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PTS Patch Notes v2.1.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.1.2 is an incremental patch on the PTS that continues to address issues surrounding Imperial City, its dungeons, and the available items in these areas. We’ve also continued to fix issues with Battle Spirit and other abilities. The size of this patch is approximately 2.4GB for English, 6.5GB for German, and 1.5GB for French.

KNOWN ISSUES
Itemization
  • The damage from the Phoenix item set is currently lower than intended, and will be fixed before this update goes live.
  • The icons for Daedric Embers and Daedric Shackles, the Trophy Vault items in the Imperial City dungeons, are currently missing.

FIXES & IMPROVEMENTS
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, DLC GAME PACK

    Art & Animation
    Imperial City
    • Updated several assets throughout the city that were missing collision and/or causing you to become stuck.
    • Large Patrolling Horrors such as Volghass, The Screeching Matron and Amoncrul will no longer slide while walking.

    Combat & Gameplay
    Monsters
    • Patrolling Horrors in the Imperial Sewers are now accompanied by the pitiless thrum of unspeakable evil. Listen well!

    Monster Abilities
    • Xivkyn Elite
      • Daedric Chains can now be reflected.
        • Note: Xivkin Elites cannot be moved; reflected Daedric Chains will pull you to the Xivkyn Elite, causing damage to it.
      • Necrotic Swarm skulls can now be reflected.

    Crafting & Economy
    Imperial City
    • The effects that occur when combining Glass Style Motif fragments have been updated to appear more glass-like.

    Dungeons & Group Content
    Dungeons
    • Imperial City Prison (Normal & Veteran)
      • Fixed an issue where death recap hints were not appearing for multiple bosses in this dungeon.
      • Overfiend
        • You can no longer skip The Overfiend encounter, and he must be defeated in order to progress.
      • Ibomez the Flesh Sculptor
        • Slightly reduced the cast time for the Flesh Grenade ability.
      • Flesh Abomination
        • Fixed an issue where Hemorrhaging Strike was not playing any audio when it impacted you.
      • Lord-Warden's Council
        • Increased the movement speed of Lord-Warden's Council.
    • White-Gold Tower (Normal & Veteran)
      • Fixed an issue where death recap hints were not appearing for multiple bosses in this dungeon.
      • Xivkyn Necromancers no longer summon skeletons from non-humanoid monsters.
      • The Adjudicator
        • The cages around the Adjudicator's room will now be on fire throughout the encounter.
      • Planar Inhibitor
        • Fixed an issue where the damage from Heat Stroke was not being applied properly.
        • The Planar Inhibitor now correctly yells at the target receiving Heat Stroke.
        • Sister Terran Arminus and the Inhibitor Pinion will no longer be valid targets for a player character’s heals.

    Veteran Dungeons
    • Veteran Imperial City Prison
      • Flesh Abomination
        • The Necrotic Hoarvor’s Poison Mist now does more damage the longer you stand in it.

    Imperial City
    Imperial Sewers
    • Created a new map for the Imperial Sewers. The map is now one image and you can zoom in and out to view either your current area, or the overall layout.
    • Fixed multiple issues with scaling, pin placement, and missing rooms from the Imperial Sewers map.
    • Fixed an issue where King Khrogo could become stuck in his charge animation.

    Imperial City Districts
    • Fixed additional areas where you could become stuck in these areas.
    • Fixed additional instances where you could unintentionally receive the Sanctuary buff.

    Exploration & Itemization
    Achievements
    • Updated the monster Trophy Vault achievements to only require you to collect each key one time, and collect a total number of 25 keys.
    • Achievements that occur when a you collect a certain amount of Tel Var Stones from a single PvP kill (Sudden Spoils, Windfall Profits, and Big Score) now also apply when you gain that amount of Tel Var Stones from killing a single monster or looting a chest.
    • First to the Top: Fixed an issue where this achievement was not being properly awarded to groups that completed the requirements correctly.
    • Imperial Arena Champion: Revised this achievement for clarity, and it now specifies the boss, Dredaza the Ringmaster, in the description.
    • None but the Brave: Removed this achievement line. The dye associated with this achievement has been moved to the Imperial City Warlord achievement.
    • Sewer Subjugator: This achievement now correctly refers to Kryozote, Nazenaechar, and Zamachar by their proper rank within Molag Bal's army of Daedra.
    • To Spite a Tharn: Fixed an issue where this achievement was not being properly awarded to groups that completed the requirements correctly.

    Imperial City, General
    • Relocated one Skyshard from the Memorial District, which had two, to the Arboretum District which had none. We also adjusted the achievement hint wording accordingly.
    • Fixed anissue where certain books in the Imperial City would complete a lore collection automatically. These books now only open up their own entry in your lore library.

    Imperial City, Itemization
    • Improved the rewards you get for defeating the deadly monsters that sweep the Imperial City's streets and sewers. They'll now drop more items needed to enter the Trophy Vaults, Soul Gems, and a few other lesser goodies. They also have a very small chance to drop the Xivkyn Style Book.
    • Updated the map key to include the proper names for the Planar Armor Scraps and Bloody Claws Trophy Vault doors.
    • We've refined the Traits that can appear on item sets found in the Treasure Vaults. These items will only appear with specific traits based on their equipment type.
      • Weapons will have the following traits:
        • Infused
        • Sharpened
        • Precise
        • Powered
        • Defending
      • Shields will have the following traits:
        • Infused
        • Impenetrable
        • Divines
        • Reinforced
    • Lord Warden:
      • This item set now grants Physical Resistance in addition to Spell Resistance.
      • Decreased the total duration of the 2-piece set bonus to 10 seconds from 12 seconds.
      • Decreased the overall amount of resistance granted by 25%.
    • Molag Kena:
      • This item set now grants Spell Power and Weapon Power as a one-piece bonus.
      • Reduced the cost increase from the 2-piece set bonus Overkill to 33% from 50%.
      • Overkill now triggers on two light attacks, down from three light attacks.
    • Phoenix: Fixed an issue where this item set’s 5-piece ability was not triggering properly.
    • Powerful Assault: Increased this item set’s 5-piece bonus to Weapon and Spell Damage by 35%.
    • Shield Breaker: Increased this item set’s 5-piece bonus by 90%.

    Miscellaneous
    Imperial City
    • Fixed an issue where the graphical effect from one of Amoncrul's abilities was causing poor framerate.
    • Fixed an issue where your game could crash if you interrupted the Sigil of Imperial Retreat while it was being used.

    UI
    Imperial City
    • Updated the Tel Var Stone help menu to reflect the changes made in patch 2.1.1 to the Tel Var Stone depositing restrictions.
    • The help menu for Imperial City Access now correctly lists all six Captains instead of just three.
    Edited by ZOS_GinaBruno on August 18, 2015 1:58PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Audio
    General
    • Fixed an issue with the sound you hear while using Impulse with a fire staff.
    • Added new sounds to a number of boss abilities.
    • Further improved audio performance.

    Combat & Gameplay
    General
    • Restoration Staff and Lightning Staff heavy attacks can now critically strike.
    • Fixed an issue where you could unintentionally contract both Vampirism and Lycanthropy at the same time.
    • Fixed an issue where you could not interrupt channeled abilities by using block or entering a UI menu.
    • Anyone who previously obtained multiple Mundus Stone buffs without the Twice-Born Star item set will have them removed upon login.
    • Fixed an issue which was allowing you to benefit from toggled abilities that were not active on your current skill bar.
    • Health, Magicka, and Stamina bars will now always display proper buff states when affected by an increase from food or drink after zoning to new areas.
    • Several abilities which have damage, damage shield, or healing components that scale off each other will no longer be hit multiple times by Battle Spirit’s reductions. This includes the following abilities:
      • Nightblade: Strife (and morphs), Soul Tether
      • Templar: Puncturing Sweep, Blazing Shield, Radiant Glory
      • Dragonknight: Inhale, Burning Embers
      • Sorcerer: Surge
      • Mages Guild: Degeneration
      • Restoration Staff: Healing Ward
    • Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:
      • Bastion Champion passive
      • Bone Surge
      • Circle of Protection and its morphs
      • Coagulating Blood
      • Daedric Prey
      • Dampen Magic
      • Engulfing Flames
      • Force Siphon and its morphs
      • Hardened Ward
      • Healing Ritual and its morphs
      • Mist Form and its morphs
      • Mystic Guard
      • Poison Injection
      • Puncturing Strikes and its morphs
      • Quick Recovery
      • Quick to Mend
      • Radiant Destruction and its morphs
      • Soul Siphon
      • Sun Shield and its morphs
      • Swallow Soul

    Nightblade
    • Shadow
      • Shadow Cloak: This ability will no longer be removed by the abilities listed below when you successfully avoid their damage, though note that taking damage will still remove you from stealth.
        • Critical Charge
        • Flurry
        • Focused Charge
        • Shield Charge
        • Teleport Strike
        • Uppercut
        • All weapon heavy attacks
      • Known Issue: Certain enchantment procs will still remove stealth from Shadow Cloak, even if they miss. This will be fixed in a future update.
    • Siphoning
      • Siphoning Attacks: Fixed an issue where this ability was not correctly increased to 15 seconds from 10 seconds as stated in the previous patch notes for v2.1.1.

    Sorcerer
    • Storm Calling
      • Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
      • Mages Fury: This ability and its morphs can now critically hit.
      • Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
    • Daedric Summoning
      • The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects.

    Templar
    • Dawn’s Wrath
      • Radiant Destruction: This ability and its morphs can now critically hit.

    World
    • Werewolf
      • Werewolf transformation now grants Spell Resistance in addition to Physical Resistance, and the bonus Physical and Spell Resistance has been increased to 151 per level/Veteran Rank from a base of 20 per level/Veteran Rank.
        • For example, a Veteran Rank 14 player character would get 9664 Physical and Spell Resistance during their transformation.

    Monsters
    • Flying monsters with CC immunities are no longer immune to Fiery Grip and its morphs. Using Fiery Grip on a flying monster will now pull you to it.

    Crafting & Economy
    General
    • Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth.

    Crown Store
    General
    • Clarified the wording for Treasure Map packs offered in the Adventurer's Bundle. It now reads: "Unlike other treasure maps, these troves will only contain gear based on your character's preferred weapon and armor skills."
      • This is to explicitly state that the treasure these maps lead you to will never contain Malachite Shards.
    • Fixed an issue where products featured in the Crown Store would appear twice in their categories.

    Dungeons & Group Content
    Dungeons
    • Blackheart Haven
      • The Roostmother's Fiery Sacrifice will now properly display the telegraph for the duration of the time that you can be damaged.
    • Blessed Crucible
      • Grunt the Clever will now properly animate and telegraph his Obliterate ability.
    • Darkshade Caverns
      • Nervyna Selos will no longer knock back her targets without stunning them first when she leaps down to confront Tervur. This will prevent you from sliding around on your backside if you’re within the effect radius.
      • Removed an erroneous "Use" interaction prompt which would show up during the fight with the Sentinel of Rkugamz.
    • Tempest Island
      • Valaran Stormcaller will no longer have lightning on his hand after death.
    • Vaults of Madness
      • Gasteau now has a quest bestowal indicator both before and after death so the bestowal of the quest Mind of Madness is more obvious.
    • Volenfell
      • Quintus Verres is now immune to taunt during his staff phase; you will see the proper error message to reflect this.

    Veteran Dungeons
    • Veteran City of Ash
      • Fixed an issue where the summoned pets from Valkyn Skoria would attack the Lava Spouts.
    • Veteran Wayrest Sewers
      • Fixed an issue where Varaine Pellingare would sometimes remain invisible during combat.
      • Lowered the minimum amount of time you have to kill the Fiendish Hallucinations before the Pellingares automatically return.

    Exploration & Itemization
    Achievements
    • Darkshade Cavern Vanquisher: Fixed an issue where the achievement progress for the Sentinel of Rkugamz was not being awarded appropriately.

    Itemization
    • Fixed an issue where a small number of rewards for existing overland quests would unintentionally scale by level. These quest reward items are now tied to the level of their zone.
    • Added a short cooldown when using Merethic Restorative Resin to match its animation.
    • Increased the amount of Critical Resistance provided by the Impenetrable armor trait by 10 per item quality rank.
    • Brute: This 5-piece item set bonus can now critically heal.

    Miscellaneous
    General
    • Fixed an issue where your game could crash when loading into Tempest Island.
    • Reduced the maximum number of particle effects displayed on-screen to reduce the frequency of crashing, improve the overall frame rate, and prevent memory leaks.
    • Fixed an issue where Veteran Rank 16 Aldmeri Dominion templates did not have any morphs available.

    UI
    General
    • Fixed an issue where you could get stuck in an infinite load screen while deleting a character.
    • Fixed an issue where the Right Stick icon from the console client would display on the Death Recap screen.
    • Added Imperial City artwork to the rotation for the background of the login screen.
    • Fixed an issue where the tooltip for Imperial City access would occasionally not display.
    • Keybinds will no longer flicker while operating siege weapons.
    • Fixed an issue where expiration timers on guild store purchase mails would not count down from 30 days.
    • Removed extraneous “ENG” tags from some items.

    Maps
    • Fixed an issue where the name of the currently-viewed zone would not appear at the top of the map.

    Tutorials
    • Updated various help menus to improve clarity.

    Edited by ZOS_GinaBruno on August 17, 2015 7:37PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Ipsius
    Ipsius
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    Aiee! So much fixed and improved !!! Thank you !
  • kaorunandrak
    kaorunandrak
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    Still no jewelry added to the new sets or any feedback regarding our feed back on them either.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • RoyJade
    RoyJade
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    Wait, is it me or its the first real boost for stamina sorc ?
    I don't know if it's a good or efficient boost, but at least it's a real try (not like thundering presence 2.1.0).

    Thanks for the patch note !
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Sorcerer
    Storm Calling
    Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
    Mages Fury: This ability and its morphs can now critically hit.
    Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
    Daedric Summoning
    The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects.

    tell the devs we like those changes, just a few more of the recommended ones from the 2.1 thread and we can finally start saying sorc is only a small bit behind instead of massively :smiley:

    also was that toggle fix they used the one i recommended about making the buff check several times if the buffs associated skill was on the hotbar? :)
    Edited by dsalter on August 18, 2015 5:31PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Having worked in the game software industry (admittedly as an indie) I can tell you that the path from requirement to concept to design to implementation to testing to release for something like a new jewelry piece to accompany any of the already present sets would be more than is dreamt of in your philosophy. In short, one does not simple add a new jewelry piece or walk into Mordor. Wish that it was so. But it's not sadly. Maybe in a follow up patch in October. Orsinium more likely.
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Woohoo stamina sorc passives finally! THANK YOU!
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    FIXES & IMPROVEMENTS, DLC GAME PACK

    [*] We've refined the Traits that can appear on item sets found in the Treasure Vaults. These items will only appear with specific traits based on their equipment type.
    • Weapons will have the following traits:
      • Infused
      • Sharpened
      • Precise
      • Powered
      • Defending
    • Shields will have the following traits:
      • Infused
      • Impenetrable
      • Divines
      • Reinforced

    No Nirnhoned? I mean, it is the current end game item and this USED to be the CAPITAL CITY and CENTER of trade. It would make sense for it to be avail in Imperial CIty.
    Edited by Darlgon on August 18, 2015 5:36PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_RichLambert, from your talks with Eric does the combat team still have plans for stamina sorcerers beyond the mentioned passives? He seemed to go on during a past ESO Live about some amazing plan they had and I was wondering if/when we would see it.
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
    Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"
  • Mojmir
    Mojmir
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    ✭✭✭✭✭
    Still need a fix for the vine doors in elden hollow,we have to relog to get through them
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
    Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"

    They addressed this during ESO Live, as I recall.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Vanzen
    Vanzen
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    Radiant destruction can crit ...
    Sure, it was so weak an ability ...
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    Radiant destruction can crit ...
    Sure, it was so weak an ability ...
  • Lettigall
    Lettigall
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    Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth.

    Lets call things in real words, detect pots were nerfed to buff cloak.
    Some men just want to watch the world burn... I just want a cold beer!
  • MrGrimey
    MrGrimey
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    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?
  • Ryuho
    Ryuho
    ✭✭✭✭
    ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
    Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"

    They said that they like that change.. so prolly no changes to it..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Rinmaethodain
    Rinmaethodain
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    Ryuho wrote: »
    ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
    Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"

    They said that they like that change.. so prolly no changes to it..

    Of coure, Mr. @ZOS_EricWrobel and @ZOS_BrianWheeler are happy with change. Im sure they tested it many times while they were NOT TANKING any in game content during their ESO Live devs gameplay events.

    They dont care what is the feedback from actual players who live every day as tanks.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    MrGrimey wrote: »
    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?

    The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.

    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    MrGrimey wrote: »
    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?

    If past updates are any indication, there will be one incremental update after the last one that is put on PTS.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Glantir
    Glantir
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    20% more Stamina reg, even as magicka Sorc its a good thing ^^.

    Mages Furry can crit, finally we can call this ability an executioner :D
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    So armor pieces (other than shields) from Trophy Vaults still can have crappy traits?
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • SturgeHammer
    SturgeHammer
    ✭✭✭✭
    CP5 wrote: »
    @ZOS_RichLambert, from your talks with Eric does the combat team still have plans for stamina sorcerers beyond the mentioned passives? He seemed to go on during a past ESO Live about some amazing plan they had and I was wondering if/when we would see it.

    I would like to see even more support, but these passives are nice. My Stamina Sorc stands to gain 5% net Stam recovery (20% new passive - 15% from ww nerf) and 4% weapon damage.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • actosh
    actosh
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    12.5 for detection.......omfg great job. Now useless.
  • Rinmaethodain
    Rinmaethodain
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    actosh wrote: »
    12.5 for detection.......omfg great job. Now useless.

    All hail @NBmasterRace the most favourite class of ZOS.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    actosh wrote: »
    12.5 for detection.......omfg great job. Now useless.

    Not really, you just have to be more selective about when to use them. That's about 17 seconds after Medicinal Use passive (which everyone should have because it's so easy to get), and Jewelry enchants would increase it further. Imagine a potion that prevented DK Flappy Wings or Sorc Bolt Escape if you were in a medium range of enemies.
    Edited by ThatNeonZebraAgain on August 18, 2015 5:57PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Dagoth_Rac
    Dagoth_Rac
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    So armor pieces (other than shields) from Trophy Vaults still can have crappy traits?

    I don't think you get armor from Trophy Vaults. Aren't the Trophy Vaults weapon + jewelry "mini-sets"?

    Of course, I am not sure what traits can be on armor from PvP Tel-Var mystery bags, from PvE boss drops, etc. Hopefully those will be updated also to not offer traits that are useless at endgame.
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno
    Please tell me that this bug also gets fixed with the final patch in around two weeks. :p
    "Known Issue: Certain enchantment procs will still remove stealth from Shadow Cloak, even if they miss. This will be fixed in a future update."
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Awesome update!
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
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