thankyourat wrote: »Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
I think that's what all magblades are upset about. You basically made the point for the magblades. merciless only does basically 11% more damage than Crystal frag and it would actually be a little less than that when you factor in what is viable gear for PvP for each class. So basically you have a skill that requires much more skill and micromanagement in merciless only hitting for slightly more damage than Crystal frag.
Like I mentioned earlier just switch your gear from sorc to magblade and test the damage on a player with one defensive set and 3k crit resit and see which one hits harder. You will see that the damage will be pretty comparable. Now the question is do you feel merciless doing comparable damage in PvP to Crystal frag is balance when you look at all the prerequisites of merciless? I don't and I believe merciless needs an additional effect to make it not be outclassed for PvP by Crystal frag.
Adding the extra 20% from soul harvest has nothing to do with merciless and is like saying a sorc can combine curse and pets to go off at the same time Crystal frag lands. Neither argument has anything to do with merciless vs frag comparison.
More than anything, I'm tired of the circus that is ZOS game design which is far too fluid for such a mature product. Where there should be tweaks, there are constant upheavals. The gameplay I enjoyed the most in 2.1 and 2.2 does not exist anymore.
Why is it okay for PVP Magblade to be nerfed when it's not over-performing? Why aren't the actually over-performing PVP specs being addressed? "Because Trials" is not an acceptable answer.
A lot of the changes actually suit my preferred Magblade style which I haven't really played since 3.1 or so. When used optimally, the changes might be OP. But the class is so AWKWARD. No other class has to jump through a hoop for their class sustain, class burst and class defense/healing. When I imagine playing Magblade optimally in Elsweyr, it doesn't seem fun at all.
I'm sick of this company and their willingness to treat some segments of their playerbase as second class citizens. PVP Magblade gets crapped on over and over because it's not popular so zos, like its players, takes the path of least resistance. If this happened to one of the popular PVP specs, ZOS would have walked it back already.
I guess when you make your money from selling cosmetics, you can be completely whimsical about combat design. ESO gameplay designers are being carried by their art team and the TES brand.
MentalxHammer wrote: »Crystal frags proc'd base damage:
9518 × 1.2 = 11422
Relentless/Merciless base damage:
11815 / 12707
Relentless proc is only 3.4% stronger than a proc'd frag, frag is up after an average of 3 gcd's, bow is up after 5 gcd's.
Nb bow does 3-5% more damage but frags procs 66% more often, you be the judge.
https://en.uesp.net/wiki/Online:Crystal_Shard
https://en.uesp.net/wiki/Online:Grim_Focus
Now get constructive again
Sorry, I just had to prove my point (which I did), because my class (magblade) has been nerfed time and again because of magsorcs overperforming in pvp. So I find it annoying, rich even, that magsorcs are complaining that a magblade skill is being too "overloaded," after it just lost minor berserk.
It's comments like those that should be corrected, to keep my class from getting nerfed further.
Oh boy so much talking about which ability does more dmg and how much more when people could just simply look at skill coefficients to know it instantly.
For the record here is formula for scaling merciless : 0.206581 Magicka + 2.16898 SD
and here is formula for frag : 0.154773 Magicka + 1.62437 SD now when it procs it'll be 0,185679 Magicka + 1,94967 SD
So merciless have ~11,25% stronger scaling from stats then procced frag. Merciless can be further buffed by death stroke ultimate debuff which will make merciless max possible hits way higher then crystal fragment max hits.
More than anything, I'm tired of the circus that is ZOS game design which is far too fluid for such a mature product. Where there should be tweaks, there are constant upheavals. The gameplay I enjoyed the most in 2.1 and 2.2 does not exist anymore.
Why is it okay for PVP Magblade to be nerfed when it's not over-performing? Why aren't the actually over-performing PVP specs being addressed? "Because Trials" is not an acceptable answer.
A lot of the changes actually suit my preferred Magblade style which I haven't really played since 3.1 or so. When used optimally, the changes might be OP. But the class is so AWKWARD. No other class has to jump through a hoop for their class sustain, class burst and class defense/healing. When I imagine playing Magblade optimally in Elsweyr, it doesn't seem fun at all.
I'm sick of this company and their willingness to treat some segments of their playerbase as second class citizens. PVP Magblade gets crapped on over and over because it's not popular so zos, like its players, takes the path of least resistance. If this happened to one of the popular PVP specs, ZOS would have walked it back already.
I guess when you make your money from selling cosmetics, you can be completely whimsical about combat design. ESO gameplay designers are being carried by their art team and the TES brand.
We have exactly the same sentiments, point per point. Next patch, us magblades will be in our best form since a long time now, but the hoops we have to just through just to be able to perform on that level is ridiculous, when you compare it to magsorcs, the only reason you'd play magblades over magsorcs is because you like the trickster/assassin archetype. The margin of error when playing as magblade is stil very very small.
@Juhasow, Yes soul harvest+bow proc is very good damage. As you said, we have to take into account the entire kit.
for magblades, we have to have done 5 light attacks and have the ult up, go to melee range, and do our burst (which is unreliable because the added travel time to spectral bow makes it so good people can dodge it if they cc break from mass hysteria quickly. The minimum travel time is getting changed though so i'm optimistic about that.)
for mag sorcs, they have the frags proc up every 3 seconds, they can time it with the curse which is undodgeable and is up every 3.5 seconds, AND they have an undodgeable execute (once already applied), and it can all be done at range.
So yeah.
HackTheMinotaur wrote: »I just caught the stream. More details should be in the PTS notes tomorrow. I do like the sound of the changes for stam nightblade, particularly for berserker style builds. 15% damage mitigation? Also I like that mark target will be free.
Mag NB range builds still feel gutted though. It would be interesting if they could add a solid mechanic for ranged builds with merciless resolve. Also put major expedition back on cripple.
Yes, it sounds dumb, but looking at forums history, pts section, pve section, pvp sectcion, general feedback etc. it is hard not to notice certain pattern. And it goes as follows: My class is bad at something so nerf everything that is even tiny bit better.So ur magblade got nerfed because of sorcs. Conspiracy theories level 3000.
Tommy_The_Gun wrote: »Yes, it sounds dumb, but looking at forums history, pts section, pve section, pvp sectcion, general feedback etc. it is hard not to notice certain pattern. And it goes as follows: My class is bad at something so nerf everything that is even tiny bit better.So ur magblade got nerfed because of sorcs. Conspiracy theories level 3000.
It is especially noticable in PvE DPS role. For some 1% - 2% is apparently crucial and even such small % will couse ppl to witch-hunt the forums.
Add PvP "that killed me" syndrome and as a result you will get a very toxic enviroment that blinds ppl so they refuse to listen what the real problems are. A typical situation: NB dark cloak burst heal is gone. Ppl dont care that PvE nb tank will be barely good for normal content let alone for veteran or HM.
They are like: I was unable to kill a nb / nb killed me therefore nerf this skill to the ground.
This was just an example - we all suffered from that at some point. All clases that we have in eso suffered because of eso players... um from the lack of better term.. hate ?
So we all are to be blamed for that techically. And when you look at the new monstrocity that Necromancer is going to be, compared to othet classes - just think of it. Meanwhile all existing classes seems to be busy forum-fighting eachother...
about the nb bow vs. sorc crystal... Even if the crystal base tooltip damage is lower you get 20% buff on the next crystal AND you can proc way more times the crystal than the bow. Comparing a static rotation you would compare 2 bows versus maybe 4-5 crystals in the same amount of time?
And your light attacks actually need to register... Sometimes i have the console crosshair on Zmaja or Saint Olms (big hitboxes) and see my light attack go completely off track or in between the legs
about the nb bow vs. sorc crystal... Even if the crystal base tooltip damage is lower you get 20% buff on the next crystal AND you can proc way more times the crystal than the bow. Comparing a static rotation you would compare 2 bows versus maybe 4-5 crystals in the same amount of time?
And your light attacks actually need to register... Sometimes i have the console crosshair on Zmaja or Saint Olms (big hitboxes) and see my light attack go completely off track or in between the legs
When it comes to static PvE rotation You actually get similar amount of frags and merciless procs and definietly that ratio is not on average 2 times higher for crystal frag. Also merciless still have higher tooltip then already procced crystal with 20% dmg buff.
All I ask for is a good self heal and major sorcery on mercilessAt this point, I've moved on from the debate. Some people just wont accept that sorc is ez mode compared to magblades in pvp. We were never lacking in damage. It was just the difficulty in accessing that damage consistently, but to me it's not a problem because i'm used to it.
I never once said that DKs should lose reflect, either. All I asked for was snare/immob immunity and I'm already getting it. Anyway, bottomline is i'm happy magblades are getting a few buffs next patch in the defensive department which has been our biggest problem area.
Ragnaroek93 wrote: »Yeah let's compare Frags with Grim Focus, complain about Nightblade passives and completely ignore that Frags get buffed by Amplitude up to 10% more damage (I think it's even calculated on impact which makes this passive superior to Minor Berserc), are up more often, give more peak pressure because it can proc several times in a row and don't need to be activated to even be able to proc them.
After what they're doing to Nbs it would be just fair to remove Amplitude (turn it into a stam only passive), cut Twilight damage by 50%, give Frags a forced cooldown, making Deadric Prey a stamina morph and maybe even make it avoidable (without Purge).
Ragnaroek93 wrote: »Yeah let's compare Frags with Grim Focus, complain about Nightblade passives and completely ignore that Frags get buffed by Amplitude up to 10% more damage (I think it's even calculated on impact which makes this passive superior to Minor Berserc), are up more often, give more peak pressure because it can proc several times in a row and don't need to be activated to even be able to proc them.
After what they're doing to Nbs it would be just fair to remove Amplitude (turn it into a stam only passive), cut Twilight damage by 50%, give Frags a forced cooldown, making Deadric Prey a stamina morph and maybe even make it avoidable (without Purge).
Legends say sorcs are spamming frag procs like a machine gun and NBs are casting merciless once a day.
exeeter702 wrote: »<snip to shorten post>
@Dracane
in live, without any gear, same CP, same race, same everything:
Sorc:
Frags:
Tooltip:
frags proc: 10282
NB (this is with minor berserk so 8% is deducted in the final comparisons):
Bow proc (with minor berserk in live):net/5020507/uploads/editor/rw/ptax5w5y3322.png
without minor berserk: 8640.64
Tooltip:
without minor berserk: 11316.92
Comparisons:
Frag damage/tooltip: 8494/10282
Bow proc damage/tooltip: 8640/11316
I dunno why you're not getting similar results from me. You're doing something wrong. also as a sidenote: your magsorc has 18k health, while the magblade only has 15k. In my build editor and live, the health of my magsorc and magblade are very close. It could be damage you're not putting into your evidence.
Simple. Because an ability with low base damage, doesn't get the same damage increase from 1000 spell damage as an ability with a higher base damage.
What you are doing, is using absolute low end damage that has nothing to do with high end damage. The difference between abilities is not high to being with, it just becomes appearent as your own damage increases. Same goes for crits. An ability with higher base damage will also get more crit damage.
So the difference between crystal fragments and merciless gets even bigger if you take crits into consideration.
So in conclusion: The higher your own damage, the bigger the difference between abilities of varying base strenght gets.
But that's the thing, I've already showed you in the build editor than even when damage is maxed out, the difference is within 1k. I only showed these live values to you to show that my calcs are not wrong because you so stubbornly throw those out the window.
As I have showed you, your build editor is wrong.
Still you argue against it.
But I see, Nightblades are impossible to teach. So overloaded with strenght, they do not even see it.
Keep telling yourself and Zenimax how bad Grim Focus and your class is. It's laughable.
Sorry if this is old already...
But, what’s laughable is your inappropriate use of the scientific method, which should be used to minimize the number of variables, but instead have manipulated it to promote your bias.
That's exactly what I said, to be a fair comparison, he have to use the less possible variables. So that's naked characters with no gear, passives or CP, only compare the raw dmg of both skills...
Consistent passives that directly benefit the skills 100 percent of the time are not variables. Stop contributing to this because its clear you dont know what you are talking about.
So you will count passives (the ones you decided) but you won't count GCD or time to build up?... Also one class scale better with Max Magicka, the other with Spell Damage, etc.
How do you chose which variables you want to count and which not?
Seems that's is a biased test...
For the fifth time, Google the damn Scientific Method... The less variables, the pureest the comparison...