This is from a PVP perspective from a magblade Damage has been reduced over the patches without an increase in defense. Right now, they lack the damage to compensate for a weak defense. With a decrease in damage without an increase in defense for a class that was built to rely on high damage and low defense the class is…
Alright time for the longer post.... 1.) Your first statement shows you clearly do not understand the term "cookie cutter spec". Let me help you: Definition: "Gammer term that indicates overpowered character(s) (build of class) that easily dominate in PVE and/or in PvP and (therefore) are massively common." Would you not…
I was feeling the same way, until I had my 'A ha!" moment and changed my way of thinking about this game. It IS different than other mmo's. Keeping that in mind, ditch the idea of having any kind of 'trade' involved where you, the adventurer, become a master craftsman who is also known to other adventurers (thinking kind…
Disclaimer; This is a cancerous cloaking proctard build, and i know it. Not ashamed either. Introduction Hello everyone! My name is @raasdal, and i am addicted to speed. Non-sprint speed that is. And ever since they nerfed speed pots and swift, i have had problems with withdrawal symptons, not really being able to get a…
This looks like a balancing nightmare, especially in PvP. Answer me this, can the boneflayer be targetted by enemies like blast bones can right now? Also did you really propose a instant cast heal with a cost of Breath of Life that also removes up to 5 harmful effects per cast with no inherent cooldown to it? Do you really…
A Keep's Ransom: Part 2 While Erilthel snuck back into the fort to wait for the best chance to free Seeks, Eveli climbed up one of the fort's towers. Hauling herself hand over hand up stone was harder than climbing trees - the stones had more handholds than bark, but there was no comforting rustle of leaves. It was also…
ESO has a lot of problems. From lag to laughable damage, the game constantly feels like it's half-finished and never stable. It's a sorry thing too, because the game has a lot of potential. There's a reason that we're still here after 7ish years, and it's because the game, when it works properly, is fun. But that's the…
I made a post last week pertaining to a guild event I was running. That event turned out to be more of a 7 person happening rather than an "event," and since more effort went into creating said event, I decided to share my creation here. It was a month-long contest, where on the first of September I shared the first of 16…
Here are various things put together from the past few years and new material as a recommendation package for respecting player agency within the "Go Anywhere" spirit of One Tamriel while also offering options to guide new players who are looking for some structure and direction in the game as it becomes larger and more…
We cleared vet HM earlier today, and I think that the issues with this dungeon are mostly pacing-related. Boss 1: The high health of the adds on the first boss makes that phase seem longer than necessary (esp. since we have to do two of them). Otherwise, boss 1 is probably the best-balanced boss. Boss 2: The second boss is…