MaximusDargus wrote: »ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
LAME.
I support OP.
The way currently IC works support all the negative behaviour only poisoning community.
Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
An amusement park for psychopaths.
gimpdrb14_ESO wrote: »... why not let the group dungeons drop stones but with no multiplier
MaximusDargus wrote: »ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
LAME.
I support OP.
The way currently IC works support all the negative behaviour only poisoning community.
Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
An amusement park for psychopaths.
Dude, seriously...you're not going to take this away from those of us who enjoy it, just stop trying.
The Creative Director of the game enjoys -this- particular aspect of the game. What do you honestly think your chances of having it changed are?
If you don't enjoy it, don't do it. It really is that simple.
Crying and throwing a temper tantrum repeatedly isn't going to change it.
You'll be getting 4 updates per year of your precious PvE content, full of mobs that don't pose any threat to you or your buddies. Just let this one go by. Move along, nothing to see here...
And for the love of the Eight, stop calling people psychopaths and sociopaths!
Anymore references to IC sewers being dark, hot and moist?
Seriously though, those that perceive the IC setup as a griefers paradise for psychopaths may or may not be right. The DLC was intentionally designed for players that enjoy killing other players. So the reasons why we enjoy it are partially irrelevant.
Those that prefer player against AI have some sprinkled in there for you. It could've easily been entirely PvP, no mobs or dungeons. So focusing on things that make you feel bad which you cannot influence/change is cutting into your own happy-time... Easier said than done, yes... But mentioning for those that it may help to remember this.
****If I were a PvEr, I'd begin asking for changes to Orsinium, Dark Brotherhood and Thieves Guild while ZOS is still designing them.***
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
MaximusDargus wrote: »MaximusDargus wrote: »ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
LAME.
I support OP.
The way currently IC works support all the negative behaviour only poisoning community.
Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
An amusement park for psychopaths.
Dude, seriously...you're not going to take this away from those of us who enjoy it, just stop trying.
The Creative Director of the game enjoys -this- particular aspect of the game. What do you honestly think your chances of having it changed are?
If you don't enjoy it, don't do it. It really is that simple.
Crying and throwing a temper tantrum repeatedly isn't going to change it.
You'll be getting 4 updates per year of your precious PvE content, full of mobs that don't pose any threat to you or your buddies. Just let this one go by. Move along, nothing to see here...
And for the love of the Eight, stop calling people psychopaths and sociopaths!
Changed? I dont think so. Just as you mentioned it. It seems that this harassment mechanics is part of some personal agenda of certain DEVs. And there is nothing players can do to change it.
But what players can do is keep providing negative feedback about unfair mechanics in IC that will poison ESO community. This way they will leave a proof how ZOS ignored any feedback they didnt like, because it was coming from worse group of players, not the ZOS PVP favourites.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
Just give us a pve version of cyrodiil - make the TV stone drop 10% of the pvp version problem solved, I would love to do the quests dungeons etc in cyrodiil without the pvp crowd, it would give a whole new land mass for pve players without much effort, pvp players get to keep their area and pve get new content. Won't affect pvp at all, but would add new playability for pve
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Pangnirtung wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
This over and over. PVEers could care less about the Imperial City. I think what has PVEers upset is the fact that some of these new items are ONLY available in PVP areas which I think is short sighted tunnel vision on ZOS's side.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
The only way that could work is if the "safe" zone had PVE enemies with vastly increased difficulty, with the number of these enemies scaling based on the number of players in the area, and if they took all of your stones when you died. Basically you'd have to make it so that there's at least as much risk of losing your stones in this "safe" zone as in a PVP zone. Otherwise you're fundamentally unbalancing the risk/reward equation.gimpdrb14_ESO wrote: »well all i want is for a safe place for Pvers to farm the stones sewers prolly a bad idea but then why not let the group dungeons drop stones but with no multiplier
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If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.
Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.
Deconstructing drops from the dungeons MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.
Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.
Deconstructing drops from the dungeons MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.
Which you won't need if you're not playing Imperial City. You can do everything else at VR14 until your next 3 planned PvE updates.
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.
Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.
Deconstructing drops from the dungeons (you get a chance to get the drop from bosses and mini bosses only) MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.
Therefore, Tel Var stones are indeed NEEDED by PVE players in order to progress their gear to max levels.
It would be be so bad if Tel Var stones dropped from all mobs in those dungeons and/or V15/16 armor dropped from all mobs in those dungeons. But they DON'T and this is why you are hearing a heck of a lot of complaining form the PVE community.
gimpdrb14_ESO wrote: »im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.