ZOS_GinaBruno wrote: »Dragonknight
- Ardent Flame
- Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
- Extended Chains (Fiery Grip morph):
- Renamed this morph to Unrelenting Grip.
- This morph no longer attempts to pull you to the target if the target is immune to the pull.
- This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.
- Fiery Grip:
- Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip.
- This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
- This ability no longer attempts to pull you to the target if the target is immune to the pull.
the changes are appreciated, just would like to see dragon's blood buffed, otherwise im happy and have plenty of build ideas
The changes to Dragonknight have been a great improvement. While originally miffed at the change to Igneous Weapons, I see it as a step up in class versatility and group support. Being able to buff everyone's Damage stats in ~30m radius? That will become priceless in coordinated groups. The base Major Sorcery has made Dragonknight more capable of hybridization too. With my Heavy Attack Armor build, I can get my Spell Damage to 2k even though I focus on physical attacks (heavy attacks, namely), opening up the possibility of using some Magicka based skills like the recently buffed Burning Embers.
Like with Templars, I was expecting some buff to active defenses - something to restore some of Dragonknight's former identity and glory. But the current improvements are just that, improvements. While not in the direction I had expected and would prefer, it is still in a good direction.
DoctorSwampy wrote: »As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?
DoctorSwampy wrote: »As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?
No one will be looking for this buff from the DK and it would be nice to at least get like 20% heavy attack damage or something on the igneous morph.
DoctorSwampy wrote: »As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?
tbh i prefer entropy over molten based purely on the fact of the 8% extra health.
DoctorSwampy wrote: »DoctorSwampy wrote: »As a magicka build, is there any reason to use Igneous for the Sorcery buff or is Entropy still better for Major Sorcery?
tbh i prefer entropy over molten based purely on the fact of the 8% extra health.
That's exactly what I was thinking. Plus the extra magicka and regen from the passives in the Mages Guild tree are nice too. The heavy attack damage doesn't really matter to me because I'm a PvPer that uses DW for the extra spell damage you get from it. I'm also interested to see if using chains is any better than just using petrify. Petrify is just so great to get a power lash off of in my opinion that it's hard to consider dropping it.
Molten weapons should not be a group buff and is incredibly underwhelming. The nice thing about it is that it does open up options for some different builds. Igneous weapons should give a little something extra for the caster, because the group buff really won't help as most builds already have access to major brutality and sorcery. No one will be looking for this buff from the DK and it would be nice to at least get like 20% heavy attack damage or something on the igneous morph.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.
Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....
Need to test more since this is the first reaction, and provide more detailed feedback then.
Have a nice day
ZOS_GinaBruno wrote: »This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.
Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....
Need to test more since this is the first reaction, and provide more detailed feedback then.
Have a nice day
True, sramina dk is now crap.