Maintenance for the week of September 1:
• PC/Mac: No maintenance – September 1
• PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Known Issues for Update 3

  • Palidon
    Palidon
    ✭✭✭✭✭
    Bow skill Focused Aim is completely broken.

    Tried Focused Aim on a target after first using Mark Target and there was no damage output to the target at all. Was working fine prior to the new update.
    In addition, I had already reported the problem with Magnum Shot. Heck the Bow is useless right now until its problems are fixed.
  • Brandoid
    Brandoid
    ✭✭✭
    Please "investigate" the replicable blazing shield damage stacking.
    Brandoid - Templar - Ebonheart Pack
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    I experienced a bug where a being near a templar player would cause you to constantly stumble off balance every second as if you were getting interrupted, but I didn't see an animation. It happened even when I was blocking and couldn't get a single attack off.
  • Nurmana
    Nurmana
    ✭✭
    due to the bow- "issues" as you developers call this mostly, how about 5 days reimbursement as its actually not possible to PLAY a bow-focused char at the moment (besides collecting ingredients) ? i wanted to start vr1 stuff by using meridias crystal and i get pwnd by monsters and bandits almost 10level below me which before the patch were just random noise to me.
    an update if it hasnt posted yet to the appearence of weapons: after swapping bow and dual-daggers (as often posted) it shows the wrong weapon, but if i use a crafting table i see my correct weapon equipped. after exiting its still equipped, but then the messing-up starts again, like "shooting arrows" with dual daggers :)

    still, the question about reimbursement stands. i only have this char, and not much time to play and i just can wait it out atm... and subscription time runs out too.
  • tino.antoninieb17_ESO
    How much more time ZOS needs to confirm that reason for numerous crashes people are experiencing is sitting on their side ?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    How much more time ZOS needs to confirm that reason for numerous crashes people are experiencing is sitting on their side ?
    Look at how long the 'data load error' has been around and remained unfixed and that may give you some idea how clueless they are when it comes to fixing crashes.

  • Brandoid
    Brandoid
    ✭✭✭
    I experienced a bug where a being near a templar player would cause you to constantly stumble off balance every second as if you were getting interrupted, but I didn't see an animation. It happened even when I was blocking and couldn't get a single attack off.

    That templar might have been using blinding flashes.
    Brandoid - Templar - Ebonheart Pack
  • indigoblades
    indigoblades
    ✭✭✭
    the third skill upgrade of minor hireling, which gives delivery's twice per day has been bugged for me. i think this is also happening with my once per day delivarys.

    .... before 1.3 i would see what time i got the delivery, round to the next minute and write it down to log in 12 hours later (or 24 hours if the alt got only 1 delivery a day). This worked before 1.3 to get 2 delivery's and if logged in at the proper time i only lost a few minutes a day.

    Now i log at just greater than 12 hours and no delivery ... i keep logging in and out and eventually in the next 30 mins i get the next delivery. This has many days since the patch so it is not an error on my part. The current method of minor hirelings is bad enough, .... but it is now making its delivering a random amount of time over 12 hours. If we dont constantly log in and out 24 hours per day we will be cheated out of our delivery.

    As has been complained about in other threads ..... the current method of minor hireling, even when working properly (delivery <= 12 hours) ensure people who work will miss the window every few days.

    With it bugged like it is now (delivery > 12 hours) u can miss it everyday if u only have a small window of time to get em.
  • Kypho
    Kypho
    ✭✭✭✭
    1. In Cyrodiil, sometimes you need to do ~4k damage to a ~2.5k health player before he dies. Combat log showing the damages, but no damage is done (there was no healing done).
    2. Healthbar desync or not, i was able to run up in a keep to top level while 5 ppl followed me, and hit me with all kind of ability, and i didnt die (CC didnt worked), and after a pair sec, it was like all attack hit me at once and i die instantly.
    3. 2 ally attacked 1 enemy without bow, and happend the same. His health didnt moved, and suddenly dropped form 100% to 0%.
    4. Blazing shield doing over 2k damage
    5. Random damage numbers. ambush 300 dmg (lol?)... ambush 1000 dmg... ambush 3000?!?! damage. without buffs or debuffs. 300-3000 randomly against v12 opponents
    6. getting damage while roll dodging
    7. ohh yeah. the random crashes. i crashed while blocking, my group said i vanish while blocking... :D

    All was looking as normal, didnt experienced lag.
    Edited by Kypho on August 8, 2014 12:53PM
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Defensive posture > absorb magic
    The arm movement animation works, but the visual spell effect thta accompanies this isnt being shown.

    Deshaan / ashlander....Last night I came out of a delve and was repeatedly hit for light damage every second. I raised my shield, and had a red dot on the compass but nothing was visible. After about 30 hits of moving with shield raised... one of those 2 legged dragon things appeared out of stealth ???

    I mean really, stealth beasts ? Coudl be an interesting idea but at least warn us 1st lol.
    Edited by Rune_Relic on August 8, 2014 3:13PM
    Anything that can be exploited will be exploited
  • DirectorSCUD
    DirectorSCUD
    ✭✭
    Rune_Relic wrote: »
    After about 30 hits of moving with shield raised... one of those 2 legged dragon things appeared out of stealth ???

    I mean really, stealth beasts ? Coudl be an interesting idea but at least warn us 1st lol.

    Maybe you and the enemy were in 2 different phases? *shouldn't* happen, but could.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Rune_Relic wrote: »
    After about 30 hits of moving with shield raised... one of those 2 legged dragon things appeared out of stealth ???

    I mean really, stealth beasts ? Coudl be an interesting idea but at least warn us 1st lol.

    Maybe you and the enemy were in 2 different phases? *shouldn't* happen, but could.

    But he did appear and took several hits as I couldnt hit him while invisible. How do they change phase ?
    Anything that can be exploited will be exploited
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • DigitalHype
    DigitalHype
    ✭✭✭✭
    I'm curious to know if these bugs existed on PTS, and went unreported. Or, if they are changing the software before going live. Not to mention the fact they are not discovered during internal regression tests.

    I know that updates will always introduce new bugs. Such is the nature of highly complex software. I'm not implying that zero bugs should be expected. Even with extensive testing, bugs are going to happen.

    What I am questioning is the nature of the bugs that are being missed in testing. Many of these issues are almost immediately noticeable and globally impacting. For example; The weapon swap issues. And "worms do not drop". These are not rare occurrences, or "corner cases".

    The prevalence of these reports makes me question how these are not being discovered before going live. What in testing is broken? Some of the possibilities are:

    1. The test cases are limited to scenarios that do not trigger these bugs.
    2. The bugs are known, but code is pushed anyway.
    3. Last minute changes get released untested.
    4. The internal test environment and/or PTS servers environments differ from production in ways that prevent these bugs from manifesting.

    4 is expected. Scale is always an issue. And, it is often unrealistic to simulate production scale environments. Are these things only happening at scale? It seems unlikely, given the nature of some of these issues.

    2 and 3 shouldn't happen. Except perhaps for extraordinary circumstances.

    1 is always a work-in-progress. But, some of this stuff seems fundamental. And should already be in the "test bed".


  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    When this game works, and I mean actually functions the way it is supposed to, it's amazing. it's visually stunning, the combat mechanics are fun and engaging, and PVP is wonderful. I could go on lauding this game over and over, and all of the things they have planned make me really excited to keep playing it. But seriously, they need to fix their priorities.

    These are not minor inconveniences but rather they severely impact game play. How can so many abilities not function correctly? Is it a problem with the software being too complicated or is it a problem with the coders? Sometimes it's an issue with a tooltip being misspelled or it does the opposite of what it's intended to do or it simply doesn't do anything at all. How can they design an engine without an adequate method of debugging it?

    The amount of time it takes to fix these problems they are creating also has me wondering if they are just understaffed. I played both EQ and EQ2 for years and while there were frequently bugs, the ones that impacted game play to the point where you couldn't fight in combat effectively were taken care of immediately. That doesn't seem to be the case with this game. It seems like there is a severe lack of urgency in regards to fixing the weapon swapping bugs, or really any others that come up. I could be entirely wrong, but that is the impression I get.

    Maybe it's nothing more a lack of transparency or effective communication, or perhaps it's just that the bugs are so numerous and so impacting that we (I) have no patience for them.



    :trollin:
  • Cogo
    Cogo
    ✭✭✭✭✭

    The amount of time it takes to fix these problems they are creating also has me wondering if they are just understaffed. I played both EQ and EQ2 for years and while there were frequently bugs, the ones that impacted game play to the point where you couldn't fight in combat effectively were taken care of immediately.

    I played EQ from day 1 and 7 years ahead.

    Took about a year to fix the zone problem...when you zone from one zone to another it could take 10!! mins.

    "bugs" always came after each week patch, and was taken cared of, just like here.

    However, EQ, which I think still think was the best MMO ever, had far less "parts" then ESO.

    Also, EQ was class based. The "bugs" that EQ had was falling through the world, getting stuck, mobs not visible, mobs stuck in a wall, A boss didnt work as intended.

    In easy terms, EQ had about 10 moving parts in the game that could effect eachother when you change 1.

    ESO have 50.

    And btw. Combat been fine for me. Not everyone have the combat problem.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    gibous wrote: »
    I had an issue yesterday where the Divines trait on armor was not applying the effect. I had The Mage Mundus stone active and 3 armor pieces with Divines trait applied. The amount of magicka was the same without wearing the armor pieces and while wearing them. They did not add any additional magicka. Has anyone else experienced this issue?

    Yes I experienced the very same issue - divines having no impact on mundus effect.

    @ZOS_GinaBruno‌

    I can third this. I have the Mage stone. Took on and off a pair of epaulets with Divines. No change in max magicka. I tried a bunch of different workarounds. Put on the epaulets, then activate mundus stone. Activate mundus stone, put on epaulets. No change in max magicka. Switched to Tower stone, which should have caused stamina to increase with the epaulets equipped. But repeating all the equip/unequip stuff above, could not get stamina to increase, either.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Dagoth_Rac wrote: »
    gibous wrote: »
    I had an issue yesterday where the Divines trait on armor was not applying the effect. I had The Mage Mundus stone active and 3 armor pieces with Divines trait applied. The amount of magicka was the same without wearing the armor pieces and while wearing them. They did not add any additional magicka. Has anyone else experienced this issue?

    Yes I experienced the very same issue - divines having no impact on mundus effect.

    @ZOS_GinaBruno‌

    I can third this. I have the Mage stone. Took on and off a pair of epaulets with Divines. No change in max magicka. I tried a bunch of different workarounds. Put on the epaulets, then activate mundus stone. Activate mundus stone, put on epaulets. No change in max magicka. Switched to Tower stone, which should have caused stamina to increase with the epaulets equipped. But repeating all the equip/unequip stuff above, could not get stamina to increase, either.
    This is currently on deck to potentially be fixed when we push patch v1.3.4 on Monday. Thanks for the reports!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »

    The amount of time it takes to fix these problems they are creating also has me wondering if they are just understaffed. I played both EQ and EQ2 for years and while there were frequently bugs, the ones that impacted game play to the point where you couldn't fight in combat effectively were taken care of immediately.

    I played EQ from day 1 and 7 years ahead.

    Took about a year to fix the zone problem...when you zone from one zone to another it could take 10!! mins.

    "bugs" always came after each week patch, and was taken cared of, just like here.

    However, EQ, which I think still think was the best MMO ever, had far less "parts" then ESO.

    Also, EQ was class based. The "bugs" that EQ had was falling through the world, getting stuck, mobs not visible, mobs stuck in a wall, A boss didnt work as intended.

    In easy terms, EQ had about 10 moving parts in the game that could effect eachother when you change 1.

    ESO have 50.

    And btw. Combat been fine for me. Not everyone have the combat problem.

    That fantastic that you have not had the combat problem. I guess I should just stop complaining since you don't have the problem. My post isn't about a boss not working or someone falling through the world once in a while. I am talking about people not being able to switch their weapons in combat. I don't mean a couple people, but rather a great deal of people. This is not something that only happens infrequently either. It was literally happening to me about 70% of the time last night when I played. That has a huge impact on the game and it should get a hotfix. That's not something you put off till the next scheduled maintenance. That's sort of like seeing your check engine light turned on and smoke coming out of your hood but deciding to wait till you get your oil changed in a month to fix it. I'm not really sure how you can defend this unless you honestly just don't see the problem.
    :trollin:
  • Cogo
    Cogo
    ✭✭✭✭✭
    Cogo wrote: »

    The amount of time it takes to fix these problems they are creating also has me wondering if they are just understaffed. I played both EQ and EQ2 for years and while there were frequently bugs, the ones that impacted game play to the point where you couldn't fight in combat effectively were taken care of immediately.

    I played EQ from day 1 and 7 years ahead.

    Took about a year to fix the zone problem...when you zone from one zone to another it could take 10!! mins.

    "bugs" always came after each week patch, and was taken cared of, just like here.

    However, EQ, which I think still think was the best MMO ever, had far less "parts" then ESO.

    Also, EQ was class based. The "bugs" that EQ had was falling through the world, getting stuck, mobs not visible, mobs stuck in a wall, A boss didnt work as intended.

    In easy terms, EQ had about 10 moving parts in the game that could effect eachother when you change 1.

    ESO have 50.

    And btw. Combat been fine for me. Not everyone have the combat problem.

    That fantastic that you have not had the combat problem. I guess I should just stop complaining since you don't have the problem. My post isn't about a boss not working or someone falling through the world once in a while. I am talking about people not being able to switch their weapons in combat. I don't mean a couple people, but rather a great deal of people. This is not something that only happens infrequently either. It was literally happening to me about 70% of the time last night when I played. That has a huge impact on the game and it should get a hotfix. That's not something you put off till the next scheduled maintenance. That's sort of like seeing your check engine light turned on and smoke coming out of your hood but deciding to wait till you get your oil changed in a month to fix it. I'm not really sure how you can defend this unless you honestly just don't see the problem.

    Defend? I played EQ 24/7, work, sleep, play eq. For 7 years almost. I sat there for 15 mins starring in the spellbook to meditate back mana. I wiped for 2 hours before setting up in plane of fear. I woke the sleeper (Hell that was awesome!)
    Problems always came on patch day. Raid guilds, like ours never had raids on wednesdays, but on thursdays when the fix for the patch came.

    Patch was 9 hours or more btw. How long is ESO down? Few hours?

    There was problems and EQ fixed them quicker. AGAIN. EQ have 10 parts. ESO 50. Do the math.

    Your car reference is ludicrous. I don't mind discussing this with you, but the way you posting simply shows a major lack of understanding of MMO technical side. Why dont you ask if you do not know? If your weapon swap in combat didnt work, but others did....ever think about why? Or just blame the game right away?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Techkey1
    Techkey1
    ✭✭
    Keep it up ZOS really good work, and ty for trying to get the bugs out as quickly as possible. Lovin the dye system. :D
    Edited by Techkey1 on August 8, 2014 8:50PM
    CP 477 | Dark Elf | Dragon Knight DPS | Ebonheart Pact | Solo Player | No alts

    More of a solo player. Learning to be more guild social lol. LOVING THE MORROWIND EXPANSION!!!

    ESO PC NA

    Love is what I know.
    Life is what I live.
    Death I will never see.
    Immortality awaits me.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »
    Cogo wrote: »

    The amount of time it takes to fix these problems they are creating also has me wondering if they are just understaffed. I played both EQ and EQ2 for years and while there were frequently bugs, the ones that impacted game play to the point where you couldn't fight in combat effectively were taken care of immediately.

    I played EQ from day 1 and 7 years ahead.

    Took about a year to fix the zone problem...when you zone from one zone to another it could take 10!! mins.

    "bugs" always came after each week patch, and was taken cared of, just like here.

    However, EQ, which I think still think was the best MMO ever, had far less "parts" then ESO.

    Also, EQ was class based. The "bugs" that EQ had was falling through the world, getting stuck, mobs not visible, mobs stuck in a wall, A boss didnt work as intended.

    In easy terms, EQ had about 10 moving parts in the game that could effect eachother when you change 1.

    ESO have 50.

    And btw. Combat been fine for me. Not everyone have the combat problem.

    That fantastic that you have not had the combat problem. I guess I should just stop complaining since you don't have the problem. My post isn't about a boss not working or someone falling through the world once in a while. I am talking about people not being able to switch their weapons in combat. I don't mean a couple people, but rather a great deal of people. This is not something that only happens infrequently either. It was literally happening to me about 70% of the time last night when I played. That has a huge impact on the game and it should get a hotfix. That's not something you put off till the next scheduled maintenance. That's sort of like seeing your check engine light turned on and smoke coming out of your hood but deciding to wait till you get your oil changed in a month to fix it. I'm not really sure how you can defend this unless you honestly just don't see the problem.

    Defend? I played EQ 24/7, work, sleep, play eq. For 7 years almost. I sat there for 15 mins starring in the spellbook to meditate back mana. I wiped for 2 hours before setting up in plane of fear. I woke the sleeper (Hell that was awesome!)
    Problems always came on patch day. Raid guilds, like ours never had raids on wednesdays, but on thursdays when the fix for the patch came.

    Patch was 9 hours or more btw. How long is ESO down? Few hours?

    There was problems and EQ fixed them quicker. AGAIN. EQ have 10 parts. ESO 50. Do the math.

    Your car reference is ludicrous. I don't mind discussing this with you, but the way you posting simply shows a major lack of understanding of MMO technical side. Why dont you ask if you do not know? If your weapon swap in combat didnt work, but others did....ever think about why? Or just blame the game right away?

    I'm not asking for your EQ cred buddy. You have this idea that because something isn't effecting you it's not a problem. Despite what you're mom told you, you are not the most important person in the world. Right now I have a severe handicap while playing, in that I am not able to swap weapons without there being a good chance that it will break my ability to actually use the weapon. I didn't code the game so I'm going to assume it's on their end. Given the severity of the issue I'd say it's deserving of a hotfix. I'm really not sure how to make my point any more clear.
    :trollin:
  • Grim13
    Grim13
    ✭✭✭✭✭
    roflmmfao

    One Ambush drains me of 1700+ magicka. Means once I teleport to the target I can no longer use any class abilities because I'm out of magicka.

    I'm so close to unsubbing again it's not even funny...

    The game, once again, has been rendered nigh unplayable.
  • Cogo
    Cogo
    ✭✭✭✭✭
    You have this idea that because something isn't effecting you it's not a problem. Despite what you're mom told you, you are not the most important person in the world. Right now I have a severe handicap while playing, in that I am not able to swap weapons without there being a good chance that it will break my ability to actually use the weapon. I didn't code the game so I'm going to assume it's on their end. Given the severity of the issue I'd say it's deserving of a hotfix. I'm really not sure how to make my point any more clear.

    Never said it wasn't a problem. I said maybe not blame the game right away if it doesn't effect other players. It could be your side. It could be many things.

    Unless you missed it, they are fixing problems. But they are not fixing YOUR problem, right NOW.

    This is way off topic, and being rude gets you nowhere.
    There are a number of issues being seen with weapon swapping, including the incorrect weapon being displayed and the weapon being unsheathed when it should be sheathed.

    STATUS: Potentially fixed in patch v1.3.4

    I agree, this is a severe problem and should be hotfixed, but maybe they still working on it?

    Also, since half the playerbase isn't effected by this, its a hard call to bring down servers for a few hours even if I think they should. I wouldnt mind at all. But LOADS of others would. No caring for them I guess?

    You can be just as good without weapon swapping. Better even, you have to adapt to be really good with 1 bar.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »
    You have this idea that because something isn't effecting you it's not a problem. Despite what you're mom told you, you are not the most important person in the world. Right now I have a severe handicap while playing, in that I am not able to swap weapons without there being a good chance that it will break my ability to actually use the weapon. I didn't code the game so I'm going to assume it's on their end. Given the severity of the issue I'd say it's deserving of a hotfix. I'm really not sure how to make my point any more clear.

    Never said it wasn't a problem. I said maybe not blame the game right away if it doesn't effect other players. It could be your side. It could be many things.

    Unless you missed it, they are fixing problems. But they are not fixing YOUR problem, right NOW.

    This is way off topic, and being rude gets you nowhere.
    There are a number of issues being seen with weapon swapping, including the incorrect weapon being displayed and the weapon being unsheathed when it should be sheathed.

    STATUS: Potentially fixed in patch v1.3.4

    I agree, this is a severe problem and should be hotfixed, but maybe they still working on it?

    Also, since half the playerbase isn't effected by this, its a hard call to bring down servers for a few hours even if I think they should. I wouldnt mind at all. But LOADS of others would. No caring for them I guess?

    You can be just as good without weapon swapping. Better even, you have to adapt to be really good with 1 bar.

    You don't know the actual amount of people this has effected. I don't know the amount either. I do know that over the course of two hours playing last night I saw no less than 8 people ask about in the /zone chat in Craglorn. Let's assume that not everyone communicates in /zone chat in Craglorn for a minute. Do you think that maybe people might have asked one of their 5 guilds? Or perhaps they were in one of the dozen or so other zones? Or perhaps they read about it on the forums like myself and realized that didn't need to ask about in chat?

    Your initial comment "And btw. Combat been fine for me. Not everyone have the combat problem." implies that because you don't have the problem then it's not a problem. You were rude first. I'm sorry that you don't see that but when you diminish another persons problems because they are not yours, it only shows that you have a lack of empathy. You gain nothing from defending ZOS in this and in fact hurt the rest of us by giving them a free pass. This is not acceptable and they need to take these issues seriously.
    :trollin:
  • Cogo
    Cogo
    ✭✭✭✭✭
    Snip - did not read my post at all
    I agree, this is a severe problem and should be hotfixed

    How is making a public thread, posting updates about the progress on the bugs, not taking it seriously?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Brandoid
    Brandoid
    ✭✭✭
    Please address the bug where blazing shield somehow stacks the damage it absorbs when you recast it when it hasn't exploded on an enemy in range.
    Brandoid - Templar - Ebonheart Pack
  • Palidon
    Palidon
    ✭✭✭✭✭
    Seems Nighblade skill LEECHING STRIKES is also broken.

    I was wondering why I was getting severe Stamina and Magicka drain during combat since I always initiate Leeching Strikes prior to any engagement for the sold purpose of receiving

    While toggled, basic weapon attacks restore 3% Magicka/Stamina and 2% Health. Weapon and Spell Damage reduced by 25%. 10% chance on basic weapon attacks to restore 15% Magicka and Stamina.

    Well I watched my Stamina and Magicka and Health bars and was getting nothing restored at all. Was working just fine prior to the new update. Broken Leeching Strikes coupled with previously reported Broken Magnum Shot and Focused Aim is a serious hit to my Nightblade skill build. A combat broken system should be a priority to fix. This cannot be allowed to continue. A Hotfix is in order here and soon.
  • Kypho
    Kypho
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    Another issues:
    1. Buff NB
    2. LoL do you watch what you did with templars? Make it with NB too (big fail with ballance. it doesnt mean make it OP)
    Edited by Kypho on August 8, 2014 10:10PM
  • SirAndy
    SirAndy
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    [*] When you switch weapons, your helm and shoulder appearance will change. Note that your stats do not actually change, and relogging will temporarily fix this.

    As for the helmet, you can fix this by checking and then unchecking the "show helmet" in the main game settings twice, once for each weapon.

    After that, your settings will stick even through a weapon swap ...
    :)
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