NadiusMaximus wrote: »Laypeople have been reporting the same bugs, exploits,lag, and broken abilities since beta, and nothing much has been done.
You just don't get why people are giving up even after the release of the fix all, balance all, end all mega patch they had been promising since last spring that finally came in form of a dlc and has failed miserably with everyone I know and many others.
But that's just my opinion.
Ah, those literaly game breaking things that allow exploiting - like animation cancelling (it's not a bug, it's a feature!), purge/wall of elements synergy, dawnbreaker of smiting, camo hunter, rearming traps - are not the important bugs, just the dregs found by players, so they can remain for weeks unchecked and unpunished, because they are not actually bugs in your programmer's sense?Btw, not all the bugs are discovered by the users. Mostly, what the users can detect aren't real serious problems.
Ah, those literaly game breaking things that allow exploiting - like animation cancelling (it's not a bug, it's a feature!), purge/wall of elements synergy, dawnbreaker of smiting, camo hunter, rearming traps - are not the important bugs, just the dregs found by players, so they can remain for weeks unchecked and unpunished, because they are not actually bugs in your programmer's sense?Btw, not all the bugs are discovered by the users. Mostly, what the users can detect aren't real serious problems.
You've got to be kidding me.
Okay, your priorities are definitely different than mine. There can't be anything more important than exploitable game mechanics. No matter what sources you refer to, using these mechanics is a bannable offense in any and every game that is not single-player or ESO. Fixing these has to take precedence over everything else.Ah, those literaly game breaking things that allow exploiting - like animation cancelling (it's not a bug, it's a feature!), purge/wall of elements synergy, dawnbreaker of smiting, camo hunter, rearming traps - are not the important bugs, just the dregs found by players, so they can remain for weeks unchecked and unpunished, because they are not actually bugs in your programmer's sense?Btw, not all the bugs are discovered by the users. Mostly, what the users can detect aren't real serious problems.
You've got to be kidding me.
They are maybe important but less important as show stoppers. Like it or not.
I usually work four levels:
- Level 1 - Showstoppers. Stuff that's crashing the game
- Level 2 - Stuff that's nasty for a significant amount of people
- Level 3 - Bugs with a workaround
- Level 4 - Bugs which are annoying for a small amount of people
But some work with more (or less) levels.
We the players can’t prioritize the bugs, unless it’s a showstopper. We don’t have access to the data, we don’t know about ZOS their planning. As a result what you feel as very important could be not that important at all. Or it’s possible that they know about a specific bug, but keep it in the game because in 4 weeks they already planned to rework the entire functionality.
I hate exploits is much as anyone else, but no. Just no. The first priority are always literally game-breaking bugs. Technical issues usually. Inability to login, excessive crashes, blocked critical path progress. Game mechanics dont't matter when you can't play the game at all.Okay, your priorities are definitely different than mine. There can't be anything more important than exploitable game mechanics. No matter what sources you refer to, using these mechanics is a bannable offense in any and every game that is not single-player or ESO. Fixing these has to take precedence over everything else.Ah, those literaly game breaking things that allow exploiting - like animation cancelling (it's not a bug, it's a feature!), purge/wall of elements synergy, dawnbreaker of smiting, camo hunter, rearming traps - are not the important bugs, just the dregs found by players, so they can remain for weeks unchecked and unpunished, because they are not actually bugs in your programmer's sense?Btw, not all the bugs are discovered by the users. Mostly, what the users can detect aren't real serious problems.
You've got to be kidding me.
They are maybe important but less important as show stoppers. Like it or not.
I usually work four levels:
- Level 1 - Showstoppers. Stuff that's crashing the game
- Level 2 - Stuff that's nasty for a significant amount of people
- Level 3 - Bugs with a workaround
- Level 4 - Bugs which are annoying for a small amount of people
But some work with more (or less) levels.
We the players can’t prioritize the bugs, unless it’s a showstopper. We don’t have access to the data, we don’t know about ZOS their planning. As a result what you feel as very important could be not that important at all. Or it’s possible that they know about a specific bug, but keep it in the game because in 4 weeks they already planned to rework the entire functionality.
So pull out all your theoretical sources and argue however you want, I will still see your defense of ZOS exploit fixing strategy as ridiculous.
Everyone to his own. A couple days of not logging in is less of an issue for me than duping hundredthousands of tempers that kill my fun in trading so thoroughly that I still don't bother to play the market after one and a half years. Or the purge bug and camo bug, both of which made me stop playing the game for months.I hate exploits is much as anyone else, but no. Just no. The first priority are always literally game-breaking bugs. Technical issues usually. Inability to login, excessive crashes, blocked critical path progress. Game mechanics dont't matter when you can't play the game at all.Okay, your priorities are definitely different than mine. There can't be anything more important than exploitable game mechanics. No matter what sources you refer to, using these mechanics is a bannable offense in any and every game that is not single-player or ESO. Fixing these has to take precedence over everything else.They are maybe important but less important as show stoppers. Like it or not.Ah, those literaly game breaking things that allow exploiting - like animation cancelling (it's not a bug, it's a feature!), purge/wall of elements synergy, dawnbreaker of smiting, camo hunter, rearming traps - are not the important bugs, just the dregs found by players, so they can remain for weeks unchecked and unpunished, because they are not actually bugs in your programmer's sense?Btw, not all the bugs are discovered by the users. Mostly, what the users can detect aren't real serious problems.
You've got to be kidding me.
I usually work four levels:
- Level 1 - Showstoppers. Stuff that's crashing the game
- Level 2 - Stuff that's nasty for a significant amount of people
- Level 3 - Bugs with a workaround
- Level 4 - Bugs which are annoying for a small amount of people
But some work with more (or less) levels.
We the players can’t prioritize the bugs, unless it’s a showstopper. We don’t have access to the data, we don’t know about ZOS their planning. As a result what you feel as very important could be not that important at all. Or it’s possible that they know about a specific bug, but keep it in the game because in 4 weeks they already planned to rework the entire functionality.
So pull out all your theoretical sources and argue however you want, I will still see your defense of ZOS exploit fixing strategy as ridiculous.
Okay, your priorities are definitely different than mine. There can't be anything more important than exploitable game mechanics. No matter what sources you refer to, using these mechanics is a bannable offense in any and every game that is not single-player or ESO. Fixing these has to take precedence over everything else.
So pull out all your theoretical sources and argue however you want, I will still see your defense of ZOS exploit fixing strategy as ridiculous.
Alot of game developers, especially in MMORPGs, tend to transform their games, making them more easy and/or approchable for both the old and new players. These kind of games tend to simplify, becomeing a more user friendly experience while time pass.
This is not the treatment ESO is enduring, so far.
End game content is almost only limited to rehearsed groups, leaving the more occasional gamer without much to do when he strike higher levels.
PvP is badly balanced, especially on the few vs few side.
There are not pvp free VR12-16 areas easily approchable in solo play
The game becomed clunky after the last patch, with many players experiencing frustrating loading times that kills exploration (and not a word on them by developers).
The trading system is nice and interesting, but not so friendly.
Console versione can't enjoy a text chat, and are forced to emply headset and, often a language different from their native one to easily communicate with others (ZOS probably think that everyone is/should be good with english).
Etc.
This can be a valid motive for people to move away from the game. I'm still into ESO mostly because, on PS4, I have no other MMORPG options, so I'll wait more, hoping for the game will develop better than it's doing.
Still, Fallout4 is close enough to make mi think about renewing my monthly subscription.
FuzzyDuck79 wrote: »@PinoZino So opinion counts for nothing? Only facts matter? Who are you originally marketing to if you don't know your own customers or listen to them? Do they just put a product out and "hope" people will buy it or like it? And fact is I see a lot of negative posts, a lot of posts about bugs, over a period of time. Again if you want to monitor how people are using your game, where better than to check feedback on the forums? I fail to see how they can give us this product and then sit back and watch how we use it in order to make it better. Nobody from ZoS has popped out my Xbox to see yet...
Very interesting. But just your opinion, and therefore it means nothing.
Fact is, opinions ARE important. But not everyone will have the same opinion, of course.
No, it's not an opinion. Since they studied and analyzed this rather broad and deep.
We know for sure that opinions are crap.
At Apple they didn't went to the customers: "Can we have your opinion about building a phone?" nor didn't they ask "Here is a prototype of a new phone device, tell me your opinion about it".
No, what they did was building low and high-fidelity prototypes, gave them to users and ask them to carry out tasks like 'phone someone' or 'make a picture'.
They just watched what the users did, where they failed, where they had difficulties in executing the task.
Later they analyzed everything, went again to the drawing board and returned to the test users until all were satisfied.
Building an UI or a game idea is a profession. The learning curve is hard and steep. And this academic knowledge is just a start, you also needs tons of experience.
Tell me, why would the learning curve be hard and steep when a utter noob could do the job as well?
Tell me, why do they pay guys like Nielsen, Mayhew, Cooper, Norman and others ridiculous amounts of money per day if an uber noob can do it for free?
I confess I did not read your entire post. I was only referring to your opinion that opinions mean nothing. I hope you see the flaw there, because its a glaring one. I lost interest after that.
b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
If I have learned anything in engineering (as in mechanical), you pay for them to take responsibility, not knowledge.Tell me, why do they pay guys like Nielsen, Mayhew, Cooper, Norman and others ridiculous amounts of money per day if an uber noob can do it for free?
No offense meant, but that is naive.Sure. And without the knowledge, they can't act responsible.
No offense meant, but that is naive.
FuzzyDuck79 wrote: »Based on evidence from playing the game, watching ESO live, looking through the forums and checking guild rosters, player population is declining. The decline happened after the latest patch and DLC. That's statistics and fact. Something is wrong and maybe listening to a few ideas would put "fun" back into the game.
FuzzyDuck79 wrote: »Based on evidence from playing the game, watching ESO live, looking through the forums and checking guild rosters, player population is declining. The decline happened after the latest patch and DLC. That's statistics and fact. Something is wrong and maybe listening to a few ideas would put "fun" back into the game.
Jamersonb16_ESO wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
So much this. The second a decent alternative is released ZOS are in real trouble. They've benefitted massively from a dreadful MMO market over the last year - particularly Archeage being such a disaster.
FuzzyDuck79 wrote: »Look at majority of guild rosters... look at forums... look at numbers of viewers fall watching ESO live... Look at player population in towns in game now... That's not my opinion.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
Jamersonb16_ESO wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
So much this. The second a decent alternative is released ZOS are in real trouble. They've benefitted massively from a dreadful MMO market over the last year - particularly Archeage being such a disaster.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
The Jehovah's Witnesses also predicted in 1874 the Armageddon would start.
They later changed it to 1878, 1881, 1914, 1925 and 1974.
It didn't happen.
B2P was probably a golden move.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014
ZOS could deny that trend or try something different.
They tried something different. We'll see if it will work out.
Callous2208 wrote: »Jamersonb16_ESO wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
So much this. The second a decent alternative is released ZOS are in real trouble. They've benefitted massively from a dreadful MMO market over the last year - particularly Archeage being such a disaster.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
Although a fair point, isn't this what everyone says about every game coming out. If I were a betting man I'd say you'll be making this statement again on the boards of that shiney new mmo when it releases.
Hiero_Glyph wrote: »
No, the point is that informed opinions can come from anywhere. If they have proper support ignoring them is the only mistake. This has been historically proven.
You don't get it, don't you?
Opinions are worth nothing. And sure if they come from laypeople who don't have a clue about what they are talking.
Opinions are personal. My favourite colour is yellow. You can't discuss that, you can't fight it. It's my opinion, you can't push me to change it and there's no need for too.
UX doesn't work that way. UX is measurable. You can actual measure if people use or learn an UI faster or make less mistakes. Even the satisfaction (important with games) can be measured.
And if you can measure it, opinions are worth nothing. You can have the opinion that something is better, I can measure what's the best. Now, what's more solid? Your opinion - which is in most cases wrong due the lack of knowledge about the field - or a measurable fact?
Countless studies are carried out about this issue. Not one is in favour of 'letting users decide what's best'.
Does it mean the user or player is unimportant? Certainly not. Till a certain degree they are nice for detecting problems. But the best is watching them using the software. But what you don’t do is listen too much to their solutions. Behaviour is rather universal among people, opinions aren't.
If someone say to me "mmm, I think this button should be bigger", then I'll answer "Maybe" and write down "Current button could be a problem". It's possible that I have to provide a bigger button, but it's also possible that changing its colour or the location is maybe better. It's even possible that I have to use no button at all or have to replace it with another gizmo. At that moment I have no clue either. I have to analyze and measure what's best. It depends about the context of use, the user profiles and the goal of that UI screen.
And measuring is what users/players never do. They don't measure what's best, they even don't know how to do it.
Letting users decide what's best, is a recipe for a disaster. Letting users their behaviour decide what's best is gold.