could overlap, as a result you get bias.

    But that's something different as asking a non-doctor about the diagnose or the remedy. Doctors don't do that.




    And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.

    This man, @Hiero_Glyph , is correct, because his logic is correct. I don't need to see his credentials for it. The logic holds water. See my above book for expansion.
    Edited by rb2001 on September 28, 2015 3:33PM
  • PinoZino
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    And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.

    Very few people are working in the field of UX or game developing.

    UX is not based on opinions, but evidence. It's not a matter of taste or feelings.

    Players can detect a bug - however it always have to be verified. Players are very bad in providing a solution for that bug.



    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Hiero_Glyph
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    PinoZino wrote: »

    And yet you assume the doctor has the correct training and never verify any of their education. On a forum you don't know who is educated or experienced with game development, GUIs, programming, etc. I bet the answers would be surprising for you. The point is that you should value the opinion based on the evidence or support presented, not on some supposd education/job history that you think validates the advice.

    Very few people are working in the field of UX or game developing.

    UX is not based on opinions, but evidence. It's not a matter of taste or feelings.

    Players can detect a bug - however it always have to be verified. Players are very bad in providing a solution for that bug.



    Haha. Did you really just try to put the onus of fixing the bug on the player reporting it? How about you blame the person who wrote the code or modified it without proper testing? Besides, how can a player view the code and submit a proposal for a change when the code is protected? This isn't open source we are talking about. By comparison, most add-ons creators fix issues with ESO long before ZOS ever addresses them because they are allowed to manipulate their own code.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I uninstalled the game last month. Ill try it again once wrothgar is released. Thats if I dont get into another game first. How the best single player rpgs ever made can come from the same company that makes this game I have no idea. The whole idea somehow they could make open pvp and open looting work in a modern MMO was ludicrous. Its been a colossal failure. More and more people are bored and not playing. Not even really caring what comes next anymore.

    Ah well maybe the next MMO will be better. I beg of bethesda please dont let this group make a fallout mmo. Id rather there not even be one than me some mediocre game like this one.
  • HairyFairy
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    People need to either *** or get off the pot. Weigh your complaints with your enjoyments. which one is higher?

    Enjoyments for me, thus I will not constantly complain about every little thing i don't like.

    If it is the reverse for you, are you still having fun? or do you spend most of your time on the forums, and complain about the game, that you only spend time on the forums for.

    Is that what you would call..fun?
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • xEcthelionx
    xEcthelionx
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    firstdecan wrote: »
    Troneon wrote: »
    aco5712 wrote: »
    Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?

    i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here

    This ^^

    The fact they nerfed everyone's gear as they dropped their latest DLC, destroyed crafting, then before they even get the bugs out and all the other issues sorted, they already started selling in game items in the crown store that have barely been in the game a week for $40-$50 even more than the broken DLC they just launched...

    They could not be more obvious and in your face with the fact they just want $$$$$$$$$$$$$$$

    No one should mind ZoS chasing after money, something has to keep the little blinkey lights on in the server room. What I personally mind is the second rate way in which they are doing it. They're releasing content that was mostly developed during PC subscription as paid content, and pushing overpriced crap in the crown store that will only sell to the compulsive personality disorder crowd. These are thinly disguised freemium game tactics, which in and of itself would not be bad, but the lack of game balance \ bug fixes \ quality of life improvements that have been requested since PC beta make it seem like they have given up on a quality game and are just cashing out on what they have.

    They also seem to have made a strategic mistake in pushing the limits of "accomplishment" in this game further and further and constantly changing the "goal posts" of end game. That's fine for the no-lifer crowd that plays a game all day, every day, but the vast majority of players in any game do not put in that much time. It seems like they have catered the game to those who simply have nothing else to do except play this game, at the expense of people who have real life careers and interests other than ESO. It just seems like if you're not pushing the "edge of accomplishment" with the no-lifers who have maxed out CPs and all the best end game gear, the only thing left for you in the game is a single player story line that gets really old after having done it once, let alone several times.

    The lack of game balance and bug fixes are insane... I have been playing on console but after this patch I have been calling for a reworked approach to actually fix the core principles of their balancing system. The whole idea that you need to be dumbed down via battle spirit to play the PvP makes zero sense.... ZERO SENSE.

    I somewhat disagree with them catering to the hard core player. I think it is the opposite. They want people to run around in 24 man zergs and there be absolutely no skill involved. The 1vX is almost dead and even with max gear it has become extremely difficult. While it is still possible, they aren't catering to the casual player because the casual player should have the ability to 1vX not solely be limited to 24v1. WE DONT EVEN USE HALF THE SKILLS AVAILABLE!!!! 95% OF PLAYERS USE 50% OF SKILLS ALL OF THE TIME!
  • Hiero_Glyph
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    I uninstalled the game last month. Ill try it again once wrothgar is released. Thats if I dont get into another game first. How the best single player rpgs ever made can come from the same company that makes this game I have no idea. The whole idea somehow they could make open pvp and open looting work in a modern MMO was ludicrous. Its been a colossal failure. More and more people are bored and not playing. Not even really caring what comes next anymore.

    Ah well maybe the next MMO will be better. I beg of bethesda please dont let this group make a fallout mmo. Id rather there not even be one than me some mediocre game like this one.

    FYI, Zenimax Online Studios was created to develop and support ESO. The studio has not worked on any other game. The only connection Bethesda has to ZOS is as the publisher for ESO.
  • PinoZino
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    rb2001 wrote: »

    This man, @Hiero_Glyph , is correct, because his logic is correct. I don't need to see his credentials for it. The logic holds water. See my above book for expansion.

    Sure. Species alike loves each other.

    You know what? Guys like Jakob Nielsen are authorities in their field.

    He doesn't have the opinion “you shouldn't listen to the users”, he actually knows that for sure.

    Because, you can analyze such cases. And the more cases you study the more accurate are your findings. He did that.

    On top of that, all his colleagues agree with him. Norman, Cooper, Mayhew, …

    Now, it's possible that the entire UX world-top, guys who get $100.000 a day (and more) for their services, are complete morons who don't know about what they are talking.

    And it's possible that you and your friend, who didn't study any case about developing with or without much influence of the users are 100% correct.

    However, it's very safe to say that the last is very unlikely.

    You 2, you both think “we are on par with the doctor, we can analyze the symptoms and create a descent diagnose. And we
    didn’t study anything about medical issues. Aren’t we cool and smart?”

    lol


    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • xEcthelionx
    xEcthelionx
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    Greetings everyone,

    We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!

    This is the problem with you Rachel. You sit here and post one generic post to keep discussion clean of "disrespect" but it is you and your team that disrespect us, the player base. Since you either don't play the game or are just focused on paychecks from headlining DLC the game continues patch after patch to remain unbalanced. You don't listen to the core majority of your players which happen to be a mix of casuals and hardcore gamers. You are the one who needs to be checked!

    You people at ESO are so focused on catering to people who whine about champion points like Deltia (LOL) that fail to do the actual math and realize that .01% added to bonuses is not going to make you significantly OP. Get a clue.
  • Hiero_Glyph
    Hiero_Glyph
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    PinoZino wrote: »
    rb2001 wrote: »

    This man, @Hiero_Glyph , is correct, because his logic is correct. I don't need to see his credentials for it. The logic holds water. See my above book for expansion.

    Sure. Species alike loves each other.

    You know what? Guys like Jakob Nielsen are authorities in their field.

    He doesn't have the opinion “you shouldn't listen to the users”, he actually knows that for sure.

    Because, you can analyze such cases. And the more cases you study the more accurate are your findings. He did that.

    On top of that, all his colleagues agree with him. Norman, Cooper, Mayhew, …

    Now, it's possible that the entire UX world-top, guys who get $100.000 a day (and more) for their services, are complete morons who don't know about what they are talking.

    And it's possible that you and your friend, who didn't study any case about developing with or without much influence of the users are 100% correct.

    However, it's very safe to say that the last is very unlikely.

    You 2, you both think “we are on par with the doctor, we can analyze the symptoms and create a descent diagnose. And we
    didn’t study anything about medical issues. Aren’t we cool and smart?”

    lol


    No, the point is that informed opinions can come from anywhere. If they have proper support ignoring them is the only mistake. This has been historically proven.
  • CtrlAltDlt
    CtrlAltDlt
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    I loved ESO. But I hate the IC as a grinding and ganking place.
    The core of the problem may be: ZOS wants to release 4x DLC per year.

    With such a tense timeframe, there may be not enough time for serious new gameplay.
    There only may be time for "fast food DLC": After the asset team created the IC,
    instead of filling the city with new gameplay, they probably only had time
    to fill the city with Daedra scripts and micro grinding to strech the content.

    I was decided to buy each ESO DLC.
    But if the IC stays the zerg fast food it currently is, I do not need more of this.

    The IC assets are great. But these need to be filled with some serious PVP gameplay, such as:
    - Capture the Flag: Steal the IC banner and bring it to your base to win TV stones.
    - Domination: Hold a given IC district for a certain time to win TV stones.
    - Last Man Standing: Be the last man standing in a 2 team arena (2x4 players) to win TV stones.
    - Scroll Hunting: Find lost scrolls in the IC and bring them to Cyrodiil for more bonuses.
    - Emperor Domination: Conquer all IC districts to crown the real emperor.

    These are great ideas, IC was labeled as a pvp dlc but the more i play it the more i realize the opposite. Its a pve/zerg dream. Grind for hours and pray for good rng. The lack of real pvp content and imbalances due to cp discourage me from wanting to play.
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Yesterday my group of 15-16 were farming blues and reds at their sewer entrances for a good 30-45 mins each
    (since AP diminishes).
    You wanna know why they were only able to wipe us?

    Re-arming trap.

    It wasn't that they had twice of three times our numbers.
    Literally 20 re-arming traps doing 30k-50k. Both alliances.



    And no fix yet for another week :/
    Edited by PainfulFAFA on September 28, 2015 5:37PM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • NobleNerd
    NobleNerd
    ✭✭✭✭
    aco5712 wrote: »
    Sausage wrote: »
    PVErs are pissed off because of IC. No chat. No working dungeon finder. Console launch is over. No wonder community is bit toxic atm.

    PvPers are pissed off because of IC lol. It broke Cyordiil...

    Yes, yes it did!

    Cyrodiil is a ghost land now in most campaigns.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    NobleNerd wrote: »
    aco5712 wrote: »
    Sausage wrote: »
    PVErs are pissed off because of IC. No chat. No working dungeon finder. Console launch is over. No wonder community is bit toxic atm.

    PvPers are pissed off because of IC lol. It broke Cyordiil...

    Yes, yes it did!

    Cyrodiil is a ghost land now in most campaigns.

    I've found the gated campaign is where the action is. Need more of those in my opinion.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yesterday my group of 15-16 were farming blues and reds at their sewer entrances for a good 30-45 mins each
    (since AP diminishes).
    You wanna know why they were only able to wipe us?

    Re-arming trap.

    It wasn't that they had twice of three times our numbers.
    Literally 20 re-arming traps doing 30k-50k. Both alliances.



    And no fix yet for another week :/

    Historically, fixes for game breaking PvP exploits take 2-3 months.
  • tist
    tist
    ✭✭✭
    I know more than a handful of people that stopped playing after IC. Really sad TBH.
This discussion has been closed.