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PTS Feedback Thread for Nightblade Balance Improvements

  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've removed a series of posts that were not contributing to this discussion in a constructive manner and threatened to derail the conversation.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    Berenhir wrote: »
    As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
    (And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)

    Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.


    Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?

    Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.

    Your first point: No, following my logic your proposed change is useless.

    Your second point: The expiring Healing Ward fires dud heals half of the time in PvP, no matter your class. It was reported numerous times, with video proof and everything. No fix, no ETA.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Grim Focus and how I would fix it...

    There are a few suggestions on how to fix Grim Focus. Most want the buff to be auto-recast and the count reset when the spectral arrow is shot, and I would be totally fine if that was the solution.

    Someone mentioned another skill (Crystal Frags) where Sorcs get a 25% chance for a cheap high damage instant cast skill, and maybe we could make it more like that... but then why would I not run a Sorc?

    IMO, Grim Focus should be something unique to the Nightblade class not just a poor version of Crystal Frags.

    First of all I would just get rid of the buff cast altogether and give the Grim Focus/Merciless Resolve/Relentless Focus buff just for slotting the skill.

    If it is considered OP then you can remove the Minor Berserk from the passive... Its redundant with Combat Prayer anyway.

    After 4 light attacks you can then cast the spectral arrow for X Magicka Cost for up to 20 seconds and the counter resets. You could also give Minor Berserk for 20 seconds, or if you really wanted to be nice Empower for 5 seconds (with Merciless Resolve). So Magicka Nightblades can actually have some burst in PvP...

    TBH, I am going to stop playing Magicka Nightblade for a while now. Magicka DK is great in PvE and looks to be even better in the next patch, so I will just nail down my DPS rotation with my Dunmer DK and wait and see if anything is done with Magicka Nightblades in the future.
    Playing since beta...
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Berenhir wrote: »
    As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
    (And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)

    Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.


    Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?

    Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.

    That is how the game use to be ie.. was originally launched. So the fact that they (ZOS) changed it on us & took away the ability to play the game in that manner isn't exactly flawed logic for players to be expecting or requesting that playstyle.
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  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff

    @ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert
    Edited by mr_wazzabi on January 18, 2017 4:26PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • kadar
    kadar
    ✭✭✭✭✭
    kaithuzar wrote: »
    Berenhir wrote: »
    As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
    (And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)

    Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.


    Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?

    Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.

    That is how the game use to be ie.. was originally launched. So the fact that they (ZOS) changed it on us & took away the ability to play the game in that manner isn't exactly flawed logic for players to be expecting or requesting that playstyle.

    It's still kind of a messed up thought process. Stamina was non-existent for that (and other) reasons back then...
  • Dojohoda
    Dojohoda
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    ✭✭✭
    Casting shade will aggro the enemy upon cast --

    Why do this? This makes no sense. If we cast shade while steathed, the shade should not initiate the attack.

    Also, would this pull the nightblade out of stealth? I believe it will. Stealth is our thing.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff

    @ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert

    I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?

    Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.
    Edited by LegacyDM on January 18, 2017 7:54PM
    Legacy of Kain
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  • Upright_man
    Upright_man
    ✭✭
    Back on track. @ZOS_GinaBruno
    Are any changes planned for stamina nightblades in PvE? You guys were on the right track with stamina templars.

    Please tell me something is going to happen for stamblade PvE!!
  • tossop
    tossop
    ✭✭
    LegacyDM wrote: »
    mr_wazzabi wrote: »
    Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff

    @ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert

    I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?

    Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.

    If you want some competitive play in cyro, reroll to magsorc next patch
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    tsopoci wrote: »
    LegacyDM wrote: »
    mr_wazzabi wrote: »
    Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff

    @ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert

    I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?

    Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.

    If you want some competitive play in cyro, reroll to magsorc next patch

    Sounds about right. All their single target damage skills just got buffed 8% just for equipping a fire staff lol.
    Legacy of Kain
    Vicious Carnage
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  • KundaliniHero
    KundaliniHero
    ✭✭✭
    My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.

    Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.

    The one thing the NB will always have going for it is, it's fun as hell - especially in pvp, overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.

    I miss playing my NB. :(



    Edited by KundaliniHero on January 18, 2017 9:13PM
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.

    Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.

    The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.

    I miss playing my NB. :(



    I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Witar
    Witar
    ✭✭✭✭✭
    Please increase strife damage to match increased cost. This skill is inferior to force pulse as it is now both in damage, procing sets and resources return.
    It cannot be seen, cannot be felt,
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    It comes first and follows after,
    Ends life, kills laughter.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Auricle wrote: »
    Buff concealed weapon . Buff lotus fan . Buff spell damage . Buff Magblade . I want to maek damage !

    Oh now on a serious level , I don't know what's wrong with magic side nightblade but it feels weak sauce . Like those mild packets of hot sauce at TacoBell .

    Oh, you mean this stuff?

    2dgp1jo.png

    LOL ! That quote is so true .
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Witar wrote: »
    Please increase strife damage to match increased cost. This skill is inferior to force pulse as it is now both in damage, procing sets and resources return.

    Or drop the nerf altogether and leave it alone
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Witar wrote: »
    Please increase strife damage to match increased cost. This skill is inferior to force pulse as it is now both in damage, procing sets and resources return.

    Or drop the nerf altogether and leave it alone

    It's a master negotiation tactic. Get the community in an uproar, reverse change, and then they get praised for listening to community and it appears like we are getting buffed beause they reversed decision or everyone is content and happy, but in reality it was a zero sum game. Strife deserves a buff on par with increase fire staff damage and force/crushing.

    I'll say it again. They need to remove the flat 8% to direct all damage skills for equipping a fire staff and then individually give skills they think deserve am 8% increase. Strife would be one of them that deserves this increase and then that would justify the cost increase. It would also promote other playstyles than just fire staff.
    Edited by LegacyDM on January 19, 2017 12:23AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.

    Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.

    The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.

    I miss playing my NB. :(



    I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?

    In Rich's defense, he's actually pretty active in the raiding scene on PC NA. He's even streamed some, IIRC. That's why so many (not all) of the changes these past few patches have been made from a PVE point of view, as Rich is in constant contact with people who are regularly running trials and know what is and isn't working. Unfortunately, @ZOS_BrianWheeler doesn't seem to be as active these days, which is why it takes ZOS so long to address PVP imbalances.


    Grand Overlord 25/8/17
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.

    Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.

    The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.

    I miss playing my NB. :(



    I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?

    In Rich's defense, he's actually pretty active in the raiding scene on PC NA. He's even streamed some, IIRC. That's why so many (not all) of the changes these past few patches have been made from a PVE point of view, as Rich is in constant contact with people who are regularly running trials and know what is and isn't working. Unfortunately, @ZOS_BrianWheeler doesn't seem to be as active these days, which is why it takes ZOS so long to address PVP imbalances.

    Wheeler or wrobel? I think you mean wrobel. Wrobel works the pvp balances and wrobel has not been very active. Wheeler works cyrodil objectives and cyrodil performance.
    Edited by LegacyDM on January 19, 2017 12:33AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • KundaliniHero
    KundaliniHero
    ✭✭✭
    mr_wazzabi wrote: »
    My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.

    Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.

    The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.

    I miss playing my NB. :(



    I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?

    Before college I actually looked into getting into the video game industry, I also have friends who work for Activision and EA. I've been to both, taken tours and have talked to great length with people in the industry. I ended up majoring in something else. Like animation, video game development isn't a 9-5, these guys sometimes work 12 hour days even longer. EA actually has apartments on site for employees to sleep in, including a swimming pool, volley ball court, arcade etc. its pretty awesome actually. These games are quite complex and everything involved is time consuming. Its a professional industry, people get really good at their job, they have families, they work hard, they age, there's a lot of factors that play into this that can make it difficult to be anything more than just a casual player. Which is why alot of these companies hire game testers, competent testers do more than just find bugs but this isn't always the case. Sometimes companies actually utilize the community to fine tune things (it's cheaper) but ultimately it depends on the company and what they can afford. The industry as great as it is has a lot of competition and less market value than it once had. Zenimax itself has had its struggles with restructuring & layoffs in late 2015. If your diversified in several products its one thing but if its just one title then the player base is of even more importance.

    I admit I cant speak for ZOS and how they do things because I dont know anyone who works there nor have I ever been there, all I can go by is the final product, which IMO speaks volumes about how little they actually play the game but of course I could be wrong.
  • ixie
    ixie
    ✭✭✭✭✭
    Dojohoda wrote: »
    Casting shade will aggro the enemy upon cast --

    Why do this? This makes no sense. If we cast shade while steathed, the shade should not initiate the attack.

    Also, would this pull the nightblade out of stealth? I believe it will. Stealth is our thing.

    I tested it during 2.7.1 and it does indeed pull you out of stealth, crazy, I have no idea why they changed this. I've not checked again on the current pts version but I don't think it was mentioned in the latest patch notes I so assume it's still the same
    PC EU

    Ixie - Breton Nightblade
    Paints-With-Frogs - Argonian Nightblade
    Swee Troll - Crafter Dragonknight
  • IwakuraLain42
    IwakuraLain42
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    The biggest problem with the Nightblade in the latest releases has been the missing focus for it in endgame PvE (and PvP as well) . All other classes have certain strengths were they shine (Templars are the best healers, DK's the best tanks and Sorcs are the best DPS) and even using them in a secondary role is doable.

    Nightblades don't have that, the one thing that they have is the burst, but that is mostly only relevant in PvP. No endgame PvE content requires burst damage. Nightblades can fill all roles in PvE, but they are not that good in them, as they don't make the damage that the other classes do or bring the same kind of utility as them. The latest nerfs (like crit nerf, or the changes to Stife (cost and healing done)) have hit a class that is already quite mediocre.

    Currently this a class that is kind of a jack of all trades that can do anything but nothing quite well.

    I would love to hear from the developers how *they* imagine this class and what they think is the purpose of the class ?
    Why should we continue to play our class ?
  • aeowulf
    aeowulf
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    So i've had a look at all class balance improvement threads, seems no one is happy and wants changes... but I guess that's very natural, everyone wanting their class to be the best. Human nature. Only way to get rid of that is to remove classes and let everyone have access to all skill lines, by say selecting three. Which is actually the non-online Elder Scrolls games way of doing things.

    But back on topic the strife change hurts NB tanks, a lot. this is already a very underplayed combination, and I believe Zenimax should be looking at making it more appealing, not less. Tanks are already the class that's holding up dungeon finder, so there are two reasons to boost NB tanks, and one for boosting (probably) templar/sorc tanks. You can use dungeon finder to look at the representative % values of how many <class><role> people are queueing. Ignore theory and stats and look at real values of popularity. People will naturally migrate to powerful classes/roles/gear. If you find 90% of (veteran) queueing tanks are DK's, then really boost the other three classes in that area.
    Edited by aeowulf on January 19, 2017 12:47PM
  • Edziu
    Edziu
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    aeowulf wrote: »
    If you find 90% of (veteran) queueing tanks are DK's, then really boost the other three classes in that area.

    I have no problem with this when most tanks are dk, true tank is dk and I dont want other tanks, atleast templar can be also not bad while still can some support but at all dk is only true tank with free weapon/spell dmg buff in dungs to not waste potions :p
    4079Npd.jpg

    btw, did nb/sorc tank still exist?
    Edited by Edziu on January 19, 2017 11:51AM
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    The biggest problem with the Nightblade in the latest releases has been the missing focus for it in endgame PvE (and PvP as well) . All other classes have certain strengths were they shine (Templars are the best healers, DK's the best tanks and Sorcs are the best DPS) and even using them in a secondary role is doable.

    Nightblades don't have that, the one thing that they have is the burst, but that is mostly only relevant in PvP. No endgame PvE content requires burst damage. Nightblades can fill all roles in PvE, but they are not that good in them, as they don't make the damage that the other classes do or bring the same kind of utility as them. The latest nerfs (like crit nerf, or the changes to Stife (cost and healing done)) have hit a class that is already quite mediocre.

    Currently this a class that is kind of a jack of all trades that can do anything but nothing quite well.

    I would love to hear from the developers how *they* imagine this class and what they think is the purpose of the class ?
    Why should we continue to play our class ?

    What's unfortunate is that we're not even the jack of all trades. We make the third best healers, the third best tanks, and the worst DPS. Our class has great burst which is a great asset, but I feel like ZOS can't give us a buff without the entire community in tears about it.

    I really wish ZOS would get rid of stealth damage. I think it would get rid of a lot of butt hurt towards this class.
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    Edziu wrote: »

    I have no problem with this when most tanks are dk, true tank is dk and I dont want other tanks, atleast templar can be also not bad while still can some support but at all dk is only true tank with free weapon/spell dmg buff in dungs to not waste potions :p

    btw, did nb/sorc tank still exist?

    This is very much the general opinion and exactly why non-dk tanks need help rather than having their lives made harder.

    If a DK's META is tanking, they should not be top end DPS.
    If a Templars META is healing, they should also not be top end DPS

    If they are to be top end DPS, then a NB/sorc should also be top end tanks & healers.

    Any left? When was the last time you saw one in vet dungeon finder...
    Edited by aeowulf on January 19, 2017 12:45PM
  • Edziu
    Edziu
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    aeowulf wrote: »
    Edziu wrote: »

    I have no problem with this when most tanks are dk, true tank is dk and I dont want other tanks, atleast templar can be also not bad while still can some support but at all dk is only true tank with free weapon/spell dmg buff in dungs to not waste potions :p

    btw, did nb/sorc tank still exist?

    This is very much the general opinion and exactly why non-dk tanks need help rather than having their lives made harder.

    If a DK's META is tanking, they should not be top end DPS.
    If a Templars META is healing, they should also not be top end DPS

    If they are to be top end DPS, then a NB/sorc should also be top end tanks & healers.

    Any left? When was the last time you saw one in vet dungeon finder...

    yeah this is true and hurting hwo dk are the best tanks and with this the best dps in game like magplars the best healer whiel being also on top of dps while classes who are *** tank and heal they are also on down with dps excluding mag sorc as the best range dps :'(
  • AzuraKin
    AzuraKin
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    What is the plan for magblade? Judging by the classes ability it's suppose to be mobile, kiting type class, but in cyrodiil magblade mobility is limited. So I think they should get some mobility buffs. One is that blur should get some of snare removal and immunity. Also shade shouldn't require a target to use the ability, and lastly impale should start scaling at 50℅ with healing being so high alot of the times hots bring your opponent out of execute range before you can land impale even if you animation cancel it

    how about this, make shade a toggle , return siphoning attacks to a toggle.
    make sorc dk, and templar defensive skills into toggles

    make toggles cause a resourse regen drain (basically toggles cost resource recovery)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • xblackroxe
    xblackroxe
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    AzuraKin wrote: »
    What is the plan for magblade? Judging by the classes ability it's suppose to be mobile, kiting type class, but in cyrodiil magblade mobility is limited. So I think they should get some mobility buffs. One is that blur should get some of snare removal and immunity. Also shade shouldn't require a target to use the ability, and lastly impale should start scaling at 50℅ with healing being so high alot of the times hots bring your opponent out of execute range before you can land impale even if you animation cancel it

    how about this, make shade a toggle , return siphoning attacks to a toggle.
    make sorc dk, and templar defensive skills into toggles

    make toggles cause a resourse regen drain (basically toggles cost resource recovery)

    No toggles in a game where skillslots are already precious with them.
    Toggles are the worst design of skills for a combat system like this game has.

    Member of HODOR

    Dro-m'Athra Destroyer
  • aeowulf
    aeowulf
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    I don't mind toggles in principle, but they should be about 150% more useful than a non-toggle morph of the skill as you loose two slots.
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