ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?
In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?
Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?
Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!
What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?
Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
i dont know what you mean, but cloak is indeed bugged. if thats how it should work, then crashes and memory leak is intended too. or zos is out of mind.
eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
Why only 90% are vamps in pvp? Because not all want to play cheese.
Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
Why only 90% are vamps in pvp? Because not all want to play cheese.
Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.
You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
Why only 90% are vamps in pvp? Because not all want to play cheese.
Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.
You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.
Sorry obv you are vamp. Nothing more to add, exept that read the forums about how ppl feel about vamps. And im not mad at all, since many gamebreaking bugs are in game to be mad, and vamps is not one of em.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.
Um why? Vampires don't get anything special against werewolves.
Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.
Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....
/offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
Why only 90% are vamps in pvp? Because not all want to play cheese.
Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.
You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.
Sorry obv you are vamp. Nothing more to add, exept that read the forums about how ppl feel about vamps. And im not mad at all, since many gamebreaking bugs are in game to be mad, and vamps is not one of em.
It just seems like you have this mythical idea that vampires somehow are just better at PvP and any newb can play them like a master and you have no hope of countering them without a special skill tree. I grant you that they get some specific advantages in some areas but you are completely ignoring the glaring disadvantages they have because it's inconvenient and doesn't support your point.
Thejollygreenone wrote: »Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.
Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.
Thejollygreenone wrote: »Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.
Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.
What is the issue here exactly?
Thejollygreenone wrote: »Thejollygreenone wrote: »Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.
Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.
What is the issue here exactly?
Invisibility is a stealth-like mechanic that isn't supposed to break based on any passive stealth detection, only by active means (magelight). If it was, then anyone would be able to uncover someone who was invisible (either the batswarm morph or nightblade invis ability) simply by being right on top of them without magelight. This isn't the case, and is the appeal of invisibility, that it's a more potent version of stealth that isn't broken by the same mechanic.
Stealth detection potions are meant to simply increase the radius of your passive stealth detection bubble, the bubble that without the potion doesn't affect invisibility. With the potion, invisibility is seemingly erroneously included, since it isn't specified. And since this isn't the sole counter to invisibility, since mage light exists and is abundant, I see no reason for this to persist. If it is to persist, let us know.
Thejollygreenone wrote: »Thejollygreenone wrote: »Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.
Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.
What is the issue here exactly?
Invisibility is a stealth-like mechanic that isn't supposed to break based on any passive stealth detection, only by active means (magelight). If it was, then anyone would be able to uncover someone who was invisible (either the batswarm morph or nightblade invis ability) simply by being right on top of them without magelight. This isn't the case, and is the appeal of invisibility, that it's a more potent version of stealth that isn't broken by the same mechanic.
Stealth detection potions are meant to simply increase the radius of your passive stealth detection bubble, the bubble that without the potion doesn't affect invisibility. With the potion, invisibility is seemingly erroneously included, since it isn't specified. And since this isn't the sole counter to invisibility, since mage light exists and is abundant, I see no reason for this to persist. If it is to persist, let us know.
Now I understand, Thank you.
I agree, stealth detection potions should have no effect regarding an "invisible" player.