Appleblade wrote: »This is why I chuckle when someone says the Internet was originally designed to survive a nuclear war. Yeah, not so much. Someone trips over a cable at level 3 and I wind up stuck in blocking pose while a boss pummels my face.
MercTheMage wrote: »I haven't had any lag issues, I'm in freaking southafrica and on the NA server no less.
Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
olivesforge wrote: »Sooo much QQ'ing over what amounts to the FirstThird-Worldest of First Third World Problems. At both, I've had problems - Dallas (50ms - 150ms) and Boston (90ms-180ms), and I absolutely want it to get fixed.
starkerealm wrote: »Yeah, logged in on my lunch break a few minutes ago and while it seemed a bit better... its still pretty bad. Also to all the idiots who keep saying "L2Network!" and such... why would it work fine (well you know as good as it could) before and then suddenly take a dump lately?
It's ZoS, not us. Doesn't take a mathematician to understand this.
Or it's the ISPs. Which, if AT&T is the common vector here, starts to sound a lot like this really might not be ZOS's fault.
XFinity.
I run 163Mbps and a 31 ping to Dallas from Virginia.
My game was unplayable like everyone elses, at the same times everyone elses was garbage.
you dont have to have ATT to have your connection routed through their nodes. It is, in fact, a bad ATT node in texas that is causing this problem. The node is dropping packets like crazy and timing out before regaining connectivity. You can fix this problem with a VPN... link on how to do that is here:
https://forums.elderscrollsonline.com/en/discussion/357643/guide-how-to-fix-the-current-lag-spike-issue-using-a-vpn
Drachenfier wrote: »Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
I don't buy this AT&T node excuse either, because I can speedtest to a server in Dallas with 14 ping, shouldn't that also be affected by this mystery node?
ZOS_GinaBruno wrote: »Hey guys, just to give you an update on all this, we've reached out to internet providers where we are seeing problematic routes between users and our datacenters. Thanks again for your patience, we're working hard to get this resolved.
lordrichter wrote: »Drachenfier wrote: »Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
I don't buy this AT&T node excuse either, because I can speedtest to a server in Dallas with 14 ping, shouldn't that also be affected by this mystery node?
While I don't think it is an AT&T node, be aware that there are multiple paths into Dallas provided by multiple companies. Most often, I seem to use the AT&T route to get to Dallas. This is why I do not think it would be AT&T. While we call it a "node issue", the recent lag issues might be caused by a recent change in the topology of the internet, it could also be a change in some firewall system to prevent DDoS, or it could be a DDoS against something upstream from ZOS. It could even be a change in some contract between two companies.
They key point is that the point of failure for the recent increase in lag and connection problems with the NA servers, where ever it is, has to allow a lot of traffic to get to the ESO servers normally, while causing problems with a number of other players, but probably a minority of players. Why a minority? The messages from ZOS tell me that there is no indication that ZOS was really aware of the scope of the problem. They would have been if 3/4ths of their users were impacted, for example. They would have also been aware if it was something in their system that was causing a problem, like the megaserver being overloaded.If you want to know if the ATT node is causing you problems, do this:
1. Bring up your command prompt (type CMD in Cortana for windows 10 users)
2. Type "tracert 198.20.198.110
3. Wait for it to finish
See if you are routing to the ZOS servers through an ATT node.
If you are not routing through an ATT node, then obviously the ATT node is not your problem and you can continue to blame ZOS.
I go through that AT&T node all the time, and I have no lag problems.
ZOS_GinaBruno wrote: »Hey guys, just to give you an update on all this, we've reached out to internet providers where we are seeing problematic routes between users and our datacenters. Thanks again for your patience, we're working hard to get this resolved.
lordrichter wrote: »Drachenfier wrote: »Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
I don't buy this AT&T node excuse either, because I can speedtest to a server in Dallas with 14 ping, shouldn't that also be affected by this mystery node?
While I don't think it is an AT&T node, be aware that there are multiple paths into Dallas provided by multiple companies. Most often, I seem to use the AT&T route to get to Dallas. This is why I do not think it would be AT&T. While we call it a "node issue", the recent lag issues might be caused by a recent change in the topology of the internet, it could also be a change in some firewall system to prevent DDoS, or it could be a DDoS against something upstream from ZOS. It could even be a change in some contract between two companies.
They key point is that the point of failure for the recent increase in lag and connection problems with the NA servers, where ever it is, has to allow a lot of traffic to get to the ESO servers normally, while causing problems with a number of other players, but probably a minority of players. Why a minority? The messages from ZOS tell me that there is no indication that ZOS was really aware of the scope of the problem. They would have been if 3/4ths of their users were impacted, for example. They would have also been aware if it was something in their system that was causing a problem, like the megaserver being overloaded.If you want to know if the ATT node is causing you problems, do this:
1. Bring up your command prompt (type CMD in Cortana for windows 10 users)
2. Type "tracert 198.20.198.110
3. Wait for it to finish
See if you are routing to the ZOS servers through an ATT node.
If you are not routing through an ATT node, then obviously the ATT node is not your problem and you can continue to blame ZOS.
I go through that AT&T node all the time, and I have no lag problems.
Very interesting, and good to know. Thank you for the info.
Drachenfier wrote: »Tavian1978 wrote: »Guys, if you spent just 2 seconds thinking critically, you'll see that this problem is not on the users end, it's on ZOS's end. Too many people, in too many different locations, having too many problems. This AT&T node in Texas that you guys keep bringing up, it's responsible for lag in England and elsewhere? That's a heck of a node.
Even if you want to argue that it is this node, how do you explain that other games aren't having these lag issues? I can jump onto Battlefield 1 (or 4), Infinite Warfare, Warframe, GTA 5, Gears of War, Killing Floor 2, pretty much every other game out there, and not have these huge lag spikes?
Some nights are better than others, but this is still a major issue.
All people want is communication. Don't wait 2 weeks to tell us that you're aware of the character creation bug (7/8 slots), don't wait a week to tell us that you're getting reports of lag spikes, stuff like that.
I don't buy this AT&T node excuse either, because I can speedtest to a server in Dallas with 14 ping, shouldn't that also be affected by this mystery node?
ZOS_GinaBruno wrote: »Hey guys, just to give you an update on all this, we've reached out to internet providers where we are seeing problematic routes between users and our datacenters. Thanks again for your patience, we're working hard to get this resolved.
ZOS_GinaBruno wrote: »Hey guys, just want to reiterate what was put on the Bethesda Support Twitter account that we are actively investigating the latency issues.
nimander99 wrote: »^Ha! I didn't even see Gina's response when I wrote this, friggin nailed it cause I'm a geneeus
It has to be on some of your service provider ends, I run less that 90 latency in Cyrodiil, haven't tried Battle Grounds yet but I would assume its the same. Nor am I experiencing lag.
I pay extra for high speed broadband but its worth it. I clock 109/10 at all times. (Edit: Well 100+, but Ive been assured its around 109)
ZOS_GinaBruno wrote: »To give you all an update, one of the routes we identified as a problem was recently fixed by the internet service provider. If you're continuing to have issues with latency, please submit a ticket with Support and include your traceroute information (you can find instructions on how to find that here).
ZOS_GinaBruno wrote: »To give you all an update, one of the routes we identified as a problem was recently fixed by the internet service provider. If you're continuing to have issues with latency, please submit a ticket with Support and include your traceroute information (you can find instructions on how to find that here).