Drachenfier wrote: »
Except global warming as presented by the "experts" is a lie.
At any rate, I've been having some laggy nights recently, and I never had this problem before July 4th.
lordrichter wrote: »Once a node starts dropping packets, it isn't going to drop just it's own packets. It is going to have a chance to drop any packet that goes through it.
That's absolutely right. Unfortunately, the ESO servers themselves are conveniently set to block all ICMP requests, so there's actually no way to diagnose fully. The best we have to go on is that last hop before it hits their servers. The wild latency I see at that hop is actually independent of the packet loss, too. The packet loss is not present 100% of the time -- the wild return time is.
Vipstaakki wrote: »What makes you think you deserve anything more than the silent treatment?
@Vipstaakki yes, we pay them money and in turn they deliver what's called customer service and a functioning game. If you ever start a business these are good things to understand. Anyway they've been quite forthcoming on this and other things lately, more so than usual. The new patch notes look great and hopefully this is a turning point for TESO.
I really, really expected the devs to chime in. The game has been unplayable for up to a week for some of us and we get nothing? How is that okay? @ZOS_GinaBruno can you at least pop in and say something like, "Hey loyal players, we're aware there's a big issue with unplayable lag and we're working on it. We apologize for the inconvenience." Is that so hard? What happened to this game?
@Morgul667 Me too! Im getting real bad lag spikes right now, gonna run a trace ping and send it in. Its not as bad as last time but still making content unplayable at certain times. Im running through vMA for the first time now and all of a sudden my games pausing for 3+ seconds. On a good note Ive just about breezed through (20-30 deaths) the first four rounds. Not as bad as I was expecting on my stam dk, so far...
@Morgul667 Me too! Im getting real bad lag spikes right now, gonna run a trace ping and send it in. Its not as bad as last time but still making content unplayable at certain times. Im running through vMA for the first time now and all of a sudden my games pausing for 3+ seconds. On a good note Ive just about breezed through (20-30 deaths) the first four rounds. Not as bad as I was expecting on my stam dk, so far...
Nice ! Good for you :-) But the true challenges starts on round 5.
Round 6,7 and 9 are quite the challenge the first times too.
Last boss fight is easier once you know the mechanics but unforgiving, Any mistake and you die so lag is not forgiving there.
Good luck for that !
Hope the lag gets fixed !!
Dravecailean wrote: »@Morgul667 Me too! Im getting real bad lag spikes right now, gonna run a trace ping and send it in. Its not as bad as last time but still making content unplayable at certain times. Im running through vMA for the first time now and all of a sudden my games pausing for 3+ seconds. On a good note Ive just about breezed through (20-30 deaths) the first four rounds. Not as bad as I was expecting on my stam dk, so far...
Nice ! Good for you :-) But the true challenges starts on round 5.
Round 6,7 and 9 are quite the challenge the first times too.
Last boss fight is easier once you know the mechanics but unforgiving, Any mistake and you die so lag is not forgiving there.
Good luck for that !
Hope the lag gets fixed !!
May or may not be unrelated but, I think the instance of vma stage 6 (Daedra spider) has problems server side. I can play fine in every stage but systematically stage 6 has lag spikes (I can flawless all the stages, die here 10 times in a normal day because of that; and everybody knows is not specially challenging stage.).
I play from China so any slight variation is more noticeable around here.
That was exactly the point of my last sentence, lordrichter. I'm a little confused as to why every user isn't having the same problem given that everyone has to run through that node.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
lol ZOS is blaming our ISPs now?
DRXHarbinger wrote: »No eta. You should know this by now. No eta on that communication, playability, fix. All working as intended.