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Patch v1.2.3 Known Issues

  • silent_banshee
    I have not been able to log on via wifi for more than two minutes since 1.2.3. I have absolutely no justification for resubbing unless this gets rectified.
  • Devolus
    Devolus
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    @ZOS_GinaBruno‌ Is there any mention or talk among the dev team about the issues with Eye of the Ancients?
    I have recorded my finding in a bug report already and also in the following thread:
    http://forums.elderscrollsonline.com/discussion/comment/1048007/#Comment_1048007
    "The day I start considering people's feelings before speaking my mind is the day my efficacy as a politician comes to an end. When that day comes, just kill me outright, I beg of you."
    -Abnur Tharn
  • Sai87RU
    Sai87RU
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    Quests:
    Auridon:
    Silent village: Use binding gem on weakened bear - bear became a cosmetic object.
    Eye of the Ancients: Get a welkynd Stone from the Maormer Captain - no loot.
    Greenshade:
    Stone Cold: Talk to the Hollow Watchman - changing layer near the NPC and he disappears.
    Reaper's March:
    Baan Dar's Boast: Collect Poisoned Strangler Steams - Use Dark poison has no effect on the monster Strangler.

    Skills:
    Clouding Swarm:
    Using Bat Swarm (Clouding Swarm) and damaging not only this ability, but also other skills, monsters periodically restored.
  • SkOODaT
    SkOODaT
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    IsUnitDead('reticleover') doenst work today worked fine last night ....... also transforming into werewolf it works fine but once your back to normal it doent work again :( WHY all these bugs cant even make addons with an API like this :S
    Edited by SkOODaT on June 28, 2014 9:44PM
  • Xsorus
    Xsorus
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    Anyway you can look at the unbreakable stuns in PvP ZoS

    https://www.youtube.com/watch?v=CnvKToIPj7M&feature=youtu.be

    There are others, for example, Being Shield Charged and then Rooted will cause it, Or a Templar Charging and knocking ya down and spamming Biting Jabs (you won't be able to break the knockdown)

  • BEZDNA
    BEZDNA
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    I would like to report bugged achivement called "Cursed Hero" - it's an Undaunted achivement for veteran dungeon called Banish Cells.
    You soposed to get this achivement if you kill last boss without curing his debuf, but eaven it you do it you don't grt the achivement. I tryed this achivment several times and still no result you don't get if eaven if you do everything corectly and none of your teemmates die for the whole dungeon.
  • Xsorus
    Xsorus
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    I would like to report bugged achivement called "Cursed Hero" - it's an Undaunted achivement for veteran dungeon called Banish Cells.
    You soposed to get this achivement if you kill last boss without curing his debuf, but eaven it you do it you don't grt the achivement. I tryed this achivment several times and still no result you don't get if eaven if you do everything corectly and none of your teemmates die for the whole dungeon.

    Yeap, did this today, no achievement

  • stevenbennett_ESO
    stevenbennett_ESO
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    Syzmicke wrote: »
    Stonefalls Quest

    Protecting the Hall

    This quest is stuck in a constant loop where you need to kill spiders and goblins so can not finish it to talk to Hrogar.

    Confirmed
    To provide more detail: During the part of the quest where you need to defend the hall, you kill the waves of goblins and spiders, Hrogar says there's the leader, you defeat him, and Hrogar asks where his sons are. At this point, you'd expect the quest marker to change, but it doesn't. Hrogar is still marked as a companion, and if you leave the building, you are notified that you Failed that part of the quest - the quest marker points into the hall again. If you wait a short period, another attack happens with the same ending dialogue, but the quest doesn't advance.
  • Requiemfang
    Requiemfang
    Soul Shriven
    Just ran into a bug where Roost Mother from Blackheart Haven turned invisible. This was fixed back in 1.2.2 but apparently not. Near the end of her health she decided to turn invisible and decimate the group I was in. We tried doing it two times but the same thing happened making it impossible to progress in the dungeon.
  • Sai87RU
    Sai87RU
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    Reaper’s March quest
    A Traitor’s Luck: Talk to the spy - not spawn
  • Grageeky
    Grageeky
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    Add me to the list of peeps that are not seeing any XP in veteran questing. However, per the known issues, I was able to see the accumulated XP restored after a complete relog. I am not using any addons.
    Edited by Grageeky on June 29, 2014 2:55AM
    "Perhaps his egg spent too much time in the shade before his hatching." -Wareem-
  • Xsorus
    Xsorus
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    you're getting the xp I think....

    At least my abilities are, If you kill a mob after turnins, you get it all at once.

  • PointMaid
    PointMaid
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    Pin this to your wall:

    3 primary rules for success:

    1: Do it right the FIRST time.
    2: If it's not broken, DON'T FIX IT!
    3: Don't make empty promises to paying customers.

    Easy to say, hard to achieve. Reach for it!
  • SkOODaT
    SkOODaT
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    i think thier biggest issue was the fact they ran like 1 open beta it should of been open beta for a month and been left on a month, alot of these problems could of been resolved, the entire time they did open beta they fixed quest block bugs lol and no one made it really into the game, the only way to truly test is t mass test for per longed periods
  • Requiemfang
    Requiemfang
    Soul Shriven
    they should do so with the patches they release. Extreme hardcore testing in the test server for at least a week or two to make sure they have every thing polished and will assure them they'll release a update to the game that has the least bugs/glitches/broken stuff as possible. I mean how much is that to ask for?

    We are paying customers and we have a right to demand better service out of them. I've enjoy the game so far and LIKE the game but the hap hazard way the patches are being coded is horrid compared to a lot of the other games I've played. Already I've seen things that were supposedly fixed with prior patches being "broken" in new patches. Prime example of the post I made 6-7 posts up.
  • PointMaid
    PointMaid
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    You are mistaken, SkOODaT. I was a beta tester, and testers did their job. The open beta was more of a server load test. Yes, some problems were reported in beta which were unresolved, but it had nothing to do with open/closed beta. I think 5 million were selected for open beta weekend? Seems enough, no?

    All in all, it's a good game, well visioned, well scripted, and the art speaks for itself. Is it worth the cost? Will they fix bugs fast enough to suit you? It's your wallet, vote with it.
  • CMG138
    CMG138
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    The kill enemy players of a specific class thing is garbage. Go back to the way it originally was, I could kill as many people as I wanted in a day.
    Red or dead!
  • PointMaid
    PointMaid
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    Kill the enemy which is not your group? That's factions. If we all held hands and sung "kumbaya" we'd be scrounging the shores and forests for mudcrabs and wolves and complaining loudly for more things to kill, and a reason to kill them.

    Each faction kills the other: That's part of politics and (re)living the faction, and/or being Veteran rank. Go with the flow... Own their grievance, sense their injustice, (actually read, listen, and pay attention to the quest information) BE them - it's just a game, Try a new attitude. It's painless.

    CMG? If not a specific class, who were you killing when you killed as many people as you wanted in a day? I can't even tell what game you were playing from your post.
  • Vovec
    Vovec
    I dont know if it were mentioned already, but in patch notes is:
    Improved the chance that Tier 3 Woodworker, Blacksmith, and Clothier hirelings will have at least blue-level improvement materials.

    The reality is totally opposite. Ever since the patch I noticed HUGE decrease in hirelings efficiency, mostly in respect to yellow/purple upgrade mats. I have invested over 2 millions gold into having 32 Tier 3 hirelings on my account. As the things were before patch it seemed they will pay for themselves in about 2 months. After patch the projection is over 1 year, of every day logging twice exactly 12 hours after previous... With so many hireling coming every day, I can already tell something was changed in a wrong (or at least undocumented/unanounced) way and that its not a fluke. Now I am getting mostly only 5 basic crafting mats only or with a trait stone and thats it, not even green and blue mat for most of the time.

    I used to get an average 3-6 yellow mats per 32 hireling batch, now its 0-1. That means if a person had just one hireling, it would take about a month to bring something of value ... I don't think that it is intentional, as Tier 3 hireling isn't really that easy to get and requires skill points, materials and time to get.

    I have tested around 1000-2000 Tier 3 hirelings incoming before the patch and about 400-500 after patch, so the statistics I see should be somewhat valid! There really is a problem.

    Please fix that, I am not abusing any system like people were before, when they exploited hireling chest bug, I invested greatly into official game system and want to use it how it should be used, and now the not so small investment is void...
  • Docmandu
    Docmandu
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    Docmandu wrote: »
    Sigh... logged in today, 5 minutes in cyrodiil, click on a gate of a keep, end up halfway down in the floor, get kicked few seconds later by the server "excessive spamming" error message. Few minutes in, super FPS lag starts. Go to PvE, quest notification messages stop working. Ignore all the issues, try to kill some mobs, who start to warp around.. ignore that.. get hit for 2800+1300 damage by some mob.

    Continued by pulling out the few hairs I had left on my head.


    If it wasn't for the PvP in this game, I would have been loooong gone. So many bugs and issues in this thing, djeez!

    Less than 10 minutes in.. and yet another bug.. my sword decided to become a lightning rod:

    OdQmW93.jpg

  • agreygamer
    agreygamer
    Soul Shriven
    PointMaid wrote: »
    Pin this to your wall:

    3 primary rules for success:

    1: Do it right the FIRST time.
    2: If it's not broken, DON'T FIX IT!
    3: Don't make empty promises to paying customers.

    Easy to say, hard to achieve. Reach for it!

    Beginning to feel like
    2. If it's not broken, BREAK IT!
  • Goibot
    Goibot
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    Syzmicke wrote: »
    Stonefalls Quest

    Protecting the Hall

    This quest is stuck in a constant loop where you need to kill spiders and goblins so can not finish it to talk to Hrogar.

    Confirmed
    To provide more detail: During the part of the quest where you need to defend the hall, you kill the waves of goblins and spiders, Hrogar says there's the leader, you defeat him, and Hrogar asks where his sons are. At this point, you'd expect the quest marker to change, but it doesn't. Hrogar is still marked as a companion, and if you leave the building, you are notified that you Failed that part of the quest - the quest marker points into the hall again. If you wait a short period, another attack happens with the same ending dialogue, but the quest doesn't advance.

    I just left this quest in disgust and logged out. Same thing happened to me, /bugged it in game. This patch has bugged a ton of quests and made the game feel like it is a slide show at times. Does ZoS have any type of QA at all?
  • Merlight
    Merlight
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    Just ran into a bug where Roost Mother from Blackheart Haven turned invisible. This was fixed back in 1.2.2 but apparently not. Near the end of her health she decided to turn invisible and decimate the group I was in. We tried doing it two times but the same thing happened making it impossible to progress in the dungeon.

    She can still be damaged by AoE, and summoned creatures can see her (or could). It's a nuisance, but not impossible. If you don't want to wait for a real fix and don't mind trying/dying several times, it's doable ;)
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
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  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Does ZoS have any type of QA at all?

    Judging from the issues I see cropping up after each patch, I would say that the simple answer is "no". They seem to have no QA at all, or at least none that works. Patches with as many issues as the two "patches from Oblivion" (1.1.2 and 1.2.3) simply must have bypassed QA entirely. I see no other possibility how bugs of this magnitude could not have been caught before release.
  • Lord_Draevan
    Lord_Draevan
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    2 quests in Shadowfen made uncompletable by patch, both at White Rose Prison; Final Release and Throw Away the Key. In both cases something is supposed to spawn that doesn't, preventing completion (Najeepa's remains and Medical Supplies). No one's been able to complete them since patch.
    Edited by Lord_Draevan on June 29, 2014 6:15PM
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    NA/PC server
  • Requiemfang
    Requiemfang
    Soul Shriven
    Merlight wrote: »
    Just ran into a bug where Roost Mother from Blackheart Haven turned invisible. This was fixed back in 1.2.2 but apparently not. Near the end of her health she decided to turn invisible and decimate the group I was in. We tried doing it two times but the same thing happened making it impossible to progress in the dungeon.

    She can still be damaged by AoE, and summoned creatures can see her (or could). It's a nuisance, but not impossible. If you don't want to wait for a real fix and don't mind trying/dying several times, it's doable ;)

    true as it may be... the whole team got wiped out within seconds of her going invisible. Also as far as I can recall with her going invisible it's not possible to loot her corpse even after she's killed.
  • stephanengelhardtb16_ESO
    What about the Cyrodiil large group bug were you get the unknown error and hang ups when you invite other players into a large group ? has this been fixed?
  • jessyr
    jessyr
    Soul Shriven
    I have been experiencing the notification issue, and it seems to be strictly outdated addon related. All notifications (quest, skyshard, exploration, experience bar) will disappear completely, and only reappear for a time after /reloadui . It restores to normal though if you disable addons.

    I've been trying through elimination to see if a certain one is causing it, but it seems to happening with most of the outdated ones. So overall Id say this is on the heads of addon developers, but it's good that ZENI is looking into it. :)
  • Cogo
    Cogo
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    Does ZoS have any type of QA at all?

    Judging from the issues I see cropping up after each patch, I would say that the simple answer is "no". They seem to have no QA at all, or at least none that works. Patches with as many issues as the two "patches from Oblivion" (1.1.2 and 1.2.3) simply must have bypassed QA entirely. I see no other possibility how bugs of this magnitude could not have been caught before release.

    Could a user please stop complaining about everything over and over with the same complaint? This post is ok, even if the same user shows distrust and a negative view, stated that the user are quitting.
    Good that a user shows their view. And in detail.

    But on every post, in about every subject it is obvious the same user simply do not like the game, and does not add any new feedback, but keep repeating the same.

    This tread is fantastic. We get accurate info about bugs and feedback that MAY change skills or features. It is speeding up time to get bugs fixed.

    Please, to users who clog this up. This tread alone have helped Zenimax and us players who do want bugs fixed.
    Edited by Cogo on June 29, 2014 8:19PM
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  • Sedrethi
    Sedrethi
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    Indeed, another confirmation that the quest Protecting the Hall in Stonefalls is bugged in a loop during the defense portion. Hrogar remains marked as a companion and does not advance the quest further.

    @ZOS_JessicaFolsom
    @ZOS_GinaBruno
    Edited by Sedrethi on June 30, 2014 12:07PM
    @Sedrethi PC/Mac-NA
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