Apologies to everyone else, I was nice to him the first 2 times.
Zero_Tolerance?
Zero_Braincells would be more appropriate.
Ive said specifically TWICE that THIS GAME ISNT HARD.
I did it solo to v10 as a bow NB.
Ive done it solo to v4 as a Templar as well.
I have never said its impossible.
In fact, all the crap you just posted refers to 100% of stuff THAT I HAVE NEVER [snip] SAID.
The game ISNT difficult.
SOLOING ISNT a problem.
THE. GAME. NEEDS. OTHER. LEVELLING. OPTIONS.
get that? OPTIONS. I.e. more than one way to do it.
I just quit for reals this time due to the VR gameplay. I enjoy a challenge but not dying every other minute. The rollbacks were exciting too - makes me question if Zenimax has a quality control team.
See you all in WildStar, i just did my preorder. Bye.
PhoenixWing wrote: »Is it only me that I don't feel like it's a grind at all? I was alternating between questing and PvP, and before I know it I was VR4 already while I was still in the second zone of 2nd alliance (which is meant to be played with VR2).
Maybe because I was playing with a friend all the time. I guess everyone who say he is bored might be doing it solo, is that right? If that is so, I think we may see the problem more clearly.
This made me lol, then cry a little.daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
i can't remember if i posted in this thread already, but i'm actually convinced that for the long term health of the game, zenimax need to roll back veteran ranks to VR2.
yep, that'll pee off a bunch of the playerbase that grinded their way to V12 already - however, all those rolled back would still have the gold, loot, achievements, skyshards and skillpoints to show for it.
rolling back gear/items might be more of an issue, but it's not impossible to do.
zenimax dun goofed - this is the only real way to fix it at this point and it needs fixing now, before it gets any worse.
roll veteran ranks back to a cap of VR2.
make craglorn level 50-VR2. (with the same XP requirement that was VR10-12)
make level 50 an actual level.
remove XP gain from the other factions quests altogether, but do not remove skillgains (questing through the other content should be an optional experience for gold, skill points, skyshards, ability levelling, etc - not mandatory as part of the grind to max level).
silver almanac mobs level 50, gold almanac mobs VR1 (or preferably scaled to player level, considering that more VR ranks will be added).
reset cyrodiil mobs to level 50.
give all players 5 days free playtime - including those who dropped subs. (to try and re-kindle userbase)
apologise profusely.
the benefits of doing this:
no mandatory grind to get into adventure zones.
other faction content that is optional from 50+.
cyrodiil pve content becomes optional VR levelling content.
pvp becomes more balanced - would only be offset by 2 VR levels and gear.
i also want to iterate that i am more than fine with the difficulty level of mobs, world bosses, delves, dolmens, dungeons and all that jazz - it's purely the VR levelling process that needs addressing, as it's currently a massive brick wall of grind and you'll be hard pushed to see anyone born in the 90's that's willing to push through it, without exploiting or finding a niche group willing to grind.
i'm VR4 at the minute and i am burnt out. i have quested my balls off and have resigned to the fact that unless i find a way to exploit, i'll be rolling multiple alts to 50 and waiting for changes to the veteran ranks. i picked up this game to get into the adventure zones, not to play the entire game through from 3 different angles before doing so.
xwadirtydiggler wrote: »I quit on vet content no so much because it was a grind, I don't mind the time or grind at all if its rewarding. But what do you get at max level in this game? PVP is a borefest and seeing that I'm a pvper at heart, I didn't see the point doing a lame boring long grind to be better at a crap pvp system.
Catches_the_Sun wrote: »talking about EQ. they would have not survived the Hell levels. every 5th and 10th level required a ton more xp to level. i guess you are all used to having levels given to you on a silver plater. how do you survive in real life where you have to do hard work for little gain or none at all.
Exactly...I, for one, am ecstatic that a modern-era MMO has finally made us EARN something. This has been lacking since WoW started spoon-feeding everybody that they introduced to the genre. I recall playing games where you actually said congratulations when somebody earned a level, and you meant it, because it took effort. Games where you didn't *** & moan when you couldn't solo all the content because you weren't expected to...you needed help, you socialized, you found like-minded players & worked together.
i,m getting sick of all the nostagia mongers who keep harking back to the glory days of games gone by.. except that they invariably do so through rose tinted glasses.
i was there in old school games like EQ2 where pretty much everything you did required a group.. i remember standing spammming for hours trying to find a healer cos you couldn't do anything without them. Healers also knew thier own worth so some of them would abuse this and act like muppets knowing folk would either tolerate them or leave the group and go back to spamming to find another group.. yes these games were fun and you found some good groups. but they wern't all good and the players wern't all paragons of niceness.
it was actually refreshing when vanilla wow came out and you could do much more stuff alone and back then the community was pretty decent
I soloed almost everything in veteran content, except the 4 man dungeons and some world bosses.
I even soloed ALL DOLMENS from VR 1 to 10.
This works 100% for NB,Sorc and DK as I have friends with specific builds that do this with relative ease...easiest obviously being DK.
No clue about templar as I only ever saw em as healers in dungeons or *** everyone with spear in pvp, but no clue about them in pve.
While I agree with OP that sometimes there is not a lot of incentive to level up, calling the game hard or slow to progress is an overstatement.
You can literally get from vr1 to 10 in around 25-30 hours played (and that's slacking), by just rushing trough the Points of interest (main quest, dolmens, world bosses, solo dungeons ).
My personal opinion is that people have been to indoctrinated with the WoW mentality, where you get showered in epics without much effort, where you basically get spoon feed every 10 minutes and where they even made 3-4 range of difficulty for every scrub out there to see end content and have something to whine about.
Remember this is an ES type of game, it's about the journey, not the destination, and so far the JOURNEY has been amazing compared to any other mmo out there, BY FAR. At least for some of us.
Realzyanya wrote: »At 44 years of age, I just get disgusted with the instant gratification need. Fix it now or I quit! Fine, go ahead! There are some valid points. If you don't object to subpar performance, you add to the problem. Perfectly valid. I don't mind people saying that X issue is ****** up. But whining and crying and threatening to cancel...jeez, take your instant gratification elsewhere! I agree with a lot of the old schoolers - don't take my challenge out because you want to be V50 in 3 months! Difficulty makes you learn your character. It makes you learn when to group. The rewards aren't so tangible except a sense of accomplishment - wow, we finally killed that boss!We kick ***! Give me that any day!
Plane of Hate anyone?
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
steveb16_ESO46 wrote: »For me ESO is so close to being a great game I could play for years.
+1
And after 1.1 it's actually worse. Having a character go from Fun to totally useless between sessions is not my idea of fun. Tried to play a bit and just couldn't be bothered anymore.
Subscription cancellation doesn't even ask you why or any feedback. Kindof sums it up really.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
gunsofdeschain wrote: »Need another game to sink my worthless life into.