Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

keep pvp out of the sewers

  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    I'm a PVE Carebear and I find Imperial Cityvery fun as it is.

    In the Sewers it is possible for PVE carebear like me who sucks at PVP to enjoy ourselves, even with a PVE build. You go with a group of friends or random, and you kill mobs and monsters. You earn TelVar stone pretty fast. But you need to be carefull. Maybe there will be ennemies embushing you.
    It's intense, but it's possible to avoid most fights.

    Also, if you get hunted by another player, aggro all mobs you can on the way, and suicide yourself to the mobs. You will deny that player the pleasure of having your stones and you will only lose 10% of yours.

    The only thing that should maybe be done, is to add some killable faction guard at the respawn point to avoid respawn ganking. The enemy players could still kill the guards, but atleast it would make their task harder, and harder to sneak on player that just leave the safe area.
    Edited by Elloa on August 4, 2015 8:16AM
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    ToRelax wrote: »
    Farorin wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.

    How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?

    It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.

    Gankers and griefers all the more so.

    If I could buy my things from PvEers and were provided with the gold from PvPing, I wouldn't complain.

    A far better system all round would be to have common tokens drop from PvE and PvP challenges and the gear to be available for sale for these from vendors.

    Then you adjust the potential rate of token gain from challenges based on how hard they are. More from Vet 16 trial or group bosses, more from PvP in the hardest parts of IC, less from Cyrodiil, less from world bosses.

    Simple, elegant and great for any playstyle.

    The current system however turns greatly different playstyle players against each other... it's stupid, divisive and designed to profiteer.
  • serjomalekrwb17_ESO
    Farorin wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.

    How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?

    It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.

    Gankers and griefers all the more so.

    I am not advocating what the OP wants - but people that hate PvP should not be forced to do it to progress their characters in crafting and gear except months down the line when the prices of PvP'er excess mats and gear drops enough for them to buy it second hand.

    The whole of IC could have been exactly as it is, and Zenimax could have put in a decent gear deconstruction materials drop rate from the vet 15 & 16 gear, and they could have scaled all the existing dungeons.

    PvP'ers would have had all the glories of IC and those PvE'ers who don't like PvP could have had other ways to progress.

    But no, Zenimax have forced the issue and made some of the best PvE content in the game redundant to force everyone to buy the dlc.

    To add to that, the level of grind is now insane. Just try getting a set of glass armour made if you don't understand how utterly farcical it is.

    If Z keep going in this direction the game will lose a lot of PvE-centric players and the PvP'ers will be left with lower populations in PvP areas and the game will suffer due to lower revenues. It will also lose a lot of more casual players who won't want to play in a game designed for and completely dominated by no-lifers.

    If the PvP-centric population had an ounce of sense, they would stop using the term 'carebear', stop crowing that 'they got theirs' and start understanding the game stands or falls based on it's popularity with EVERYONE.

    It is the most stupid of short sighted points of view to believe that it's 'us against them' between PvP and PvE players.

    We are all in this together, and it's Zenimax that are making this game so damn divisive.

    There is NO NEED WHATSOEVER to force anyone to play in a way they don't enjoy - yet they are doing it.

    It blows...

    One last thing, before some muppet labels me a carebear... I like PvP, and I like PvE, and I am active in both. I also do well in both... I have lead trials, I have lead PvP raids. I have fun doing both.

    I don't however think that MY fun should come at the expense of someone else's, and I get sick of the selfishness of those who do and post on these forums with glee about how they are going to feed on the tears of other players.

    Those people are fools, and ultimately poisonous to the game.

    Here is a hot-fix for you. farm gold , in PVE , and trade it to PVPer for Items from the Tel-Var shop. problem solved, youre welcome.

    Edited by serjomalekrwb17_ESO on August 4, 2015 8:26AM
  • domlynchb16_ESO
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)



    Keep it as is. This is like original MMO's - Ultima Online / Everquest. When you go into the dungeons and can attack other players while they were fighting mobs.. Recent MMO's lost that. So this ia great addition to the game.
    Edited by domlynchb16_ESO on August 4, 2015 8:24AM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    LAME.

    I support OP.

    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.
    Edited by Rinmaethodain on August 4, 2015 8:37AM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Farorin wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia. Im not gonna give them yet another incentive to spread harassment in IC and rob people from their hard earned stones.

    Also, PVE players so dont need TV stones, they absolutely dont need them to get newest VR15/VR16 runestones, they dont need them to get raw crafting materials to make VR16 gear that costs 150 craft materials per one piece. I could list more thing but fellowship of PVPers will gank on me even on forums, especially if they have ZOS stamp of approval.
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Farorin wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.

    How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?

    It is most often the case that PvP'ers refuse or cannot see the other side of the argument because PvP is all they care about.

    Gankers and griefers all the more so.

    I am not advocating what the OP wants - but people that hate PvP should not be forced to do it to progress their characters in crafting and gear except months down the line when the prices of PvP'er excess mats and gear drops enough for them to buy it second hand.

    The whole of IC could have been exactly as it is, and Zenimax could have put in a decent gear deconstruction materials drop rate from the vet 15 & 16 gear, and they could have scaled all the existing dungeons.

    PvP'ers would have had all the glories of IC and those PvE'ers who don't like PvP could have had other ways to progress.

    But no, Zenimax have forced the issue and made some of the best PvE content in the game redundant to force everyone to buy the dlc.

    To add to that, the level of grind is now insane. Just try getting a set of glass armour made if you don't understand how utterly farcical it is.

    If Z keep going in this direction the game will lose a lot of PvE-centric players and the PvP'ers will be left with lower populations in PvP areas and the game will suffer due to lower revenues. It will also lose a lot of more casual players who won't want to play in a game designed for and completely dominated by no-lifers.

    If the PvP-centric population had an ounce of sense, they would stop using the term 'carebear', stop crowing that 'they got theirs' and start understanding the game stands or falls based on it's popularity with EVERYONE.

    It is the most stupid of short sighted points of view to believe that it's 'us against them' between PvP and PvE players.

    We are all in this together, and it's Zenimax that are making this game so damn divisive.

    There is NO NEED WHATSOEVER to force anyone to play in a way they don't enjoy - yet they are doing it.

    It blows...

    One last thing, before some muppet labels me a carebear... I like PvP, and I like PvE, and I am active in both. I also do well in both... I have lead trials, I have lead PvP raids. I have fun doing both.

    I don't however think that MY fun should come at the expense of someone else's, and I get sick of the selfishness of those who do and post on these forums with glee about how they are going to feed on the tears of other players.

    Those people are fools, and ultimately poisonous to the game.

    Here is a hot-fix for you. farm gold , in PVE , and trade it to PVPer for Items from the Tel-Var shop. problem solved, youre welcome.

    Why quote my entire post if you cannot be bothered to READ IT.

    I will be in IC and do just fine considering how I do in Cyrodiil. The thing is, I want PvE-centric playyers to give it a go too and without getting shafted by the way it's designed to work.

    They deserve their fun too.

    If fun=gear to you and nothing else, I can understand your confusion I guess - that's of little interest to me unless there is a challenge to get it in the first place. But in any case, if you expect PvE'ers to sit and farm gold, waiting for vastly overpriced handouts from PVP'ers who have already got their full sets, you obviously don't give a damn about that kind of player, about casuals who won't have the mountains of gold necessary, or indeed about the health of the game as most players are casuals...

    It is this kind of attitude that creates the problem in the first place - people who think their playstyle should benefit at the expense of others.
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    LAME.

    I support OP.

    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.

    Indeed - the cycle of ganking, griefing and manipulating the looting system for maximum gain will encourage the worst type of behaviour from groups of like-minded individuals, who will of course be encouraged to group up to take advantage.

    People manipulate the Emperor system, they deliberately lag Cyrodiil with the right ability spamming, they camp spawn points... it all happens on live and on PTS as we speak, so no point thinking IC won't be a new arena for PK abuse.

    I hadn't considered the letting your own faction (non-grouped) people die and then gank the winners to get your own faction people's stones... but now you mention it, of COURSE it will happen!

    I would predict the kinds of players who minds are like antisocial sewers will be right at home abusing their fellow players in the virtual sewers provided by Zenimax...
    Edited by byrom101b16_ESO on August 4, 2015 9:06AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    The point is that in sewers a person who wants to farm for stone and get stuff he needs can be interrupted and prevented from getting it in EVERY POSSIBLE manner avaliable in PVP ganker arsenal.

    On the other hand, a PVP player who goes to PVE areas and farm for said warlock ring, he can farm it all he wants and there is absolutely nothing and no way for other players to interrupt him in any way.
    Edited by Rinmaethodain on August 4, 2015 10:18AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.

    Same thing.

    The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.
    Edited by Sharee on August 4, 2015 10:20AM
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Farorin wrote: »
    KerinKor wrote: »
    Reverb wrote: »
    Imperial City is a PVP dlc. You carebears have the entire rest of the game, and will get all future planned updates as well. Please don't complain about the only slice of map the devs are willing to give to the alliance war. Enjoy your world, and let us enjoy ours.
    If ZOS hadn't put items in there that PVEers NEED (stones) there'd be no requirement for those of us who hate and detest PVP to even think about going there.

    ZOS did this cyncially, to coerce non-PVPers to endure PVP in order to progress their PVE characters. And no, PVPers being 'forced' to PVE is nothing like the same.

    PVErs don't "need" the stones, as all important things you can get with them you will be able to buy off other players, or have accessible equivalents. So you can get the things that the TV stones can give, without getting the TV stones, as far as I know.

    How would you feel if PvP gear and skill lines (crafting) were stuck behind top PvE raids etc. and you couldn't get them by PvP'ing?

    You mean like the monster sets, which a PvP'er can only get by grinding out PvE dungeons?!
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.


    Same thing.

    The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.

    The bolded part is true.

    But what you dont mention is the part when a PVE or PVP player decides to DO that farming despite not wanting to do.

    When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.

    When PVE player goes to IC which is pseudo PVP area (because you cant lie and brand something PVP zone when you load it with PVE content) everyone around have EVERY MEAN POSSIBLE to interrupt that person, harass them and make sure they WONT GET what they want, even for the sole purpose of later selling him that thing.

    This is the great disproportion.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.


    Same thing.

    The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.

    The bolded part is true.

    But what you dont mention is the part when a PVE or PVP player decides to DO that farming despite not wanting to do.

    When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.

    The boredom of PvE is just as disturbing for the PvP player as the possibility of being ganked is disturbing for the PvE player.

    "But you can do it safely!" is no consolation for me. I do not want to be safe, i want to have fun.
    This is the great disproportion.

    There is no disproportion. Dying in PvP is no worse than boring farming.

    Saying that if farming PvE for months is not a problem for you, then it cannot possibly be a problem for the PvP player is the same as me telling you that dying in PvP is no big deal.


    Edited by Sharee on August 4, 2015 10:47AM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.


    Same thing.

    The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.

    The bolded part is true.

    But what you dont mention is the part when a PVE or PVP player decides to DO that farming despite not wanting to do.

    When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.

    The boredom of PvE is just as disturbing for the PvP player as the possibility of being ganked is disturbing for the PvE player.
    This is the great disproportion.

    There is no disproportion. Dying in PvP is no worse than boring farming.

    Saying that if farming PvE for months is not a problem for you, then it cannot possibly be a problem for the PvP player is the same as me telling you that dying in PvP is no big deal.


    Still wrong and still not fair.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.

    PVP player finds PVE farming boring and disturbing.
    But guess what. Farming is farming. So PVE player can also find farming in IC for TV stones boring.

    Its all equal at this point.

    And here comes the disproportion that i already mentioned above

    When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.

    When PVE player goes to IC which is pseudo PVP area (because you cant lie and brand something PVP zone when you load it with PVE content) everyone around have EVERY MEAN POSSIBLE to interrupt that person, harass

    Or are you trying to tell me that PvE players are used to farming, and there is absolutely nothing boring for PVP player to kill other players over and over again, running in zergs, using same one shot kills macro and same skills.

    You can say what you want, but the truth is ZOS is using PVE content to lure PVE players into IC just to provide fodder for "PVPers seeking challenge" and then ZOS ignores and DISCRIMINATES PVE players treating them like lower class players who dont deserve anything and dont have any right to provide feedback.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭

    When PVP player go to PVE to farm warlock ring, there is ABSOLUTELY NO WAY for other players to disturb his farming in any way. He is free to go anywhere and farm as much as he wants.

    You keep repeating this like it is some sort of advantage. And maybe it is, to you.

    But the PvP player wants other player to try and disturb him. Not having that is just as bad for him, as being in pvp danger is for you.



  • Cormore
    Cormore
    ✭✭✭
    LOL you're joking right?
  • Fornacis
    Fornacis
    ✭✭
    im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.
    You missed the point on the Tel Var stones completely. No reward without risk. It brings another aspect of excitement into the game refreshing the gameplay. Big boy pants. No freebies. Glad PvPers have a chance at some of the best gear for a change.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)

    This is the visual I will get when I see your /lurk posts now..... :D
    NA Server - Kildair
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    PVP belongs in the sewers. It is dark,hot,moist, Intense and very constricted. With many tight tunnels.A perfect place for some pvp love.Travelling in packs makes for some close contact with other groups involving intense contact and much penetration from wrecking blows. Leave the sewers alone they are fine.Like sneaking in via a window there is great reward for great risk.
    Edited by SeptimusDova on August 4, 2015 2:29PM
  • Carter_DC
    Carter_DC
    ✭✭✭
    I don't really like that fact that the sewers are a pvp zone as well. But one thing should not change : You can get TV stone only in PVP zones. period.

    If there were to be non pvp sewers, those areas should not give any TV stones.

    Something still doesn't feel right and ppl should have a 5 sec immunity when getting outta the sewers into the open IC.
    ganking on the exit is gonna be a drag.
    High Kinlady Estre was right ! Hail to the Veil !
    Fr AD Guild Arkadium.
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    Just from dipping my toes in the waters of 1.7, I can tell the IC is going to be a griefer's paradise.

    The flow of QQ from this update will be mighty.
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Well Rook_Master thankfully the Sewers have good drainage lest we all might drown !!!
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    Well Rook_Master thankfully the Sewers have good drainage lest we all might drown !!!

    LOLOL
  • Darlon
    Darlon
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »

    Buy off the players? No thank you, im not gonna pay to PVPers for the bloody stones. Paying them for TV stones stuff is like extortion, a payment for protection. A method used by criminals and mafia.

    But when a PvP player has to buy a warlock ring from you, that's ok, right?

    /rollseyes

    A PVP player can safely go and farm for warlock ring without the risk of being harassed and interrupted 10 time per minute by gankers and each time he will be sent back somewhere far away to resp point and will have to run to his place again... unless he gets interrupted again on the way there.

    A PvP player has to do PvE to get a warlock ring himself. PvE is something he does not want to do.
    A PvE player has to do PvP if he wants to get TV stones himself. PvP is somethign he does not want to do.

    Same thing.

    The actual reason why a player does not want to do something is irrelevant. Whether it is the 'harasment' of PvP, or the boredom of PvE, both are just as valid a reason for not wanting to do it. Neither of them has it 'better' than the other.

    QFT...
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Imperial City: The update that makes everybody play in Offline mode.
  • Saturn
    Saturn
    ✭✭✭✭✭
    im a big fan of keeping the pvp out of the sewers us pve carebears need a safe spot to farm TV stones, so pretty please make sewers safe form pvp. and keep pvp in the city only.

    You are not supposed to have a "safe spot" to farm Tel Var stones, that's the whole point!

    All the pure PvE'ers want Tel Var stones, but don't want to risk anything.

    All the pure PvP'ers want to kill players for Tel Var stones, but don't want to fight npcs while doing it.

    Imperial City is not meant to please either of the two aforementioned parties, but rather the hybrid player, who enjoys PvP and PvE. Stop trying to change it, because honestly taking away PvP from the Sewers would ruin a lot of good fun.

    Most of my best moments in the PTS have been thrilling escapes from players in the sewers while carrying over thousands of stones on my person. It would really be boring gameplay if there were zero risks, other than an NPC taking 10% of your stones when it kills you. I am even all for keeping the dropped amount of stones on player kill at a 100% because it means there is an actual sense of dread about getting ganked / mobbed by an individual player or a group.

    It has been stated already, the Imperial City is PvP foremost, that will not change.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    The way currently IC works support all the negative behaviour only poisoning community.

    Harassment, ganking, camping in spot, backstabbing people who fight mobs, letting your own faction players die just to make them lose stones and then kill the killer to cash out both killers stone and your faction-mate stones.
    An amusement park for psychopaths.

    To much drama and exaggeration ...
    We have players and good guilds that play as a team , are commited to a faction or just being helpful.

    Sure, you will always find something negative but thats not a general problem of a community.
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    I love crawling around in the sewers, especially way deep down on the 3rd level. That rush you get when you see another player down there and have to decide to fight or flee. So awesome!

    (No we don't have plans to make the sewers PVE only)
    This.

    I can't wait to explore the sewers with my Nightblade Vampire.

    I mainly PvE, but the PvP does get the heartrate up. With the whole design of the IC DLC, I can't see any good reason at all to make the sewers a PvE only zone.

    PvE has every province except Cyrodiil all to itself, and Cyrodiil itself is a very well crafted mix of PvP and PvE. Let the IC stay mainly PvP, with the PvE activities being the challenge to accomplish like it looks like they're going to be.

    I look forward to it!

    Edited by Uriel_Nocturne on August 4, 2015 4:42PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • gimpdrb14_ESO
    gimpdrb14_ESO
    ✭✭✭✭
    well all i want is for a safe place for Pvers to farm the stones sewers prolly a bad idea but then why not let the group dungeons drop stones but with no multiplier
Sign In or Register to comment.