IzakiBrotherSs wrote: »As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
(And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)
Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.
Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?
Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.
IzakiBrotherSs wrote: »As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
(And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)
Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.
Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?
Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.
IzakiBrotherSs wrote: »As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
(And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)
Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.
Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?
Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.
That is how the game use to be ie.. was originally launched. So the fact that they (ZOS) changed it on us & took away the ability to play the game in that manner isn't exactly flawed logic for players to be expecting or requesting that playstyle.
mr_wazzabi wrote: »Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff
@ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert
IzakiBrotherSs wrote: »Back on track. @ZOS_GinaBruno
Are any changes planned for stamina nightblades in PvE? You guys were on the right track with stamina templars.
mr_wazzabi wrote: »Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff
@ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert
I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?
Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.
mr_wazzabi wrote: »Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff
@ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert
I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?
Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.
If you want some competitive play in cyro, reroll to magsorc next patch
KundaliniHero wrote: »My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.
Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.
The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.
I miss playing my NB.
Rohamad_Ali wrote: »Buff concealed weapon . Buff lotus fan . Buff spell damage . Buff Magblade . I want to maek damage !
Oh now on a serious level , I don't know what's wrong with magic side nightblade but it feels weak sauce . Like those mild packets of hot sauce at TacoBell .
Oh, you mean this stuff?
Please increase strife damage to match increased cost. This skill is inferior to force pulse as it is now both in damage, procing sets and resources return.
mr_wazzabi wrote: »
mr_wazzabi wrote: »KundaliniHero wrote: »My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.
Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.
The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.
I miss playing my NB.
I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?
arkansas_ESO wrote: »mr_wazzabi wrote: »KundaliniHero wrote: »My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.
Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.
The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.
I miss playing my NB.
I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?
In Rich's defense, he's actually pretty active in the raiding scene on PC NA. He's even streamed some, IIRC. That's why so many (not all) of the changes these past few patches have been made from a PVE point of view, as Rich is in constant contact with people who are regularly running trials and know what is and isn't working. Unfortunately, @ZOS_BrianWheeler doesn't seem to be as active these days, which is why it takes ZOS so long to address PVP imbalances.
mr_wazzabi wrote: »KundaliniHero wrote: »My guild doesn't really use NB's for trial vet content, firstly there DPS compared to others is on the lower side these days this is due to a number of hits the class took to sustain and overall damage. One thing that set NB's apart was their enhanced ulty generation coupled with on demand damage mitigation and passive group healing while doing damage. All of this was efficiently nerfed by ZOS, which should act as an illustration to the forum whiners "careful what you wish for" but then again these type of people have no desire to adapt and become better players, they simply want hand outs to feed their ego's.
Regardless, its fairly rare for me to see a NB in serious trials these days, it's mostly third string characters looking for an extra weekly reward or coffer lol. The utility the NB once brought is easily replaced as the other classes have superior DPS numbers and can provide alternate means of mitigation.
The one thing the NB will always have going for it is, it's fun as hell - overall its probably one of the best designed classes, they have some of the best passives, the best cc in the game and some great tricks up their sleeve. Unfortunately ZOS has continued its campaign of slowly destroying this class and I just dont understand why. The increase in cost to strife alone is a big WTF. I think what this all boils down to is the fact that ZOS doesn't play the game, they dont understand BALANCE and they alienate their player base by ignoring valuable suggestions from those who play competitively. This is painfully obvious as it lurks in every corner of the game in extremes.
I miss playing my NB.
I wonder why zos employees don't actually play the game. Shouldn't @Wrobel and @ZOS_RichLambert be in trial guilds so they can experience the game first hand? I never understood why devs of all games never played their own game in their free time. You get into video game development because you enjoy video games, so why not enjoy the game that puts food on your table?
Casting shade will aggro the enemy upon cast --
Why do this? This makes no sense. If we cast shade while steathed, the shade should not initiate the attack.
Also, would this pull the nightblade out of stealth? I believe it will. Stealth is our thing.
If you find 90% of (veteran) queueing tanks are DK's, then really boost the other three classes in that area.
IwakuraLain42 wrote: »The biggest problem with the Nightblade in the latest releases has been the missing focus for it in endgame PvE (and PvP as well) . All other classes have certain strengths were they shine (Templars are the best healers, DK's the best tanks and Sorcs are the best DPS) and even using them in a secondary role is doable.
Nightblades don't have that, the one thing that they have is the burst, but that is mostly only relevant in PvP. No endgame PvE content requires burst damage. Nightblades can fill all roles in PvE, but they are not that good in them, as they don't make the damage that the other classes do or bring the same kind of utility as them. The latest nerfs (like crit nerf, or the changes to Stife (cost and healing done)) have hit a class that is already quite mediocre.
Currently this a class that is kind of a jack of all trades that can do anything but nothing quite well.
I would love to hear from the developers how *they* imagine this class and what they think is the purpose of the class ?
Why should we continue to play our class ?
I have no problem with this when most tanks are dk, true tank is dk and I dont want other tanks, atleast templar can be also not bad while still can some support but at all dk is only true tank with free weapon/spell dmg buff in dungs to not waste potions
btw, did nb/sorc tank still exist?
I have no problem with this when most tanks are dk, true tank is dk and I dont want other tanks, atleast templar can be also not bad while still can some support but at all dk is only true tank with free weapon/spell dmg buff in dungs to not waste potions
btw, did nb/sorc tank still exist?
This is very much the general opinion and exactly why non-dk tanks need help rather than having their lives made harder.
If a DK's META is tanking, they should not be top end DPS.
If a Templars META is healing, they should also not be top end DPS
If they are to be top end DPS, then a NB/sorc should also be top end tanks & healers.
Any left? When was the last time you saw one in vet dungeon finder...
thankyourat wrote: »What is the plan for magblade? Judging by the classes ability it's suppose to be mobile, kiting type class, but in cyrodiil magblade mobility is limited. So I think they should get some mobility buffs. One is that blur should get some of snare removal and immunity. Also shade shouldn't require a target to use the ability, and lastly impale should start scaling at 50℅ with healing being so high alot of the times hots bring your opponent out of execute range before you can land impale even if you animation cancel it
thankyourat wrote: »What is the plan for magblade? Judging by the classes ability it's suppose to be mobile, kiting type class, but in cyrodiil magblade mobility is limited. So I think they should get some mobility buffs. One is that blur should get some of snare removal and immunity. Also shade shouldn't require a target to use the ability, and lastly impale should start scaling at 50℅ with healing being so high alot of the times hots bring your opponent out of execute range before you can land impale even if you animation cancel it
how about this, make shade a toggle , return siphoning attacks to a toggle.
make sorc dk, and templar defensive skills into toggles
make toggles cause a resourse regen drain (basically toggles cost resource recovery)