So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Steel Tornado does about the same damage outside execute range as impulse but has a 4 times bigger range plus and execute. Seems about balanced...
If both would do the same, what's the point in those skills.
What I ask for is both being equally strong. Reduce Steel Tornado range to 8 meters and reduce its damage a bit.Steel Tornado does about the same damage outside execute range as impulse but has a 4 times bigger range plus and execute. Seems about balanced...
Steel tornado is dodgeable, impulse is not! :P
If both would do the same, what's the point in those skills.
But yeah, the range is kinds op.
well you dont even petrify against a zergball to even the odds... so what do you know? l2p scrub!This thread is hilarious, on one side you have renowned PvPers making valid arguments, on the other you have clueless people telling them to L2P with basic advice like "move out of the aoe" xD
Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
Yes, there is an issue with steel tornado. I deliberately commented only on the damage output, because I feel that there is a slight misconception in that, which is that it does in fact take a very specific build to pull it off with 6k+ damage in non-execute range.Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
The bomb group/blob/zerg poster child eating his own medicine. Me likey!AbraXuSeXile wrote: »Steel tornado is ridiculously overpowered in the trains, A 12.5 metre range execute aoe that deals high damage. By the time you get close enough to use your abilities you've already took mega damage.
Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
So how about a 50 meter aoe that does 15k damage? I mean something is gonna be spammed anyway, why bother with balancing at all then...Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
Impulse was never a good AoE, why are we still comparing the worst AoE in the game to the best and acting like we should balance around the lowest common denominator?
Impulse was ONLY ever good because it bypassed blocking, but now that is no longer case, so its completely irrelevant to any real discussion concerning damaging AoEs.
It has ALWAYS been mostly a utility spell (easy access to Minor Mangle debuff or an AoE DoT w/ a 40% chance to proc Burning on top) that was simply appropriated for damage because it was more reliable than having literally every stamina AoE in the game do half damage to blocking players.
Now that it can be blocked like every other AoE, it's just kinda okay, which is why the Destro staff comes w/ multiple AoE abilities as Impulse on its own was never really meant to be spammed just looking at the nature of its morphs (a DoT that you don't want to overwrite and a health debuff that you only need to apply once every 30 seconds).
Steel Tornado is a good AoE w/ decent upfront damage and the best range. Certainly, it's always been the best AoE in the game, but simply wasn't used as much because pre-1.6 it was just suicide to try to bomb AoE groups as a stamina build and it could be blocked and have its damage neutered anyway.
Now those things are no longer the case. I don't see the issue. If not Steel Tornado, everyone would just be spamming the next-best AoE in the game while zerging, because that's the nature of zerging and something is going to be the best to use for that.
Tornado is just a symptom of a much larger framework of problems, which are: near-infinite resource pools, low TTKs, lowered susceptibility to magical damage through Nirnhoned, non-zerg playstyles extremely discouraged by AP mechanics, just to name a few.
Lava_Croft wrote: »It's amazing how much crying there was over Impulse and how much silence over Steel Tornado.
Lava_Croft wrote: »It's amazing how much crying there was over Impulse and how much silence over Steel Tornado.
I suspect the reason why there isn't as much of an outcry over Steel Tornado is because the PC game's population has dropped to very low levels.
The bomb group/blob/zerg poster child eating his own medicine. Me likey!AbraXuSeXile wrote: »Steel tornado is ridiculously overpowered in the trains, A 12.5 metre range execute aoe that deals high damage. By the time you get close enough to use your abilities you've already took mega damage.
So how about a 50 meter aoe that does 15k damage? I mean something is gonna be spammed anyway, why bother with balancing at all then...Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
Impulse was never a good AoE, why are we still comparing the worst AoE in the game to the best and acting like we should balance around the lowest common denominator?
Impulse was ONLY ever good because it bypassed blocking, but now that is no longer case, so its completely irrelevant to any real discussion concerning damaging AoEs.
It has ALWAYS been mostly a utility spell (easy access to Minor Mangle debuff or an AoE DoT w/ a 40% chance to proc Burning on top) that was simply appropriated for damage because it was more reliable than having literally every stamina AoE in the game do half damage to blocking players.
Now that it can be blocked like every other AoE, it's just kinda okay, which is why the Destro staff comes w/ multiple AoE abilities as Impulse on its own was never really meant to be spammed just looking at the nature of its morphs (a DoT that you don't want to overwrite and a health debuff that you only need to apply once every 30 seconds).
Steel Tornado is a good AoE w/ decent upfront damage and the best range. Certainly, it's always been the best AoE in the game, but simply wasn't used as much because pre-1.6 it was just suicide to try to bomb AoE groups as a stamina build and it could be blocked and have its damage neutered anyway.
Now those things are no longer the case. I don't see the issue. If not Steel Tornado, everyone would just be spamming the next-best AoE in the game while zerging, because that's the nature of zerging and something is going to be the best to use for that.
Tornado is just a symptom of a much larger framework of problems, which are: near-infinite resource pools, low TTKs, lowered susceptibility to magical damage through Nirnhoned, non-zerg playstyles extremely discouraged by AP mechanics, just to name a few.
A balanced game should give you multiple options that are close to equally good. At the moment steel tornado is by far the best instant aoe, so it should be brought in line with the others.
rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
You weren't here saying this for the past year that Steel Tornado has existed in the exact same form while Impulse bypassed block entirely, making it the ability of choice for AoE zergs.
Nobody was.
Why do you think that is, if not for changes that occured post-1.6 not to Steel Tornado itself, but to the meta that has brought Steel Tornado to the forefront of zerg gaming?
If the problem is Steel Tornado itself, why do you not have a single post pre-1.6 talking about "bringing it in line"?
That seems like a pretty long time to be perfectly fine w/ the "balance" of Steel Tornado having ALWAYS been the best instant AoE, and yet now here you are. Interesting.
But what do I know, I'm just the guy who wants to look at the big picture instead of tunnel-visioning on the symptoms the underlying disease is causing.
rfennell_ESO wrote: »
You weren't here saying this for the past year that Steel Tornado has existed in the exact same form while Impulse bypassed block entirely, making it the ability of choice for AoE zergs.
Nobody was.
Why do you think that is, if not for changes that occured post-1.6 not to Steel Tornado itself, but to the meta that has brought Steel Tornado to the forefront of zerg gaming?
If the problem is Steel Tornado itself, why do you not have a single post pre-1.6 talking about "bringing it in line"?
That seems like a pretty long time to be perfectly fine w/ the "balance" of Steel Tornado having ALWAYS been the best instant AoE, and yet now here you are. Interesting.
But what do I know, I'm just the guy who wants to look at the big picture instead of tunnel-visioning on the symptoms the underlying disease is causing.
Steel tornado hasn't been "in the exact same form" for a year.
It was changed in like 1.3 or 1.4 as they slowly made changes to stamina line skills.
It didn't become the problem it obviously is until 2.0 and it's gradual and eventual adoption for pvp.
The first time it reared it's head as a problem was post buff 1.3-1.4 where you could do 2nd boss (upper) in hellra with steel tornado groups as it's massive increased ranged was hitting all the mage splits at once. Basically trivializing that entire part of the fight...
rfennell_ESO wrote: »rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
Yah and there is that as well, I think if you add it all up even making a comparison between the effectiveness of steel tornado and impulse is laughable. By laughable I totally mean if you are sitting there trying to say steel tornado is balanced you're quite frankly full of it.
Self interest is hard to get over. By "hard to get over" I totally mean that people are liars regarding stuff that benefits them.
So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Dunno how long you are playing ESO but who are you again calling others cry babies?
Ever looked at a death recap?
Ever seen a whole zerg showing up on a death recap?
Don't judge from these poor screenshots as they don't ever tell actual numbers...
It is easy to come into a thread and say: It's a L2P issue to someone like Maulkin, who is one of the better PvP Sorcerers in EU, especially 1v1 and 1vX if you don't know him...
mike.gaziotisb16_ESO wrote: »I don't have much to add to this thread. Nothing much has changed, despite the realisation by all and sundry how OP Steel Tornado currently is for PvP group play.
I'm glad to see @Varicite in here though, still posting largely nonsensical arguments that have nothing to do with the crux of the discussion.
Stay awhile buddy, we have cookies
mike.gaziotisb16_ESO wrote: »I don't have much to add to this thread. Nothing much has changed, despite the realisation by all and sundry how OP Steel Tornado currently is for PvP group play.
I'm glad to see @Varicite in here though, still posting largely nonsensical arguments that have nothing to do with the crux of the discussion.
Stay awhile buddy, we have cookies
Not really sure what it so nonsensical about looking at what has actually changed in the game to cause the situation we have today instead of trying to play nerfbat whack-a-mole w/out really fixing the problem.
But I do enjoy cookies, so thanks. : )