Junglejim82 wrote: »Never had faith to begin with but gave them a chance as they're new to me . I was highly critical of bungies way of handling things and initial impressions were zos would be more of the same ( no text chat , ignoring community pleas for it. Not even a /lurk ). No dev participation on the forums just go betweens. Devs ignoring their official forums but posting on reddit etc . They can improve with time if people give them it and while pvping with the guild remains fun I'll stick around . Main complaints are text chat , group finder and community relations
ZOS_Racheal wrote: »Greetings everyone,
We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!
b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
Yolokin_Swagonborn wrote: »PainfulFAFA wrote: »Yesterday my group of 15-16 were farming blues and reds at their sewer entrances for a good 30-45 mins each
(since AP diminishes).
You wanna know why they were only able to wipe us?
Re-arming trap.
It wasn't that they had twice of three times our numbers.
Literally 20 re-arming traps doing 30k-50k. Both alliances.
And no fix yet for another week
Historically, fixes for game breaking PvP exploits take 2-3 months.
If you have nothing constructive to add, please stop responding to my posts.
I am constructive. I showed you that the majority is more than satisfied and I explained you that the subscription market in general is shrinking. It's debunking your false statements.
I also explained that we all have issues with the game and we all think that our 'own' issues are the most important ones to solve, while they aren't.
I also explained that sooner or later they will solve your issues too. But only if it are issues.
Constructive doesn't mean that you shout 'leg' and I have to raise my foreleg. I'm not your dog. Thank you.
pmn100b16_ESO wrote: »I've stopped playing recently, reason being endless rng grinds and can't fix/won't fix loading screens.
Orsinium rebuild? Wouldn't be surprised if its brick by brick, with a dungeon run giving you up to 5 pebbles, and 100 pebbles crafts a brick. OCDs paradise but not my cup of tea.
Sadly, this game ended with B2P.
Hiero_Glyph wrote: »Yolokin_Swagonborn wrote: »PainfulFAFA wrote: »Yesterday my group of 15-16 were farming blues and reds at their sewer entrances for a good 30-45 mins each
(since AP diminishes).
You wanna know why they were only able to wipe us?
Re-arming trap.
It wasn't that they had twice of three times our numbers.
Literally 20 re-arming traps doing 30k-50k. Both alliances.
And no fix yet for another week
Historically, fixes for game breaking PvP exploits take 2-3 months.
What's hilarious (and sad) is that ZOS locked the thread to dissuade the use of exploits that they had previously ignored for months. To my knowledge, none of the issues mentioned are still current and Rearming Trap does not require anything other than using the skill (not an exploit, just bad programming). It is certainly broken but that is the fault of ZOS, not the players. It is no different than players using Nirnhoned for months before it was fixed but you didn't see ZOS locking threads over it since it wasn't an exploit, just errant programming.
EDIT: For reference an exploit involves the misuse of a thing for something other than its original intention. This could be for grinding, damage immunity, stacking damage, etc. Using a thing for its intended purpose can never be called an exploit (unless its sole purpose is to create an exploit).
I personally hate saying this because I really do thank Zos for bringing us this game but in all honesty, they really do suck. Like how are chat boxes still not on tJunglejim82 wrote: »Never had faith to begin with but gave them a chance as they're new to me . I was highly critical of bungies way of handling things and initial impressions were zos would be more of the same ( no text chat , ignoring community pleas for it. Not even a /lurk ). No dev participation on the forums just go betweens. Devs ignoring their official forums but posting on reddit etc . They can improve with time if people give them it and while pvping with the guild remains fun I'll stick around . Main complaints are text chat , group finder and community relations
THIS! THIS! AND MORE THIS!
snip
A few months ago one of the guild purchased a zombie survival multiplayer game that's in alpha (wont advertise it here). So far another 8 of our guild has purchased it including myself.
If you feel like you should give up then give up. This game may not be suited for you.
@NeoBeastX
I'm laughing so hard right now. Your signature. Are you really that proud you've dumped that many $$$ into virtual items, to list them all and show them off?
I'll never be able to take you seriously. Ridiculous.
I only spent about 700 USD in this game. If you think that that is a lot of money or foolish than I can't take you serious for the fact that you don't wish to support games.
So we played together (sort of - couldn't co-op the main story or two main side quests), and then we beat Molag Bal.
Everything after that seemed anticlimactic. I mean, you just neutralized the major threat, but then you learn that you're only a third into the game, and now Sir Pot-on-Head offers you a chance to start all over again as a nobody, fighting for your enemies?
Wife said screw it, and she hasn't played since. I play on and off, maybe an hour or so every couple of weeks.
TX12001rwb17_ESO wrote: »
Add other ways for players to enjoy the game instead of having everything being combat oriented!!!, add immersion and roleplay into the game and that can make its own content, add things like Animal hunting, perhaps Horse or Guar Racing, make being a Vampire or a Werewolf actually worth something, instead of it being a skillline, Im talking lunar transformation and a need to sate your bloodlust by killing innocents in werewolf form once a week or you lose something also you shouldn't rack up a bounty if your in beast form, Vampires should have debuffs in sunlight cause vampires who don't suffer in daylight are NOT vampires, hell the ones in ESO don't even have fangs, and they should actually get more powerful at night and NPCs should react accordingly.
Hiero_Glyph wrote: »
No, the point is that informed opinions can come from anywhere. If they have proper support ignoring them is the only mistake. This has been historically proven.
Hiero_Glyph wrote: »
No, the point is that informed opinions can come from anywhere. If they have proper support ignoring them is the only mistake. This has been historically proven.
You don't get it, don't you?
Opinions are worth nothing. And sure if they come from laypeople who don't have a clue about what they are talking.
Opinions are personal. My favourite colour is yellow. You can't discuss that, you can't fight it. It's my opinion, you can't push me to change it and there's no need for too.
UX doesn't work that way. UX is measurable. You can actual measure if people use or learn an UI faster or make less mistakes. Even the satisfaction (important with games) can be measured.
And if you can measure it, opinions are worth nothing. You can have the opinion that something is better, I can measure what's the best. Now, what's more solid? Your opinion - which is in most cases wrong due the lack of knowledge about the field - or a measurable fact?
Countless studies are carried out about this issue. Not one is in favour of 'letting users decide what's best'.
Does it mean the user or player is unimportant? Certainly not. Till a certain degree they are nice for detecting problems. But the best is watching them using the software. But what you don’t do is listen too much to their solutions. Behaviour is rather universal among people, opinions aren't.
If someone say to me "mmm, I think this button should be bigger", then I'll answer "Maybe" and write down "Current button could be a problem". It's possible that I have to provide a bigger button, but it's also possible that changing its colour or the location is maybe better. It's even possible that I have to use no button at all or have to replace it with another gizmo. At that moment I have no clue either. I have to analyze and measure what's best. It depends about the context of use, the user profiles and the goal of that UI screen.
And measuring is what users/players never do. They don't measure what's best, they even don't know how to do it.
Letting users decide what's best, is a recipe for a disaster. Letting users their behaviour decide what's best is gold.
Very interesting. But just your opinion, and therefore it means nothing.
Fact is, opinions ARE important. But not everyone will have the same opinion, of course.