Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Run Speed Reduced? (Edit: Confirmed Bug)

  • WebBull
    WebBull
    ✭✭✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    Yesh, that is a scary quote on many levels. The way I read it.... 1) the don't know how to fix it 2) there are so many bugs in the game they can't get to it 3) in nicer words, telling the customers to "deal with it" 4) it is now a feature like all the other bugs they can't get to/fix

    I just wish they would stop the new content for one cycle and come out with a massive and I mean massive patch of nothing but bug and exploit fixes.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    Featured as of now. Awesome. Combined with the the animation prioritization changes then I guess? Good to see your combat dynamics is on such a low priority.
    Susano'o

    Zerg Squad
  • Annalyse
    Annalyse
    ✭✭✭✭✭
    ADarklore wrote: »
    Enodoc wrote: »
    wonkydog wrote: »
    Seems odd to say that this is a global issue and everyone is affected, and then say we won't do anything. I would call something which affects 100% of the players to be a pretty big issue, perhaps even more of an issue than some of the DLC problems with affect far fewer players (although if you are one of them it is still v annoying)
    I think the fact that it affects everyone, making it a lower priority, is actually pretty relevant. If it's affecting everyone equally, nobody is at a disadvantage compared to anyone else. If it was the case that, for example, only Bretons had this problem, that would be a big issue as Bretons would be disadvantaged competitively. When the game is plagued with crashes, disconnects and things directly affecting functionality (like the group finder issues), something that is not working as intended but still technically working is a minor annoyance at best.

    Thing is, I don't think it's every race. I never noticed a speed reduction on my Bosmer, but have noticed it on my Imperial and Altmer, even though they say it's "global". Honestly, I wonder if they are just hoping that over time players just accept the new speed as "normal" and nobody says anything about it anymore. Clearly this has been ongoing for months and we've been told would be fixed but they were still trying to figure out the cause, and now they're saying that it's "not a priority" as in... 'not a priority because we can't figure it out so we'll hope that enough time passes that people forget all about it.'

    My Bosmer is definitely affected. She is the one I was playing the most at the time the bug started and I found it very noticeable. I still do, in fact, but I'm not surprised they are just letting it go and hoping we will start accepting it as normal.

    The mounts are even more annoying though... if they even go near a tiny bump they completely lose their speed (that issue seems to have started at the same time as the run speed bug). And yet they can run up stairs full speed.
  • Ignotus
    Ignotus
    ✭✭✭
    I play the game more than I'd like to admit, and I've never really noticed it. It certainly hasn't affected my enjoyment. I'm not saying it shouldn't be fixed, but I don't get why some people are in an uproar over it. :/
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    Hey Mama! Welcome back! :-)
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Things that make is seem like it might not be a global problem? How about the first dev post about the issue...
    This is a tough one for sure, and certainly isn't something that we changed on purpose. The only thing we changed that would've affected your movement speed was reducing Major Expedition by 10%. If you don't use this buff, could you answer the following questions to help us pinpoint what might be happening:
    1. Are you using any speed bonuses (such as a skill like Rapid Maneuvers, or any Champion passive)?
    2. Are you on a mount, or running on foot?
    3. Are your weapons sheathed or unsheathed?
    4. Where are you when you notice this?

    Seems like they don't see it and can't find it. If I remember correctly in the alliance war forum it even got an original unable to duplicate. Seems if it was happening globally all the time, it wouldn't be all that hard to track down where it was happening.. Since ya know, it is all the time, to everyone.
    Edited by vyndral13preub18_ESO on July 14, 2016 5:39AM
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    https://www.youtube.com/watch?v=MEz0KU1V3wE

    That is far from 'very slight'. Its very noticable and annoying.

    You say its global but from what some people here are saying, they are not noticing it themselves. So either some players have (not insignificant) visual processing issues, or this isn't a global problem, which makes it even worse.
  • bunnytrix
    bunnytrix
    ✭✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    What does this part mean ?
    Running speed is still at least 10-12% slower than it was before Thieves Guild. That is not very slight. That is huge. And it affecting everyone is your excuse for leaving it that way ?

    [snip]

    And lets face it, none of the broken things are ever going to be fixed at this stage.
    They will just keep releasing new half finished, buggy, untested, content lacking update after update to make as much $$$ as they can before the build up of bugs, lag and load screens makes the game unplayable for everyone.

    Edit#2.
    Regarding that update above. After reading it again and thinking about it a little more. My oh my!
    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on June 8, 2025 6:54PM
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Well, finally an answer.
    But im no really happy with it :neutral:

    The answer was just as vague as a politican who is promoting his campaign with promises, but doesnt explain how he will make those promises come true.
  • Pendrillion
    Pendrillion
    ✭✭✭✭
    I still suspect that some of the size modifiers for the Avatars/PCs are off... I often feel smaller when I come across some certain rockfaces. thats also why I can't for the live of me jump over almost every pebble there is :D. They shrunk us, and thus probably made us slower. Something like that.
  • TheElf
    TheElf
    ✭✭
    Huh, posted on the other forum related to this too. I'm bumping though because there's no excuse this issue should not be considered a priority. Movement, it's literally the backbone of any 3D game.

    Having read some of the replies here, I'm more inclined to say that indeed my DK Bosmer did not get nearly as much of a nerf on movement as my Templar Nord did. From a lore standpoint, idk maybe that's kosher, but it's not okay to pretend like nerfing such a core mechanic as movement speed should not be considered a top priority.

    I'll try to do some investigating on my toons to see if I can objectively show my Nord got the nerf and my Bosmer didn't. But it looks like even if I did prove such a thing, would such a fix be a higher priority than making the next next cute little pony in the asset store?
  • Drungly
    Drungly
    ✭✭✭
    wonkydog wrote: »
    Seems odd to say that this is a global issue and everyone is affected, and then say we won't do anything. I would call something which affects 100% of the players to be a pretty big issue, perhaps even more of an issue than some of the DLC problems with affect far fewer players (although if you are one of them it is still v annoying)

    Like the CP 160 mail, which is getting fixed. This doesn't even affect all players and is a minor annoyance, but apparently higher priority than a reduced run speed.

    I'm completely lost.
  • BrierTOG
    BrierTOG
    ✭✭✭
    I noticed that some of my characters did get slower and today i got a loading screen when i used that twohanded sprint skill to get close to mobs fast, that was a first. Got me killed too *sniffle*.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    https://www.youtube.com/watch?v=MEz0KU1V3wE

    That is far from 'very slight'. Its very noticable and annoying.

    You say its global but from what some people here are saying, they are not noticing it themselves. So either some players have (not insignificant) visual processing issues, or this isn't a global problem, which makes it even worse.

    Or else that it is slight, being enough for some to notice but not so great that everyone notices it. I can't say I've noticed it personally, but that doesn't mean that I'm unaffected by it, I may simply not have noticed it because movement speed may not be as significant to me as it is to you. Your video certainly shows a very slight difference in arrival time at the wayshrine and if they weren't comparing one run with the other but were simply making the run at the current movement speed I doubt that most people would think "hey this is slower than usual".

    If they can eventually fix it then great, but on the basis of your video it's hardly a pressing issue compared with the other performance issues people are complaining about, especially on console. It certainly isn't game-breaking, unlike some of those other issues.
    Edited by Tandor on July 18, 2016 5:53PM
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Tandor wrote: »
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.

    https://www.youtube.com/watch?v=MEz0KU1V3wE

    That is far from 'very slight'. Its very noticable and annoying.

    You say its global but from what some people here are saying, they are not noticing it themselves. So either some players have (not insignificant) visual processing issues, or this isn't a global problem, which makes it even worse.

    Or else that it is slight, being enough for some to notice but not so great that everyone notices it. I can't say I've noticed it personally, but that doesn't mean that I'm unaffected by it, I may simply not have noticed it because movement speed may not be as significant to me as it is to you. Your video certainly shows a very slight difference in arrival time at the wayshrine and if they weren't comparing one run with the other but were simply making the run at the current movement speed I doubt that most people would think "hey this is slower than usual".

    If they can eventually fix it then great, but on the basis of your video it's hardly a pressing issue compared with the other performance issues people are complaining about, especially on console. It certainly isn't game-breaking, unlike some of those other issues.

    This is mostly a PvP problem (and a big one) but i first noticed it when i tried vMA. I could still do it it just took a while to adapt to the slow speed.
    Its a global problem, its just that many playes are new and cant tell the difference between previous running and running knee-deep in swamp. The answer zos gave us is that this isnt a priortity atm because everyone is affected by it.... so its balanced for the time being lol
    Its hardly a pressing issue because the entire playerbase told zos in PTS... and during launch and we were ignored (even told that there was no bug) for 4-5 months now? Everyone stopped caring eventually
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Llyw
    Llyw
    ✭✭✭
    [snip]

    Zos has broken the game so bad they can not fix bugs because there is just too many to repair.

    With that thought in mind I don't think this or other similar threads should ever leave the first page. That way we can shine a light on how the Devs are truly a beacon of inspiration and hope for us all.

    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on June 8, 2025 6:55PM
  • Blackbird71
    Blackbird71
    ✭✭✭
    Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.

    We'll let you know when we have an update.
    (boldface added for emphasis)

    If the bolded portion is accurate, then the proper course of action is:
    1. Immediately stop releasing any new features until the backlog of bugs has been addressed, and enough old features are functioning so that there is ample time to continue addressing new and existing bugs.
    2. In the future, pay attention to feedback from the public test server, and if significant bugs are reported and no fix is in place prior to feature launch, DO NOT LAUNCH a broken feature until it has been fixed and tested.

    At least, this would be the procedure for a company that has any desire to have a reputation of quality and professionalism. I would hope that these qualities are among ZOS' goals, although the track record so far would seem to indicate otherwise.

    For what it is worth, I have suspended all cash purchases until ZOS gets its act together (on this and several other issues). I know that I'm only one person and I only speak for myself, but you will not see another cent of mine until you show improvement worthy of it.
  • Llyw
    Llyw
    ✭✭✭
    This should never leave the front page until it is addressed.

    All bugs/exploits/lag issues(that take 2 months or more to fix) should remain on front page as reminder to ZOS that we have not forgotten them so they can be ignored. And to let others know what they are in for when playing this game, as well as ZOS's snail pace (at best) timeliness in trying to fix this game.


    OK: Queue the Rabid ZOS Fanboi/Gurl Gestapo to attack those who dare to speak truthfully and not praise ZOS for there lack of effort.
  • Kalebron
    Kalebron
    ✭✭✭
    I feel frustrated while running through Imperial City and it seems like the speed issue is getting worse. I would put in a ticket but I doubt it would get help anything. FIX IT.
  • Frondale
    Frondale
    ✭✭✭
    This is a tough one for sure, and certainly isn't something that we changed on purpose. The only thing we changed that would've affected your movement speed was reducing Major Expedition by 10%. If you don't use this buff, could you answer the following questions to help us pinpoint what might be happening:
    1. Are you using any speed bonuses (such as a skill like Rapid Maneuvers, or any Champion passive)?
    2. Are you on a mount, or running on foot?
    3. Are your weapons sheathed or unsheathed?
    4. Where are you when you notice this?

    No
    All
    same thing occurring on both
    Anywhere in ESO

    2 of my toons in paticular...Mag Sorc and Stam NB.

    I hope this can be fixed.
  • Iyas
    Iyas
    ✭✭✭✭✭
    Ah the memories
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Why so necro?
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    Enslaved wrote: »
    Why so necro?

    Necro threads are getting out of hand. It is very annoying.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Cimadon
    Cimadon
    ✭✭✭
    17204-c220d7d34c0a652ba5d10780da9d2b51.jpg
  • ZOS_JohanaB
    ZOS_JohanaB
    ✭✭✭✭
    This thread has been closed as it is from a year ago. We ask that you do not post on old threads as it could bring up things that are no longer relevant and considered to be a necro. Please make sure you review the date a thread was posted and if it's more than three months ago please do not revive the thread.
    Staff Post
This discussion has been closed.