Maintenance for the week of September 1:
• PC/Mac: No maintenance – September 1
• PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Known Issues for Update 3

  • mythmakerdr2002ub17_ESO
    Alchemy passive "Medical Use" does not increase duration of potions by 30% as listed. Only getting the basic 10 seconds on the health/stamina/magika potions.
  • zhevon
    zhevon
    ✭✭✭✭
    zhevon wrote: »
    Hireling - After I reset my Skillpoints and respent them I started to receive low-level mats from hirelings. For example I get Iron Ore instead of Void Ore from my blacksmithing hireling. Anyone else get this?
    I might be crazy - but it seems to me that the miner hireling has always sent me junk compared to the other hirelings. Some of that is due to my metalworking level being slightly lower level than my others.

    You are right, they send mats according to how many points you've spent in metalworking etc, thank you. :)
    Although my metalworking level is a bit less than cloth or wood; the same number of skill points have been spent in the appropriate catagories plus they are all approximately the same level. In particular my hireling skills points have been set to 2 for all. There should be no reason I get 3 iron and a moonstone mainly and rarely get anything more; while my cloth and wood seem to generallly do better.

    [EDIT - well I respec'd yesterday - and the first delivery I got from my metal hireling included a Tempering Ally and a Garnet. Faulty memory or normal RNG odd behaviour?]

    Edited by zhevon on August 11, 2014 10:47AM
  • Korozenn
    Korozenn
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    Thank you so much for the information in this thread, ZeniMax!

    It's really great to know that all of these issues are being actively investigated and many seem potentially fixed in the v1.3.4 update tomorrow, which is really great to hear! :smile:
  • Xau
    Xau
    ✭✭
    Crafting & Economy
    • Critters are not currently dropping dropping guts, and there are issues with collecting leather and hide scraps. This is unintended, and will be addressed in a future patch.

    Could we get a 'Status' on this to give us an idea when the fix will come, please?
  • Brizz
    Brizz
    ✭✭✭✭
    We've seen reports that some of you may be experiencing a memory leak since Update 3.
    STATUS: Actively investigating

    This should be top priority. Players without top end computers can't play the game for more then 30 minutes without the frustrating lag.

    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • R0M2K
    R0M2K
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    Theres no elite pvp gear vendor NPC (VR12) for the EP.
  • TehMagnus
    TehMagnus
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    ✭✭
    What about the loot we get in Hard Mode, is it normal that the only difference between a Normal Mode loot & a HM loot is +5 armor?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Brizz wrote: »
    We've seen reports that some of you may be experiencing a memory leak since Update 3.
    STATUS: Actively investigating

    This should be top priority. Players without top end computers can't play the game for more then 30 minutes without the frustrating lag.

    Or their games simply closing on them.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hciliata wrote: »
    I'm happy this update finally happened, happy with the dyes, and happy with my new set bonuses. So thanks Zenimax

    Fabulous, but this is a known issues thread. Maybe the patch notes is a great place to put your comment.
  • zazamalek
    zazamalek
    ✭✭✭
    R0M2K wrote: »
    Theres no elite pvp gear vendor NPC (VR12) for the EP.

    Go to the crafting stations at the southern gate. The VR11/VR12 gear can be found there.
    Edited by zazamalek on August 11, 2014 12:00PM
    410
  • Zed
    Zed
    ✭✭✭
    Xau wrote: »
    Crafting & Economy
    • Critters are not currently dropping dropping guts, and there are issues with collecting leather and hide scraps. This is unintended, and will be addressed in a future patch.

    Could we get a 'Status' on this to give us an idea when the fix will come, please?

    Given Zenimax's track record on fixing fishing related things, I'd say it'll be fixed when 1.5 comes out. 1.5 will also give green fish a vendor price but will re-break fishing achievements.
    Spend spend spend! 'Cause you don't know any better.
  • tino.antoninieb17_ESO
    Brizz wrote: »
    We've seen reports that some of you may be experiencing a memory leak since Update 3.
    STATUS: Actively investigating

    This should be top priority. Players without top end computers can't play the game for more then 30 minutes without the frustrating lag.

    Actually its not about how good computer you have its random issue. Funny is that game in one moment triples usage of RAM and then crashes and ZOS say may be . According to my experience great number of players is affected with this issue. In my case i crash every 30 minutes and that can be disturbing - not as low fps but still ruins the game.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Palidon wrote: »
    Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.

    Thats nice but how about an update on the Leeching Strikes issue.
    Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.

    Basically if anything is broken from a patch we have to wait for the next scheduled maintenance before it is fixed regardless of how much it might impact our game play. I think I saw one time so far where they rescheduled the maintenance but the concept of a hotfix seems to be a foreign one.
    :trollin:
  • Komma
    Komma
    ✭✭✭✭✭
    I can play for hours and hours in pve and if im not watching my task manager I don't even notice that eso is building up memory usage. In cyrodiil it builds up very fast depending on the action. I don't think they are taking it as serious as they should since a small percentage of the players pvp. This isn't a small amount of people with this issue. It is most if not all people. Before people say its not happening to them please go to a large battle in pvp and then come back.

    Edited by Komma on August 11, 2014 1:34PM
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • TomSamuel
    TomSamuel
    ✭✭
    Palidon wrote: »
    Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.

    Thats nice but how about an update on the Leeching Strikes issue.
    Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.

    Basically if anything is broken from a patch we have to wait for the next scheduled maintenance before it is fixed regardless of how much it might impact our game play. I think I saw one time so far where they rescheduled the maintenance but the concept of a hotfix seems to be a foreign one.

    Really ? Have you been paying attention ? Hot fixes have been released and lately .

  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    TomSamuel wrote: »
    Palidon wrote: »
    Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.

    Thats nice but how about an update on the Leeching Strikes issue.
    Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.

    Basically if anything is broken from a patch we have to wait for the next scheduled maintenance before it is fixed regardless of how much it might impact our game play. I think I saw one time so far where they rescheduled the maintenance but the concept of a hotfix seems to be a foreign one.

    Really ? Have you been paying attention ? Hot fixes have been released and lately .

    I was being sarcastic, though for the most part we really do have to wait for scheduled maintenance even for things that are game breaking. Maybe your definition is not the same as mine but when you cannot use your class abilities the way they are meant to or the weapons don't work as they are supposed to and you can't play effectively, I would call that game breaking. So instead of fixing it ASAP we have to wait for scheduled maintenance. The weapon swapping bug was a known issue for a week now. No hotfix for it. Just wait till Monday. I'm sorry I don't find that acceptable.
    :trollin:
  • Oldbushie
    Oldbushie
    ✭✭✭
    I've submitted this as a bug as well, but I think I figured out a reason why the lores get zeroed out. I suspect it's purely a display issue, because while I was grabbing purple lore books, my normal read lore kept decreasing in count. I have all purple lore books found now, and the only thing not zeroed out now is the crafting category. And even in there I can't unlock the Bosmer lore book because "you already know this motif". Interestingly, even if I (re)-read normal lore, they still stay at zero on the display, which is why I think it's mainly a display bug instead of a data loss bug.

    That said, I would like to see lores from inside one-time quests I've finished get auto-unlocked because there's no way I can go back to those (can't enter some areas unless you are in the quest). That or they could be added to the randomized bookshelves after the quest in question is completed.
    Edited by Oldbushie on August 11, 2014 2:26PM
  • keelycbrailsfordb14_ESO
    The memory leak seems to be worse when changing characters/zones a lot (I do a lot of looting/gathering/guild kiosking) and doesn't seem to be as prevalent when just questing. Hope this helps!
  • zazamalek
    zazamalek
    ✭✭✭
    I'm still not seeing these PvP issues on the known issues list:
    • Vampires now demonstrate the 1.0 issues. One of my guildies was able to permanently sustain <Bat Swarm> (ulti reducing armor, emperor buff and alliance ultimate generation passive). A single <Bat Swarm> can do in the region of 1600 damage in a few seconds. I'm wondering if <Bat Swarm> has regressed and now people are stacking it again.
    • Stun immunity has no effect for some abilities. This includes both automatic stun immunity, stun immunity acquired from abilities such as <Immovable> and stun immunity potions.
    • Automatic stun immunity is extremely unreliable. One the occasion breaking out of stun works you can immediately be stunned again. If you are unable to break stun you no longer acquire stun immunity when the stun wears off.
    • It is nearly never possible to stun-break. On multiple occasions I have been stunned with 80% stamina and have been unable to break it (I am also wearing the stun break cost reduction set).
    • <Bolt of Lightning> seems to be in it's 1.0 state. Sorcs seem to have no problem with either using to escape far out of reach; or, permastunning enemy groups.
    • The net result of the 5 above problems means that sorc/vamp groups are rolling around Cyrodiil winning most fights against legitimate/honest players.They are <Ball of Lightning> continuously in the area (permastunning everyone) and spamming <Impluse>, once they have enough ultimate they <Bat Swarm> continuously.
    • Soft CC/root immunity has no effect (it hasn't worked since it was patched in). E.g. You can be repeatedly caught by <Dark Talons> even after dodge-rolling.
    • PvP doors are still frequently non-interactable.
    • <Soul Siphon>. I'm undecided if this significant buff is intentional (it is single target and I've seen multiple people counter it), confirmation would be nice.
    Edited by zazamalek on August 11, 2014 2:59PM
    410
  • vyal
    vyal
    ✭✭✭
    BUG for Guild Store interface:
    If you set the Veteran Rank Range: to be 12 - 12, it ignores this value, and shows all items.
    If you set the Veteran Rank Range: to be 11 - 12, it respects the range, and only shows you VR11 and VR12 items.

    Specifically, if the Veteran Rank Range: is set to the same value, to show items of only a specific single level, it ignores these values and shows all items.
    Active and trivially reproduceable as of 1.3.4.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno‌ Weapon swapping bug is still not fixed!!! I just logged in and it's still there. It seems to only be a problem when I use it in stealth, but that's still a huge problem. PLEASE DO NOT ASSUME THIS IS FIXED!
    :trollin:
  • vyal
    vyal
    ✭✭✭
    Also, visually, after you weapon swap several times, the weapon particle effects are no longer on the weapon, but only show on the sheathed location.

    As in, (for a weapon with a fire enchant) your pants appear to be on fire if you swap from staff to melee several times, while your hair appears to be on fire, if you swap from melee to staff, and there is no fire at all on either/any of the weapons.

    Steps to reproduce: Press your weapon swap key several times in rapid succession.
    Active in 1.3.4
  • Kypho
    Kypho
    ✭✭✭✭
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
  • TomSamuel
    TomSamuel
    ✭✭
    Might want to run some numbers to verify things are working as intended with dark elf fire resistance. I'm hardcore casual player with a Dark elf DK tank in heavy armour/sword and board. I've found my damage resist against all things fire OP'd to the max. Acting as a tank for my group in blessed crucible I found I didn't even have to dodge to much on both the fire beatles or the last fire boss. I remember having a Templar Breton tank and just dying so fast from fire attacks from those 2 bosses. Don't fix it far as I care , just being honest XD
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    zazamalek wrote: »
    I'm still not seeing these PvP issues on the known issues list:
    • Vampires now demonstrate the 1.0 issues. One of my guildies was able to permanently sustain <Bat Swarm> (ulti reducing armor, emperor buff and alliance ultimate generation passive). A single <Bat Swarm> can do in the region of 1600 damage in a few seconds. I'm wondering if <Bat Swarm> has regressed and now people are stacking it again.
    • Stun immunity has no effect for some abilities. This includes both automatic stun immunity, stun immunity acquired from abilities such as <Immovable> and stun immunity potions.
    • Automatic stun immunity is extremely unreliable. One the occasion breaking out of stun works you can immediately be stunned again. If you are unable to break stun you no longer acquire stun immunity when the stun wears off.
    • It is nearly never possible to stun-break. On multiple occasions I have been stunned with 80% stamina and have been unable to break it (I am also wearing the stun break cost reduction set).
    • <Bolt of Lightning> seems to be in it's 1.0 state. Sorcs seem to have no problem with either using to escape far out of reach; or, permastunning enemy groups.
    • The net result of the 5 above problems means that sorc/vamp groups are rolling around Cyrodiil winning most fights against legitimate/honest players.They are <Ball of Lightning> continuously in the area (permastunning everyone) and spamming <Impluse>, once they have enough ultimate they <Bat Swarm> continuously.
    • Soft CC/root immunity has no effect (it hasn't worked since it was patched in). E.g. You can be repeatedly caught by <Dark Talons> even after dodge-rolling.
    • PvP doors are still frequently non-interactable.
    • <Soul Siphon>. I'm undecided if this significant buff is intentional (it is single target and I've seen multiple people counter it), confirmation would be nice.

    There was someone just now whos batswarm didnt seem to wear off, and it wasn't even an emp.

    Noticed all of that about Bolt of Lightning and other CC abilities too just now, endless CC that goes through immunity or doesn't even cause immunity. I even ran into a templar some time ago and just getting near the guy caused the stumble effect that biting jabs caused but i didn't even see him attacking.

    Saying anything in zone just yielded a "L2P" from kids.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.
    :trollin:
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    lolno, unless it goes lolbothways
    Edited by demonlkojipub19_ESO on August 11, 2014 4:02PM
  • zazamalek
    zazamalek
    ✭✭✭
    Saying anything in zone just yielded a "L2P" from kids.

    I guess that involves exploiting like everyone else, it's becoming apparent that it's the only way to actually be viable in this game.
    410
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Khan
    Khan
    ✭✭✭
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    Thank God, a promising reply. Say the magic word now - come on - "hotfix".
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