Although my metalworking level is a bit less than cloth or wood; the same number of skill points have been spent in the appropriate catagories plus they are all approximately the same level. In particular my hireling skills points have been set to 2 for all. There should be no reason I get 3 iron and a moonstone mainly and rarely get anything more; while my cloth and wood seem to generallly do better.leovuoeb17_ESO wrote: »I might be crazy - but it seems to me that the miner hireling has always sent me junk compared to the other hirelings. Some of that is due to my metalworking level being slightly lower level than my others.leovuoeb17_ESO wrote: »Hireling - After I reset my Skillpoints and respent them I started to receive low-level mats from hirelings. For example I get Iron Ore instead of Void Ore from my blacksmithing hireling. Anyone else get this?
You are right, they send mats according to how many points you've spent in metalworking etc, thank you.
ZOS_GinaBruno wrote: »Crafting & Economy
- Critters are not currently dropping dropping guts, and there are issues with collecting leather and hide scraps. This is unintended, and will be addressed in a future patch.
ZOS_GinaBruno wrote: »We've seen reports that some of you may be experiencing a memory leak since Update 3.
STATUS: Actively investigating
ZOS_GinaBruno wrote: »We've seen reports that some of you may be experiencing a memory leak since Update 3.
STATUS: Actively investigating
This should be top priority. Players without top end computers can't play the game for more then 30 minutes without the frustrating lag.
ZOS_GinaBruno wrote: »Crafting & Economy
- Critters are not currently dropping dropping guts, and there are issues with collecting leather and hide scraps. This is unintended, and will be addressed in a future patch.
Could we get a 'Status' on this to give us an idea when the fix will come, please?
ZOS_GinaBruno wrote: »We've seen reports that some of you may be experiencing a memory leak since Update 3.
STATUS: Actively investigating
This should be top priority. Players without top end computers can't play the game for more then 30 minutes without the frustrating lag.
ZOS_GinaBruno wrote: »Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.
Thats nice but how about an update on the Leeching Strikes issue.
Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.
eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.
Thats nice but how about an update on the Leeching Strikes issue.
Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.
Basically if anything is broken from a patch we have to wait for the next scheduled maintenance before it is fixed regardless of how much it might impact our game play. I think I saw one time so far where they rescheduled the maintenance but the concept of a hotfix seems to be a foreign one.
eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Just letting you all know the first post was just edited and many of the statuses for existing issues have been updated.
Thats nice but how about an update on the Leeching Strikes issue.
Yet again the NB class is taking a hit this time with the new update. Also any issues that were potentially fixed like the Bow should be put out in a Hot Fix not in the next Patch that will be released whenever.
Basically if anything is broken from a patch we have to wait for the next scheduled maintenance before it is fixed regardless of how much it might impact our game play. I think I saw one time so far where they rescheduled the maintenance but the concept of a hotfix seems to be a foreign one.
Really ? Have you been paying attention ? Hot fixes have been released and lately .
I'm still not seeing these PvP issues on the known issues list:
- Vampires now demonstrate the 1.0 issues. One of my guildies was able to permanently sustain <Bat Swarm> (ulti reducing armor, emperor buff and alliance ultimate generation passive). A single <Bat Swarm> can do in the region of 1600 damage in a few seconds. I'm wondering if <Bat Swarm> has regressed and now people are stacking it again.
- Stun immunity has no effect for some abilities. This includes both automatic stun immunity, stun immunity acquired from abilities such as <Immovable> and stun immunity potions.
- Automatic stun immunity is extremely unreliable. One the occasion breaking out of stun works you can immediately be stunned again. If you are unable to break stun you no longer acquire stun immunity when the stun wears off.
- It is nearly never possible to stun-break. On multiple occasions I have been stunned with 80% stamina and have been unable to break it (I am also wearing the stun break cost reduction set).
- <Bolt of Lightning> seems to be in it's 1.0 state. Sorcs seem to have no problem with either using to escape far out of reach; or, permastunning enemy groups.
- The net result of the 5 above problems means that sorc/vamp groups are rolling around Cyrodiil winning most fights against legitimate/honest players.They are <Ball of Lightning> continuously in the area (permastunning everyone) and spamming <Impluse>, once they have enough ultimate they <Bat Swarm> continuously.
- Soft CC/root immunity has no effect (it hasn't worked since it was patched in). E.g. You can be repeatedly caught by <Dark Talons> even after dodge-rolling.
- PvP doors are still frequently non-interactable.
- <Soul Siphon>. I'm undecided if this significant buff is intentional (it is single target and I've seen multiple people counter it), confirmation would be nice.
werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
demonlkojipub19_ESO wrote: »Saying anything in zone just yielded a "L2P" from kids.
ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!