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Official Feedback Thread for Dragonknights

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • DKsUnite
    DKsUnite
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    the changes are appreciated, just would like to see dragon's blood buffed, otherwise im happy and have plenty of build ideas
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Soris
    Soris
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    One change. "Battle spirit is now exclude health based heals and shields." Here you fixed dragon blood and igneous shield as well as templar shield.
    Welkynd [Templar/AD/EU]
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dragons blood still needs changed maybe to a more powerful version of vigor.

    Make molten armaments a execute again and maybe a stamina morph.

    MAKE METEOR REFLECTABLE AGAIN !!!!!!!!!!!!!!!

  • Aspi90
    Aspi90
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    Can anyone say something about the whip? How is the skill damage wise?
    I guess nothing changed, if so I would like to see a small buff.
  • Bowser
    Bowser
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    I've got a long wait while PTS files download, so I'm stuck with theorycrafting off the patch notes for this.
    Dragonknight
    • Ardent Flame
      • Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
      • Extended Chains (Fiery Grip morph):
        • Renamed this morph to Unrelenting Grip.
        • This morph no longer attempts to pull you to the target if the target is immune to the pull.
        • This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.
      • Fiery Grip:
        • Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip.
        • This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
        • This ability no longer attempts to pull you to the target if the target is immune to the pull.

    First, thank you for improving the Firey Grip skills! The Major Expedition buff is a pleasant surprise, and the benefits from Extended Chains becoming baseline is much appreciated. I'm also glad the charge and pull mechanics will be on separate morphs.

    Next, I think Unrelenting Chains currently will be excellent, but has a major flaw. Having the magicka refunded when the ability fails is a huge benefit and it makes the morph a clear winner for me. However, there's no additional benefit over the base ability on a successful cast. Hypothetically, if the ability pulled 100% of the time then there would be no difference between the Firey Grip and Unrelenting Grip at all.

    My suggestion for Unrelenting Grip is as follows:
    • This morph will now refund 100% of the ability’s cost over X seconds, or 100% of the ability’s cost instantly if it fails to pull a target. (The time value X is reduced as the skill rank increases.)
    This would provide Unrelenting Grip benefit over the base skill by allowing the player to use it more often when successfully cast, in addition to the instant refund if it fails.

    [EDIT]
    Now that I've had a chance to play on the PTS, the Major Expedition buff on Firey Grip is just lame. Adding a 2 second immobilize instead would be perfect.
    Edited by Bowser on February 7, 2016 12:27AM
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Ghostbane
    Ghostbane
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    DKsUnite wrote: »
    the changes are appreciated, just would like to see dragon's blood buffed, otherwise im happy and have plenty of build ideas

    Have you tried Burning Embers yet? Damn.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Xsorus
    Xsorus
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    Add a hot to Dragons Blood...this would give benefit to the healing received afterward.
  • DKsUnite
    DKsUnite
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    Ghostbane wrote: »
    DKsUnite wrote: »
    the changes are appreciated, just would like to see dragon's blood buffed, otherwise im happy and have plenty of build ideas

    Have you tried Burning Embers yet? Damn.

    i need a burst heal :/ thats all im missing from my DK lol
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Ffastyl
    Ffastyl
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    The changes to Dragonknight have been a great improvement. While originally miffed at the change to Igneous Weapons, I see it as a step up in class versatility and group support. Being able to buff everyone's Damage stats in ~30m radius? That will become priceless in coordinated groups. The base Major Sorcery has made Dragonknight more capable of hybridization too. With my Heavy Attack Armor build, I can get my Spell Damage to 2k even though I focus on physical attacks (heavy attacks, namely), opening up the possibility of using some Magicka based skills like the recently buffed Burning Embers.

    Like with Templars, I was expecting some buff to active defenses - something to restore some of Dragonknight's former identity and glory. But the current improvements are just that, improvements. While not in the direction I had expected and would prefer, it is still in a good direction.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ffastyl wrote: »
    The changes to Dragonknight have been a great improvement. While originally miffed at the change to Igneous Weapons, I see it as a step up in class versatility and group support. Being able to buff everyone's Damage stats in ~30m radius? That will become priceless in coordinated groups. The base Major Sorcery has made Dragonknight more capable of hybridization too. With my Heavy Attack Armor build, I can get my Spell Damage to 2k even though I focus on physical attacks (heavy attacks, namely), opening up the possibility of using some Magicka based skills like the recently buffed Burning Embers.

    Like with Templars, I was expecting some buff to active defenses - something to restore some of Dragonknight's former identity and glory. But the current improvements are just that, improvements. While not in the direction I had expected and would prefer, it is still in a good direction.

    Yes I'll admit at first I was "cheesed" about it no longer being a execute but buffing my allies with major sorc is nice but I am a tank magicka damage doesn't really help me but a 39 second buff to heavy attacks well is pretty nice. Would think about igneous weapons to buff both magical and physical DPS allies but really would help me cause of rally..... hmm tough choice now either buff my self with 40% bonus damage to heavy attacks or buff my allies DPS.......
  • Savos_Saren
    Savos_Saren
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    Fantastic job with the class changes... with the exception of Inferno and the loss of a "class execute".

    You see, the issue with Inferno (and it's morphs) is that a Magicka DK most likely uses Inner Light for the extra crit, extra health, and extra regen/spell cost reduction (from the Mage's Guild passives). So, Inferno would have to equal or surpass Inner Light's FOUR magicka benefits.

    My suggestion for Inferno is this:

    Keep it as a toggle- while slotted, it increases spell crit and fires a fireball for ## flame Damage Over Time. The player is healed for % amount of damage dealt when enemy dies.

    Morph#1: While toggled- Inferno now decreases cost of magicka abilities by #%. (It's a tier 5 skill... it should be awesome!)

    Morph#2 (stamina morph): While toggled- Inferno now increases spell crit and weapon crit. The damage from the fireball is now based off max stamina.


    For the class execute, I'd suggest:

    Just tack on an "Extra damage against low health enemies" (25% range) onto Lava Whip and it's morphs. The reason for that is- it'll help a magicka DK tank add DPS to the group and stamina DKs most likely are using a 2H or DW execute, anyway.


    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • SeventhCelestial
    I really need to get into the PTS before I can make my thoughts towards DK's, but I will say one thing and I'm being blunt when I say this. You guys )*#*)&@(*&#$@ gave in to the crowd of people who want Meteor to be a kill all. If it's going to be un reflectable, even though it's a projectile, and a spell, you guys are going to have to up the cost of ULT to cast Meteor or people are going to be dropping them left and right. I can proc Ice Comet very, very fast, even for my Stam nightblade.
    Seventh Celestial ~ AD VR16 STAM TEMPLAR
    Niela Foxmantle ~ AD VR9 STAM NIGHTBLADE
    Solö ~ AD VR5 MAGIC NIGHTBLADE
    Vala Ogrebrew ~ AD lvl45 STAM SORC
  • Targuris
    Targuris
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    Molten weapons should not be a group buff and is incredibly underwhelming. The nice thing about it is that it does open up options for some different builds. Igneous weapons should give a little something extra for the caster, because the group buff really won't help as most builds already have access to major brutality and sorcery. No one will be looking for this buff from the DK and it would be nice to at least get like 20% heavy attack damage or something on the igneous morph.
  • leepalmer95
    leepalmer95
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    The actual dk gap closer (despite it being magicka only) + molten for major brutality/sorcery means that even stam dk's don't need to actually only use 2h?

    That without a stam dps skill or a execute (at all) i don't think anything is going to change for them.

    I like the chains, always wondered why dk's were forced to waste a morph( mean't to make a skill better) to bring up chains on par (still was worse) to other gap closers.

    If i remake a mag dk i won't have to waste stamina on gap closing.

    Still think whip needs a slight dmg buff to compete with any other class dps skill.

    Meteor change is a bit annoying, i'll deal with it only if nb's can't just cloak it.

    Fix Dragon blood though. Fix all % based skills.

    Cp change is welcome, dk's were really gimped when it came to dmg stars, they had 3 kinds of dmg, mag based ult, fire based skills as well as physical based skills.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DoctorSwampy
    DoctorSwampy
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    As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?
  • leepalmer95
    leepalmer95
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    As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?

    Well it seems like a self buff, last longer than entropy and doesn't have to be cast on a enemy.

    Also 40% heavy attack dmg.

    Seems like a good opener to a fight, buff up and open with a heavy fire desto.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DKsUnite
    DKsUnite
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    As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?

    tbh i prefer entropy over molten based purely on the fact of the 8% extra health.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • NBrookus
    NBrookus
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    Targuris wrote: »
    No one will be looking for this buff from the DK and it would be nice to at least get like 20% heavy attack damage or something on the igneous morph.

    My DK tank was already wondering where to squeeze this into her bars. Combined with Warhorn... wow, great for group play.

    Overall, I think magicka DKs are getting the buffs they need, but stam DKs are left out. There doesn't seem to be any reason to play a stam DK in PvE now.
  • Thraben
    Thraben
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    1. The changes of the Magma Armor are awesome. Every PvP- Group will want to have a dk with them, now with the Barrier ultimate nerfed into the abyss.

    2a. The changes to Molten Weapons make the dk the only class without an execute skill - which would be bad enough even if there were no magicka/ stamina regeneration issues with the class the improved heavy attack- executioner used to solve.
    2b. Buffing by clicking is boring though it is appreciated to give DKs some unique support abilites. Change it to make it more exciting, e.g. the major sorcery / brutality buff to your group is applied after the DK has critically hit or killed something with the heavy attack.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • DoctorSwampy
    DoctorSwampy
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    DKsUnite wrote: »
    As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?

    tbh i prefer entropy over molten based purely on the fact of the 8% extra health.

    That's exactly what I was thinking. Plus the extra magicka and regen from the passives in the Mages Guild tree are nice too. The heavy attack damage doesn't really matter to me because I'm a PvPer that uses DW for the extra spell damage you get from it. I'm also interested to see if using chains is any better than just using petrify. Petrify is just so great to get a power lash off of in my opinion that it's hard to consider dropping it.
  • leepalmer95
    leepalmer95
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    DKsUnite wrote: »
    As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?

    tbh i prefer entropy over molten based purely on the fact of the 8% extra health.

    That's exactly what I was thinking. Plus the extra magicka and regen from the passives in the Mages Guild tree are nice too. The heavy attack damage doesn't really matter to me because I'm a PvPer that uses DW for the extra spell damage you get from it. I'm also interested to see if using chains is any better than just using petrify. Petrify is just so great to get a power lash off of in my opinion that it's hard to consider dropping it.

    Chains seems like a gap closer though, the empower will make your whip hit harder as well. Also the movement speed buff will be useful. Petrify is still a cc though and can go through block, though its a lot weaker than fear sadly :(
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • LorDrek
    LorDrek
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    Comletly destroy stamina dk, any change only nerf molten armaments, dragon blood same major buff as poution lol. Nothing good.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Ffastyl
    Ffastyl
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    I have spent the last 3... 5? hours dueling on PTS with the new changes.

    I am excitedly awaiting the transition to Live.

    With Molten Armaments in effect, I am using Burning Embers as a heal and DoT! A Stamina build using a Magicka skill effectively -- a genuine hybrid! My heavy attacks hit as hard as they do on Live, these changes sacrificing nothing from my Live setup. Even chains is fun to use again (Unrelenting Grip). I have to say, active defenses were not added but for Stamina builds? You just opened up the possibility of hybridizing.
    Targuris wrote: »
    Molten weapons should not be a group buff and is incredibly underwhelming. The nice thing about it is that it does open up options for some different builds. Igneous weapons should give a little something extra for the caster, because the group buff really won't help as most builds already have access to major brutality and sorcery. No one will be looking for this buff from the DK and it would be nice to at least get like 20% heavy attack damage or something on the igneous morph.

    The group buff will come into play for hardcore, optimized teams. By making Igneous Weapons and Molten Armaments a group buff, the rest of the group can deslot their damage buffs, opting for another attack or defense. As already stated above, Molten Armaments opens the possibility of hybridizing and if I were not already heavily invested in heavy attacks as a combat style, I would have chosen Igneous Weapons because it buffs the group more.

    These ability tweaks really increased the viability and support capabilities of the Dragonknight.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • imredneckson
    imredneckson
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    This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    THANK YOU FOR BUFFING MAGICKA DKS!!!!! I've missed playing one and I am really looking forward to playing it again. For next update can you pls buff Dragons Blood and Standard both are great abilities that just a need a small buff nothing to big. Other than those two I'm very happy with these buffs. :)
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
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    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
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  • Sharee
    Sharee
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    I haven't been able to log into PTS yet, but i have one remaining concern for using chain as a gap closer, namely: can it still be avoided by roll dodging?

    If so, it should be changed. Every other gap closer works(closes the gap) even if the target manages to avoid the actual damage by rolling.
  • ThaJollabyb14_ESO
    Burning Embers (Searing Strike morph): Monstrous improvements. more than double the healing and now heals upon recasting. Amazing. Though it might be healing on the initial damage of the attack as well as the DoT because I was getting large heals by just spamming this. I'll look into this more.

    Extended Chains (Fiery Grip morph): This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target. This is a great change, however, I could simply spam this on CC immune mobs for free damage. not a big issue since dps would be so low but it's basically free damage and a 2 second Major expedition against a boss or cc immune target.

    Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them. I love this too. gives an alternative to magelight. Since the heal will not target the caster however, it's not very good in solo content. would love to see it be able to target me as well for a self heal in solo content.

    Molten Armaments (Molten Weapons morph):
    This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.
    Last almost 40 seconds with the Earthen Heart passives. The combination of healing staff heavy attacks damage with the spell damage buff is a double buff to healing that I really feel. However the alternative morph feels like it needs some love. Igneous Weapons gives weapon damage and spell damage but loses the additional heavy attack damage that it used to have and this feels like it would be less useful than rally. sure it gives major brutality without a 2hander but the spell damage boost isn't helpful for a stamina build. I think that the base ability molten weapons should give the bonus heavy attack damage and then the morph choice between spell damage and weapon damage.

    Personally I love all the changes, but I may be biased because I play a magicka based DK and I might be missing a lot of things for Stam DKs





  • actosh
    actosh
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    Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.

    Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....

    Need to test more since this is the first reaction, and provide more detailed feedback then.

    Have a nice day
  • LorDrek
    LorDrek
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    actosh wrote: »
    Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.

    Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....

    Need to test more since this is the first reaction, and provide more detailed feedback then.

    Have a nice day

    True, sramina dk is now crap.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • americansteel
    americansteel
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    This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    was lava whip buffed?
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • actosh
    actosh
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    LorDrek wrote: »
    actosh wrote: »
    Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.

    Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....

    Need to test more since this is the first reaction, and provide more detailed feedback then.

    Have a nice day

    True, sramina dk is now crap.

    Expect it to stay crap for the future.
    We will never get a Execute, never get a stamwhip, and even Dragonblood will stay *** in pvp for both playstyles.

    Dont know what to do with my dk now, since i dont like magicka playstyle that much. Gotta enjoy my betainvite for the other mmo and we all know there will be now major changes to pts, as it has always been :smiley:
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