I have noticed this as well, so either the class skills need a bit of toning down, or the weapon skills need a bit of an buff. I only use my weapon skill line (2h) and the fighters guild tree, with the DK chain attack and the dragon standard because otherwise I wouldn't have an ultimate for 10 years due to the FG skills leveling..............so......................slow...........I really wanted to make a character that uses 0 magic, but I guess in this game, that is not possible until lvl 40 +....I play a Dragon Knight melee-caster and I have no problems churning out damage. I use the Ardent Flame tree and a resto staff enchanted with magicka return. I have all of my attribute points put into magicka.
Class skills do seem to be a lot more powerful than weapon skills though, or at least benefit from magicka attribute points more than weapons benefit from stamina attributes.
Hlaren_shortsheath wrote: »i hate being lied to. they said these type of addons were not allowed to get thru.
Hlaren_shortsheath wrote: »i hate being lied to. they said these type of addons were not allowed to get thru.
Arsenic_Touch wrote: »...there is an API restriction that was added during one of the beta tests that prevents dps addons such as recount from determining other player values, only your own. So how exactly are they determining his dps when there is an api restriction preventing that?
In short, all dps addons can only determine the damage you do and the damage you take. Nothing else from other players.
Melee is not weak, at all. There's a reason why a 2h DK is arguably the strongest class in the game.
Those people claiming his dps was weak are full of it because they had no way of knowing what his dps was unless he had the addon and was announcing it to them.
Also, the reason why so many melee dps players die quickly is because they think they can face roll a boss or mob and that's not how this game works. I know plenty of people that melee dps and have ZERO issue with veteran content because they built their character to survive and know how to play a melee class properly.
All in all, this is pretty much a non issue.
What was his class? out of curiosity.
With my NB i have the same problem, because most of our skills do not work. Reapers Mark as an example or anything that applies a status effect.
Im still wondering why there is no "sneak attack" mechanik (like skyrim) that gives at least a small bonus when attacking from behind. would make a huge difference when you consider the risk of melee compared to ranged.
but yeah...currently one of the best groups is made with 3 tanks and one heal i think...shieldbash for the win -.-
If this is the case, that's awesome. DPS addons like Recount destroyed the community in WOW because everything became about how much DPS you could do, with nothing else mattering.
If Zenimax has indeed made it so addons can't measure other players' DPS (only your own), that's really nice and they should definitely keep it that way.
If this is the case, that's awesome. DPS addons like Recount destroyed the community in WOW because everything became about how much DPS you could do, with nothing else mattering.
If Zenimax has indeed made it so addons can't measure other players' DPS (only your own), that's really nice and they should definitely keep it that way.
It's somewhat true, but not directly becasue of the weakness of melee builds - they tend to be VERy dps intensive...
...in a tank and spank fight
But, there is a lot of movement in ESO, that is not a bad thing, makes fights harder - but it also makes boss uptime of melee dps significantly lower.
So, yes, with the current look of melee, there is almost no reason to take anything but ranged, both bow based and staff based.
It is true, get someone with blue gear that is using the 2 handed skill line, and then someone that has blue sorcerer gear and using the dark magic skill line, the sorcerer will out dps the 2 handed by a mile. Its kind of ridiculous. All weapon skill trees need a buff.clocksstoppe wrote: »if what you are saying is true, this is bad. Yesterday i was doing a dungeon and our melee dps was dying constantly due to having to stay near the boss. most heavy aoe attacks would oneshot him and it couldnt be helped. But to also have lower dps than a ranged guy is just horrible
It is true, get someone with blue gear that is using the 2 handed skill line, and then someone that has blue sorcerer gear and using the dark magic skill line, the sorcerer will out dps the 2 handed by a mile. Its kind of ridiculous. All weapon skill trees need a buff.
Here is hoping they do some serious balancing, because I use melee atm w/o magic aside from the Might Standard......
atleast the bow is balanced compared to melee. deals slightly less dps i think, because of its low rate of fire.
i think it looks currently like that
Magic > Shieldbash > Abilities (except NB, because NB has no real attacks and everything else is bugged) > Melee/Bow
The "melee" ulti is the Flawless Dawnbreaker from the Fighters Guild, it increases damage when slotted. Kind of like the Resto Staff for casters.Here is hoping they do some serious balancing, because I use melee atm w/o magic aside from the Might Standard......
Also bugs me that weapon skills didn't get any ultimates......
Any way they do it, a nice balancing update would be nice.