Maintenance for the week of September 1:
• PC/Mac: No maintenance – September 1
• PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Known Issues for Update 3

  • zazamalek
    zazamalek
    ✭✭✭
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    We're acting out of sheer frustration, but, thank you.

    Please test the final patches on PTS first so that we don't get issues like this on stable. It might decrease the patch cadence but you really can't have stuff like this making its way to stable.
    410
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?
    :trollin:
  • Kypho
    Kypho
    ✭✭✭✭
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic
    Edited by Kypho on August 11, 2014 6:58PM
  • Kypho
    Kypho
    ✭✭✭✭
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?

    Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
  • zhevon
    zhevon
    ✭✭✭✭
    Kypho wrote: »
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?

    Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
    In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.

  • Kypho
    Kypho
    ✭✭✭✭
    zhevon wrote: »
    Kypho wrote: »
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?

    Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
    In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.

    i dont know what you mean, but cloak is indeed bugged. if thats how it should work, then crashes and memory leak is intended too. or zos is out of mind.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Kypho wrote: »
    zhevon wrote: »
    Kypho wrote: »
    Ok everyone, just updated the first post to reflect all changes that went in today. Also, we are making progress on the memory leak that some of you have reported. We've identified the issue, and we're currently testing the fix for it. We'll get this rolled out as soon as possible!

    What about the weapon swapping bug? What about NB Shadowy Disguise not reflecting the increase crit? Can we have some acknowledgement on those please?

    Dark cloak is still bugged. well cloak is a big **** most of time. So ZoS....you know...
    In case you haven't noticed ZoS does't think there are any problems with the NB unless the problem is in the NBs favor and then it gets fixed real quick.

    i dont know what you mean, but cloak is indeed bugged. if thats how it should work, then crashes and memory leak is intended too. or zos is out of mind.

    He meant only the Nightblade bugs are ignored unless they benefit the Nightblade in some way. Does that clarify?
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.
    :trollin:
  • TomSamuel
    TomSamuel
    ✭✭
    Pretty disappointed to see the hide drop problem wasn't fixed or addressed in anyway . Its a simple fixed! Why wasn't it even mentioned? Feel completely disrespected
  • pinstripesc
    pinstripesc
    ✭✭✭
    Sometimes the effect (red lines) for an interruptable spell on NPCs will persist even after the spell has been interrupted.
  • shiva7663
    shiva7663
    ✭✭✭
    The elite Trials players get their Hotfix while the rest of us languish at the back of the bus.
  • NekOnOkO
    NekOnOkO
    ✭✭✭
    New RvR vendor is still missing for Ebonheart pact... and this buf is not even on the list =\.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think.

    Yes that's why you hardly see any vampires in PvP nowadays...

  • Kypho
    Kypho
    ✭✭✭✭
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.

    Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
    And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
    IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
    Why only 90% are vamps in pvp? Because not all want to play cheese.
    Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.

    Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
    And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
    IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
    Why only 90% are vamps in pvp? Because not all want to play cheese.
    Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.

    You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.
    :trollin:
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Being unable to change to a different mundas stone if you have The warrior mundas isn't listed. Has that one been passed along to them?
  • Kypho
    Kypho
    ✭✭✭✭
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.

    Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
    And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
    IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
    Why only 90% are vamps in pvp? Because not all want to play cheese.
    Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.

    You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.

    Sorry obv you are vamp. Nothing more to add, exept that read the forums about how ppl feel about vamps. And im not mad at all, since many gamebreaking bugs are in game to be mad, and vamps is not one of em.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.

    Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
    And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
    IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
    Why only 90% are vamps in pvp? Because not all want to play cheese.
    Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.

    You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.

    Sorry obv you are vamp. Nothing more to add, exept that read the forums about how ppl feel about vamps. And im not mad at all, since many gamebreaking bugs are in game to be mad, and vamps is not one of em.

    It just seems like you have this mythical idea that vampires somehow are just better at PvP and any newb can play them like a master and you have no hope of countering them without a special skill tree. I grant you that they get some specific advantages in some areas but you are completely ignoring the glaring disadvantages they have because it's inconvenient and doesn't support your point.
    :trollin:
  • Kypho
    Kypho
    ✭✭✭✭
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    Kypho wrote: »
    werewolfes should get 50% dmg reduction from lolvamp attacks, and 25% dmg reflect back to a vampire. And passive that they can see invisible vamps. since they can just go invisible whenever they want it seems. btw there should be fighters guilde passive, what makes you more resistant to lolvamp attacks. thx.

    Um why? Vampires don't get anything special against werewolves.

    Well WW is useless and seems zos doesnt want to do anything, i tought with it, WW would have a role.
    And since in PvP Vamps have a HUUUUUGE advantage over nonvamps, and seems zos doesnt want to do against it, thats the another point to give that to WW.

    Normal player has slight buff against vamps, vamps has HUGE advantage over normal player, ww has disadvantage only. so that would be something.
    Vamps would feel what nonvamps. its like "ahh swarm again" and lot more like this. Silvershards are a big joke....so....

    /offtopic 33% dmg mitigation if a lolvamp fell below 50% really..... and still some complain about 50% fire res.... really...... and vamp has a nice drain.... really. vamps should not be in pvp at all. but thats another topic

    Have you ever played as a vampire in PvP? I don't think they get as big of an advantage as you think. I am all for buffing the werewolf I just don't see why they should be specifically designed to kill vampires and not everyone equally.

    Vamps got so many advantage, that its a musthave for the best builds. Fire dmg weakness is nothing, health regen penalty is nothing eighter. All will die from oilpots without heals and negative removing skills etc. + you get dmg resistance from passive what is BS too. you get the best ultis, best heal etc...
    And yes. i have vampire in pvp and its great, easier to pvp with, thats why its a vamp. My other char is werewolf, hoping it gets advantage someday, but even if it were normal human char, its much more harder to play without vampirism.
    IMO vamps and wws should not be in pvp. It should be not some kind of crap vampire game at all. For RP ppl? yes. but players should not get advantage over others just because vampirism.
    Why only 90% are vamps in pvp? Because not all want to play cheese.
    Counters? Crap counters, silver should proc 25% or more not 5% for a stamina eater crap like it is now. I dont ask for nerf vamps, because vamps will cry river, i ask for useful counter, and it could be WW.

    You throw a lot of superlatives out there but fail to actually cite any examples. I don't dispute that the werewolf under performs but it is not essential to play a vampire in PvP. You are most certainly the first person I have seen that has made such a statement. I have no idea where your rage comes from but your idea was terrible. Instead of getting mad that nobody liked it come up with a more reasonable solution.

    Sorry obv you are vamp. Nothing more to add, exept that read the forums about how ppl feel about vamps. And im not mad at all, since many gamebreaking bugs are in game to be mad, and vamps is not one of em.

    It just seems like you have this mythical idea that vampires somehow are just better at PvP and any newb can play them like a master and you have no hope of countering them without a special skill tree. I grant you that they get some specific advantages in some areas but you are completely ignoring the glaring disadvantages they have because it's inconvenient and doesn't support your point.

    OFC i dont say that. But those disadvantages are too small if you see the whole picture.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    The way ZoS made the WW line is utterly lame, fact. Not many people argue against the fact WW needs to be fixed, but you're just being silly.
    Edited by demonlkojipub19_ESO on August 12, 2014 4:36PM
  • maxetro
    maxetro
    ✭✭✭
    How about this problem? Still no any info from support or ZOS team. And you even not have added this issue to known bugs on this thread...
  • Buck
    Buck
    ✭✭✭
    Not sure if it's been mentioned here yet but the Night Silence set is causing a weapon swapping bug, that locks my second weapon - no matter if I switch back and forth, it's the only one that shows, but will only work on the second hotbar.

    I was wearing 7 light armor (5 seducers/2 lamae) and switched to 7 medium armor (5 nights silence/2 lamae) and the weapon swap gets all bugged out. I cannot unequip either weapon but I can switch armor back (to the light set) and then I get the first weapon slot hot bar/weapon back.
  • Ceda
    Ceda
    Soul Shriven
    the quest "A Light Fantastic" is still bugged, when you get to the part to adjust the prisms, there is no light beam to adjust, blocked quest but no mention on main post.... any info?
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.

    Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.
  • SirJesto
    SirJesto
    ✭✭✭
    Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.

    Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.

    What is the issue here exactly?
  • Zaldan
    Zaldan
    ✭✭✭✭✭
    can no longer use mouse buttons 4 and above on logitech m510 mouse, worked fine before maintenance.
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    SirJesto wrote: »
    Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.

    Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.

    What is the issue here exactly?

    Invisibility is a stealth-like mechanic that isn't supposed to break based on any passive stealth detection, only by active means (magelight). If it was, then anyone would be able to uncover someone who was invisible (either the batswarm morph or nightblade invis ability) simply by being right on top of them without magelight. This isn't the case, and is the appeal of invisibility, that it's a more potent version of stealth that isn't broken by the same mechanic.

    Stealth detection potions are meant to simply increase the radius of your passive stealth detection bubble, the bubble that without the potion doesn't affect invisibility. With the potion, invisibility is seemingly erroneously included, since it isn't specified. And since this isn't the sole counter to invisibility, since mage light exists and is abundant, I see no reason for this to persist. If it is to persist, let us know.
    Edited by Thejollygreenone on August 13, 2014 2:10AM
  • SirJesto
    SirJesto
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    SirJesto wrote: »
    Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.

    Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.

    What is the issue here exactly?

    Invisibility is a stealth-like mechanic that isn't supposed to break based on any passive stealth detection, only by active means (magelight). If it was, then anyone would be able to uncover someone who was invisible (either the batswarm morph or nightblade invis ability) simply by being right on top of them without magelight. This isn't the case, and is the appeal of invisibility, that it's a more potent version of stealth that isn't broken by the same mechanic.

    Stealth detection potions are meant to simply increase the radius of your passive stealth detection bubble, the bubble that without the potion doesn't affect invisibility. With the potion, invisibility is seemingly erroneously included, since it isn't specified. And since this isn't the sole counter to invisibility, since mage light exists and is abundant, I see no reason for this to persist. If it is to persist, let us know.

    Now I understand, Thank you.

    I agree, stealth detection potions should have no effect regarding an "invisible" player.
    Edited by SirJesto on August 13, 2014 2:19AM
  • Erock25
    Erock25
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    Please fix Volatile Familiar only doing 12% damage instead of the intended 20%.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Thejollygreenone
    Thejollygreenone
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    SirJesto wrote: »
    SirJesto wrote: »
    Just got killed again today because a guy was able to inexplicably see through my dark cloak from 15 meters away. I whispered the guy and asked, he told me he was using a stealth detection potion.

    Can we get any updates on if testing has been done for this? I got a response last time I asked but nothing was added to the list.

    What is the issue here exactly?

    Invisibility is a stealth-like mechanic that isn't supposed to break based on any passive stealth detection, only by active means (magelight). If it was, then anyone would be able to uncover someone who was invisible (either the batswarm morph or nightblade invis ability) simply by being right on top of them without magelight. This isn't the case, and is the appeal of invisibility, that it's a more potent version of stealth that isn't broken by the same mechanic.

    Stealth detection potions are meant to simply increase the radius of your passive stealth detection bubble, the bubble that without the potion doesn't affect invisibility. With the potion, invisibility is seemingly erroneously included, since it isn't specified. And since this isn't the sole counter to invisibility, since mage light exists and is abundant, I see no reason for this to persist. If it is to persist, let us know.

    Now I understand, Thank you.

    I agree, stealth detection potions should have no effect regarding an "invisible" player.

    Indeed, @ZOS_GinaBruno‌ acknowledged a post I made about this a few pages ago in this thread, and said they would update us as soon as they got a grasp on the issue. Something along those lines. I merely bring this up again in fear the request will be lost in the void of other requests.

    So all I'm asking for, at the very least, is an addition of this issue with the 'investigating' status attached to it. If it is sufficiently investigated and nothing was wrong, take it the addition down, and add in a tooltip change to the game for stealth detection potions reflecting their ability to reveal invisibility. But as long as it's officially been on the thread, I will patiently sit and wait for our lovely dev team to work their magic :)

    (P.S. Sorry to be a nag, Gina, I am simply quite determined to bring this issue to closure, and shed further light to the oddly functioning stealth system. It seems loud and consistent enough pestering is a surefire way to get things fixed around here, so please forgive if I'm beating a dead horse to death, or some such cliche analogy. It's merely a result of my stubborn determination. ^.^)
    Edited by Thejollygreenone on August 13, 2014 2:53AM
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