If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.
Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.
Deconstructing drops from the dungeons (you get a chance to get the drop from bosses and mini bosses only) MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.
Therefore, Tel Var stones are indeed NEEDED by PVE players in order to progress their gear to max levels.
It would be be so bad if Tel Var stones dropped from all mobs in those dungeons and/or V15/16 armor dropped from all mobs in those dungeons. But they DON'T and this is why you are hearing a heck of a lot of complaining form the PVE community.
So if they would give AP some worth back and let us all the old rare crafting materials with it, you would feel you will now NEED AP? Ok.
This style of pvp is healthy for eso though
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.
Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.
Deconstructing drops from the dungeons (you get a chance to get the drop from bosses and mini bosses only) MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.
Therefore, Tel Var stones are indeed NEEDED by PVE players in order to progress their gear to max levels.
It would be be so bad if Tel Var stones dropped from all mobs in those dungeons and/or V15/16 armor dropped from all mobs in those dungeons. But they DON'T and this is why you are hearing a heck of a lot of complaining form the PVE community.
So if they would give AP some worth back and let us all the old rare crafting materials with it, you would feel you will now NEED AP? Ok.
I still won't need the AP, but I bet you there will be a heck of a lot of pvp only players who would be super happy about not having to PVE to get mats anymore with that option.
Then what is your problem with that it is easier to gain Tel Var stones in a PvP flagged area?
Currently, it would be very easy for PvPers to get their materials if they could buy them with AP, like 15k-20k AP for a yellow one. Now I assume it will be harder to get the materials needed for crafting V16 in 2.1 without playing in the Imperial City (except the PvE dungeons) than it currently is to farm the upgrade materials.
But it would also be harder for people doing the PvP/PvE mix in the IC than it would be to simply buy the materials for AP now.
@Nebthet78
So far in the sewers I haven't seen this gankfest opposing the PvErs. In fact, the PvErs in the sewers are gaining the most tel var stones. Most of em run in pretty good sized groups (of 2-6), groups large enough to deter any solo ganker and make any small enemy groups question if they should attack.
The sewers are very PvE friendly. I myself ran through them with a buddy doing pretty much only PvE, and you know what? I've gained over 10,000 Tel var stones, spent most of 'em. Banked 9/10s of all stones I gained. The only ones I lost came from NPC deaths. If you're worried about the districts, yes thats where people tend to go for PvP, but the sewers, despite being a pvp public dungeon, they have the least players in 'em. I wouldnt worry about being ganked much down there, and even if you are, as long as you have buddies, you can either: 1. hunt the ganker (easy if in home territory), or 2. Get more people so you don't get ganked next time and continue farming.
Of course the sewers has some inherent risk, but it's rather small. It's not like you will struggle to gain Tel Var stones because of some ganker. PvE players definitely have things going their way, considering you can farm a large amount of tel var stones and gain even more by opening the bags and rewards sacks at the bank (where you can withdraw 10,000 to give a multiplier) to get even better gains. If the IC sewers is as bad as you are saying, perhaps you need to provide data as to what you have been doing (such as: Group size, location in IC, Tel var gained in one session, Tel Var lost in one session, amount of sessions, amount of tel var lost due to PvP death, amount lost due to PvE death, % of tel var that reaches the bank when gained).
Also, the PvPers in the IC are gaining far far fewer tel var stones than the PvErs. It was mentioned on the Q&A that the gains were coming around as almost null.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
Ok to sum this all up, PvE players dont want to be forced to PvP or buy ridiculously priced mats from PvP players to get VR16 gear.
@Nebthet78
So far in the sewers I haven't seen this gankfest opposing the PvErs. In fact, the PvErs in the sewers are gaining the most tel var stones. Most of em run in pretty good sized groups (of 2-6), groups large enough to deter any solo ganker and make any small enemy groups question if they should attack.
The sewers are very PvE friendly. I myself ran through them with a buddy doing pretty much only PvE, and you know what? I've gained over 10,000 Tel var stones, spent most of 'em. Banked 9/10s of all stones I gained. The only ones I lost came from NPC deaths. If you're worried about the districts, yes thats where people tend to go for PvP, but the sewers, despite being a pvp public dungeon, they have the least players in 'em. I wouldnt worry about being ganked much down there, and even if you are, as long as you have buddies, you can either: 1. hunt the ganker (easy if in home territory), or 2. Get more people so you don't get ganked next time and continue farming.
Of course the sewers has some inherent risk, but it's rather small. It's not like you will struggle to gain Tel Var stones because of some ganker. PvE players definitely have things going their way, considering you can farm a large amount of tel var stones and gain even more by opening the bags and rewards sacks at the bank (where you can withdraw 10,000 to give a multiplier) to get even better gains. If the IC sewers is as bad as you are saying, perhaps you need to provide data as to what you have been doing (such as: Group size, location in IC, Tel var gained in one session, Tel Var lost in one session, amount of sessions, amount of tel var lost due to PvP death, amount lost due to PvE death, % of tel var that reaches the bank when gained).
Also, the PvPers in the IC are gaining far far fewer tel var stones than the PvErs. It was mentioned on the Q&A that the gains were coming around as almost null.
Just another case of people jumping to conclusions.
The time I've spent in IC has been mostly part of a duo, not a large group. It's actually fairly rare to find enemy players in the sewers from what I've seen. I was actually a bit disappointed in the level of risk in the sewers.
The folks who want to PvP exclusively are up in the districts, meaning if you want to grind out stones, don't go topside. Stay in the sewers and you'll be just fine.
@Nebthet78
So far in the sewers I haven't seen this gankfest opposing the PvErs. In fact, the PvErs in the sewers are gaining the most tel var stones. Most of em run in pretty good sized groups (of 2-6), groups large enough to deter any solo ganker and make any small enemy groups question if they should attack.
The sewers are very PvE friendly. I myself ran through them with a buddy doing pretty much only PvE, and you know what? I've gained over 10,000 Tel var stones, spent most of 'em. Banked 9/10s of all stones I gained. The only ones I lost came from NPC deaths. If you're worried about the districts, yes thats where people tend to go for PvP, but the sewers, despite being a pvp public dungeon, they have the least players in 'em. I wouldnt worry about being ganked much down there, and even if you are, as long as you have buddies, you can either: 1. hunt the ganker (easy if in home territory), or 2. Get more people so you don't get ganked next time and continue farming.
Of course the sewers has some inherent risk, but it's rather small. It's not like you will struggle to gain Tel Var stones because of some ganker. PvE players definitely have things going their way, considering you can farm a large amount of tel var stones and gain even more by opening the bags and rewards sacks at the bank (where you can withdraw 10,000 to give a multiplier) to get even better gains. If the IC sewers is as bad as you are saying, perhaps you need to provide data as to what you have been doing (such as: Group size, location in IC, Tel var gained in one session, Tel Var lost in one session, amount of sessions, amount of tel var lost due to PvP death, amount lost due to PvE death, % of tel var that reaches the bank when gained).
Also, the PvPers in the IC are gaining far far fewer tel var stones than the PvErs. It was mentioned on the Q&A that the gains were coming around as almost null.
Just another case of people jumping to conclusions.
The time I've spent in IC has been mostly part of a duo, not a large group. It's actually fairly rare to find enemy players in the sewers from what I've seen. I was actually a bit disappointed in the level of risk in the sewers.
The folks who want to PvP exclusively are up in the districts, meaning if you want to grind out stones, don't go topside. Stay in the sewers and you'll be just fine.
When is it jumping to conclusions when I have experienced it for myself on the PTS?
Also, I don't believe more than half of what they spew on ESO Live as it is always scewed to make them look good or things are blatantly lied about to try to calm people down.
Additionally, the comments towards me after my post clearly show, no one actually took the time to read what I posted but only picked up key words and ran. I don't care about the sewers and how pve friendly they are.
I only care about how, for other people who don't want to do any part of the pvp, even the sewers (how pve friendly they may be on PTS. There is always a difference when it goes Live), don't have a reliable way to gain the v15/16 mats that is relatively comparable to the Tel Var stone rewards BECAUSE of their restricted drops.
ZOS led the PVE players to believe that the dungeons would be a reliable way to gain v15/16 drops and they are not, especially in comparison to what can be had with the tel var stone system. I am not saying they should be on equal ground, but there has to be a compromise.
Buying the mats from Guild Vendors is not going to be helpful. It will be a great gold sink for players who already have over 2 million or so gold, but for the average casual player who is trying to work up to end game gear for their character and only has 200k in their bank if they are lucky, they are not going to be able to afford the mats. We all know quite well, that anything from a PVP zone put into the guild stores is super expensive. IE: Ravager's Rings = 110k each. Good ole supply and demand. Yet, the pve gear is not nearly that much as there are many more players gaining it so it is super cheaper. So buying this mats is not going to be an option for most players.
If they want more than just the PVPers to buy IC so they start actually making money on this game, then they need to make ALL SCALED MOBS in ALL DUNGEONS in this game drop V15/16 gear. They can hide it behind having to pay for IC to do it, but there has to be a compromise because as it stands now, there is no reason for more than 80% of this game's community to buy IC.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
You the man Rich.
You won't need to pay much for a set of epic v15 armor. Why should a casual PvE player need legendary v16 armor?
SeptimusDova wrote: »
You want PVP stuff earn it. We did. How should a PVE player be given special access and preferential treatment? What grounds?
.
You won't need to pay much for a set of epic v15 armor. Why should a casual PvE player need legendary v16 armor?
Why do PVE players need V16 armor?
How about because most PVE players are not MIN/MAX players when it comes to their build. The difference in the armor they can create will allow a good number of these players to finally be able to participate in pledges and other end game aspects of ESO they currently are unable to do because how they chose to play their character currently does not allow them to do so.
These players should not be forced to change their character build to something they never intended for it, just to be able to do a PVE dungeon. They have every right to progress their character and equipment that any PVP player does.
This game is not only for the elite hard core gamers. It is for every one and every one deserves to be able to enjoy all aspects of this game, but when you create barriers to progression that most other players are unable to participate in because they are underpowered, not good at it, or don't want to deal with an aspect of the game that will cause them to rage quit, then you are going to get issues popping up like we are seeing on the PTS forums becoming about PVE vs PVP player options.
HOWEVER, mats like the colossus ingots, glyphs/runestones, potion solvents etc, required to create new V16 CRAFTED gear of any kind should never ever ever have been placed behind a form of play or a zone without evening the field of being able to acquire them whether you pvp or pve.
HOWEVER, mats like the colossus ingots, glyphs/runestones, potion solvents etc, required to create new V16 CRAFTED gear of any kind should never ever ever have been placed behind a form of play or a zone without evening the field of being able to acquire them whether you pvp or pve.
Refusing to do something to get the mats isn't the same as the mats being withheld from you.
There are methods to get them, some low-risk, some high-risk.
ZOS didn't do anything to wrong you.
Sorry, but your argument just isn't valid.
The rewards are specifically given for certain activities, just like AP, just like Undaunted keys, just like monster helms, just like Nirncrux.
The difference here is that you can't stomach or aren't good enough for the specific activities which reward them. Harden up or get better, it's simple really. Nobody is stopping you from getting the mats but yourself.