Tommy_The_Gun wrote: ».
.
Yup...
And you know what is the saddest part ? Despite all that what OP pointed out, there are still people spamming NB nerf threads... I mean wow lol....
For last two months or so from my experience in pc/na both PvE and PvP, the number of NBs have substantially dropped.
In cyrodiil, few patches ago, there used to be a swarm of NBs everywhere. Right now, magblades are virtually non-existant except the last few Caluurion gankers. Stamblades for the most part are just as rare. I remember being quite a few variants of stamblades in Cyro, from rollerblades, bleedblades, brawlerblades, onslaught gankers, melee gankblades, SnB sNB, speedblades, snipers. Of all these types. The only type that has remained is snipers and the occasional DK wannabe dizzying swing spammers. Even then, they are one of the least seen specs right now and the remaining ones are hardly any threat.
In Bgs, it is even worse as even during the NB's best patches, they were easily the worst class to have in your team. Right now, having Nbs in a team substantially increases the chance of the losing. Only spec that is remotely useful are the healer magblades.
Havent done much Pve lately but from what I hear from guildies, Nbs have become the tank class and no longer a competitive DD class. Going forward, that seems to be the case even more, as magdks, stamdks, stamplar and magsorcs all got unique utility buffs that can only be given by DDs and thereby 4 slots of 8 dps slots in trials is already booked, leaving the remaining for stamcros, magplars and stamsorcs. Nbs lack both utility and raw dps to be a DD contender.
I am getting a feeling that NBs are largely becoming irrelevant as a class with pretty much the only thing that is keeping them on the scene being Cloak.
goldCoaster wrote: »I will always play NB until the day I die.
I’m glad less people are choosing to play this class.
We’re supposed to be a minority, anyway. Most nightblades are criminals and scumbags.
Can't say much about PvP as I don't do that, but yeah, Nightblade has been butchered. And it's even worse if you're a Bosmer Nightblade.
Top assassination skill, Grim Focus, is a joke. It is now entirely unrelated to assassination, and it's not getting better in the next update. "I'm ready to attack my target and quietly take it out, so of course I'll buff myself with a skill that will gradually enhance my defense". Seems logical... Not.
Blur and its morph went from a passive +dodge chance, which made sense for a thief-styled character (ask every single game ever since pen and paper dungeon and dragon 1.0) to "yeah but passive dodge doesn't make sense so let's get some AoE damage reduction". Still makes some sense, but not as much in the "power fantasy" (to quote ZOS) of a stealthy character.
Veiled strike lost its debuff part. "But you can bring another skill to do that, and in a group there is always someone who brings an equivalent debuff so it's inconsequential". Except you only have 10 skills on your kit at a given time, and Nightblade's toolkit is more spread than any other class, and also you're not always in a group. Not a large groupe, at least. What other class has to bear with "we'll spread your kit because you need to rely on others in a group" ? That's right, none.
Shadow Cloak ? Had to be reworked recently because unless you had fully leveled the Shadow line and invested in passives, it lasted ONE SECOND, effectively making it entirely useless for new characters. Now it lasts 3 seconds but doesn't benefit from the passive. Huzzah. So, this skill is only useful to spam before attacking to guarantee a critical strike, or as a half decent heal if you pick its other morph. There are much better skills to take in your limited 10 spots kit, and its mechanics pretty much contradict the "power fantasy" of a stealthy character. Invisibility potions are MUCH more useful than this for hiding.
Path of darkness used to be AWESOME. An AoE that could both damage and heal over time with a morph, or have a large AoE damage with its other. Started as a normal sied AoE damage over time. Now ? Starts as a speed buff. Because apparently everyone and their mother want some speed buff. Then, morphs add EITHER damage or heal. Justification : "everyone has to bring something unique to the table". So I guess it's fine if the templar has a similarly functioning skill that does both damage and heal, on a larger area on top of that, so long as it's the Nightblade that gets nerfed.
Shades were always useless, damage-wise, and remain so, but their utility range for teleportation has been reduced.
Soul Siphon, the healing morph to Soul Shred, is worth mentionning as a skill that will get a buff in the next patch, if things haven't / do not change until then. It will get an increase in initial healing, to improve its "emergency survival tool" aspect. That's a good change, for once. Not especially needed, but good nonetheless.
Soul Strife has reduced utility as a self heal. It will either deal low damage and heal two targets, but the heal is based on damage dealt, so... Whelp... or it will deal decent damage, but have reduced healing effect and only affect self. So, would you rather do self-only lame heal, but decent damage, or lame heal on yourself and a friend, but lame damage ?
So far, Drain Power, the top siphoning skill, remains untouched by the nerf bat. It's still a pretty damn good skill. Its only recent modification was to remove the Major Sorcery buff from the stamina morph, which makes sense. I'm pretty worried about that one in the future.
And of course, if you're a Bosmer, you also lost every racial stealth bonus you might have had. My 5 years old Bosmer Nightblade had been created especially for that, now she's been butchered so much I can barely get around playing her at all.
[Edited to remove Sheogorath's influence on my spelling. At least some of it]
Thanatos_inside wrote: »Forums say nb op but in real its dead. Welcome to reality
Thanatos_inside wrote: »Forums say nb op but in real its dead. Welcome to reality
This is due to nightblades refusing to tolerate a nerf to cloak. It needs adjustment so the rest of the toolkit doesnt become oppressive. A stacking cost incresase like streak or roll dodge would have allowed the class to be balanced in a far more appropriate manner.
Instead NB has had shade, incap, surprise attack, merciless, bow skill line, all nerfed. All because permanent invisibility is absolutely BROKEN unless you have a hard counter, in which case it is useless.
Thanatos_inside wrote: »Forums say nb op but in real its dead. Welcome to reality
This is due to nightblades refusing to tolerate a nerf to cloak. It needs adjustment so the rest of the toolkit doesnt become oppressive. A stacking cost incresase like streak or roll dodge would have allowed the class to be balanced in a far more appropriate manner.
Instead NB has had shade, incap, surprise attack, merciless, bow skill line, all nerfed. All because permanent invisibility is absolutely BROKEN unless you have a hard counter, in which case it is useless.
Tbh. Cloak has way to many counters. It is way too unreliable, unless you are escaping from a crowd of noob potatoes.GhostofDatthaw wrote: »Thanatos_inside wrote: »Forums say nb op but in real its dead. Welcome to reality
This is due to nightblades refusing to tolerate a nerf to cloak. It needs adjustment so the rest of the toolkit doesnt become oppressive. A stacking cost incresase like streak or roll dodge would have allowed the class to be balanced in a far more appropriate manner.
Instead NB has had shade, incap, surprise attack, merciless, bow skill line, all nerfed. All because permanent invisibility is absolutely BROKEN unless you have a hard counter, in which case it is useless.
Nerf to cloak like what, removing the purge from it, people tend to forget cloak has been nerfed
Thanatos_inside wrote: »Forums say nb op but in real its dead. Welcome to reality
This is due to nightblades refusing to tolerate a nerf to cloak. It needs adjustment so the rest of the toolkit doesnt become oppressive. A stacking cost incresase like streak or roll dodge would have allowed the class to be balanced in a far more appropriate manner.
Instead NB has had shade, incap, surprise attack, merciless, bow skill line, all nerfed. All because permanent invisibility is absolutely BROKEN unless you have a hard counter, in which case it is useless.
Czekoludek wrote: »
The problem with cloak and stealth in general is you often get pulled out for no reason at all. You can be crouched in the courtyard of your own keep and suddenly get DETECTED, pop out of stealth, then fade back in. There's no enemies around, and no explanation for this behavour. It does the same in all the overland zones. It's simply broken. If stealth actually worked right, that would be something.