NerfEverything wrote: »Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.
Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.
ZOS_GinaBruno wrote: »Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.
- Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
- Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
- The Shattered and the Lost: Actively investigating this quest.
Thanks!
demonlkojipub19_ESO wrote: »NerfEverything wrote: »Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.
Someone just said it was with twin slashes from dual wield. Its all of them? I use 2h sword and haven't gotten any infinite sprint.
Only this makes whole your opinion worthlessP.S. I don't PvP.
ZOS_GinaBruno wrote: »Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.
- Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
- Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
- The Shattered and the Lost: Actively investigating this quest.
Thanks!
Got it and also passed it along.ZOS_GinaBruno wrote: »Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.
- Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
- Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
- The Shattered and the Lost: Actively investigating this quest.
Thanks!
What about Twin Slashes?
We're still trying to nail this one down. What's the model of the mouse you use? Is it just the MMB that's broken? If so, what do you have it mapped to?Any news on the MMB problem? it's also much wider than just the mouse brands mentioned in the list as I have a steel series mouse and have the same problem. Been having a problem getting any proper response from customer support other than stock replies for totally unrelated stuff.
For me the game feels like it's broken at the moment, most add ons still broken and unable to use my mouse properly....
ZOS_GinaBruno wrote: »We're still trying to nail this one down. What's the model of the mouse you use? Is it just the MMB that's broken? If so, what do you have it mapped to?
demonlkojipub19_ESO wrote: »BTW....
http://forums.elderscrollsonline.com/discussion/97403/bug-reflective-scale-expenses-reflected-spell-s-cost/p1
Can we either add that to the list of known issues or state that it is working as intended?
Are you using any utility software that came with the mouse by chance?ZOS_GinaBruno wrote: »We're still trying to nail this one down. What's the model of the mouse you use? Is it just the MMB that's broken? If so, what do you have it mapped to?
Having done some DX dev during my off-hours: it seems like you might be using polling. If framerate drops polling fails.
DXInput needs to be used with buffering, it's not more than 2000 LOC to get done. I'm not sure why MMB is suffering, strange, but it sounds like polling issues. Window messages = no go. Polling = no go. They cause these exact issues.
But you are right to question the mouse in question, the drivers might be doing something daft.
ZOS_GinaBruno wrote: »Are you using any utility software that came with the mouse by chance?
[*] Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
Ummmmmm but who thought this was a bug and needs to be fixed? This has been like this since probably alpha and its always something to be careful of when standing on keep walls. This should not be changed... If archers/mages can pop someone while close to a wall, then why cant a DK pull them off and punish them for standing out in the open without blocking... This skill seperates real pvpers and level 10s and should not be changed.
Unless I'm overlooking something in the patch notes, there seems to be an issue with the new Sorcerer per Controls that I think should be added to the list.
It seems that once you start using the Y+l-click to attack and Y+r-click to disengage, you must then use those controls all the time thereafter. I see no way to return to the default pet auto-attack/auto-follow setting afterward.
Example: Start a fight, hit Y + Left-click to tell your pet to target a specific mob. Works fine. If there are more than one mob, the pet will auto-attack the next one after the first goes down. That works.
But then when combat ends, the pet just stands there and will not follow you if you leave the area unless you use Y + right-click to tell the pet to return.
Then, of course, once you've told the pet to return to you, if you start another fight any time later, the pet won't auto-attack anymore when you engage in combat unless you use Y + left-click again.
Dismissing and re-summoning the pet does not return to the auto attack functionality the pet starts with. The only way I've found to get back to 'normal', is to camp out to character select. Normal auto combat routine works fine once more after logging the character back in.
DanteVFenris wrote: »[*] Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
Ummmmmm but who thought this was a bug and needs to be fixed? This has been like this since probably alpha and its always something to be careful of when standing on keep walls. This should not be changed... If archers/mages can pop someone while close to a wall, then why cant a DK pull them off and punish them for standing out in the open without blocking... This skill seperates real pvpers and level 10s and should not be changed.
You guys both need to read. THROUGH WALLS. Not OFF of WALLS. So the player get a another player through the walls of their keep. When they are blocked by concencret. It's talking about not making people get pulled through solid concrete walls. never did it so off of walls.
Just look over next time, and comprehend. I know it's a silly mistake to misread it though.
DanteVFenris wrote: »[*] Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
Ummmmmm but who thought this was a bug and needs to be fixed? This has been like this since probably alpha and its always something to be careful of when standing on keep walls. This should not be changed... If archers/mages can pop someone while close to a wall, then why cant a DK pull them off and punish them for standing out in the open without blocking... This skill seperates real pvpers and level 10s and should not be changed.
You guys both need to read. THROUGH WALLS. Not OFF of WALLS. So the player get a another player through the walls of their keep. When they are blocked by concencret. It's talking about not making people get pulled through solid concrete walls. never did it so off of walls.
Just look over next time, and comprehend. I know it's a silly mistake to misread it though.
@ZOS_GinaBrunoWhy not an hotfix for the FPS Cyrodiil bug? This is a game breaking issue for all PvP players which normally lag on weekends and waiting 'till Monday/Tuesday (EU) for such a huge bug is simply crazy. I already have few hours to play and like me, many others.
If you truly have a patch, you should apply it as soon as possible. I don't think many will bother for a small downtime if it makes them able to play, because actually many can't play with 3-9 FPS after 2 or 3 minutes.
yelloweyedemon wrote: »
Also the NB skill Shadow Cloak and it's morphs (Shadowy Disguise and Dark Cloak ) have been broken since launch. In pvp it's pointless to use the skill while in-combat as it will break the moment you used it. I think this needs an immediate fix, or you think it's a minor issue and you don't even mention it on the "known issues" thread ?