itscompton wrote: »itscompton wrote: »I swear people that complain about RO'a damage have never used it in PvP.
I have a templar and have played it extensively in PvP.
I laugh every time I beam someone from across the battlefield.
If you stand behind other people spamming RO then no, you've never actually played a Templar in PvP and your opinons are worthless.
Because when you main a mag DK and find yourself on a class with a purge, a heal, both melee and ranged damage, and any execute let alone a powerful, undodgeable ranged one, it's basically a freakin' vacation. I laugh, too.
Joy_Division wrote: »How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
This is actually a really good idea that would promote tactics with Jesus Beam. In fact, it's probably the best idea out there.
Shame Zenimax won't even try.
Joy_Division wrote: »How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
This is actually a really good idea that would promote tactics with Jesus Beam. In fact, it's probably the best idea out there.
Shame Zenimax won't even try.
More calculations aren't "the best idea out there". Simplicity is required in lagodiil. Simply reduce range - that's ok.
How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
@Cinbri - Reflective Light is AoE skill. In theory, it should pull people out of cloak, although I dunno if I agree that it should work like how you have shown in your .gif - I think it's fine that it should hit stealth/cloaked targets if they are next to an already revealed target that you are hitting with it though.
Lightning Heavy attack does the same thing because of its AoE component from the passive.
@Cinbri - Reflective Light is AoE skill. In theory, it should pull people out of cloak, although I dunno if I agree that it should work like how you have shown in your .gif - I think it's fine that it should hit stealth/cloaked targets if they are next to an already revealed target that you are hitting with it though.
Lightning Heavy attack does the same thing because of its AoE component from the passive.
It's not an AoE. It's not a single target Skill. I'd say it's a multi target skill. Funny though how the initial hit gets buffed by flame staff and the dot ticks by lightning staff. Even Zenimax isn't sure ^^
For you Stamplars; is it at least useable? I know its not great but I am considering going that route just for a change in play style of turtle up and heal then use spell power build up from heavy to lash out. Probably would be better off leveling up my stamblade, but I don't wanna.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »[*] Biting Jabs – Will now be undodgeable like the base ability.
Anti_Virus wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
I know this is a Templar thread but can you make dragon leap from Dragon Knight class undodgeable as well?
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Can't believe it, first time my suggestions get heard lol. Time to dust-off my stamplar for next patch.
@usmcjdking an small victory my friend! ^^
usmcjdking wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Can't believe it, first time my suggestions get heard lol. Time to dust-off my stamplar for next patch.
@usmcjdking an small victory my friend! ^^
These are such monstrous buffs for PVP Stamplar. I'm ecstatic.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.