And you always could. Remember when Impulse wasn't blockable? lulz..Steel tornado works like an execute, so they will achieve huge dmg only if you get low on health.
A NB using Steel tornado don't got any heals or good defense, they sacrifice it for dmg as example, seems fine for me.
You can block Steel tornado btw..
A raid full of stamina users? Cool story...mike.gaziotisb16_ESO wrote: »Uhm brawler deals good dmg AND gains you a huge Shield everytime you use it. So basically it's defense and offense in one.
To get steel tornado really strong you need to be a total glass canon.. One little stun and you're pretty much dead. Also brawler costs much less than steel tornado.
Bow has also a huge range AoE with arrow spray, which also immobilize enemys..
Neither of those are 12m range blind PBAoEs though. It makes a huge difference to PvP as people create deathballs blindly spamming stuff that covers pretty much the entire nearby area when it comes to fights in keeps, breaches etc.
If I see 20 people spam Brawler, like I did see 20 people spam Steel Tornado, I might start getting worried. But I haven't yet.
A raid full of stamina users? Cool story...mike.gaziotisb16_ESO wrote: »Uhm brawler deals good dmg AND gains you a huge Shield everytime you use it. So basically it's defense and offense in one.
To get steel tornado really strong you need to be a total glass canon.. One little stun and you're pretty much dead. Also brawler costs much less than steel tornado.
Bow has also a huge range AoE with arrow spray, which also immobilize enemys..
Neither of those are 12m range blind PBAoEs though. It makes a huge difference to PvP as people create deathballs blindly spamming stuff that covers pretty much the entire nearby area when it comes to fights in keeps, breaches etc.
If I see 20 people spam Brawler, like I did see 20 people spam Steel Tornado, I might start getting worried. But I haven't yet.
mike.gaziotisb16_ESO wrote: »...
~6k AoE damage over 12m and even more when your health drops? Can we give this the Impulse treatment pls?
mike.gaziotisb16_ESO wrote: »...
~6k AoE damage over 12m and even more when your health drops? Can we give this the Impulse treatment pls?
Here's a question though
Is it possible that the damage is scaling more quickly than the intended range, similar to the issue with Radiant Destruction?
With 2900 Weapon Power and 25000 Stamina my tooltip is reading less than 3k damage base scaling up to 100% bonus damage on low health targets.
If you were not low health for the first two attacks, it seems like the final attack would be significantly higher in damage. Otherwise, the initial hits seem really high compared to what is intended.
If someone spams Steel Tornado they will likely be low on stamina. Which means a stun could equal death for them. It is not like impulse at all in my opinion. Also, can't you block Steel Tornado?
You think like a guy doing XvMore, situation in which every player of the outnumbered group has to get survivability skills. In this case yeah, brawler is far better than steel tornado. But DPS players running in a 24-man zerg need to get the best dps and survive thanks to 6 healers. I which case steel tornado is an OP aoe like Maulkin explained.Uhm brawler deals good dmg AND gains you a huge Shield everytime you use it. So basically it's defense and offense in one.
To get steel tornado really strong you need to be a total glass canon.. One little stun and you're pretty much dead. Also brawler costs much less than steel tornado.
Bow has also a huge range AoE with arrow spray, which also immobilize enemys..
Couple things to support Maulkin:
1. Steel Tornado radius is 11m (or is it 12m)? That means the area covered is 11^2 = 121 m^2. This compares to 6^2 = 36 m^2 for impulse. Remember when impulse was changed from 8m to 6m ? That made a HUGE difference. Steel Tornado covers approx 3.5 times the area that impulse does currently.
2. Steel Tornado gets a 15% dmg buff when your enemies are stunned or immobilized (read: talons). The key in group play is movement.
3. Steel Tornado gets 20% dmg bonus against low-health enemies.
4. Axes cause bleeds -- if you're running Skoria it helps you proc a ridiculous amount of meteors. Throw in the PvP set to return resources when killing enemies.
dwemer_paleologist wrote: »are you honestly trying to suggest that the nightblade skill "steel tornado" is over powered? obsurd, and can only be seen as a joke. im sory but this is laughable.
Nerfing steel tornado must be April Fool's Joke.DW is not used that much as it has no real gap closer, the skill line is fine, if AOE damage is high so be it, every class/weapon skill sets need something.
mike.gaziotisb16_ESO wrote: »dwemer_paleologist wrote: »the only way "steel tornado" will do any real signifacant damage is if your health is low and by "low" i mean you are close to death -as in below 20%-
The first two hits are outside of execute range
mike.gaziotisb16_ESO wrote: »dwemer_paleologist wrote: »the only way "steel tornado" will do any real signifacant damage is if your health is low and by "low" i mean you are close to death -as in below 20%-
The first two hits are outside of execute range
You cannot post a screen shot of a death recap and then claim it as the norm for the ability, try not standing in the zerg. It only does good damage at less than 50% health.
It is a good aoe, but it's no impulse.
mike.gaziotisb16_ESO wrote: »So Impulse was an AoE spammable skill that made stacking and zerging efficient and was quite rightly nerfed. It had its range decreased, its cost increased and ultimately its damage nerfed.
But now there's a new Impulse. One we can all get behind. One with 12m radius and double the damage of the previous Impulse. An Impulse by the people, for the people. An Impulse named Steel Tornado that every zerg currently runs
~6k AoE damage over 12m and even more when your health drops? Can we give this the Impulse treatment pls?
johan.danielsson1994b16_ESO wrote: »mike.gaziotisb16_ESO wrote: »dwemer_paleologist wrote: »the only way "steel tornado" will do any real signifacant damage is if your health is low and by "low" i mean you are close to death -as in below 20%-
The first two hits are outside of execute range
You cannot post a screen shot of a death recap and then claim it as the norm for the ability, try not standing in the zerg. It only does good damage at less than 50% health.
It is a good aoe, but it's no impulse.
Its better then impusle, you'll see in a month when people figure it out.
mike.gaziotisb16_ESO wrote: »Uhm brawler deals good dmg AND gains you a huge Shield everytime you use it. So basically it's defense and offense in one.
To get steel tornado really strong you need to be a total glass canon.. One little stun and you're pretty much dead. Also brawler costs much less than steel tornado.
Bow has also a huge range AoE with arrow spray, which also immobilize enemys..
Neither of those are 12m range blind PBAoEs though. It makes a huge difference to PvP as people create deathballs blindly spamming stuff that covers pretty much the entire nearby area when it comes to fights in keeps, breaches etc.
If I see 20 people spam Brawler, like I did see 20 people spam Steel Tornado, I might start getting worried. But I haven't yet.
mike.gaziotisb16_ESO wrote: »@pppontus the ability was already the best AoE in 1.5 but the light armour meta and wall of elements never let it fully catch on.
The ability has actually had a 15% damage nerf due to battle spirit. I had death recaps with 1k hits in 1.5 when in execute range.
Now it's quickly catching on. 5 people running into a tower room or flag spamming tornado cover the entire area and the damage can be huge.
I don't mind it being the hardest hitting AoE, but not with that huge range!