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NB changes on stream

  • Insco851
    Insco851
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    Not a fan when minor Maim was already available from fear. 100% uptime. Buggy shade has to be slotted for this to become a buff. Already gonna have to Slot Rat on a tough bar...
    Edited by Insco851 on April 29, 2019 1:10AM
  • zyk
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    More than anything, I'm tired of the circus that is ZOS game design which is far too fluid for such a mature product. Where there should be tweaks, there are constant upheavals. The gameplay I enjoyed the most in 2.1 and 2.2 does not exist anymore.

    Why is it okay for PVP Magblade to be nerfed when it's not over-performing? Why aren't the actually over-performing PVP specs being addressed? "Because Trials" is not an acceptable answer.

    A lot of the changes actually suit my preferred Magblade style which I haven't really played since 3.1 or so. When used optimally, the changes might be OP. But the class is so AWKWARD. No other class has to jump through a hoop for their class sustain, class burst and class defense/healing. When I imagine playing Magblade optimally in Elsweyr, it doesn't seem fun at all.

    I'm sick of this company and their willingness to treat some segments of their playerbase as second class citizens. PVP Magblade gets crapped on over and over because it's not popular so zos, like its players, takes the path of least resistance. If this happened to one of the popular PVP specs, ZOS would have walked it back already.

    I guess when you make your money from selling cosmetics, you can be completely whimsical about combat design. ESO gameplay designers are being carried by their art team and the TES brand.
    Edited by zyk on April 29, 2019 2:25AM
  • Juhasow
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    Juhasow wrote: »
    Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.

    For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
    and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD

    So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.

    I think that's what all magblades are upset about. You basically made the point for the magblades. merciless only does basically 11% more damage than Crystal frag and it would actually be a little less than that when you factor in what is viable gear for PvP for each class. So basically you have a skill that requires much more skill and micromanagement in merciless only hitting for slightly more damage than Crystal frag.

    Like I mentioned earlier just switch your gear from sorc to magblade and test the damage on a player with one defensive set and 3k crit resit and see which one hits harder. You will see that the damage will be pretty comparable. Now the question is do you feel merciless doing comparable damage in PvP to Crystal frag is balance when you look at all the prerequisites of merciless? I don't and I believe merciless needs an additional effect to make it not be outclassed for PvP by Crystal frag.

    Adding the extra 20% from soul harvest has nothing to do with merciless and is like saying a sorc can combine curse and pets to go off at the same time Crystal frag lands. Neither argument has anything to do with merciless vs frag comparison.

    11% is enough to not cry about it. I did not made point for anyone people like always will just interpretate numbers the way that suits their arguments. Magblade and magsorc can use basically the same gear in PvP and to be fair it's actually magblade who have more viable choices since there are setups working better for stealth playstyle. Actually when You factor gear and class passives merciless will go even slightly higher then 11% due to magblade having 8% max mag passive while his mag is sually higher and magsorc having 2% spell dmg passive per class ability but his base spell dmg is usually low. Micromanagment is thing inside the class kit comparing ability 1 to 1 without full context of what part of the certain class kit is it makes no sense and only serves forced argumentations. Both merciless and frag have it's own different micromanagment which is a part of their class toolkit.

    If You'll switch that gear Your merciless will always hit harder on the same player then frag does. COmparing things 1 to 1 makes no sense. Each ability is part of the larger picture and comparing those directly is simply taking things out of context. Mecriless is hardest hitting non ultimate ability in the game so I dont know why would anyone sane expect for it to hit even stronger especially that it can be further buffed by class kit.

    Adding 20% dmg from soul harvest jave everything to do with it. Well it's funny You acknowledge that sorcs have their combos but You want to avoid the fact that magblades have theirs ? Thing is that with soul harvest You'll create burst combo where merciless will hit for over 30% more then frag and that is something You simply cannot ignore. Each class have it's own features and as I said comparing 1 thing to another without fuil context is missing the point.
  • HowlKimchi
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    zyk wrote: »
    More than anything, I'm tired of the circus that is ZOS game design which is far too fluid for such a mature product. Where there should be tweaks, there are constant upheavals. The gameplay I enjoyed the most in 2.1 and 2.2 does not exist anymore.

    Why is it okay for PVP Magblade to be nerfed when it's not over-performing? Why aren't the actually over-performing PVP specs being addressed? "Because Trials" is not an acceptable answer.

    A lot of the changes actually suit my preferred Magblade style which I haven't really played since 3.1 or so. When used optimally, the changes might be OP. But the class is so AWKWARD. No other class has to jump through a hoop for their class sustain, class burst and class defense/healing. When I imagine playing Magblade optimally in Elsweyr, it doesn't seem fun at all.

    I'm sick of this company and their willingness to treat some segments of their playerbase as second class citizens. PVP Magblade gets crapped on over and over because it's not popular so zos, like its players, takes the path of least resistance. If this happened to one of the popular PVP specs, ZOS would have walked it back already.

    I guess when you make your money from selling cosmetics, you can be completely whimsical about combat design. ESO gameplay designers are being carried by their art team and the TES brand.

    We have exactly the same sentiments, point per point. Next patch, us magblades will be in our best form since a long time now, but the hoops we have to just through just to be able to perform on that level is ridiculous, when you compare it to magsorcs, the only reason you'd play magblades over magsorcs is because you like the trickster/assassin archetype. The margin of error when playing as magblade is stil very very small.


    @Juhasow, Yes soul harvest+bow proc is very good damage. As you said, we have to take into account the entire kit.

    for magblades, we have to have done 5 light attacks and have the ult up, go to melee range, and do our burst (which is unreliable because the added travel time to spectral bow makes it so good people can dodge it if they cc break from mass hysteria quickly. The minimum travel time is getting changed though so i'm optimistic about that.)

    for mag sorcs, they have the frags proc up every 3 seconds, they can time it with the curse which is undodgeable and is up every 3.5 seconds, AND they have an undodgeable execute (once already applied), and it can all be done at range.

    So yeah.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • pieratsos
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    Crystal frags proc'd base damage:
    9518 × 1.2 = 11422
    Relentless/Merciless base damage:
    11815 / 12707

    Relentless proc is only 3.4% stronger than a proc'd frag, frag is up after an average of 3 gcd's, bow is up after 5 gcd's.

    Nb bow does 3-5% more damage but frags procs 66% more often, you be the judge.


    https://en.uesp.net/wiki/Online:Crystal_Shard
    https://en.uesp.net/wiki/Online:Grim_Focus

    The numbers you presented are showing more than 10% difference. So relentless deals 10%+ more dmg than fras while also having secondary effects. Frags has no secondary effects. You honestly want it to have similar proc conditions with frag? lol
  • pieratsos
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    HaruKamui wrote: »
    Jeezye wrote: »
    Now get constructive again

    Sorry, I just had to prove my point (which I did), because my class (magblade) has been nerfed time and again because of magsorcs overperforming in pvp. So I find it annoying, rich even, that magsorcs are complaining that a magblade skill is being too "overloaded," after it just lost minor berserk.

    It's comments like those that should be corrected, to keep my class from getting nerfed further.

    So ur magblade got nerfed because of sorcs. Conspiracy theories level 3000.
    Keep ur class from getting nerfed? They literally mentioned in the stream that you are getting buffs. lmao.
  • Nemesis7884
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    the problem i see with the mitigation light attack grim focus thing - is that really useful for tanks? Tanks probably wouldn't use that skill otherwise...i'd probably rather rework other skills to make the nb more tank friendly to be honest
  • JinMori
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    Juhasow wrote: »
    Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.

    For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
    and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD

    So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.

    Infact, my merciless resolve critted for 110k on dummy, and fragments for 78k.
  • Juhasow
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    HaruKamui wrote: »
    zyk wrote: »
    More than anything, I'm tired of the circus that is ZOS game design which is far too fluid for such a mature product. Where there should be tweaks, there are constant upheavals. The gameplay I enjoyed the most in 2.1 and 2.2 does not exist anymore.

    Why is it okay for PVP Magblade to be nerfed when it's not over-performing? Why aren't the actually over-performing PVP specs being addressed? "Because Trials" is not an acceptable answer.

    A lot of the changes actually suit my preferred Magblade style which I haven't really played since 3.1 or so. When used optimally, the changes might be OP. But the class is so AWKWARD. No other class has to jump through a hoop for their class sustain, class burst and class defense/healing. When I imagine playing Magblade optimally in Elsweyr, it doesn't seem fun at all.

    I'm sick of this company and their willingness to treat some segments of their playerbase as second class citizens. PVP Magblade gets crapped on over and over because it's not popular so zos, like its players, takes the path of least resistance. If this happened to one of the popular PVP specs, ZOS would have walked it back already.

    I guess when you make your money from selling cosmetics, you can be completely whimsical about combat design. ESO gameplay designers are being carried by their art team and the TES brand.

    We have exactly the same sentiments, point per point. Next patch, us magblades will be in our best form since a long time now, but the hoops we have to just through just to be able to perform on that level is ridiculous, when you compare it to magsorcs, the only reason you'd play magblades over magsorcs is because you like the trickster/assassin archetype. The margin of error when playing as magblade is stil very very small.


    @Juhasow, Yes soul harvest+bow proc is very good damage. As you said, we have to take into account the entire kit.

    for magblades, we have to have done 5 light attacks and have the ult up, go to melee range, and do our burst (which is unreliable because the added travel time to spectral bow makes it so good people can dodge it if they cc break from mass hysteria quickly. The minimum travel time is getting changed though so i'm optimistic about that.)

    for mag sorcs, they have the frags proc up every 3 seconds, they can time it with the curse which is undodgeable and is up every 3.5 seconds, AND they have an undodgeable execute (once already applied), and it can all be done at range.

    So yeah.

    Well that goes along the general idea of nightblade as a class. High risk high reward. To get full potential of Your class burst You need to risk coming closer to the enemy. That is why mass hysteria is also meele stun. It's very strong but only if You come close to enemy (although personally I would like to see agony as a stun back). If that wouldnt be the case and death stroke would be range ult for example nb would be just braindead one shotter. Magblade issues in PvP have nothing to do with it's dmg (except fighting DKs ofc). Magblade have more then enough damage to kill opponents problem lies in issues with delivering that dmg reliably due to current abuse of snares , AoEs , lack of reasonable healing etc. As for frag yeah You can get it procced every 3 seconds but You can also not get any proc for 15 seconds especially if You're in defense where nb for example can still build up stacks and even use merciless as a way to turn the odds. Curse is not up once every 3,5 seconds more like once every 5 seconds at best since You need time between exploding and recasting. As for undodgable execute wel yeah 1st You need to land it on enemy which lately is kinda chore to the point many setups especially petsorcs stopped to use it. Saying what sorc have and ignoring what nb have brings us nowhere. There is plenty of features that sorc would give up to get nightblade features.

    Magsorcs are just in better position right now because their defense in open fight is easier but when it comes to damage magblade have higher damage then magsorc in PvP problem is he simply cannot currently perform that dmg freely. Magblade pays high price for having acces to invisibility because when it works it's extremly effective feature problem is lately it's not working that well on magblades that dont want to be pure one shot gankers.
    Edited by Juhasow on April 29, 2019 7:45AM
  • Mayrael
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    I just caught the stream. More details should be in the PTS notes tomorrow. I do like the sound of the changes for stam nightblade, particularly for berserker style builds. 15% damage mitigation? Also I like that mark target will be free.

    Mag NB range builds still feel gutted though. It would be interesting if they could add a solid mechanic for ranged builds with merciless resolve. Also put major expedition back on cripple.

    Lol. Mark target free? RIP magblades... Stamblades will be able to disable magblade main defense for free. Can I have free roll dodge disable skill?
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Tommy_The_Gun
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    pieratsos wrote: »
    So ur magblade got nerfed because of sorcs. Conspiracy theories level 3000.
    Yes, it sounds dumb, but looking at forums history, pts section, pve section, pvp sectcion, general feedback etc. it is hard not to notice certain pattern. And it goes as follows: My class is bad at something so nerf everything that is even tiny bit better.
    It is especially noticable in PvE DPS role. For some 1% - 2% is apparently crucial and even such small % will couse ppl to witch-hunt the forums.
    Add PvP "that killed me" syndrome and as a result you will get a very toxic enviroment that blinds ppl so they refuse to listen what the real problems are. A typical situation: NB dark cloak burst heal is gone. Ppl dont care that PvE nb tank will be barely good for normal content let alone for veteran or HM.
    They are like: I was unable to kill a nb / nb killed me therefore nerf this skill to the ground.

    This was just an example - we all suffered from that at some point. All clases that we have in eso suffered because of eso players... um from the lack of better term.. hate ?

    So we all are to be blamed for that techically. And when you look at the new monstrocity that Necromancer is going to be, compared to othet classes - just think of it. Meanwhile all existing classes seems to be busy forum-fighting eachother...
    Edited by Tommy_The_Gun on April 29, 2019 8:04AM
  • pieratsos
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    pieratsos wrote: »
    So ur magblade got nerfed because of sorcs. Conspiracy theories level 3000.
    Yes, it sounds dumb, but looking at forums history, pts section, pve section, pvp sectcion, general feedback etc. it is hard not to notice certain pattern. And it goes as follows: My class is bad at something so nerf everything that is even tiny bit better.
    It is especially noticable in PvE DPS role. For some 1% - 2% is apparently crucial and even such small % will couse ppl to witch-hunt the forums.
    Add PvP "that killed me" syndrome and as a result you will get a very toxic enviroment that blinds ppl so they refuse to listen what the real problems are. A typical situation: NB dark cloak burst heal is gone. Ppl dont care that PvE nb tank will be barely good for normal content let alone for veteran or HM.
    They are like: I was unable to kill a nb / nb killed me therefore nerf this skill to the ground.

    This was just an example - we all suffered from that at some point. All clases that we have in eso suffered because of eso players... um from the lack of better term.. hate ?

    So we all are to be blamed for that techically. And when you look at the new monstrocity that Necromancer is going to be, compared to othet classes - just think of it. Meanwhile all existing classes seems to be busy forum-fighting eachother...

    Its not about "i was unable to kill a nb therefore nerf them to the ground". Its about making a balance change. Just because you dont like that balance change it doesnt mean its bad and anyone who liked it is bad and needs to l2p. Oh and btw please spare me from hyperbolic statements like "barely viable for normal content". Actually this change was proposed by very experienced NBs. Next time you better be in a position to back up ur statement instead of resorting to the usual arguments like "killed me syndrome instead of adapting".

    Yes forums are full of *** posts and qq about everything. Point is if you are knowledgable enough you can separate all those *** posts from the actually good feedback. The problem is that not many people can actually understand because of lack of knowledge and bias and we end up with this nonsense.
    Edited by pieratsos on April 29, 2019 8:48AM
  • Zedrian
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    RIP Magblade in PvE. The autonomous class got striped of its last benefits... not so much a problem for stamblades as they are rarely the runners, kiters or other utility DPS...

    Lotus fan in PvE does too little damage and a gap closer is too dangerous
    Sap Essence's damage is too poor

    Swallow soul got nerfed last patches

    The magicka sustain got nerfed last patches

    the Magicka sustain on Merciless resolve got nerf last patches when the bows were no longer free

    The refreshing path got nerf last patch by removing the damage from the skill

    The cost of Impale went up and thank god they didn't nerf its damage... but we never know....

    And Major sorcery buff I get them from pots...

    So what NB damage skills are we going to use ? Impale for execute... Twisting path... Crippling grasp and thats it?

    I see a lot of PvP posts about Stamblades. But what about Magblades for PvE???
  • Zedrian
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    about the nb bow vs. sorc crystal... Even if the crystal base tooltip damage is lower you get 20% buff on the next crystal AND you can proc way more times the crystal than the bow. Comparing a static rotation you would compare 2 bows versus maybe 4-5 crystals in the same amount of time?

    And your light attacks actually need to register... Sometimes i have the console crosshair on Zmaja or Saint Olms (big hitboxes) and see my light attack go completely off track or in between the legs :D
    Edited by Zedrian on April 29, 2019 9:37AM
  • Juhasow
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    Zedrian wrote: »
    about the nb bow vs. sorc crystal... Even if the crystal base tooltip damage is lower you get 20% buff on the next crystal AND you can proc way more times the crystal than the bow. Comparing a static rotation you would compare 2 bows versus maybe 4-5 crystals in the same amount of time?

    And your light attacks actually need to register... Sometimes i have the console crosshair on Zmaja or Saint Olms (big hitboxes) and see my light attack go completely off track or in between the legs :D

    When it comes to static PvE rotation You actually get similar amount of frags and merciless procs and definietly that ratio is not on average 2 times higher for crystal frag. Also merciless still have higher tooltip then already procced crystal with 20% dmg buff.
    Edited by Juhasow on April 29, 2019 9:46AM
  • Zedrian
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    Juhasow wrote: »
    Zedrian wrote: »
    about the nb bow vs. sorc crystal... Even if the crystal base tooltip damage is lower you get 20% buff on the next crystal AND you can proc way more times the crystal than the bow. Comparing a static rotation you would compare 2 bows versus maybe 4-5 crystals in the same amount of time?

    And your light attacks actually need to register... Sometimes i have the console crosshair on Zmaja or Saint Olms (big hitboxes) and see my light attack go completely off track or in between the legs :D

    When it comes to static PvE rotation You actually get similar amount of frags and merciless procs and definietly that ratio is not on average 2 times higher for crystal frag. Also merciless still have higher tooltip then already procced crystal with 20% dmg buff.

    I dont know what your sorc Static rotation is, but among the 4 or 5 Spammable (elemental weapon) before you re-apply your AoE dots, I often get 2 or sometimes 3 crystals if I get a proc right away. It would be way less if the crystal procced from Sorcerer only skills, but it can proc from any magicka skill (maybe an idea for a nerf? :D). I play both classes, like both classes and from my experience on a 20 seconds rotations I get way more than 2 crystal frags unless I am very very very unlucky.

    And activating a magicka skill always register, but hitting a moving target with light attacks is a wee bit more complicated no?
    The Magsorc and especially pet sorc is in a really good DPS place right now, and has MANY damage skills useful for PvE trials. On live, Magsorcs can easily reach 56-57k upwards to 60k dps on a 3m target dummy without a healer behind/raid buff etc... and is in the top spot of Magicka DPS. And thats ok if Magblade does less damage as long as the Magblade had this autonomous ability to do the dirty work that a Magsorc would not do ;).
  • Ragnaroek93
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    Yeah let's compare Frags with Grim Focus, complain about Nightblade passives and completely ignore that Frags get buffed by Amplitude up to 10% more damage (I think it's even calculated on impact which makes this passive superior to Minor Berserc), are up more often, give more peak pressure because it can proc several times in a row and don't need to be activated to even be able to proc them.

    After what they're doing to Nbs it would be just fair to remove Amplitude (turn it into a stam only passive), cut Twilight damage by 50%, give Frags a forced cooldown, making Deadric Prey a stamina morph and maybe even make it avoidable (without Purge).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Deathlord92
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    HaruKamui wrote: »
    At this point, I've moved on from the debate. Some people just wont accept that sorc is ez mode compared to magblades in pvp. We were never lacking in damage. It was just the difficulty in accessing that damage consistently, but to me it's not a problem because i'm used to it.

    I never once said that DKs should lose reflect, either. All I asked for was snare/immob immunity and I'm already getting it. Anyway, bottomline is i'm happy magblades are getting a few buffs next patch in the defensive department which has been our biggest problem area.
    All I ask for is a good self heal and major sorcery on merciless
  • pieratsos
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    Yeah let's compare Frags with Grim Focus, complain about Nightblade passives and completely ignore that Frags get buffed by Amplitude up to 10% more damage (I think it's even calculated on impact which makes this passive superior to Minor Berserc), are up more often, give more peak pressure because it can proc several times in a row and don't need to be activated to even be able to proc them.

    After what they're doing to Nbs it would be just fair to remove Amplitude (turn it into a stam only passive), cut Twilight damage by 50%, give Frags a forced cooldown, making Deadric Prey a stamina morph and maybe even make it avoidable (without Purge).

    Legends say sorcs are spamming frag procs like a machine gun and NBs are casting merciless once a day.
  • Deathlord92
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    As someone who only likes to play stamblade and magblade I just pray zos is listening to our ideas concerning nb and especially magblade 🙏
  • Ragnaroek93
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    pieratsos wrote: »
    Yeah let's compare Frags with Grim Focus, complain about Nightblade passives and completely ignore that Frags get buffed by Amplitude up to 10% more damage (I think it's even calculated on impact which makes this passive superior to Minor Berserc), are up more often, give more peak pressure because it can proc several times in a row and don't need to be activated to even be able to proc them.

    After what they're doing to Nbs it would be just fair to remove Amplitude (turn it into a stam only passive), cut Twilight damage by 50%, give Frags a forced cooldown, making Deadric Prey a stamina morph and maybe even make it avoidable (without Purge).

    Legends say sorcs are spamming frag procs like a machine gun and NBs are casting merciless once a day.

    Legends say that the Twilights are real players and that the magsorcs are their pets.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • ZOS_JesC
    ZOS_JesC
    admin
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  • exeeter702
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    Chelo wrote: »
    exeeter702 wrote: »
    Chelo wrote: »
    kaithuzar wrote: »
    Dracane wrote: »
    HaruKamui wrote: »
    Dracane wrote: »
    HaruKamui wrote: »
    "Dracane wrote: »
    <snip to shorten post>

    @Dracane
    in live, without any gear, same CP, same race, same everything:

    Sorc:

    Frags:
    ib7zxcy14acv.png

    Tooltip:
    ncgrf6fbtlv1.png
    frags proc: 10282

    NB (this is with minor berserk so 8% is deducted in the final comparisons):

    Bow proc (with minor berserk in live):
    us.v-cdn.net/5020507/uploads/editor/rw/ptax5w5y3322.png
    without minor berserk: 8640.64
    Tooltip:
    gh85cp6oe3ii.png
    without minor berserk: 11316.92

    Comparisons:
    Frag damage/tooltip: 8494/10282
    Bow proc damage/tooltip: 8640/11316



    I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.

    Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.

    What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.

    So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
    So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.

    But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.

    As I have showed you, your build editor is wrong.
    Still you argue against it.

    But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
    Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.

    Sorry if this is old already...
    But, what’s laughable is your inappropriate use of the scientific method, which should be used to minimize the number of variables, but instead have manipulated it to promote your bias.

    That's exactly what I said, to be a fair comparison, he have to use the less possible variables. So that's naked characters with no gear, passives or CP, only compare the raw dmg of both skills...

    Consistent passives that directly benefit the skills 100 percent of the time are not variables. Stop contributing to this because its clear you dont know what you are talking about.

    So you will count passives (the ones you decided) but you won't count GCD or time to build up?... Also one class scale better with Max Magicka, the other with Spell Damage, etc.

    How do you chose which variables you want to count and which not?

    Seems that's is a biased test...

    For the fifth time, Google the damn Scientific Method... The less variables, the pureest the comparison...

    What the hell are you talking about? The build time is baked into how the skill is budgeted from the get go. There is a reason grim focus has a more generous scaling value. Im not selecting any passives, im telling you that you do not omit passives that are 100 percent present when the ability is used for each of the abilities when gauging their worth vs one another.

    Testing the abiliites naked is ridiculous. Do not put words in my mouth.
  • Oumalakasha
    Oumalakasha
    ✭✭✭
    The only purpose of testing a skill naked is if you are dueling naked. I don't see any actual point behind this though. There are base values, coefficients, and relevant passives and buffs/debuffs that should be factored in. Testing a skill's potency while naked has no relevance other than to reveal the base damage of the skill. Why bring up the Scientific Method? It is not about eliminating variables, it is about factoring them in a way that will be relevant for a realistic scenario.
    Testing naked will have zero practical relevance because nobody actually plays naked. Comparing a skill 1 to 1 will only accomplish so much too because that is just one factor to the entire class and kit it has access to.
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