Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
nikolaj.lemcheb16_ESO wrote: »ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
Heh sounds like you play a NB, other classes don't have the option to ignore enemy players there or flee because of mobs.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
If you don't like to PvP, don't go in a PvP zone. You can get new gear without farming Tel Var stones, so your wish mustn't be fullfilled. It's like asking Alliance Points to be earned in PvE zone, it is nonsense.gimpdrb14_ESO wrote: »im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.
Gankers and griefers all the more so.
Tonnopesceb16_ESO wrote: »I agree that the sewers has to be a pvp zone but what i don't understand is when the "sewers gates" on the district random port you on the other alliance zone.
I don't want to use the "die in a mob" mechanic in order to be able to store my TV stones i want to go in my safe area by foot, and when i got teleported in the AD first area (i'm DC) i was far away from home... a lot far away
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.