So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Dunno how long you are playing ESO but who are you again calling others cry babies?
Ever looked at a death recap?
Ever seen a whole zerg showing up on a death recap?
Don't judge from these poor screenshots as they don't ever tell actual numbers...
It is easy to come into a thread and say: It's a L2P issue to someone like Maulkin, who is one of the better PvP Sorcerers in EU, especially 1v1 and 1vX if you don't know him...
I'm a player that is able to counter spammers. I just dont sit there and eat their steel tornados. I don't see 5x steel tornados in my damage recap.
Because pre 1.6 impulse couldnt be blocked but steel tornado could be blocked. Thats some form of balance: Big range vs unblockable. Now Steel Tornado is better in every way.So how about a 50 meter aoe that does 15k damage? I mean something is gonna be spammed anyway, why bother with balancing at all then...Well compare that to impulse and consider steel tornado hits a 4 times bigger area.I would just like to put here that 6k+ steel tornado hits are crits. With 2.9k weapon damage and 22k stamina, my steel tornado does 3.2k non crit. Because of nightblade + CP, my crits do on average 5.2k. You see what kind of stacking you need to do to have them crit for 6k, let alone standard hit.
Impulse was never a good AoE, why are we still comparing the worst AoE in the game to the best and acting like we should balance around the lowest common denominator?
Impulse was ONLY ever good because it bypassed blocking, but now that is no longer case, so its completely irrelevant to any real discussion concerning damaging AoEs.
It has ALWAYS been mostly a utility spell (easy access to Minor Mangle debuff or an AoE DoT w/ a 40% chance to proc Burning on top) that was simply appropriated for damage because it was more reliable than having literally every stamina AoE in the game do half damage to blocking players.
Now that it can be blocked like every other AoE, it's just kinda okay, which is why the Destro staff comes w/ multiple AoE abilities as Impulse on its own was never really meant to be spammed just looking at the nature of its morphs (a DoT that you don't want to overwrite and a health debuff that you only need to apply once every 30 seconds).
Steel Tornado is a good AoE w/ decent upfront damage and the best range. Certainly, it's always been the best AoE in the game, but simply wasn't used as much because pre-1.6 it was just suicide to try to bomb AoE groups as a stamina build and it could be blocked and have its damage neutered anyway.
Now those things are no longer the case. I don't see the issue. If not Steel Tornado, everyone would just be spamming the next-best AoE in the game while zerging, because that's the nature of zerging and something is going to be the best to use for that.
Tornado is just a symptom of a much larger framework of problems, which are: near-infinite resource pools, low TTKs, lowered susceptibility to magical damage through Nirnhoned, non-zerg playstyles extremely discouraged by AP mechanics, just to name a few.
A balanced game should give you multiple options that are close to equally good. At the moment steel tornado is by far the best instant aoe, so it should be brought in line with the others.
You weren't here saying this for the past year that Steel Tornado has existed in the exact same form while Impulse bypassed block entirely, making it the ability of choice for AoE zergs.
Nobody was.
Why do you think that is, if not for changes that occured post-1.6 not to Steel Tornado itself, but to the meta that has brought Steel Tornado to the forefront of zerg gaming?
If the problem is Steel Tornado itself, why do you not have a single post pre-1.6 talking about "bringing it in line"?
That seems like a pretty long time to be perfectly fine w/ the "balance" of Steel Tornado having ALWAYS been the best instant AoE, and yet now here you are. Interesting.
But what do I know, I'm just the guy who wants to look at the big picture instead of tunnel-visioning on the symptoms the underlying disease is causing.
so what magica aoe is close to steel tornado?rfennell_ESO wrote: »rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
Yah and there is that as well, I think if you add it all up even making a comparison between the effectiveness of steel tornado and impulse is laughable. By laughable I totally mean if you are sitting there trying to say steel tornado is balanced you're quite frankly full of it.
Self interest is hard to get over. By "hard to get over" I totally mean that people are liars regarding stuff that benefits them.
Or Impulse just sucks. Because it does.
That's like saying normal, modern cars aren't balanced because somebody out there is still driving a Model T. All of our cars need to be tuned down to Model T speeds and handling capabilities.
rfennell_ESO wrote: »rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
Yah and there is that as well, I think if you add it all up even making a comparison between the effectiveness of steel tornado and impulse is laughable. By laughable I totally mean if you are sitting there trying to say steel tornado is balanced you're quite frankly full of it.
Self interest is hard to get over. By "hard to get over" I totally mean that people are liars regarding stuff that benefits them.
Or Impulse just sucks. Because it does.
That's like saying normal, modern cars aren't balanced because somebody out there is still driving a Model T. All of our cars need to be tuned down to Model T speeds and handling capabilities.
so what magica aoe is close to steel tornado?rfennell_ESO wrote: »rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
Yah and there is that as well, I think if you add it all up even making a comparison between the effectiveness of steel tornado and impulse is laughable. By laughable I totally mean if you are sitting there trying to say steel tornado is balanced you're quite frankly full of it.
Self interest is hard to get over. By "hard to get over" I totally mean that people are liars regarding stuff that benefits them.
Or Impulse just sucks. Because it does.
That's like saying normal, modern cars aren't balanced because somebody out there is still driving a Model T. All of our cars need to be tuned down to Model T speeds and handling capabilities.
Something get out of balanced if everything else gets worse btw...
rfennell_ESO wrote: »rfennell_ESO wrote: »Steel tornado is physical damage, physical damage can be increased by 25% via CPs. Physical damage is also only mitigated by more armor.
Use 2 sharpened maces and there won´t be any armor...
Yah and there is that as well, I think if you add it all up even making a comparison between the effectiveness of steel tornado and impulse is laughable. By laughable I totally mean if you are sitting there trying to say steel tornado is balanced you're quite frankly full of it.
Self interest is hard to get over. By "hard to get over" I totally mean that people are liars regarding stuff that benefits them.
Or Impulse just sucks. Because it does.
That's like saying normal, modern cars aren't balanced because somebody out there is still driving a Model T. All of our cars need to be tuned down to Model T speeds and handling capabilities.
Possibly one of the most ridiculous, non applicable analogies I have ever seen.
They should start by fixing 100% armor ignore with sharpened mace equipped
mike.gaziotisb16_ESO wrote: »So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Dunno how long you are playing ESO but who are you again calling others cry babies?
Ever looked at a death recap?
Ever seen a whole zerg showing up on a death recap?
Don't judge from these poor screenshots as they don't ever tell actual numbers...
It is easy to come into a thread and say: It's a L2P issue to someone like Maulkin, who is one of the better PvP Sorcerers in EU, especially 1v1 and 1vX if you don't know him...
You are too kind, I don't deserve such praiseI'm a player that is able to counter spammers. I just dont sit there and eat their steel tornados. I don't see 5x steel tornados in my damage recap.
If you haven't seen 5 Steel Tornado's in your death recap it means you either don't PvP or you don't play the game how it's supposed to be played. And the way it's supposed to be played is to defend resources and keeps, areas where the steel tornado trains inevitably descent upon.
My build, 1v1 or 1vX playstyles etc. don't even come into this discussion. I don't see what it has to do with the subject.
mike.gaziotisb16_ESO wrote: »So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Dunno how long you are playing ESO but who are you again calling others cry babies?
Ever looked at a death recap?
Ever seen a whole zerg showing up on a death recap?
Don't judge from these poor screenshots as they don't ever tell actual numbers...
It is easy to come into a thread and say: It's a L2P issue to someone like Maulkin, who is one of the better PvP Sorcerers in EU, especially 1v1 and 1vX if you don't know him...
You are too kind, I don't deserve such praiseI'm a player that is able to counter spammers. I just dont sit there and eat their steel tornados. I don't see 5x steel tornados in my damage recap.
If you haven't seen 5 Steel Tornado's in your death recap it means you either don't PvP or you don't play the game how it's supposed to be played. And the way it's supposed to be played is to defend resources and keeps, areas where the steel tornado trains inevitably descent upon.
My build, 1v1 or 1vX playstyles etc. don't even come into this discussion. I don't see what it has to do with the subject.
mike.gaziotisb16_ESO wrote: »So you got owned by 3 different people and you are complaining about it? How about blocking? Dodge roll? Mist form? Stay away and range down acid spray + caltrops? Fix L2p issues first.
Dunno how long you are playing ESO but who are you again calling others cry babies?
Ever looked at a death recap?
Ever seen a whole zerg showing up on a death recap?
Don't judge from these poor screenshots as they don't ever tell actual numbers...
It is easy to come into a thread and say: It's a L2P issue to someone like Maulkin, who is one of the better PvP Sorcerers in EU, especially 1v1 and 1vX if you don't know him...
You are too kind, I don't deserve such praiseI'm a player that is able to counter spammers. I just dont sit there and eat their steel tornados. I don't see 5x steel tornados in my damage recap.
If you haven't seen 5 Steel Tornado's in your death recap it means you either don't PvP or you don't play the game how it's supposed to be played. And the way it's supposed to be played is to defend resources and keeps, areas where the steel tornado trains inevitably descent upon.
My build, 1v1 or 1vX playstyles etc. don't even come into this discussion. I don't see what it has to do with the subject.
You don't play on NA so you wouldn't know Arth, as he doesn't know you. Arth PvPs more than enough to have his opinion weigh just as much as yours.
That said, the screenshot you posted only have Tornado from 2 sources. Tooltips for Tornado are around the same as Impulse.
The difference comes from Nirn stacking and broken armour pen for melee. Most Tornado tooltips are ~3-3.5k mark in Cyro, remove the mitigation, and apply the crit modifier, it's not outlandish to see 6k crits.
There is some strange maths that starts to happen when you get closer to 0 mitigation though, as in it starts to apply a bonus to damage at a certain point.