isengrimb16_ESO wrote: »It would have been better if there were no factions, and you could do all the areas to get to 50/VR, with Bal as the end boss for the vanilla game. As for PvP, just make it a sandbox area with no factions and players beating on each other all they like; PvPers don't seem to care much about story, anyway - they just tend to want to skip it to get to PvPing as quickly as possible.
Organized realm vs. realm PvP is very different from random ganking and arena-style combat.
Alphashado wrote: »nerevarine1138 wrote: »Alphashado wrote: »Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.
1-50 was fabulous. VR not so much.
98% of statistics are made up on the spot.
Sadly for all of us, this info falls in the other 2% then wise guy.
48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1
Now add in those that think its boring.
Now add in those that think its a grind.
Now add in those that think its cheap, re-hashed tossed-in content.
Now add in those that think it sucks killing characters from their own faction.
Now add in those that think it sucks not being able to group with a friend or loved one.
Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.
Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.
VR content is not just killing this game, it is demolishing it.
For the sake of those of us that want ESO to succeed, I hope they make some changes fast.
nerevarine1138 wrote: »Alphashado wrote: »nerevarine1138 wrote: »Alphashado wrote: »Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.
1-50 was fabulous. VR not so much.
98% of statistics are made up on the spot.
Sadly for all of us, this info falls in the other 2% then wise guy.
48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1
Now add in those that think its boring.
Now add in those that think its a grind.
Now add in those that think its cheap, re-hashed tossed-in content.
Now add in those that think it sucks killing characters from their own faction.
Now add in those that think it sucks not being able to group with a friend or loved one.
Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.
Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.
VR content is not just killing this game, it is demolishing it.
For the sake of those of us that want ESO to succeed, I hope they make some changes fast.
You understand that an informal forum poll qualifies as fabricating statistics, right?
I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.
nerevarine1138 wrote: »
What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.
Do you really think that's how they're going to do it? I mean, really? Or are you just trying to scare people who don't know any better?
They already have quests with Veteran and regular versions. I would assume the Thieves Guild/DB will be along the same lines with their quests.
It's what happens when a developer focuses their planning on talking to a self-selecting 'elite' group of players, aka. Entropy Rising et. al. Craglorn is so clearly aimed at that sort of player and the nerfbat to the Crystals was done to keep the rarefied atmosphere of VR12 for the elite few.indeed, they made Craglorn to satisfy a group of power levelers and forgot the game needs more than those players.nelsonus_ESO wrote: »VR's shouldn't increase your characters performance in PVP (gear or otherwise). It really puts off anyone who has a casual play schedule.
For instance, my brother can play maybe 6 hours a week max. In every pvp game we have played, he focuses on leveling when the game releases, and then gears and pvps at max rank. He has found the combat fun but the leveling is very difficult for him due to his casual playtime. He got to 35, but then we learned that VR ranks grant better gear for pvp AND craglorn was increasing the VR ranks. Upon realizing that he would have to spend an unbelievable amount of real life time to get to VR max, and that the VR max would be ever increasing, he quit.
What happens when a member of your pvp group quits a game? It trickles down. Why would I play ESO with half a group, when I can play another game with everyone. I wouldn't.
fromtesonlineb16_ESO wrote: »It's what happens when a developer focuses their planning on talking to a self-selecting 'elite' group of players, aka. Entropy Rising et. al. Craglorn is so clearly aimed at that sort of player and the nerfbat to the Crystals was done to keep the rarefied atmosphere of VR12 for the elite few.indeed, they made Craglorn to satisfy a group of power levelers and forgot the game needs more than those players.nelsonus_ESO wrote: »VR's shouldn't increase your characters performance in PVP (gear or otherwise). It really puts off anyone who has a casual play schedule.
For instance, my brother can play maybe 6 hours a week max. In every pvp game we have played, he focuses on leveling when the game releases, and then gears and pvps at max rank. He has found the combat fun but the leveling is very difficult for him due to his casual playtime. He got to 35, but then we learned that VR ranks grant better gear for pvp AND craglorn was increasing the VR ranks. Upon realizing that he would have to spend an unbelievable amount of real life time to get to VR max, and that the VR max would be ever increasing, he quit.
What happens when a member of your pvp group quits a game? It trickles down. Why would I play ESO with half a group, when I can play another game with everyone. I wouldn't.
Strawmen argument by the field-load there.So - we'd be better off if we couldn't advance our characters at all past 50? We'd be better off if we couldn't experience more than 1/3 of the stories on one character? If we could do mechanical grinding to "get to the end game"?
Well said. May I have the names of those other games?steveb16_ESO46 wrote: »Tannakaobi wrote: »It's the Vet levels that suck donkey balls. Lets face it, ESO 1 - 50, great game, it then takes a nose dive and becomes a grind fest not even as good as games that are 15 years old.
*snipped for space*
There's no right or wrong. If all you want to do is fight all the time then ESO is for you. If you want more than cursory afterthought land-sea-air travel and exploration, crafting, guilds, housing, commerce etc there are other games.
*snipped for space*
Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.steveb16_ESO46 wrote: »
gougefub17_ESO wrote: »It almost seems that Zenimax whats to be rid of the casual, the longtime Elder Scrolls fans, the first-time MMO, and players with solo tendencies.
It's like they are completely catering to the professional MMO'ers and the hell with the rest of us.
fromtesonlineb16_ESO wrote: »Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.steveb16_ESO46 wrote: »
nerevarine1138 wrote: »Alphashado wrote: »nerevarine1138 wrote: »Alphashado wrote: »Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.
1-50 was fabulous. VR not so much.
98% of statistics are made up on the spot.
Sadly for all of us, this info falls in the other 2% then wise guy.
48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1
Now add in those that think its boring.
Now add in those that think its a grind.
Now add in those that think its cheap, re-hashed tossed-in content.
Now add in those that think it sucks killing characters from their own faction.
Now add in those that think it sucks not being able to group with a friend or loved one.
Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.
Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.
VR content is not just killing this game, it is demolishing it.
For the sake of those of us that want ESO to succeed, I hope they make some changes fast.
You understand that an informal forum poll qualifies as fabricating statistics, right?
I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.
I was addressing the comparison with WOW after three months .. I still play WOW and ferret around Timeless Isle every week so I'm aware of the radical changes they're planning for WOD. Not sure their motivation for some of them I admit, though the 'never fly in WOD zones' I doubt will stand the test of time.isengrimb16_ESO wrote: »fromtesonlineb16_ESO wrote: »Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.steveb16_ESO46 wrote: »
Don't be too quick to say that. Amongst the reasons I switched to ESO from WoW was because Blizz is starting to listen overmuch to the elites and PvPers; gutting of LFR rewards, the delaying of flying in new zones (perhaps indefinitely), stuff like that. Plus, I'm done with MoP and I'm not allowed to get drunk enough to want to just fly around collecting mats for some stupid mount any more.
Actually, I find it perfectly reasonable given the mechanism the game provides to make it happen.To the idea of forgetting about leveling and playing VR zones for the story...the problem is, in context of the story its completely asinine. I defeat Molag Bal and now I'm running around doing peon quests for an enemy faction. It's so poorly thought out it's comical.
Animus0724 wrote: »The people complaining about vet areas being "boring" are obviously not TES fans.
This basically summarizes my feelings, too.aipex8_ESO wrote: »As a TES fan, I am loving seeing other areas of Tamriel that I've only heard about (I started in familiar EP territory). The high level of difficulty in the trash mobs is exhausting though. Doable, but so tiring. You feel relieved to get to the boss of a questline because they are easier than the trash you had to kill to get to them.
fromtesonlineb16_ESO wrote: »I was addressing the comparison with WOW after three months .. I still play WOW and ferret around Timeless Isle every week so I'm aware of the radical changes they're planning for WOD. Not sure their motivation for some of them I admit, though the 'never fly in WOD zones' I doubt will stand the test of time.isengrimb16_ESO wrote: »fromtesonlineb16_ESO wrote: »Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.steveb16_ESO46 wrote: »
Don't be too quick to say that. Amongst the reasons I switched to ESO from WoW was because Blizz is starting to listen overmuch to the elites and PvPers; gutting of LFR rewards, the delaying of flying in new zones (perhaps indefinitely), stuff like that. Plus, I'm done with MoP and I'm not allowed to get drunk enough to want to just fly around collecting mats for some stupid mount any more.
Not kidding. Vet lvling is arguably the worse part of this game. It basically turned into a Korean MMO with the grinding. And theres no real incentive to lvl anyway, theres no instant gear reward, no faction goodies, all we get are 3 outfits. Which are cool and all, but you need to give people more reason to go on a grind quest.
Said it before, I'll say it again.
They need to triple the XP in Veteran zones. They should also give us XP for exploration as a veteran. Why not?
nerevarine1138 wrote: »Alphashado wrote: »nerevarine1138 wrote: »Alphashado wrote: »Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.
1-50 was fabulous. VR not so much.
98% of statistics are made up on the spot.
Sadly for all of us, this info falls in the other 2% then wise guy.
48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1
Now add in those that think its boring.
Now add in those that think its a grind.
Now add in those that think its cheap, re-hashed tossed-in content.
Now add in those that think it sucks killing characters from their own faction.
Now add in those that think it sucks not being able to group with a friend or loved one.
Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.
Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.
VR content is not just killing this game, it is demolishing it.
For the sake of those of us that want ESO to succeed, I hope they make some changes fast.
You understand that an informal forum poll qualifies as fabricating statistics, right?
I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.
It's not the difficulty, it's the environment we're forced to play in once we hit VRs.
We've all just solo'd Molag, we're civilization-saving badasses who have kicked ass across Tamriel to the point where even the rulers of the other Alliances know who we are and give us respect. We've crossed planes and led wars on darkness itself.
The VR path needed to reflect that. It doesn't, not even remotely. Instead of a)moving on into new zones or b) taking a tour of the other alliances as that world-saving baddass now being asked to help the other two alliances with major-league issues we are instead concerned with wondering if we can survive pulling a third...skeever.
It's seriously unfun.
Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.
Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.