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NECROMANCER class rework
**Preface**
I share a sentiment that quite a few in the ESO community do also, that the Necromancer class lacks the identity of an Elder Scrolls necromancer (or even the NPC necromancers in ESO). I’ve tried to present a thematically cohesive and detailed rework that incorporates both ideas from the forums and my own original thought.
Although a complete rework like this is unlikely to ever happen, it’s still fun to muse. This rework was designed without PvP directly in mind, because I do not play much myself, and don’t really know what’s required in kit. However, that said, I’d love to hear your thoughts on my rework (both PvE and PvP perspectives welcome!). And obviously, all values are subject to change.
I am also proposing to change how summonses and pets are controlled.
**Necromancer rework**
**Better summonses and pets controls**
- Three modes for summonses and pets (including spawns from proc sets) either in Settings or with keybinds:
i) Target closest enemy,
ii) Target tabbed enemy (defaults to target closest enemy when no enemy is tab targeted),
iii) Target lowest health enemy.
- Individual sliders for the opacity (5 % to 100 %) of:
- Your summonses and pets (including spawns from proc sets),
- Allied summonses and pets (including spawns from proc sets).
Edited by Ntexh on February 13, 2021 9:38AM