monkeymystic wrote: »There is still FPS issues, just not as bad as before (5 fps).
FPS still drops over time the longer you play...
This hotfix bought some time, but it did NOT fix the FPS dropping over time.
Cyrodiil is still a mess if you play for longer than 15-30 minutes, as 15-20 fps is not good enough when the normal fps in the same fights are 35-40
ZOS_JessicaFolsom wrote: »We at ZOS are constantly looking at ways to enhance security for The Elder Scrolls Online, especially when it comes to combating bots, cheaters, and spammers. We do so in an effort to maintain as fair and high quality a gameplay experience as possible for our players. In a recent round of client security enhancements, we made a change that interacted with some of the client’s gameplay systems in a way we didn’t anticipate. Specifically, this had to do with resource contention (when two or more threads of execution are trying to simultaneously access the same data) that could occur when performing certain security checks from multiple threads at the same time. Certain high-load combat scenarios are where you were most likely to encounter the issue.
Today’s hotfix included performance enhancements to these security measures that made improvements in average frames-per-second as well as frame-time stability. We will continue to monitor how these and other security enhancements effect performance, and will continue to make improvements.
Thanks for your patience and support as we work toward making The Elder Scroll Online the best game it can be!
ZOS_JessicaFolsom wrote: »....
fromtesonlineb16_ESO wrote: »How about for once telling us what caused it and why it only appeared in 1.2.3 and why since it was so localised to that patch it took so long for the cause to be identified?
Thank you, that's a great reply explaining what happened and why it suddenly appeared in 1.2.3.ZOS_JessicaFolsom wrote: »<The explanation I was hoping you might provide>
Nice response, I am wondering though, now that you have identified the problem can we expect an improved version of this in the next patch? I mean I hear most people say it's a lot better, but still not the way it was. Pre-patch I mean.
Nice nice, ty for answering my question!ZOS_JessicaFolsom wrote: »...
patrykstencel wrote: »It was CPU limited after all, good job ZOS and community.
butterfly442 wrote: »Fixed would be..
Log in and get 60 fps.
Enter combat and it goes down.
Leave combat and it goes back to 60 fps.
It does not go back up.
But good job doing something. It only took 47 dog years to accomplish.
You guys are horrible at coding.