thankyourat wrote: »A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.
Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.
Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.
Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.
Not true. Grim Focus still hits for significantly more.
In my tests, it was well 5k more damage without crits. With the exact same gear and stats.
I think you forgot to add 20% damage bonus to frag procs.
I've done a lot of comparisons using uesp and the damage is very very similar.
EDIT: See this post i made on the pts last week (this is without minor berserk):So the hardest hitting ability in the game is nothing now ? OK.....
20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day
20k frags on regular occurance lel. Well atleast now I know it's a troll thread.
So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762
Frags. 17302*1.2:
Merciless.
I forgot nothing. You forgot to remove the Amplitude passive of Sorcerers, which likely caused you to deal 9% extra damage or so. Since this passive is too unreliable in pvp, I remove it for all my static damage tests. So I can see the true base damage.
The damage difference between fragments and grim focus is still considerable, depending on your build. I can only assume, that your damage values were lower, thus the % difference also gets lower. I tested scenarios with stats that matter the most to me, with Imperial Physique. My Grim focus dealt 4-5 more damage there.
Show me your sheets? I'll be glad to accept that I'm wrong if i am proven wrong.
I recreated my tests with as max damage as possible using war maiden and innate axiom. I also put unreasonably high CPs.
Bow proc is at 28k.
Frags proc is at 27k
Amplitude has no effect on the tooltips of the uesp.net build editor, but I removed it for your sake.
Tooltips are for beginners. The actual hit counts.But I will take some pictures when I go on the pts later.
I will come back to you.
Uhh lol?
I thought we were comparing the skill by itself because the point was frags is waay easier to proc than bow, and it deals the same damage? In practice of course damage numbers will be different because it depends on the target you're hitting (eg his resistances, his buffs, etc.), and the rotation of the player (i.e. was soul harvest cast before, etc)
Frags are easier to proc for sure. But the tooltips you are having there, can not be true.
And now where grim focus is getting all these survival extras, I think it turns into a heavy overloaded ability, that is already strong enough as it is.
https://en.uesp.net/wiki/Special:EsoBuildData?id=139910
https://en.uesp.net/wiki/Special:EsoBuildData?id=139911
Check it out then.
Okay, I believe this discussion is over for me. You are using some build editor to get your numbers ? No wonder then.
Then I must no longer be worried that I am correct with my recent numbers.
ugh I hate discussion with these kinds of people. All talk, no proof, and then backs out when presented with proof. Ah well. I'm done as well.
exeeter702 wrote: »
That'd be super counter intuitive, why would you want to build up resistances just to throw them away to do damage. Let's wait for the implementation on monday before actually speculating on weird stuff
<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
So basically starting from a low end setup frag does 92% damage of AW while with a high end setup it does only 82% damage. That means AW, besides having better base damage, also has significantly better scaling.
Still these numbers are only representative of you take a neutral skill as reference @Dracane
It is apparent however that AW at least will outperform frags with a certain threshold of stats, if not be superior damage wise all over
Indeed. Imagine it like this: If an ability has 1000 base damage and you add 100 spell damage, it gets 100% of these 100 spell damage added. If you have an ability with 800 base damage and add 100 spell damage, it will not get 100% of these 100 spell damage added. Perhaps just 90% or less.
This of course stacks and stacks the higher your damage gets.
My intention here was to show, that Merciless Resolve is by far not as weak as people like to claim. It's in fact significantly stronger than crystal fragments and has much higher burst potential if you crit, which Nightblades can force to happen. I am not here to discuss how much damage Nightblade does with force pulse and how much Sorcerer does.
I will just say, you can not ignore class passives, it simply does not work that way. You can make a comparison, but it will be meaningless in the end.
The thing is, you just compare both skills damage wise, and yes, AW damage is probably the highest in the game. However, you should also take into account it takes at least 2 more GCDs to build up (more if LAs miss), can only be build up while being offensive and not under pressure, and damage of nb may be naturally higher (something you’d have to test as I pointed out).
I don’t think this magblade sorc discussion is leading to any valuable insights here so I’d suggest discussing it in a separate thread
I never argued that Crystal fragments are easier to proc than Grim Focus. Which is justified by the higher damage of Grim Focus. People here claimed, that Crystal Fragments hits for the same damage, which is far from true. My mission was to defy this, I hope you finally get me now.
My mission is to show that frags and bow proc are very similar in damage. Which I have proven to be true i belive. I did it in live, I did it with the calcs. I am 100% transparent about this.
Your proof however is sketchy because your magsorc seems to have too high health, which means something is wrong.
.
I beg your pardon ?
First you spread false things from your petty build editor, which every decent theorycrafter knows to be wrong.
And then you show pictures of your half naked characters ?
And you do not even know the classes. Yes, Sorcerer has more health, because they get 8% health from having a pet active.
Face it, you do nothing about this game and you have no clue how things actually work. I tried my best to teach you, but you are unteachable.
could someone, anyone, explain me how giving a +3/6/9/12/15% dmg reduction to an offensive skill makes it "highly risky"?
it would be a "high risk/high reward" skill if it was lowering your defenses by 3/6/9/12/15% and dealing 3/6/9/12/15% moar dmg.
or maybe i'm a complete dumb...
Can I get a link to this stream?https://youtu.be/TiL5MzzniD4
This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.
This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.
Where did the NB assassin identity go? Is this an abandoned idea?
Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.
Are you sure this is the class’ identity? Where does it say that?
What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.
Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.
Every MMO from the last 25 years, have a rogue-type class. NB supposed to be the rogue of ESO. Devs are just trying so hard to reinvent the wheel...
The actual amount can be determined in extensive testing but while add no valuable information on the current status of magblade since the issue doesn’t even lie in damage!
Now get constructive again
All of it simply feels like they have absolutely no idea how a "rogue" should play as. Either that or they simply hate the rogue playstyle and want to ruin it completely and forever, which in that case, they are definitely on the right track.
Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
@HaruKamui
First off, to give my statement more meaning, let me tell you: Fool
And now I shall present actual in game screenshots to you. The difference between crystal fragments and grim focus is gigantic.
Both characters are identical. Same CP setup, same gear (I just switch the same gear between both characters) and all passives learned. 5 Necropotence, 5 Alfiq and 2 Slimecraw. Which is the Cyrodiil setup I will be using. On Sorcerer of course, I must use mighty chudan in reality, because I do not have space for an external armor buff. While nightblade gets all armor buffs for free as a passive, so the Nightblade can use something else later.
22571 hit with a procced crystal fragment.
Nightblade has a few k more magicka, thanks to Magicka flood. Which is alot of extra damage, which I sadly can not exlude in my testing. The burdens of a passively overloaded class I fear.
27584 merciless resolve hit.
So as you can, the damage of both abilities is not even compareable. With the exact same setup, merciless resolve deals alot more damage. The difference being, that Merciless Resolve is going to grant overloaded passives. Which surely fits into the entire design of the divine class, so no surprise there.
For the future, I encourage you to put some effort into your arguments and actually go out and compare numbers with actual tests. Those build editors are a disgrace and are not even to be considered.
For proper testing you should exclude passives that affect damage, as those are additional class benefits and not something base abilities should be judged on. The 10% extra magicka your nightblade has over your sorcerer is ridiculous when you try to compare abilities, what were you thinking?
Absolutely not. These are things, that definately are present on each and every character. Every sorcerer gets 2% spell damage for slotted class ability and every Nightblade gets 8% magicka for just slotting their main spammable etc.
So yes, these things will definately get included. You just can't accept the fact, that Nightblade is far from dead and that this class is absolutely ridiculous. Even without this magicka, Grim Focus would be alot stronger.
Honestly the test is wrong. If you want to test Skill vs Skill, you do it with naked characters, no passives, no CP, no gear... And you just test the Raw Skills.
Because from the start of your test, the gear you are using synergy better with NB Passives than with Sorc Passives, so your test is biased...
Test the Raw Skills and show the %.
Wow, people here really have no clue how this game works.
Who cares what an ability does if you are naked ? What matters, is what it does when you are in your gear.
Or do you go into Cyrodiil without passives and without gear ?
Please, don't act so foolish.
My test shows you the true difference between these abilities. But sure, continue doing your naked testing, which is as far from reality as it can get.
Dude you are testing skill vs skill... You are not testing class vs class. You have to do it naked to have the less possible variables...
Because if you are testing class vs class, you will have to keep in mind a lot of stuff, for example the GCD and build up Variables, that by the time you shoot 1 Spectral Bow, you can easily shoot 2 or 3 Crystals because you can even build up on defense...
So what are you testing? Raw Skill vs Raw Skill dmg? Class vs Class? Or Playstyle vs Playstyle?...
As I said before, your test is biased... It's over...
Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
zParallaxz wrote: »Let’s keep in mind these are the same nighblades who actively wanted to nerf wings but now are crying bloody murder that a skill that had gave several buffs and high damage was nerfed. Tbh I hope this gut this class even further. Make cloak a longer duration and give minor protection as base morph but make it stop suppressing dots while active.
zParallaxz wrote: »Let’s keep in mind these are the same nighblades who actively wanted to nerf wings but now are crying bloody murder that a skill that had gave several buffs and high damage was nerfed. Tbh I hope this gut this class even further. Make cloak a longer duration and give minor protection as base morph but make it stop suppressing dots while active.
So wait, magsorcs are one of the strongest pvp classes and magblades the weakest. So you thought it’d be a good idea is to go and try and antagonize as many NBs as possible to remind them of this, to increase the chances of a pitch fork mob forming?
Magblades didn’t ask for reflections to be nerfed, most of the discussion was about how to get around reflections in a class with all projectiles.
Can I get a link to this stream?https://youtu.be/TiL5MzzniD4
This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.
This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.
Where did the NB assassin identity go? Is this an abandoned idea?
Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.
Are you sure this is the class’ identity? Where does it say that?
What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.
Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.
Every MMO from the last 25 years, have a rogue-type class. NB supposed to be the rogue of ESO. Devs are just trying so hard to reinvent the wheel...
Have you played a rogue in an MMO in other games for the past 25 years? If so you’d know that stun locking someone from 100-death has never been left in a game for long.
Usually best case is get someone to 50 percent health and fight it out.
Can I get a link to this stream?https://youtu.be/TiL5MzzniD4
This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.
This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.
Where did the NB assassin identity go? Is this an abandoned idea?
Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.
Are you sure this is the class’ identity? Where does it say that?
What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.
Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.
Every MMO from the last 25 years, have a rogue-type class. NB supposed to be the rogue of ESO. Devs are just trying so hard to reinvent the wheel...
Have you played a rogue in an MMO in other games for the past 25 years? If so you’d know that stun locking someone from 100-death has never been left in a game for long.
Usually best case is get someone to 50 percent health and fight it out.
Who's talking about the stun? Im talking about the small dmg window. Rogue type classes are always suppose to be bursty, dealing huge dmg in a few seconds and then retreat (or build up to prepare the burst again). Merciless is at it's core a dmg skill and it should stay like that.
@darkblue5
the dmg mitigation will benefit brawler the most because their base playstyle is to endure tons of damage by mitigating them as much as possible and deal even more dmg in order to kill their opponent.
if you play like a ranged magnb or an assassin, you're more into dealing the maximum dmg you can WITHOUT GETTING HIT. therefor mitigation is not your very business. a few sustain in order to survive a bit if you get caught is enough.
anyway, the assassin playstyle is about to die in TESO since you have to mail your target by marking it, then stack up your defense/offense thru LA (which could take a while since you warn your opponent you're on your way to attack him with mark) and then (if you're still fighting) release a nerfed burst.
meanwhile random warden brawlers will just fully buff themselves behing a tree, rush into you, drop sub assault/DBoS(or permafrost)/whirling blades beside any other aoe that might be buff until june 4th an look for other things to do..
warn ppl when you focus at them with single target abilities that takes ages to load,
unleash the doom anytime anywhere with your aoes.
your choice.
exeeter702 wrote: »could someone, anyone, explain me how giving a +3/6/9/12/15% dmg reduction to an offensive skill makes it "highly risky"?
it would be a "high risk/high reward" skill if it was lowering your defenses by 3/6/9/12/15% and dealing 3/6/9/12/15% moar dmg.
or maybe i'm a complete dumb...
Perhaps high risk high reward is not the correct mind set. Think of it more like you are cashing in a strong defense buff for a strong offensive attack.
Mitigation is what the NB class lack the most of and since they decided to strip them of their damage I am happy they decide to give it more defense instead. In pvp this will see the most benefit since you hold on to your bow shot, in pve you just fire it whenever it is ready as a dps. Long time ago I played nb tank pve they have room for this skill?
Mitigation is what the NB class lack the most of and since they decided to strip them of their damage I am happy they decide to give it more defense instead. In pvp this will see the most benefit since you hold on to your bow shot, in pve you just fire it whenever it is ready as a dps. Long time ago I played nb tank pve they have room for this skill?
Mitigation is what this class needs? Nightblades are the only class with access to major evasion. Not to mention major and minor resolve/ward accessibility along with minor protection. The major protection the class gets is rarely used, but regardless this class gets every single mitigating buff in the game aside from minor evasion.
<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.
As I have showed you, your build editor is wrong.
Still you argue against it.
But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.
Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
No no Juhasow. How dare you take ability interactions into account ?
You must not use logic and cleverness ! You must do it naked and without passives. That's how you truly play.
You are being too creative and realistic.
Can I get a link to this stream?https://youtu.be/TiL5MzzniD4
This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.
This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.
Where did the NB assassin identity go? Is this an abandoned idea?
Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.
Are you sure this is the class’ identity? Where does it say that?
What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.
Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.
Every MMO from the last 25 years, have a rogue-type class. NB supposed to be the rogue of ESO. Devs are just trying so hard to reinvent the wheel...
Have you played a rogue in an MMO in other games for the past 25 years? If so you’d know that stun locking someone from 100-death has never been left in a game for long.
Usually best case is get someone to 50 percent health and fight it out.
Who's talking about the stun? Im talking about the small dmg window. Rogue type classes are always suppose to be bursty, dealing huge dmg in a few seconds and then retreat (or build up to prepare the burst again). Merciless is at it's core a dmg skill and it should stay like that.
That has never been the case. No MMO in the history of MMOs has allowed a class to stunlock another from full health to death, in every case it’s been nerfed and removed.
The rogue playstyle is to ambush and start a fight with an advantage, and then use that advantage to win using actual pvp. If the rogue playstyle was to burst and retreat like you say, they’d never be able to kill anyone because they don’t have enough burst to stunlock someone from full health to death.
<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.
As I have showed you, your build editor is wrong.
Still you argue against it.
But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.
Sorry if this is old already...
But, what’s laughable is your inappropriate use of the scientific method, which should be used to minimize the number of variables, but instead have manipulated it to promote your bias.
Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
No no Juhasow. How dare you take ability interactions into account ?
You must not use logic and cleverness ! You must do it naked and without passives. That's how you truly play.
You are being too creative and realistic.
<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.
As I have showed you, your build editor is wrong.
Still you argue against it.
But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.
Sorry if this is old already...
But, what’s laughable is your inappropriate use of the scientific method, which should be used to minimize the number of variables, but instead have manipulated it to promote your bias.
That's exactly what I said, to be a fair comparison, he have to use the less possible variables. So that's naked characters with no gear, passives or CP, only compare the raw dmg of both skills...
exeeter702 wrote: »<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.
As I have showed you, your build editor is wrong.
Still you argue against it.
But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.
Sorry if this is old already...
But, what’s laughable is your inappropriate use of the scientific method, which should be used to minimize the number of variables, but instead have manipulated it to promote your bias.
That's exactly what I said, to be a fair comparison, he have to use the less possible variables. So that's naked characters with no gear, passives or CP, only compare the raw dmg of both skills...
Consistent passives that directly benefit the skills 100 percent of the time are not variables. Stop contributing to this because its clear you dont know what you are talking about.