ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Sorcerer
Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
[*] We've refined the Traits that can appear on item sets found in the Treasure Vaults. These items will only appear with specific traits based on their equipment type.
- Weapons will have the following traits:
- Infused
- Sharpened
- Precise
- Powered
- Defending
- Shields will have the following traits:
- Infused
- Impenetrable
- Divines
- Reinforced
MaximusDargus wrote: »ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"
Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth.
MaximusDargus wrote: »ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"
MaximusDargus wrote: »ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"
They said that they like that change.. so prolly no changes to it..
No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
@ZOS_RichLambert, from your talks with Eric does the combat team still have plans for stamina sorcerers beyond the mentioned passives? He seemed to go on during a past ESO Live about some amazing plan they had and I was wondering if/when we would see it.
12.5 for detection.......omfg great job. Now useless.
12.5 for detection.......omfg great job. Now useless.
ThatNeonZebraAgain wrote: »So armor pieces (other than shields) from Trophy Vaults still can have crappy traits?