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PTS Patch Notes v1.5.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
DEUTSCHE PTS-PATCHNOTIZEN v1.5.1


OVERVIEW

The Elder Scrolls Online v1.5.1 addresses several issues or concerns that were reported by those testing on the PTS including issues with the werewolf, item sets, the new Dwemer motif, and quests.


FIXES & IMPROVEMENTS

Alliance War
General
  • Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
  • You can no longer discover enemy wayshrines in Cyrodiil. If you had previously discovered enemy wayshrines, those wayshrines will be revoked.

Audio
General
  • Fixed an issue where some sounds would erroneously play while you logged out of the game.
  • Fixed an issue where sounds would stop playing after you fast travel to a new location or switch characters.

Art & Animation
General
  • Forced the guards in Wayrest to put their clothes back on. City patrols will be a lot less awkward now.

Combat & Gameplay
General
  • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
    • Note that stealthed attacks are still always critical strikes that stun your target.
  • If you have points in the following skills or skill lines, you will be receiving a skill point refund once Update 5 is published:
    • Annulment
    • Death Stroke
    • All two-handed skills
    • All one-hand and shield skills
    • All dual wield skills
    • All bow skills
  • Fixed an issue so you can no longer be knocked back and get stuck inside fixtures.

Nightblade
  • Shadow
    • Fixed an issue where casting Force Siphon on an enemy would remove their Shadow Cloak.

Weapon
  • Bow
    • Poison Arrow: Fixed an issue where this ability couldn't critical strike.
  • Two Hand
    • Momentum Heal: Fixed an issue where this ability wasn’t able to critical strike.

World
  • Werewolf
    • Fixed an issue where light attacks were getting desynced.
    • Fixed an issue where light attacks were stopping werewolf ability animations from playing.
    • Bleed damage on light attacks no longer has a delay, allowing you to now damage your enemy on every hit.
    • Slightly increased the damage done by heavy attacks.
    • Reduced the duration of the werewolf Ultimate.
    • You can now sprint on all fours without sheathing your claws.
    • Claws of Anguish (Infectious Claws morph): This ability now decreases enemy healing by 40% instead of 33%.
    • Claws of Life (Infectious Claws morph): This ability now heals for 50% of damage caused instead of 33%.
    • Feeding Frenzy: Fixed an issue where this synergy couldn't be used by werewolves.
    • Hircine’s Bounty: Increased the heal from this ability by approximately 30%. We also fixed an issue where this ability couldn’t be a critical strike.
    • Infectious Claws: Increased the damage over time from this ability by approximately 40%. We also reduced the initial damage from this ability by approximately 12%.
    • Piercing Howl: Increased the damage of this ability by approximately 40%.

Monsters
  • Delve bosses no longer share a loot cooldown with quest or overland group bosses.
  • Mantikora are no longer entirely immune to crowd control. They will still enrage and become immune to crowd control shortly after being subjected to a crowd control effect.

Monster Abilities
  • Assassin Beetle
    • Shadowstep no longer allows the Assassin Beetle to become permanently invisible.
  • Bear
    • Bleed damage from Savage Blows can no longer be mitigated by blocking, though the initial blow may still be blocked.
  • Storm Atronach
    • Strike is no longer immediately followed by another attack.

Crafting & Economy
General
  • Significantly increased the drop rate of Dwemer style chapters.

Dungeons & Group Content
General
  • Accepting Undaunted Pledges will now reveal the pledge dungeon on the map.
  • The Undaunted Enclave invitation will no longer be removed when accepting the Undaunted Pledge quest. It will now remove itself when you complete the quest.
  • The Undaunted Enclave invitation cannot be used below level 45, and now indicates the level requirements to use it.
  • Fixed an issue so dungeons will now only scale to Veteran Rank 12.
  • Fixed an issue where Veteran dungeon bosses weren’t dropping purple items.

Dragonstar Arena
  • Fixed an issue in Arena 9 where monsters could sometimes get stuck in combat.

Dungeons
  • Banished Cells
    • Shadowrend's summoned Shadow Proxy will no longer award loot, XP, or personal validation.
  • Wayrest Sewers
    • Varaine Pellingare will now use his Smite ability regardless of what level he is.

Veteran Dungeons
  • Veteran City of Ash
    • You can now use the LFG tool to queue for Veteran City of Ash at Veteran Rank 1
    • Platforms in the Valkyn Skoria fight will now reset after being destroyed if your group is defeated.
    • You will no longer get stuck inside of the destructible platforms if you die and revive at the location of a destroyed platform during the Valkyn Skoria fight.
    • Return to Ash: You will no longer be able to interact with Wanda the bear since she had nothing to say, anyway.
  • Veteran Darkshade Caverns
    • The quest for this dungeon will now be properly offered to everyone when one member from the group accepts it.
  • Veteran Spindleclutch
    • All captives in the boss fight with Vorenor Winterbourne will now have the proper amount of health.

Trials
  • General
    • Increased the amount of Soul Reservoirs you begin with to 72 from 36.
  • Sanctum Ophidia
    • The Serpent's Image will no longer attack you immediately upon entering the portal created by the Possessed Mantikora.
    • Lamia Footsoldiers and Lamia Hurlers will now attack you after they emerge from their hideaways.

Exploration & Itemization
General
  • Repeatable quests associated with a POI will no longer grant XP or other rewards for completing that POI every time you complete the quest, only the first time the POI is completed.
  • Fixed an issue with the Auridon Blacksmith Survey Report which was causing it to appear inverted.
  • Fixed an issue where you could crash while fishing.

Achievements
  • All spider monsters in Veteran Fungal Grotto will now correctly give credit towards the Veteran Arachnid Slayer achievement.

Itemization
  • Fixed an issue where Cyrodiil Elite Gear Vendors weren’t selling jewelry for some sets.
  • Fixed an issue where repeatable quest rewards in Lower Craglorn were not giving items for player characters Veteran Rank 12 and above.
  • Added the item “Shoes of Adroitness” to drop from the Spider Daedra boss in the dungeon Crypt of Hearts so there are now 5 pieces of the set that drop.
  • Fixed an issue if you had a food buff, the eating animation would replay when logging back in or changing zones.

Item Sets
  • Maw of the Infernal: Fixed an issue where you could talk to the Daedroth summoned by this item set. We also fixed an issue where a Daedroth would summon after every attack.
  • Created new, more powerful versions of the Celestial Set that drop in Sanctum Ophidia:
    • Infallible Mage
      • 2 Piece Bonus: Adds spell critical strike
      • 3 Piece Bonus: Heavy attacks reduce enemy armor and spell resistance
      • 4 Piece Bonus: Adds spell damage
      • 5 Piece Bonus: Adds spell critical strike, and adds bonus damage to heavy attacks
    • Vicious Serpent
      • 2 Piece: Adds weapon critical strike
      • 3 Piece: Reduces stamina cost of abilities, and when you kill an enemy you will gain movement speed
      • 4 Piece: Adds weapon critical strike
      • 5 Piece: Adds weapon damage, and allows you to gain stamina when killing an enemy
    • Eternal Warrior
      • 2 Piece: Increases healing received
      • 3 Piece: Turns you into statue upon death with a 20 minute cooldown
      • 4 Piece: Increases healing received
      • 5 Piece: Increases maximum health
      • 5 Piece: Gain Ultimate after turning into a statue
  • Updated the drop rates for the Undaunted item set so you have an equal chance of getting an item from any of the three sets.
  • Nightflame: Fixed an issue where this item set didn’t have any icons.
  • Twice-Born Star: Fixed an issue with this item set where weapon swapping would remove the second Mundus Stone buff.

Miscellaneous
General
  • Fixed an issue where the game would occasionally crash when you would fast travel to other player characters.
  • Fixed an issue with the Veteran Rank 12 template where you were receiving Veteran Rank 14 rings for the Mage, Warrior, and Serpent item sets.

Quests
Bangkorai
  • Urenenya's Lament
    • Fixed an issue with the centurion boss for this quest so it will no longer get stuck while walking around. If there’s a situation where the boss does still get stuck, he will now respawn quicker.
    • Fixed an issue with the smashing of the soul gem so it doesn't use an in appropriate fire effect.

Coldharbour
  • Vanus Unleashed: Unlocking the seals can now be shared amongst your group members.

Deshaan
  • Wounds in the World: The quest step to kill the watchers can now be shared amongst your group members.
  • The Seal of Three: Fixed an issue that could cause you to be reverted back to a previous quest step within the instance and be unable to complete the quest without completely resetting the instance.
  • Taleon’s Crag: Egg-Eater’s health bar is now properly setup to reflect her boss status.

Eastmarch
  • Gods Save the King: There is now a proper area map pin for the quest step Free the Fractured Spirit of Jorunn while in Mistwatch Crevasse.
  • Merriment and Mystery: Fixed an issue where you could not interact with the rock that you place the leftovers on.

Khenarthi’s Roost
  • Fixed an issue with the conversation with Sugar-Claws when leaving the island so you are not missing the option to leave under specific circumstances.

Main Quest
  • God of Schemes:
    • The gauntlet monsters will now properly attack you once you are within sight range.
    • Fixed an issue where some Daedric Titans that had problems with commitment no longer zip in and out of battle, and have been removed from the gauntlet encounter.
    • Adjusted how Prince Naemon is freed from his prison.
    • Faolchu will no longer howl in mid-conversation (how rude!) and he is now slightly easier to defeat.
    • The Redguard Spirit that spawns when you free Septima Tharn will once again properly walk towards her.
    • The Titan outside the front gate of Heart’s Grief now has a proper name.
    • Meridia no longer spawns too early in the aftermath of the battle.
    • Reduced the difficulty of a few monsters in the outer courtyard just as you enter the instance.

The Rift
  • Concealed Weapons: Aera Earth-Turner will once again appear on the quest step to talk to her near the end of the quest.
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Erock25
    Erock25
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    I see two fixes for allowing skills to critical (momentum and a bow skill) but no fix for allowing Volatile Familiar explosion to crit???? Please fix, this skill has been nerfed or bugged for MONTHS now.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • DDuke
    DDuke
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    Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
    Note that stealthed attacks are still always critical strikes that stun your target.

    Really?...

    3 People cry about it on the forums, and stealth damage gets nerfed.

    Can we get some details on how much this damage was reduced by?

    According to people who actually tested bow burst damage on PTS, it was already going to get reduced due to the shorter animation time on Snipe and its morphs (no time to queue up the heavy attack+venom arrow landing at the same time).
  • Thejollygreenone
    Thejollygreenone
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    I'm think the stealth changes are a bit interesting, I'll just leave it at that.

    But holy crap ZoS, thanks for listening about Poison Arrows inability to crit and then Momentums inability to crit.

    And also thanks for all the continued changes to werewolf, this all looks great! The reduced duration confuses me a bit, but I'm sure there's something you wanted to accomplish there that just isn't immediately apparent to us.

    Keep up all the good work, this may be the patch that I've looked the most forward to yet!

    EDIT: Going in to test immediately, btw. Who needs to eat anyway?! :)

    MY GOD MOMENTUM SCALES WITH WEAPON POWER, I DON'T THINK YOU COULD YOU MAKE ME LOVE YOU ANY MORE...
    Edited by Thejollygreenone on October 20, 2014 7:09PM
  • Denaia
    Denaia
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    Very happy with the amouth of souls being doubled to 72, that will atleast make progressing less frustrating while it doesn't affect the difficulty of the trials.
  • Samadhi
    Samadhi
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    ✭✭✭
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.
    Edited by Samadhi on October 20, 2014 7:10PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • DDuke
    DDuke
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    wrote:
    • Note that stealthed attacks are still always critical strikes that stun your target.
    ...

    I'd change this note also. Here is the correct version:
    wrote:
    • Note that stealthed attacks are still always critical strikes that stun your target, unless the target is blocking, wears 7/7 Impenetrable (stun still applies) or has a damage shield up.
    ...
    Edited by DDuke on October 20, 2014 7:22PM
  • Thejollygreenone
    Thejollygreenone
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    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    ^ This.

    Also, just got back from testing out new WW changes. Feels great guys, the dps is back to around where it was before the patch.

    The Piercing Howl buff was well needed, it was doing pretty low damage for what was shaping up to be the bread and butter dps move for WW.

    The change to Infectious Claws and the buff to it's morphs are also well appreciated, the 33% healing reduction seemed a tad low, 40% is much more appealing.

    The healing taken was also a bit low on Claws of Life, so it's nice to see they buffed both the DoT damage (which was decent) as well as the % healing transferred.

    Overall, very happy. Keep it up ZoS.

    On a side note, my poison injection DoT is critting for 510 when I'm at max range and the enemy is under 50% hp. O_O
    Edited by Thejollygreenone on October 20, 2014 7:32PM
  • Enodoc
    Enodoc
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    Alliance War
    General
    • You can no longer discover enemy wayshrines in Cyrodiil. If you had previously discovered enemy wayshrines, those wayshrines will be revoked.
    That's great! Although you don't even really need to discover home wayshrines either; aside from it showing where they are on the map, it has no benefit;
    • Trying to port to a Cyrodiil wayshrine from outside of Cyrodiil will not put you in the queue, so is pointless;
    • Porting to one of them from within Cyrodiil is not possible, as you can't fast travel in Cyrodiil;
    • The Transitus Network can take you from one home gate to the other, so you don't need the wayshrines for that either.
    Combat & Gameplay
    World
    • Werewolf
      • Reduced the duration of the werewolf Ultimate.
    Isn't that kinda the opposite of what everyone was asking for?
    Edited by Enodoc on October 20, 2014 7:27PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • LonePirate
    LonePirate
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    It looks like some player reported bugs were fixed with this patch which is great news. Please keep those types of fixes coming, ZOS. Thank you!
  • CirithValaria
    CirithValaria
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    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    This!
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • Samadhi
    Samadhi
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    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Personally, am among the players that has been putting in /bug reports about Radiant Magelight bonus (reduce Sneak Attack damage by 50% while toggled) breaking.

    So, personally, have actively been making an effort to fix the skill that was supposed to be the strategic counter to this level of burst.

    Considering the set up required for Sneak Attacks, having it countered by an AoE toggle any player can use would have been fair, yes.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do Nightblades really think that a instant heal of 33% of a Dragonknights health is fair (which could be up to a 1k+ if the said DK has 3k+ health, oh yeah and add's Stamina regen to boot and increases health recovery too), that they can spam over and over and over.

    I cannot wait for spell crafting I am gonna make the exact ability as Green Dragon Blood, it's gonna be called Green Assassins blood and if I cannot get it at the same cost amount that DK's get I'm gonna cry and whine too..

    You want Balance, I'll give you Balance..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3365 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • DDuke
    DDuke
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    ✭✭✭✭
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    And to provide another compromise:

    This all would be fine if there were stamina based stealth opener skills, that can only be used from stealth/invisibility, something that the "assassin" or "rogue" archetype playing people could relate to.
    Edited by DDuke on October 20, 2014 7:50PM
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    Nerfing stealth attacks...... Anyone know the numbers yet?
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.

    Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?

    No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.

    Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?

    No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.

    I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    [*] Twice-Born Star: Fixed an issue with this item set where weapon swapping would remove the second Mundus Stone buff.
    I would like to once again renew my concerns regarding the impossibility to test this set on PTS. This is a huge deal for crafters and we can't get any reliable feedback on it before it goes live.
    Wololo.
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    @ZOS_GinaBruno‌
    @ZOS_JessicaFolsom‌
    @ZOS_JoBurba‌

    "Reduced the amount of bonus damage provided by stealthed attacks against other player characters."

    ^ This is just for non-nightblades, right? You didn't nerf a class who has a signature skill based around attacking from stealth, right? Please tell me that you guys aren't that out of touch with the game.
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    Nerfing stealth attacks...... Anyone know the numbers yet?

    Yes, the last 60 people still playing NB's will have no choice but to finally go play something else or reroll as a DK.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.

    Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?

    No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.

    I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.

    Tell me, how am I going to be any different than a light armour wearing sorc, if they remove the extra burst damage stamina builds have (until now) been capable of? Perhaps cosmetically, with different looking armour & resource for dealing damage. But I'm one of those people who don't play games for cosmetics.

    There weren't many elements in the game to begin with for "rogue" type characters, no combo/action points, reliable CCs, poisons, stealth skills (veiled strike is magicka & NB specific) etc, and now the last remaining thing that separates stamina & magicka builds is getting removed.


    Also, with over 700 hours in Cyrodiil, I've never been one shot (3,3k health).
    How is that possible, if it's apparently such an issue that calls for dumbing down of the game?

    That said, there are better ways for increasing TTK, such as adding more health to players or fixing Radiant Magelight, combined with what was already going to be nerfed stealth burst damage (as mentioned a dozen of times already).
    Edited by DDuke on October 20, 2014 8:19PM
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    Erock25 wrote: »
    Did we all really think 2-3k burst dmg out of stealth was fair?

    Hard to believe you've earned 500 lols with a comment like this.
  • curlyqloub14_ESO
    curlyqloub14_ESO
    ✭✭✭✭
    [*] If you have points in the following skills or skill lines, you will be receiving a skill point refund once Update 5 is published:
    • Annulment
    • Death Stroke
    • All two-handed skills
    • All one-hand and shield skills
    • All dual wield skills
    • All bow skills

    Does this mean every single skill in 1H, 2H, Bow, and DW will be reverted? So if I'm maxxed in Bow and DW I'll have to completely respec those lines?

    Not necessarily complaining, but I don't really understand the reason for this. I know some stuff is changed, but reverting the entire line? Seems like overkill.

    Edited by curlyqloub14_ESO on October 20, 2014 8:31PM
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    [*] If you have points in the following skills or skill lines, you will be receiving a skill point refund once Update 5 is published:
    • Annulment
    • Death Stroke
    • All two-handed skills
    • All one-hand and shield skills
    • All dual wield skills
    • All bow skills

    Does this mean every single skill in 1H, 2H, Bow, and DW will be reverted? So if I'm maxxed in Bow and DW I'll have to completely respec those lines?

    Not necessarily complaining, but I don't really understand the reason for this. I know some stuff is changed, but reverting the entire line? Seems like overkill.

    Well they didn't revert the entire skill lines on the pts.... only all the passives. :blush:
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
    ✭✭✭
    Stealth nerf was not needed. Are you trying to kill my sniper? Those huge crits require sacrifices to obtain and I only blame myself when I get ganked like that. Worst change in 1.5 so far imo.

    Loved almost all other 1.5 changes.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.

    Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?

    No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.

    I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.

    Tell me, how am I going to be any different than a light armour wearing sorc, if they remove the extra burst damage stamina builds have (until now) been capable of? Perhaps cosmetically, with different looking armour & resource for dealing damage. But I'm one of those people who don't play games for cosmetics.

    Huh? You mean you're actually going to have to fight now with using weapon swaps, many abilities both offensive and defensive, block, dodge, and you know .... actually play the game instead of be in hide and snipe+heavy+light+poison arrow all hitting at the same time before you re-hide again? Sounds devastating.

    You're all over reacting anyways (as NBs for some reason always seem to do) as I'm sure this nerf is no more than 10% so your 2k sneak attack is now hitting for 1800 which is basically no issue at all.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    For those of you recommending giving more health to players, the game does that in 1.5 by givng everyone a new Attribute point for VR2-14. All 13 of those points will be added to health for most people.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?

    For example should damage shields and block still prevent the stun effect from stealth attacks?

    Should impulse still be unblockable?

    Should it still be possible to deal out damage while blocking?
  • thorspark
    thorspark
    ✭✭✭
    Hey ZOS, just remove nightblades from the game if you don't like them.
    All usefull skills broken till the beginning (Cloak not working properly for 6 months now, haste useless, poor heals, no shields ...)
    And now you nerf stealth damage ?

    Just remove the entire class cause I ain't playing mine if you do this. Not sure of playing any other if you keep unbalancing more and more.

    You already ruined the bow burst with this patch. Your stamina "improvements" only make us go to full magicka.

    I'm really patient, but sometimes, I just don't understand the mess you're doing.
    DK Vet 12 / NB Vampire Vet 7 / Sorcerer Vet 5 / Templar WW - Guilde Les pochtrons
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