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https://forums.elderscrollsonline.com/en/discussion/684716

Vet level took my motivation out back and beat it to death with an aluminum baseball bat.

  • isengrimb16_ESO
    isengrimb16_ESO
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    Ohioastro wrote: »
    It would have been better if there were no factions, and you could do all the areas to get to 50/VR, with Bal as the end boss for the vanilla game. As for PvP, just make it a sandbox area with no factions and players beating on each other all they like; PvPers don't seem to care much about story, anyway - they just tend to want to skip it to get to PvPing as quickly as possible.

    Organized realm vs. realm PvP is very different from random ganking and arena-style combat.

    Don't really care about the hair-splitting; I just don't want to see PvP concerns step on PvE toes (which is what a lot of the PvP-side barking about "balance" and other concerns tend to do.)

    One of the biggest complaints I saw about this game last year from TES players was the goofiness of the faction alliances; IMO, it would have at least made more sense to run the factions along species grounds - humans vs elves vs beasties. Then PvP would be a good, honest, open-ended race war in contested territory.

    But as far as having one character do all the factions in the hand-waving way it's done now (not saying that I disagree, or don't like it, mind) - it would have been better overall to do away with factions on the PvE side.
  • nerevarine1138
    nerevarine1138
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    Alphashado wrote: »
    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.


    Sadly for all of us, this info falls in the other 2% then wise guy.

    48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1

    Now add in those that think its boring.
    Now add in those that think its a grind.
    Now add in those that think its cheap, re-hashed tossed-in content.
    Now add in those that think it sucks killing characters from their own faction.
    Now add in those that think it sucks not being able to group with a friend or loved one.

    Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.

    Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.

    VR content is not just killing this game, it is demolishing it.

    For the sake of those of us that want ESO to succeed, I hope they make some changes fast.

    You understand that an informal forum poll qualifies as fabricating statistics, right?

    I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.
    ----
    Murray?
  • Hilgara
    Hilgara
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    WoW had the benefit of not being compared to WoW in every damn forum post though! ;)
  • Erandhir
    Erandhir
    Soul Shriven
    Let be Honest here, the VR grind was an HUGE mistake and if they dont do something fast about this, it will kill this game eventually.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Alphashado wrote: »
    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.


    Sadly for all of us, this info falls in the other 2% then wise guy.

    48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1

    Now add in those that think its boring.
    Now add in those that think its a grind.
    Now add in those that think its cheap, re-hashed tossed-in content.
    Now add in those that think it sucks killing characters from their own faction.
    Now add in those that think it sucks not being able to group with a friend or loved one.

    Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.

    Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.

    VR content is not just killing this game, it is demolishing it.

    For the sake of those of us that want ESO to succeed, I hope they make some changes fast.

    You understand that an informal forum poll qualifies as fabricating statistics, right?

    I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.

    Oh, I'm more or less happy with it. My NB is kind of stuck on a quest in coldharbour (just hit VR1, woo!) that involves defending a mage from attackers - including a harvester (Harvest Heart). Ah, I couldn't even find any bots or multiboxers to help with the killing; but that's not the game's fault, is it? I'll just keep trying until I get it done (I've been much too sober this weekend to have the patience to do it.) Heh. Went and built around a bow and siphoning; it's worked pretty well so far, and I almost got past the first harvester; it was the undead after that which gets me. Once I can relax myself again, I might be able to do it. Also, I'm angling for a gaming mouse for my birthday. ;)

    I mostly hang on the forums when I know I can't game for a prolonged period without being interrupted but don't have much else to do; it's why I'm usually here in the wee hours of my morning, while making sandwiches, dealing with the cat and the fish, and waiting for my husband to get up for work, and just generally waking up myself. I prefer getting up so early, because I'm a total bear for my first two hours and don't want ANY humans around me at all until I've had my first pot of coffee.
    Edited by isengrimb16_ESO on June 16, 2014 1:45PM
  • starlizard70ub17_ESO
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    Heishi wrote: »

    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.

    Do you really think that's how they're going to do it? I mean, really? Or are you just trying to scare people who don't know any better?

    They already have quests with Veteran and regular versions. I would assume the Thieves Guild/DB will be along the same lines with their quests.

    I can only imagine how incredibly hard, if not impossable Thieves guild/DB quests would be at vet levels. Consider how tough vet trash mobs are now.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • fromtesonlineb16_ESO
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    crislevin wrote: »
    VR's shouldn't increase your characters performance in PVP (gear or otherwise). It really puts off anyone who has a casual play schedule.

    For instance, my brother can play maybe 6 hours a week max. In every pvp game we have played, he focuses on leveling when the game releases, and then gears and pvps at max rank. He has found the combat fun but the leveling is very difficult for him due to his casual playtime. He got to 35, but then we learned that VR ranks grant better gear for pvp AND craglorn was increasing the VR ranks. Upon realizing that he would have to spend an unbelievable amount of real life time to get to VR max, and that the VR max would be ever increasing, he quit.

    What happens when a member of your pvp group quits a game? It trickles down. Why would I play ESO with half a group, when I can play another game with everyone. I wouldn't.
    indeed, they made Craglorn to satisfy a group of power levelers and forgot the game needs more than those players.
    It's what happens when a developer focuses their planning on talking to a self-selecting 'elite' group of players, aka. Entropy Rising et. al. Craglorn is so clearly aimed at that sort of player and the nerfbat to the Crystals was done to keep the rarefied atmosphere of VR12 for the elite few.

  • LariahHunding
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    crislevin wrote: »
    VR's shouldn't increase your characters performance in PVP (gear or otherwise). It really puts off anyone who has a casual play schedule.

    For instance, my brother can play maybe 6 hours a week max. In every pvp game we have played, he focuses on leveling when the game releases, and then gears and pvps at max rank. He has found the combat fun but the leveling is very difficult for him due to his casual playtime. He got to 35, but then we learned that VR ranks grant better gear for pvp AND craglorn was increasing the VR ranks. Upon realizing that he would have to spend an unbelievable amount of real life time to get to VR max, and that the VR max would be ever increasing, he quit.

    What happens when a member of your pvp group quits a game? It trickles down. Why would I play ESO with half a group, when I can play another game with everyone. I wouldn't.
    indeed, they made Craglorn to satisfy a group of power levelers and forgot the game needs more than those players.
    It's what happens when a developer focuses their planning on talking to a self-selecting 'elite' group of players, aka. Entropy Rising et. al. Craglorn is so clearly aimed at that sort of player and the nerfbat to the Crystals was done to keep the rarefied atmosphere of VR12 for the elite few.

    It almost seems that Zenimax whats to be rid of the casual, the longtime Elder Scrolls fans, the first-time MMO, and players with solo tendencies.

    It's like they are completely catering to the professional MMO'ers and the hell with the rest of us.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • fromtesonlineb16_ESO
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    Ohioastro wrote: »
    So - we'd be better off if we couldn't advance our characters at all past 50? We'd be better off if we couldn't experience more than 1/3 of the stories on one character? If we could do mechanical grinding to "get to the end game"?
    Strawmen argument by the field-load there.

    The issue is the horrible over-tuning of the mobs to make the questing experience a truly horrible grind. There was no reason the leveling pace should have changed post-50.

    In fact the whole concept of 'veteran ranks' is superfluous, they should have been levels 51-60.

    I 'get' some players want a 'challenge' and that's where OPTIONAL content like group instances and raids belong, LEVELING content should be this insane grind.

    Since ZOS are continually raising the level cap the argument for 'end-game' difficulty is spurious, Craglorn isn't end-game, just like VR10 wasn't before Craglorn.



    Edited by fromtesonlineb16_ESO on June 16, 2014 2:03PM
  • steveb16_ESO46
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    Pele wrote: »
    Tannakaobi wrote: »
    It's the Vet levels that suck donkey balls. Lets face it, ESO 1 - 50, great game, it then takes a nose dive and becomes a grind fest not even as good as games that are 15 years old.

    *snipped for space*

    There's no right or wrong. If all you want to do is fight all the time then ESO is for you. If you want more than cursory afterthought land-sea-air travel and exploration, crafting, guilds, housing, commerce etc there are other games.

    *snipped for space*
    Well said. May I have the names of those other games?

    In the fantasy area I'm playing the ArcheAge alpha. This is perhaps going to be a real Dark Horse when it comes out. Personal gliders, build a range of ships from scratch, action combat, housing, very detailed crafting. A lot of good stuff.

    It's by no means better than ESO. ESO does what it does brilliantly IMO and looks fantastic. But if you want semi open world PvP in a game built for guilds where you can level up just by crafting if you want then it's worth looking at when it comes out.

    But like I say - it's not a competitor for ESO. It cannot tell a story like ESO, doesn't look as good as ESO and doesn't present the constant combat challenge of ESO. It's a lovely sandbox though.

    I also think Rift is severely under-rated and for something completely different - Star Trek Online which I've just started playing.

    Neverwinter has its moments due to the player created content.

    But nothing IMO looks as good as ESO or tells a story as well and if you like the VR challenge its an awesome game. It's just I don't have the time and the energy to devote to that game style any more. I used to be pretty hard-core but this is diamond.

    In ArcheAge I can mooch about planting cotton to make fabric, mine ore to make ingots and plant trees in a Public nursery all to help my guild build an 8 cannon galleon to escort the trade clippers we built earlier.

    Or just glide over the land seeing the sights.

    Horses for courses though - ESO does things ArcheAge doesn't as well as looking so good. ArcheAge just allows and rewards more playing styles.
  • steveb16_ESO46
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    True - but we can see the direction of travel pretty clearly.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    True - but we can see the direction of travel pretty clearly.
    Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.
  • steveb16_ESO46
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    It almost seems that Zenimax whats to be rid of the casual, the longtime Elder Scrolls fans, the first-time MMO, and players with solo tendencies.

    It's like they are completely catering to the professional MMO'ers and the hell with the rest of us.

    I agree but concede this may well be the best business strategy for them. It certainly simplifies development when all you need to keep doing is applying a higher multiplier to trash mobs.

    And to be fair - once you hit VR and VR starts hitting you, it really tells you what sort of game its going to be from that point on.

    And this appeals to a lot of ESO players. There could well be a gap in the market for something like this. time will tell.


  • isengrimb16_ESO
    isengrimb16_ESO
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    True - but we can see the direction of travel pretty clearly.
    Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.

    Don't be too quick to say that. Amongst the reasons I switched to ESO from WoW was because Blizz is starting to listen overmuch to the elites and PvPers; gutting of LFR rewards, the delaying of flying in new zones (perhaps indefinitely), stuff like that. Plus, I'm done with MoP and I'm not allowed to get drunk enough to want to just fly around collecting mats for some stupid mount any more.

    Now, we've only had two known content updates so far - Craglorn, and the upcoming Vet dungeon. Hopefully, some non-group content will be coming down the pipes soon(ish); perhaps we might get some hint in the next Road Ahead blog post?

    And, hopefully, soon, they'll tone down the OPishness of these VR trash mobs that I'm not looking forward to trying out very much - I will be quite disappointed if the character I did so relatively well on so far has to be completely remade into a stick-wielding cross-dresser just to do the first VR quest or something. The amount of concern on these forums about that should warrant some attention and consideration from the developers; they shouldn't want to scare off the average player like that, just to please a minority of elites who were born with nintendo controllers in their hands and computer chips for brains.



    Edited by isengrimb16_ESO on June 16, 2014 2:16PM
  • Endolith
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    To the idea of forgetting about leveling and playing VR zones for the story...the problem is, in context of the story its completely asinine. I defeat Molag Bal and now I'm running around doing peon quests for an enemy faction. It's so poorly thought out it's comical. Instead I'm parking my main and leveling alts in the other factions. If they haven't fixed things by the time I'm done with that, I will take a break until they do.
  • Alphashado
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    Alphashado wrote: »
    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.


    Sadly for all of us, this info falls in the other 2% then wise guy.

    48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1

    Now add in those that think its boring.
    Now add in those that think its a grind.
    Now add in those that think its cheap, re-hashed tossed-in content.
    Now add in those that think it sucks killing characters from their own faction.
    Now add in those that think it sucks not being able to group with a friend or loved one.

    Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.

    Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.

    VR content is not just killing this game, it is demolishing it.

    For the sake of those of us that want ESO to succeed, I hope they make some changes fast.

    You understand that an informal forum poll qualifies as fabricating statistics, right?

    I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.

    Yes you are correct about people coming to the forum to complain. But you cannot argue with the tremendous amount of inactive accounts. People are dropping off like flies and they aren't even bothering to come to the forums. I've been playing MMOs for a very long time and I have never seen an exodus like this. Just look at your guild rosters. There is your proof. There are your stats. Even guilds that boot inactive players are still swamped with inactive accounts and have to constantly recruit in order to replace them. I know because I am in one that does, and I am the one doing the recruiting.

    And there haven't been very many complaints about 1-50 content. But there have been countless complaints about VR content. Don't be foolish. Take your blinders off and just look around. Go to any lvl 30 zone and it's packed. Now go back to your VR 6 zone and it's empty. Don't use excuses. Don't try to come up with some kind of BS story about how everyone lvled to v12 and rolled alts. Not everyone is in Craglorn either.



    Edited by Alphashado on June 16, 2014 2:28PM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    True - but we can see the direction of travel pretty clearly.
    Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.

    Don't be too quick to say that. Amongst the reasons I switched to ESO from WoW was because Blizz is starting to listen overmuch to the elites and PvPers; gutting of LFR rewards, the delaying of flying in new zones (perhaps indefinitely), stuff like that. Plus, I'm done with MoP and I'm not allowed to get drunk enough to want to just fly around collecting mats for some stupid mount any more.
    I was addressing the comparison with WOW after three months .. I still play WOW and ferret around Timeless Isle every week so I'm aware of the radical changes they're planning for WOD. Not sure their motivation for some of them I admit, though the 'never fly in WOD zones' I doubt will stand the test of time.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Endolith wrote: »
    To the idea of forgetting about leveling and playing VR zones for the story...the problem is, in context of the story its completely asinine. I defeat Molag Bal and now I'm running around doing peon quests for an enemy faction. It's so poorly thought out it's comical.
    Actually, I find it perfectly reasonable given the mechanism the game provides to make it happen.

    Without that mechanic people would complain they need to roll alts to see all the game. I'm an altaholic so that would never deter me but for many alts are a pain and ZOS did a good job IMO in making them unnecessary if you choose not to play them.

    The problem with VR is that ZOS designed it as a roadblock, designed to slow down players reaching the non-existent end-game .. in fact of course there IS no end-game because a few weeks ago the level cap was VR10 and in a few more weeks it's likely to be VR14 by all accounts.

  • Animus0724
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    The people complaining about vet areas being "boring" are obviously not TES fans. A story can be quite boring if you don't pay attention to it. Advice, catch up on your TES lore and you will have a lot of "oh dam i remember that' or "OH SNAP its Amalexia...hey I know how you die" moments

    Spoiler Alert: Sheogorath is Jyggalag

    Mehrunes Dagon steals Molag Bals Idea.

    The "Rival Faction" that one Morag Tong Dark Elf girl talks about is The Dark Brotherhood.

    Feel free to add to the list =D
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • steveb16_ESO46
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    Animus0724 wrote: »
    The people complaining about vet areas being "boring" are obviously not TES fans.

    i've been a TES fan for longer than some of you have been alive. And that's absolutely and precisely why I find the VR grind not worth doing and the hand-waving excuse to send us into stories that make no sense at all no matter how frantic the hand-waving, utterly risible.
  • Magdalina
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    aipex8_ESO wrote: »
    As a TES fan, I am loving seeing other areas of Tamriel that I've only heard about (I started in familiar EP territory). The high level of difficulty in the trash mobs is exhausting though. Doable, but so tiring. You feel relieved to get to the boss of a questline because they are easier than the trash you had to kill to get to them.
    This basically summarizes my feelings, too.
    I like the story, I love the scenery, I do every quest and listen to every npc I can.
    But the trash is just frustrating. Bosses are fine. Dungeons are a (doable) challenge. Trash is just sad. I want to see the story, I don't want to spend time revising my strategy for EVERY encounter with more than one mob. This isn't fun any more.

    And it feels utterly and totally unrewarding. I mean, I'm not the one to grind for the uberbest gear, but after I spend an hour dying to superman trash, I kinda feel like I deserve smth more than a green item not even worth deconstructing and 300 gold which won't cover my repair price...
  • isengrimb16_ESO
    isengrimb16_ESO
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    True - but we can see the direction of travel pretty clearly.
    Also, Blizzard didn't change it from a 'casual' friendly game with hardcore options to one where it's group-or-GTFO as Craglorn and it's follow-on are.

    Don't be too quick to say that. Amongst the reasons I switched to ESO from WoW was because Blizz is starting to listen overmuch to the elites and PvPers; gutting of LFR rewards, the delaying of flying in new zones (perhaps indefinitely), stuff like that. Plus, I'm done with MoP and I'm not allowed to get drunk enough to want to just fly around collecting mats for some stupid mount any more.
    I was addressing the comparison with WOW after three months .. I still play WOW and ferret around Timeless Isle every week so I'm aware of the radical changes they're planning for WOD. Not sure their motivation for some of them I admit, though the 'never fly in WOD zones' I doubt will stand the test of time.

    Mmm. A lot of people also don't understand that, when it first came out, WoW _was_ the "game for casuals". PvP was totally player-driven; no battlegrounds. The gentle death penalty was probably a HUGE draw in and of itself (but one rarely sees anyone advocate XP loss and deleveling any more, thank goodness).

    ESO, from when I first heard about it a year ago, always seemed to be a little schizoid; my first impression was that it was just one big PvP-fest, but that view changed as I gleaned more information about it. I did hear that it was meant to be difficult, combat-wise; since I've never dared play Skyrim without cheating, I thought I wouldn't have a chance going out the door. Getting into the beta changed that view, too. So I guess I understand now, it was VR they were talking about, perhaps.

    The Diablo games, WoW, ESO, and uh, Darksun and um, Tempest, BattleTank and Galaga were the only video games I've played the heck out of but never godmoded with, because it isn't allowed/possible. So it's probably a miracle I got something to VR1 in the first place.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I still like the VR content. And now i meed a faction change, that Queen is hot. And she likes me! I can tell!
  • aleister
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    Mortosk wrote: »
    Elyna wrote: »
    Not kidding. Vet lvling is arguably the worse part of this game. It basically turned into a Korean MMO with the grinding. And theres no real incentive to lvl anyway, theres no instant gear reward, no faction goodies, all we get are 3 outfits. Which are cool and all, but you need to give people more reason to go on a grind quest.

    Said it before, I'll say it again.

    They need to triple the XP in Veteran zones. They should also give us XP for exploration as a veteran. Why not?

    This is one of the biggest issues with vet zones for me and this is also why many people prefer to just grind in Craglorn. It's repetitive and dull, but at least you feel like you making decent progress. Vet zone quests are dull and XP progress is way too slow.

    But it seems like they're in a bit of a pickle. If they make vet levels easier and/or give more XP, people will burn through them more quickly, hit VR12 and unless they like to PVP a lot, they'll get bored and quit because there just isn't enough additional content.
  • Hiply
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    It's not the difficulty, it's the environment we're forced to play in once we hit VRs.

    We've all just solo'd Molag, we're civilization-saving badasses who have kicked ass across Tamriel to the point where even the rulers of the other Alliances know who we are and give us respect. We've crossed planes and led wars on darkness itself.

    The VR path needed to reflect that. It doesn't, not even remotely. Instead of a)moving on into new zones or b) taking a tour of the other alliances as that world-saving baddass now being asked to help the other two alliances with major-league issues we are instead concerned with wondering if we can survive pulling a third...skeever.

    It's seriously unfun.
  • hamon
    hamon
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    Alphashado wrote: »
    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.


    Sadly for all of us, this info falls in the other 2% then wise guy.

    48% find VR content over tuned. http://forums.elderscrollsonline.com/discussion/99207/how-much-trouble-do-you-have-with-veteran-content/p1

    Now add in those that think its boring.
    Now add in those that think its a grind.
    Now add in those that think its cheap, re-hashed tossed-in content.
    Now add in those that think it sucks killing characters from their own faction.
    Now add in those that think it sucks not being able to group with a friend or loved one.

    Yeah. The % of players unhappy with VR content in its current state is way over 50%. I would even guess it's as high as 75%.

    Just take a look at any of your guild rosters. Look at how many inactive accounts there are and then look at how long they have been inactive.

    VR content is not just killing this game, it is demolishing it.

    For the sake of those of us that want ESO to succeed, I hope they make some changes fast.

    You understand that an informal forum poll qualifies as fabricating statistics, right?

    I'm sure there are plenty of people that don't like VR content. But I believe we see most of them on this forum, because that's what game forums end up being: communal venting. People who are happy with the game tend to not be on the forums.

    so why are you here? all you seem to do is make time to vent at those venting. you troll every thread thats in any way negative and tell them they are wrong and everything is fine.. if your so happy with the game why arnt you spending your time playing it?

  • hamon
    hamon
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    Hiply wrote: »
    It's not the difficulty, it's the environment we're forced to play in once we hit VRs.

    We've all just solo'd Molag, we're civilization-saving badasses who have kicked ass across Tamriel to the point where even the rulers of the other Alliances know who we are and give us respect. We've crossed planes and led wars on darkness itself.

    The VR path needed to reflect that. It doesn't, not even remotely. Instead of a)moving on into new zones or b) taking a tour of the other alliances as that world-saving baddass now being asked to help the other two alliances with major-league issues we are instead concerned with wondering if we can survive pulling a third...skeever.

    It's seriously unfun.

    well put


  • aleister
    aleister
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    No, while WoW certainly wasn't perfect at release, it was pretty complete. You could max level a character and still have plenty to do with raiding, etc. I played for years and never got a point to a point where I was completely bored and didn't have any other options. It took about 4 weeks to get to that point with ESO.
  • Gelden
    Gelden
    Soul Shriven
    I found the VR content is just simply too difficult. I am VR6 now and have found it is starting to level out. The thing that is frustrating is you will go to one area and die like 15 times to compete a quests then face roll the next 10 quests. I was killed a bunch of times by groups of thieves. Then I fought groups of scary looking dedra and they are so easy they barely hit me. If it was truly progressive in difficulty and turned down a notch or so more would enjoy it. I like that I can level my skills by turning in vet quests and they do pay a hefty amount of gold but for the average player the difficulty is a bit high. I have found now at the vet 6 area it seems to be leveling out to be generally the same difficulty. Most of the VR5 was easy except one quest but for some reason for me VR 4 was just hard.
  • Irakandji
    Irakandji
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    AlrikVads wrote: »
    Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.

    I remember fishing for freaking hours to get golden pearls and buy "Gnome Diving Helmets" just to earn enough buy my first horse. WoW also had its fair share of moaners and complainers from day 1, sad part is Bizzard listened to a lot of them and changed. Many long term players got to watch the spoiled brats leave, whilst living with the consequences of their dumbed down universe (for a time anyway).

    It is amazing how the loudest and most obnoxious voices tend to be the first to leave and thereby prove they are the least economically important to the game. They should simply be ignored.
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