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keep pvp out of the sewers

  • cjthibs
    cjthibs
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    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    LAME.

    I support OP.

    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.

    Dude, seriously...you're not going to take this away from those of us who enjoy it, just stop trying.

    The Creative Director of the game enjoys -this- particular aspect of the game. What do you honestly think your chances of having it changed are?

    If you don't enjoy it, don't do it. It really is that simple.

    Crying and throwing a temper tantrum repeatedly isn't going to change it.

    You'll be getting 4 updates per year of your precious PvE content, full of mobs that don't pose any threat to you or your buddies. Just let this one go by. Move along, nothing to see here...

    And for the love of the Eight, stop calling people psychopaths and sociopaths!
  • Reverb
    Reverb
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    ... why not let the group dungeons drop stones but with no multiplier

    This I'm actually ok with. Having the IC dungeon bosses drop a small number of stones seems like a reasonable compromise.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Sacadon
    Sacadon
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    Anymore references to IC sewers being dark, hot and moist?

    Seriously though, those that perceive the IC setup as a griefers paradise for psychopaths may or may not be right. The DLC was intentionally designed for players that enjoy killing other players. So the reasons why we enjoy it are partially irrelevant.

    Those that prefer player against AI have some sprinkled in there for you. It could've easily been entirely PvP, no mobs or dungeons. So focusing on things that make you feel bad which you cannot influence/change is cutting into your own happy-time... Easier said than done, yes... But mentioning for those that it may help to remember this.

    If I were a PvEr, I'd begin asking for changes to Orsinium, Dark Brotherhood and Thieves Guild while ZOS is still designing them.




  • Rinmaethodain
    Rinmaethodain
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    cjthibs wrote: »
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    LAME.

    I support OP.

    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.

    Dude, seriously...you're not going to take this away from those of us who enjoy it, just stop trying.

    The Creative Director of the game enjoys -this- particular aspect of the game. What do you honestly think your chances of having it changed are?

    If you don't enjoy it, don't do it. It really is that simple.

    Crying and throwing a temper tantrum repeatedly isn't going to change it.

    You'll be getting 4 updates per year of your precious PvE content, full of mobs that don't pose any threat to you or your buddies. Just let this one go by. Move along, nothing to see here...

    And for the love of the Eight, stop calling people psychopaths and sociopaths!

    Changed? I dont think so. Just as you mentioned it. It seems that this harassment mechanics is part of some personal agenda of certain DEVs. And there is nothing players can do to change it.
    But what players can do is keep providing negative feedback about unfair mechanics in IC that will poison ESO community. This way they will leave a proof how ZOS ignored any feedback they didnt like, because it was coming from worse group of players, not the ZOS PVP favourites.
  • SeptimusDova
    SeptimusDova
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    Sacadon wrote: »
    Anymore references to IC sewers being dark, hot and moist?

    Seriously though, those that perceive the IC setup as a griefers paradise for psychopaths may or may not be right. The DLC was intentionally designed for players that enjoy killing other players. So the reasons why we enjoy it are partially irrelevant.

    Those that prefer player against AI have some sprinkled in there for you. It could've easily been entirely PvP, no mobs or dungeons. So focusing on things that make you feel bad which you cannot influence/change is cutting into your own happy-time... Easier said than done, yes... But mentioning for those that it may help to remember this.

    ****If I were a PvEr, I'd begin asking for changes to Orsinium, Dark Brotherhood and Thieves Guild while ZOS is still designing them.***




    ^ that last sentence bears much weight. Now would be a most excellent time to get involved with that.
  • OGLezard
    OGLezard
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    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    @ZOS_RichLambert I am SO glad you are the new guy in charge, you have no idea!!! TAKE US TO THE PROMISE LAND THAT ESO CAN BE!
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    Imperial City sewers should stay PVP, combining the monster killing with more widely spaced spawn points is a really good combination for hunt/kill PVP as opposed to the more frantic respawn/jump in action in the IC districts. Also for the pure PVE players, you have around 96% of the game/content - go play there if you can't stand using Tel Var stones - that includes plenty of safe dungeons that drop v 15-16 gear. IMO players who hate PVP filling the forums with complaints about the TV stones/looting system makes even less sense then PVP players commenting on how they don't like trials (TV stone gear can at least be sold, lot of the good trial gear is BOP).

    Huge no to tel var stone drops in PVE areas - that completely destroys any notion of risk vs reward with the tel var stone system.
    Edited by ewhite106b16_ESO on August 4, 2015 6:12PM
  • cjthibs
    cjthibs
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    cjthibs wrote: »
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    LAME.

    I support OP.

    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.

    Dude, seriously...you're not going to take this away from those of us who enjoy it, just stop trying.

    The Creative Director of the game enjoys -this- particular aspect of the game. What do you honestly think your chances of having it changed are?

    If you don't enjoy it, don't do it. It really is that simple.

    Crying and throwing a temper tantrum repeatedly isn't going to change it.

    You'll be getting 4 updates per year of your precious PvE content, full of mobs that don't pose any threat to you or your buddies. Just let this one go by. Move along, nothing to see here...

    And for the love of the Eight, stop calling people psychopaths and sociopaths!

    Changed? I dont think so. Just as you mentioned it. It seems that this harassment mechanics is part of some personal agenda of certain DEVs. And there is nothing players can do to change it.
    But what players can do is keep providing negative feedback about unfair mechanics in IC that will poison ESO community. This way they will leave a proof how ZOS ignored any feedback they didnt like, because it was coming from worse group of players, not the ZOS PVP favourites.

    Yep. That's it. *dons tinfoil hat*

    They don't like you, and they're doing this just to mess with you. Seems totally legit.

    The mechanics are not unfair and they are not part of some Developer conspiracy. They're actually quite fun.
    You should try and get that pucker factor down so you can actually enjoy it.

    Also, the idea that ZOS plays favourites with the PVPers is pretty hilarious.
    Every content update since launch has catered to PVP exactly...oh I dunno...ummm...not at all.
    (Every content update has been PVE-focused and guess what you have 3 more already in the pipeline.)
    Don't like Imperial City? Cool, fantastic, even. Don't play it. You'll get more stuff to do soon.

    They're not ignoring your feedback. They're disagreeing. There is a difference bro.
    This is, after all, their game. If they want it to go a certain way that is what they'll do. Leave your constructive feedback and then leave them to it. You go on and on and on on more threads than I can count. They owe you exactly 0 and the more you complain about the same things, especially things are not actually broken, the more they -will- ignore you specifically.

    Have you ever heard of a 'smug report'?
    You should look it up because you're pretty fantastic at writing them.
  • GorraShatan
    GorraShatan
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    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    This pleases me greatly.
  • SeptimusDova
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    Dealiing with both mobs and other players at the same time is a Blast ! It adds a new dynamic to what I thought were just AI pathed Loot bags. Now with actual peeps in the mix its computer AI and Beer AI versus me this is much more fun.Why would anyone want this level of honest to goodness fun removed.
  • tplink3r1
    tplink3r1
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    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    <3
    VR16 Templar
    VR3 Sorcerer
  • pmn100b16_ESO
    pmn100b16_ESO
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    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    I like the cut of your jib
  • Aimora
    Aimora
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    Just give us a pve version of cyrodiil - make the TV stone drop 10% of the pvp version problem solved, I would love to do the quests dungeons etc in cyrodiil without the pvp crowd, it would give a whole new land mass for pve players without much effort, pvp players get to keep their area and pve get new content. Won't affect pvp at all, but would add new playability for pve
    Aimora Gilidhren - 50 Hybrid Sorcerer
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  • OGLezard
    OGLezard
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    Aimora wrote: »
    Just give us a pve version of cyrodiil - make the TV stone drop 10% of the pvp version problem solved, I would love to do the quests dungeons etc in cyrodiil without the pvp crowd, it would give a whole new land mass for pve players without much effort, pvp players get to keep their area and pve get new content. Won't affect pvp at all, but would add new playability for pve

    6nqQ1FL.jpg


    That is all
  • dRudE
    dRudE
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    If PVE'ers want a non pvp area to grind tel vars then I want to be able to enter there dungeons with a group and kill them after they kill the last boss , then loot the helm drops from them.
    ~Necrow
  • Pangnirtung
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    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    This over and over. PVEers could care less about the Imperial City. I think what has PVEers upset is the fact that some of these new items are ONLY available in PVP areas which I think is short sighted tunnel vision on ZOS's side.
  • dsalter
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    i'd say keep the pvp but give players of the faction buffs for their section of the sewers and give them guard patrols, closest area having most while furthest has the least. eve online style with the ciy itself being the "no protection zone"
    Edited by dsalter on August 4, 2015 9:13PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Sharee
    Sharee
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    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    This over and over. PVEers could care less about the Imperial City. I think what has PVEers upset is the fact that some of these new items are ONLY available in PVP areas which I think is short sighted tunnel vision on ZOS's side.

    All the new IC items available through PvP can be sold freely. You can get them without ever setting a foot inside a PvP area.
  • DaveMoeDee
    DaveMoeDee
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    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Pretty over the top response. Is that really what you think of others?

    Why do you need the stones anyway? It isn't like you are playing any VR15 or VR16 content.
  • Nebthet78
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    @MaximusDargus

    I am thinking that your time might be better spent taking your arguments outside these forums to places more players read and educating other PVE players on Console and PC about what IC is going to be like, so that they DO NOT BUY IT!!!! Perhaps even contact a couple online gaming magazines about it. I am sure they will find it interesting.

    - Warn them of the gear progression being placed behind a PVP Griefer's paradise where there is NO REAL alternative option to gain the materials required. (Not unless they give a 50% retrieval from decon, which they don't right now or unless they allow PVE players to earn stones from doing the Dungeons, which they don't now).

    - Warn them how many materials it takes to create V16 armor in comparison to V15 or even V14.

    - Warn them of the stupid grind that is coming to find motifs.

    - Warn them of the player behavior that is currently happening on the PTS and how what is considered griefing elsewhere in this game and most other MMOs is being allowed in IC with praise from Lambert.

    Make sure the candy coating and gloss that is IC is stripped away so other players can see what it is really like BEFORE they buy it is the crown store. BEFORE they waste their money on it.

    Tell them if they do not agree with these type of mechanics or this type of play to SAVE their crowns and money until Orsinium's release or walk away now because this is just a glimpse of where this game is headed.

    Let educated players speak with their wallet. I mean Lambert himself did say that if PVE players didn't like it, then don't buy IC and wait.
    Far too many characters to list any more.
  • UrQuan
    UrQuan
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    well all i want is for a safe place for Pvers to farm the stones sewers prolly a bad idea but then why not let the group dungeons drop stones but with no multiplier
    The only way that could work is if the "safe" zone had PVE enemies with vastly increased difficulty, with the number of these enemies scaling based on the number of players in the area, and if they took all of your stones when you died. Basically you'd have to make it so that there's at least as much risk of losing your stones in this "safe" zone as in a PVP zone. Otherwise you're fundamentally unbalancing the risk/reward equation.
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  • SeptimusDova
    SeptimusDova
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    There is no safety in numbers ... or anything else....
  • Reverb
    Reverb
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    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Nebthet78
    Nebthet78
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    Reverb wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.

    AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.

    Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.

    Deconstructing drops from the dungeons (you get a chance to get the drop from bosses and mini bosses only) MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.

    Therefore, Tel Var stones are indeed NEEDED by PVE players in order to progress their gear to max levels.

    It would be be so bad if Tel Var stones dropped from all mobs in those dungeons and/or V15/16 armor dropped from all mobs in those dungeons. But they DON'T and this is why you are hearing a heck of a lot of complaining form the PVE community.
    Edited by Nebthet78 on August 4, 2015 10:33PM
    Far too many characters to list any more.
  • cjthibs
    cjthibs
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    Nebthet78 wrote: »
    Reverb wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.

    AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.

    Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.

    Deconstructing drops from the dungeons MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.

    Which you won't need if you're not playing Imperial City. You can do everything else at VR14 until your next 3 planned PvE updates.
  • Nebthet78
    Nebthet78
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    cjthibs wrote: »
    Nebthet78 wrote: »
    Reverb wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.

    AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.

    Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.

    Deconstructing drops from the dungeons MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.

    Which you won't need if you're not playing Imperial City. You can do everything else at VR14 until your next 3 planned PvE updates.


    You are very wrong.

    Once players start hitting V15/16, Vet group dungeons can be scaled up to those levels and the challenge increases. There are PVE players who like challenge, but hate PVP and the armor will be very useful and needed by them.

    Also there are other players, perhaps not with the best builds where V16 gear will give them a better chance of surviving and being able to start doing daily pledges and enjoying the PVE content they couldn't do before because they don't feel they should be forced to make cookie cutter builds.


    Far too many characters to list any more.
  • Nifty2g
    Nifty2g
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    This style of pvp is healthy for eso though
    #MOREORBS
  • DaveMoeDee
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    I find the complaints silly. Just like I find the complaints of certain PvP players silly when they complain about the need to do PvE content to upgrade gear.

    Enough with the entitlement. Not everything will be what you want. Big deal. They will release more content in a couple of months and we can expect some PvP fans complaining that they are being forced into more PvE to get max gear.

    It is also sad that certain people are talking like they need to take action because something was released that wasn't directed toward them. Whatever.

    Grind your PvE and buy the gear you can't get because you only want to play one way.
  • ToRelax
    ToRelax
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    Nebthet78 wrote: »
    Reverb wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    Why do you NEED (emphasis yours) them? Have you held the same strong opinion about AP? Feeling that you should be entitled to earn it, and buy pvp gear with it, without having to participate in the Alliance War? Because the stones are the same, and I havent seen a single, compelling reason that they are NEEDed by pve'ers.

    AP isn't needed to buy mats to upgrade crafted gear that would be used for PVE.

    Tel Var stones are the only way to get a reasonable amount of stones to craft V16 gear since 100 TV stones = 1 mat, and it takes ~150mats to create 1 piece of V16 gear.

    Deconstructing drops from the dungeons (you get a chance to get the drop from bosses and mini bosses only) MIGHT only give you 1 mat if you are lucky as the decon rate is soo low.

    Therefore, Tel Var stones are indeed NEEDED by PVE players in order to progress their gear to max levels.

    It would be be so bad if Tel Var stones dropped from all mobs in those dungeons and/or V15/16 armor dropped from all mobs in those dungeons. But they DON'T and this is why you are hearing a heck of a lot of complaining form the PVE community.

    So if they would give AP some worth back and let us all the old rare crafting materials with it, you would feel you will now NEED AP? Ok.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Paulhewhewria
    Paulhewhewria
    ✭✭✭
    im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.

    I know my opinion isn't going to go over well with many pvpers,but I'll say this all of this DLC should be pvp. Now that is out of the way let me say this I'm a PVX player I like everything pretty much,but one thing I don't like is the damn Tel Var system.
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