byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.
Gankers and griefers all the more so.
If I could buy my things from PvEers and were provided with the gold from PvPing, I wouldn't complain.
byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.
Gankers and griefers all the more so.
I am not advocating what the OP wants - but people that hate PvP should not be forced to do it to progress their characters in crafting and gear except months down the line when the prices of PvP'er excess mats and gear drops enough for them to buy it second hand.
The whole of IC could have been exactly as it is, and Zenimax could have put in a decent gear deconstruction materials drop rate from the vet 15 & 16 gear, and they could have scaled all the existing dungeons.
PvP'ers would have had all the glories of IC and those PvE'ers who don't like PvP could have had other ways to progress.
But no, Zenimax have forced the issue and made some of the best PvE content in the game redundant to force everyone to buy the dlc.
To add to that, the level of grind is now insane. Just try getting a set of glass armour made if you don't understand how utterly farcical it is.
If Z keep going in this direction the game will lose a lot of PvE-centric players and the PvP'ers will be left with lower populations in PvP areas and the game will suffer due to lower revenues. It will also lose a lot of more casual players who won't want to play in a game designed for and completely dominated by no-lifers.
If the PvP-centric population had an ounce of sense, they would stop using the term 'carebear', stop crowing that 'they got theirs' and start understanding the game stands or falls based on it's popularity with EVERYONE.
It is the most stupid of short sighted points of view to believe that it's 'us against them' between PvP and PvE players.
We are all in this together, and it's Zenimax that are making this game so damn divisive.
There is NO NEED WHATSOEVER to force anyone to play in a way they don't enjoy - yet they are doing it.
It blows...
One last thing, before some muppet labels me a carebear... I like PvP, and I like PvE, and I am active in both. I also do well in both... I have lead trials, I have lead PvP raids. I have fun doing both.
I don't however think that MY fun should come at the expense of someone else's, and I get sick of the selfishness of those who do and post on these forums with glee about how they are going to feed on the tears of other players.
Those people are fools, and ultimately poisonous to the game.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
serjomalekrwb17_ESO wrote: »byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.
Gankers and griefers all the more so.
I am not advocating what the OP wants - but people that hate PvP should not be forced to do it to progress their characters in crafting and gear except months down the line when the prices of PvP'er excess mats and gear drops enough for them to buy it second hand.
The whole of IC could have been exactly as it is, and Zenimax could have put in a decent gear deconstruction materials drop rate from the vet 15 & 16 gear, and they could have scaled all the existing dungeons.
PvP'ers would have had all the glories of IC and those PvE'ers who don't like PvP could have had other ways to progress.
But no, Zenimax have forced the issue and made some of the best PvE content in the game redundant to force everyone to buy the dlc.
To add to that, the level of grind is now insane. Just try getting a set of glass armour made if you don't understand how utterly farcical it is.
If Z keep going in this direction the game will lose a lot of PvE-centric players and the PvP'ers will be left with lower populations in PvP areas and the game will suffer due to lower revenues. It will also lose a lot of more casual players who won't want to play in a game designed for and completely dominated by no-lifers.
If the PvP-centric population had an ounce of sense, they would stop using the term 'carebear', stop crowing that 'they got theirs' and start understanding the game stands or falls based on it's popularity with EVERYONE.
It is the most stupid of short sighted points of view to believe that it's 'us against them' between PvP and PvE players.
We are all in this together, and it's Zenimax that are making this game so damn divisive.
There is NO NEED WHATSOEVER to force anyone to play in a way they don't enjoy - yet they are doing it.
It blows...
One last thing, before some muppet labels me a carebear... I like PvP, and I like PvE, and I am active in both. I also do well in both... I have lead trials, I have lead PvP raids. I have fun doing both.
I don't however think that MY fun should come at the expense of someone else's, and I get sick of the selfishness of those who do and post on these forums with glee about how they are going to feed on the tears of other players.
Those people are fools, and ultimately poisonous to the game.
Here is a hot-fix for you. farm gold , in PVE , and trade it to PVPer for Items from the Tel-Var shop. problem solved, youre welcome.
MaximusDargus wrote: »ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
LAME.
I support OP.
The way currently IC works support all the negative behaviour only poisoning community.
Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
An amusement park for psychopaths.
MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
MaximusDargus wrote: »MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.
byrom101b16_ESO wrote: »If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.
PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.
How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?
MaximusDargus wrote: »MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.
A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.
Same thing.
The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.
A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.
Same thing.
The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.
The bolded part is true.
But what you dont mention is the part when a PVE or PVP player decides to DO that farming despite not wanting to do.
When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.
MaximusDargus wrote: »This is the great disproportion.
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.
A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.
Same thing.
The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.
The bolded part is true.
But what you dont mention is the part when a PVE or PVP player decides to DO that farming despite not wanting to do.
When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.
The boredom of PvE is just as disturbing for the PvP player as the possibility of being ganked is disturbing for the PvE player.MaximusDargus wrote: »This is the great disproportion.
There is no disproportion. Dying in PvP is no worse than boring farming.
Saying that if farming PvE for months is not a problem for you, then it cannot possibly be a problem for the PvP player is the same as me telling you that dying in PvP is no big deal.
MaximusDargus wrote: »
When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.
You missed the point on the Tel Var stones completely. No reward without risk. It brings another aspect of excitement into the game refreshing the gameplay. Big boy pants. No freebies. Glad PvPers have a chance at some of the best gear for a change.gimpdrb14_ESO wrote: »im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.
ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)
SeptimusDova wrote: »Well Rook_Master thankfully the Sewers have good drainage lest we all might drown !!!
MaximusDargus wrote: »MaximusDargus wrote: »
Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.
But when a PvP player has to buy a warlock ring from you, that's ok, right?
/rollseyes
A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.
A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.
Same thing.
The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.
gimpdrb14_ESO wrote: »im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.
MaximusDargus wrote: »The way currently IC works support all the negative behaviour only poisoning community.
Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
An amusement park for psychopaths.
This.ZOS_RichLambert wrote: »I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!
(No we don't have plans to make the sewers PVE only)