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https://forums.elderscrollsonline.com/en/discussion/683901

Do you really want arena PvP?

  • nan.jieb17_ESO
    Yes.
    Tombs_UDL wrote: »

    I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...

    Are you on NA? Would be a pity because my guild is looking for a smallscale pvp challenge. :)
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    Tombs_UDL wrote: »

    I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...

    Are you on NA? Would be a pity because my guild is looking for a smallscale pvp challenge. :)


    what faction and campaign? im down for a 5v5 or 6v6 etc
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    Tombs_UDL wrote: »
    This company has plenty of resources and adding an "arena design/maintenance" team would not adversely affect any of the other current teams.

    LoL? What game are you playing? :p

  • nan.jieb17_ESO
    Yes.
    @Lowbei

    are you NA? because I cannot find you ingame

    (EU, Ebon, Auriels Bow)
    Edited by nan.jieb17_ESO on June 14, 2014 5:57PM
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
    But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.
  • Tombs_UDL
    Tombs_UDL
    ✭✭✭
    Yes.
    @Lowbei - I am Daggerfall Covenant on Bloodthorn

    @Gisgo - This company has plenty of money, resources and personnel to do whatever they want. They are working on the aesthetics of Cathedral Lighting for heaven's sake...
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    Tombs_UDL wrote: »
    @Gisgo - This company has plenty of money, resources and personnel to do whatever they want.

    Well if they have plenty of resources they must be really saving on them because what i see isnt a polished product.

    Working on cathedral lightning and arenas are like oranges and elephants.

    Forward camps are still not working, plenty of resources? Get real.
    Edited by Gisgo on June 14, 2014 6:07PM
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Gravord wrote: »
    Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
    But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.

    Scenarios with current system

    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    I probably left some content out.... but the type of PvP you get in TESO allow you to do all above.... here is the hair trigger to it all though YOU and EVERYONE decide how it is supposed to be played out it is a huge sandbox each thing require quite a bit of practise and cordination... and well enforcing communication... some fail doing such or refuse to communicate but the thing is somewhat complex and yet simple... weather it is a huge group rolling towards you or not... you can archieve so much more than a dekadent arena all the time and first of all you are not put into a box wasting time but am 100% free to chose what to do...

    But people are like omg.... I have to think... I have to do things... this sucks.. lol

  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    1. You can attack resources to meet bunch of NPC's hitting x5 player dmg, if its not defended by players its completelly boring pve experience in pvp content or you can meet players setting up 10-20 oils inside objective tower
    2. You can smack gate meeting mentioned NPC's if not defened or more oil spam and balistas'catapults.
    3. You can camp objective tower while carrying scroll pulling enemies into your oil spam.
    4. More NPC, more oil.
    5. You can gank solo ppl with your group long as 100 man blob wont come for you.
    6. Lots of aoe from both sides ending with ppl planting oil on flat ground+ofc more siege weapons spam.
    7. Bridge, quintessence of oil/siege abuse.

    So yes, shame on pvp players willing to get more small scales vs actual players instead *** strong hitting NPC's and oils.
    Edited by Gravord on June 14, 2014 6:22PM
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    @Lowbei

    are you NA? because I cannot find you ingame

    (EU, Ebon, Auriels Bow)

    yeah, NA :neutral_face:
  • nan.jieb17_ESO
    Yes.
    Lowbei wrote: »
    @Lowbei

    are you NA? because I cannot find you ingame

    (EU, Ebon, Auriels Bow)

    yeah, NA :neutral_face:

    Seems like you have a better pvp environment there :(
    remember it differently from warhammer though :D
  • ktakmn
    ktakmn
    Soul Shriven
    Yes.
    I'm all for more choice, as long as the rewards put in place in any one form of PvP don't outweigh the rewards in any other to such an extent that you are essentially forced to participate in that one type of PvP over others.
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Gravord wrote: »
    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    1. You can attack resources to meet bunch of NPC's hitting x5 player dmg, if its not defended by players its completelly boring pve experience in pvp content or you can meet players setting up 10-20 oils inside objective tower
    2. You can smack gate meeting mentioned NPC's if not defened or more oil spam and balistas'catapults.
    3. You can camp objective tower while carrying scroll pulling enemies into your oil spam.
    4. More NPC, more oil.
    5. You can gank solo ppl with your group long as 100 man blob wont come for you.
    6. Lots of aoe from both sides ending with ppl planting oil on flat ground+ofc more siege weapons spam.
    7. Bridge, quintessence of oil/siege abuse.

    So yes, shame on pvp players willing to get more small scales vs actual players instead *** strong hitting NPC's and oils.

    Also you forget something... if you enter a PvP area being lvl12 or whatever expect a much harder game as it seem to be designed more after vr1 to 12.

    They are going to add in pre vr campaing settings to partly solve that issue...

    But then level 10 to 20ish would complain about lvl50 mobs guarding the keeps and whichever.

    Don't stand in oil... even in the pve game you learn that that friggen hurts... also avoiding big red circles is a good thing.

    We have siege weapons... now use them and keep using them... alot of the pvp game most people use voice communication... if you are losing because your pug run 3 different ways in a figure of speech with no actual lead or co.operative lead... you will lose to even groups of 5 vs a full 24man group.


  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Mate, where to start..
    I know how to play this game quite well :)

    https://www.youtube.com/watch?v=oM64Am-B4Tw&list=PL7VcKmvV4EHjz8qxl4qh3BO1FHRAYJyTy

    https://www.youtube.com/watch?v=jEtIVgSbgng

    https://www.youtube.com/watch?v=LT0wh894SzI

    Little slice from our gaming. Usually we run 4-6 guildies plus few friends/zone chat guy to fill setup up to 12 man (rarely getting more than 12 or wont get any decent fights, never run above 16).

    And im telling you, NPC/oil abuse is too strong in this game and need to be balanced to put main focus on actual player vs player fights instead oil vs oil as we often have it now. And even if it will be done, then game still will benefit a lot from small scale arena/scenario fights (as stated before 4vs4 for organized groups, 8vs8 or 12vs12 for solo queuers) not asking for any amazing rewards, good challenging fight is reward itself and entire reason for pvp players to play the game. Take it away from them and you loose ppl who can be core game population for years.
    Edited by Gravord on June 14, 2014 7:03PM
  • nan.jieb17_ESO
    Yes.
    Gravord wrote: »
    Mate, where to start..
    I know how to play this game quite well :)

    You will get flamed for this by baddies I guarantee it :P
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    You are dreamer mate. Oil to counter zergs? Oil its exactly what zergs use to zerg more effective. There are groups of 24 ppl having 12 of them healing, 4-6 spamming roots/volcanic runes and rest plant oils in open field just to exploit oil being able to dmg on flat ground. Not to mention oil overload on every objective and keep.

    I invested enough hours to have 4 million ap, not much (without abusing 20 kill quest in first days, without being vampire to exploit Bat swarm). Could easily double it or even more if im not loggin off from Cyrodiil completelly dissapointed how fights looks where every baddie without skill can spam oil or balista for 2k dmg per second, and they can do it stacking on each other and mass abuse it.

    ESO need option for small scale equal numbers fights, you guys might not aprove comparing to some other games while others can give you example of SWTOR or Warhammer that survived long time mostly thanks to scenarios/warzones that give ppl option to instantly join small fight and have fun killing other players. Adding arenas would bring many players who already quit bored with zergfest (to Wildstar and other games) back to ESO and in long run increase population in Cyrodiil too, because most reasonable pvp mentality players enjoy both of this activites and get bored pretty fast having only one.

    If you are being killed by oil pots in the open field, that's really your own fault. You can easily counter siege with volcanic runes of your owns, knocking the operator off, or just killing them from range. Oil is really only effective on defense and in closed quarters fighting.

    Siege warfare is part of the system. If you are dying to siege more than anything else, you need to learn how to position yourself. If I die to siege, it's generally oil, and that's because I'm attacking a keep or outpost trying to surge a stair case littered with oil.

    I remember seeing a few players earlier on trying to use siege in regular combat, but they were terrible and all you had to do was knock the player down or burn their oil in the process. I don't see siege in this game as an issue in the slightest. It continues to counter zergs on a daily basis and works perfectly fine from what I can see. If anything, ZOS should incorporate more siege engines to further counter zergs. They could even go as far as giving buffs or limiting usage of some in keeps or outposts.

    Do not use SWTOR as a quality example of PvP. It by far is one of the worst PvP experiences I have ever experienced. I played the game in Game Testing, which you had to be invited for, all the way through two years after launch. BioWare took out Ilum (world PvP), it took them months to nerf classes that were clearly broken, and sometimes they would buff broken classes to be worse. Arenas in that game are even worse than warzones. If you aren't getting killed by broken hybrids, it's generally a game of "who can DPS faster wins."

    That is not a quality PvP experience. SWTOR is a shining example of what ESO should not be. Warhammer is another MMORPG that was terrible and was shut down last year. You really want to use a MMO gone F2P and an offline MMO as crowning achievements of PvP? Arenas will not improve the PvP experience of this game. They will only undermine AvA and largely complicate a game that appears to be suffering from an identity crisis.

    With how new this game is and the fact it just began its life cycle, ZOS should be focusing on how to improve what already exists in the game, rather than adding systems that have no place or otherwise do not make sense for ESO. The kinds of experiences you will get in an arena can already be had in Cyrodiil, and much, much more.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Haha you guys, good that we have a poll saying the community is the problem not the game. I hope alot of you whiners quit fast so the rest can enjoy ESO and see some development.

    My vote: Yes, for Arenas. Because they helped other games survive for a very long time and offered quite some fun for real pvpers (or explain please how running in a huge number fighting very few people can determine skill).

    To the whiners in this topic: I have a deja moo :disagree:




    432c7fd153.jpg

    If you've actually done your history, this is quite the opposite. Again, I'll use SWTOR as an example. It is because of warzones and arenas that many of the "real pvpers" actually left the game. Terrible balancing. The same tedious map with predictable strategies. A mindless e-sport that required zero skill and resulted in sides stacking OP classes and OP compositions to try and win. Ilum, while it was broken, provided something different and new and was fun for everybody. BioWare largely killed that game when they took open world PvP out in favor of structured PvP.

    If you are a fan of CoD, then perhaps you will enjoy what arenas have to offer. For anyone who actually likes MMOs and world PvP, of which only MMOs can do, this will only largely undermine the great PvP system we already have. It would be more advantageous to ZOS to fix AvA rather than adding new systems to undermine it.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    No.
    It is funny , because does not matter many times i check this thread , around 66% are always against and 33% want it.

    Hope this gives zen a clue to not make an even bigger mess adding arenas for now.

    Only when zen is ready to add arenas like GW2 , in their own world , with their own items , with their own balance ... it will be acceptable to have them around , im quite sure they are far , far from that for now.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • nan.jieb17_ESO
    Yes.

    If you've actually done your history, this is quite the opposite. Again, I'll use SWTOR as an example. It is because of warzones and arenas that many of the "real pvpers" actually left the game. Terrible balancing. The same tedious map with predictable strategies. A mindless e-sport that required zero skill and resulted in sides stacking OP classes and OP compositions to try and win. Ilum, while it was broken, provided something different and new and was fun for everybody. BioWare largely killed that game when they took open world PvP out in favor of structured PvP.

    If you are a fan of CoD, then perhaps you will enjoy what arenas have to offer. For anyone who actually likes MMOs and world PvP, of which only MMOs can do, this will only largely undermine the great PvP system we already have. It would be more advantageous to ZOS to fix AvA rather than adding new systems to undermine it.

    Never mentioned SWTOR as a game with good pvp, if you read above you will find WoW GW WAR and daoc in my comment.
    If it comes to WAR then let me tell you that the player quality was not decreasing over time and the tactics of the remaining grps became better and better. ;)
    Was fun until the very end pvp wise :P
    And if it comes to ego shooter you should really leave them out of the discussion thats fail^3 :)
    Why not fix AvA and implement arenas?
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Tombs_UDL wrote: »
    I am really disappointed in the people who are voting no. I dont like to craft but you dont see me jumping on polls saying "those who craft have an unfair advantage" or "I vote no, I dont like to craft." You would think, if you like this game, that you would want to see a large and diverse player base.

    If your argument is that they don't have time and there are other things that need to be fixed, first, I think you are naive. This company has plenty of resources and adding an "arena design/maintenance" team would not adversely affect any of the other current teams.

    Whether you realize it or not, there are a lot of people not resubbing, At least half of my guild has moved on due to the lack of PVP challenge, lack of a death penalty, and completely impersonal level of PVP. Who did I just kill? What guild is he in? Is he any good?

    I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...

    Please, either vote yes or just keep it to yourself. Also, this poll is probably skewed because I highly doubt many of the guys who would vote for arenas and are trying to set it up themselves ( http://tamrielfoundry.com/forum/general/bloodthorn/ ) even come to these boards.

    Flame away... but add arenas.

    This has little to do with being selfish. This has to do with having personal experience with arenas and battlegrounds in other MMORPGs and realizing they are bad and never lead to a quality PvP experience. The best structured PvP I probably ever had was in Guild Wars 1, and it was still extremely unbalanced with entire ranger trap groups, air elements compositions, etc. Class balancing is just one of the few reasons why it can be a nightmare for PvP.

    The reason why arenas even worked halfway decently in Guild Wars 1 is because the game was built for it from the very beginning. ESO isn't built for arenas at all. Trying to take a game that was built for open world sieges and condense it to a 3v3v3 e-sport will only further add problems, not resolve them.

    I have laid out in the OP how an arena could be done in this game. What I am entirely against is a traditional arena one sees in most MMOs, because it will not do this game any favors in the slightest. I made this thread because I want to see ESO thrive and improve. It is suffering largely because ZOS has not addressed the issues with AvA, so players are leaving in droves.

    There are too many campaigns. Transfers and guesting is rampant and killing competition. Most of the campaigns are dead and the populated ones are lopsided. Half the players don't even play objectives and just farm AP and troll with scrolls to hijack the emperorship and trade it amongst their guild members. With all of these issues, AvA is still an absolutely amazing system, if ZOS would only take the time to fix what's wrong with it.

    Adding a traditional arena will not fix ESO. It will further divide the community, further frustrate the player base for not fixing longstanding issues with the game, and more will leave. You might enjoy the arena for a little bit, but it's short term enjoyment and much like SWTOR, players would leave regardless.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    That is not a quality PvP experience. SWTOR is a shining example of what ESO should not be. Warhammer is another MMORPG that was terrible and was shut down last year. You really want to use a MMO gone F2P and an offline MMO as crowning achievements of PvP?

    You sir, make me doubt in your mental capability and you clearly ignore some facts. Look on this screens, thats one of WAR servers in last days of game.

    http://www.novusordoseclorum.eu/gallery_images/658538

    http://www.novusordoseclorum.eu/gallery_images/658537

    Warhammer had one of best pvp system from any mmos, best cc immunity system which ESO still can dream about and many other good things other games should copy. Sadly it was managed by tards and patch after patch destroyed untill Games Workshop who owns licence decide not to prolong it and game was closed only because it (after 5 year license expired).
    Hundreds of loyal players wanted this game keep going and thousands more like that wanted it to be taken off by better company and restored to good times.

    So dont offend great game with your poor knowledge about it.



    Also, dont forget ESO running on same engine as Swtor, makes you wonder about lag issues making Ilum shut down :D Warzones is what keep swtor still running, would be close by now without it.

    So quit your fkin crying and let ESO develop and attract more proper pvp player base which tend to be loyal customers instead crappy baddies who want only zerg mass pvp with siege weapons all the day without option for any competitive fight because they are afraid of it.
  • nan.jieb17_ESO
    Yes.
    Tombs_UDL wrote: »
    I am really disappointed in the people who are voting no. I dont like to craft but you dont see me jumping on polls saying "those who craft have an unfair advantage" or "I vote no, I dont like to craft." You would think, if you like this game, that you would want to see a large and diverse player base.

    If your argument is that they don't have time and there are other things that need to be fixed, first, I think you are naive. This company has plenty of resources and adding an "arena design/maintenance" team would not adversely affect any of the other current teams.

    Whether you realize it or not, there are a lot of people not resubbing, At least half of my guild has moved on due to the lack of PVP challenge, lack of a death penalty, and completely impersonal level of PVP. Who did I just kill? What guild is he in? Is he any good?

    I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...

    Please, either vote yes or just keep it to yourself. Also, this poll is probably skewed because I highly doubt many of the guys who would vote for arenas and are trying to set it up themselves ( http://tamrielfoundry.com/forum/general/bloodthorn/ ) even come to these boards.

    Flame away... but add arenas.

    This has little to do with being selfish. This has to do with having personal experience with arenas and battlegrounds in other MMORPGs and realizing they are bad and never lead to a quality PvP experience. The best structured PvP I probably ever had was in Guild Wars 1, and it was still extremely unbalanced with entire ranger trap groups, air elements compositions, etc. Class balancing is just one of the few reasons why it can be a nightmare for PvP.

    The reason why arenas even worked halfway decently in Guild Wars 1 is because the game was built for it from the very beginning. ESO isn't built for arenas at all. Trying to take a game that was built for open world sieges and condense it to a 3v3v3 e-sport will only further add problems, not resolve them.

    I have laid out in the OP how an arena could be done in this game. What I am entirely against is a traditional arena one sees in most MMOs, because it will not do this game any favors in the slightest. I made this thread because I want to see ESO thrive and improve. It is suffering largely because ZOS has not addressed the issues with AvA, so players are leaving in droves.

    There are too many campaigns. Transfers and guesting is rampant and killing competition. Most of the campaigns are dead and the populated ones are lopsided. Half the players don't even play objectives and just farm AP and troll with scrolls to hijack the emperorship and trade it amongst their guild members. With all of these issues, AvA is still an absolutely amazing system, if ZOS would only take the time to fix what's wrong with it.

    Adding a traditional arena will not fix ESO. It will further divide the community, further frustrate the player base for not fixing longstanding issues with the game, and more will leave. You might enjoy the arena for a little bit, but it's short term enjoyment and much like SWTOR, players would leave regardless.

    You are raging against GW1 now oO what was your gladiator or champion title? Did you even play pvp in GW1? Did you belong to any top 100 gvg guild? Give us references to know what to think of you writing. :)
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    1. You can attack resources to meet bunch of NPC's hitting x5 player dmg, if its not defended by players its completelly boring pve experience in pvp content or you can meet players setting up 10-20 oils inside objective tower
    2. You can smack gate meeting mentioned NPC's if not defened or more oil spam and balistas'catapults.
    3. You can camp objective tower while carrying scroll pulling enemies into your oil spam.
    4. More NPC, more oil.
    5. You can gank solo ppl with your group long as 100 man blob wont come for you.
    6. Lots of aoe from both sides ending with ppl planting oil on flat ground+ofc more siege weapons spam.
    7. Bridge, quintessence of oil/siege abuse.

    So yes, shame on pvp players willing to get more small scales vs actual players instead *** strong hitting NPC's and oils.

    This is not an AvA issue. This is a player issue. If individuals actually played the game as intended, working with their alliance to claim keeps and elder scrolls, we wouldn't have the amount of issues we have. Instead, players would rather farm AP, troll with elder scrolls to create "Good PvP," and disregard the entire point of AvA.

    While there is a lot ZOS can do to improve AvA, it is ultimately the players who are creating the experience we currently have. What perplexes me is if so many people despise AvA and only complain about it wanting arenas and battlegrounds instead. Why did you even purchase this game? You knew AvA was the only PvP.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    I went here to get real PvP, not boring warzones like in swtor and other games hosting arena alike content, for or if am heavy into Arenas I would say people are playing the wrong genre of games, might as well dable into different FPS games instead where the structure for that work depending on setting.

    TESOs ways of PvP is very refreshing and instead of adding new stuff add more stuff to the current type of pvp... they are fixing certain bugs.... as it is so not to worry about things.

    I would not mind and I think I mentioned it a couple of times an event that one time of week let us battle in some sort of arena like a tournament that will last maybe 3 hours or something as a break in between stuff, but not every day around the clock because people would get disillusioned by what pvp is actually about and it is also why arenas on any time of day basis should never have an impact in this game.

    As said many times before... if you do not like the way this game here is played out, why not simply return to the game you came from, it seem stupid keeping on ranting arena arena arena and does not make any logic sense either.... just how to put it... it seem stupid that you left something you liked and now attempting to forcefully pry all your ideas of what your previous game was alike when it is not the way in this game as it is....

    I have played MMOs since EverQuest was a baby... all those that call them self veterans for having played World of Warcraft ONLY and the copies of that game should just stfu. because they have no idea what they are talking about.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Never mentioned SWTOR as a game with good pvp, if you read above you will find WoW GW WAR and daoc in my comment.
    If it comes to WAR then let me tell you that the player quality was not decreasing over time and the tactics of the remaining grps became better and better. ;)
    Was fun until the very end pvp wise :P
    And if it comes to ego shooter you should really leave them out of the discussion thats fail^3 :)
    Why not fix AvA and implement arenas?

    I never stated that you did. I am using an example of a game that has arenas and battlegrounds, of which so many are in support of. Others apparently believe SWTOR had great arena PvP, and I am just correcting their egregiously, incorrect statements.

    Everybody I know that participated in WoW arenas said it was an absolute joke. From one season to the next there was always an FOTM class, FOTM composition. WoW suffers the same issues others games do. GW1, as I stated, was the best I have seen arenas implemented, but again, GW1 was built for arenas. ESO is not.

    If you envision that a game where the player population is decreasing to the point the game is shut off as quality PvP, I think we have a very different understanding of a successful PvP MMO.

    Mentioning CoD isn't fail in the slightest. Half the players on this forum and those in AvA searching for "Good PvP" seem to think this game is CoD. This isn't a mindless death match where K/D means everything. PvP in MMOs has always been about faction camaraderie and community. MMOs that fail to realize this, like SWTOR, inevitably kill any chance PvP had in their games.

    You can't have your cake and eat it too. ZOS has shown an inability up to this point in really fixing anything related to AvA. They nerfed vampires. They increased the level of NPCs to VR5, and they removed the mercenary vendor. Other than that, class balances have been about all we have seen. They have shown little interest in the first two months to actually fix AvA.

    Why would it then be a good idea to implement an entirely new PvP system? We now have two systems that ZOS has to develop, and they will either continue to ignore AvA, or arenas would get the same treatment ultimately. For a game that is primarily about PvP, ZOS seems to do very little to actually resolve issues with PvP.

    Again, I suggested a way that the arena would actually compliment and correlate with AvA in a meaningful way in my OP. Adding a separate system would not be doing that and would only further exacerbate issues with ESO. That is something ZOS cannot afford to escalate.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    You sir, make me doubt in your mental capability and you clearly ignore some facts. Look on this screens, thats one of WAR servers in last days of game.

    http://www.novusordoseclorum.eu/gallery_images/658538

    http://www.novusordoseclorum.eu/gallery_images/658537

    Warhammer had one of best pvp system from any mmos, best cc immunity system which ESO still can dream about and many other good things other games should copy. Sadly it was managed by tards and patch after patch destroyed untill Games Workshop who owns licence decide not to prolong it and game was closed only because it (after 5 year license expired).
    Hundreds of loyal players wanted this game keep going and thousands more like that wanted it to be taken off by better company and restored to good times.

    So dont offend great game with your poor knowledge about it.



    Also, dont forget ESO running on same engine as Swtor, makes you wonder about lag issues making Ilum shut down :D Warzones is what keep swtor still running, would be close by now without it.

    So quit your fkin crying and let ESO develop and attract more proper pvp player base which tend to be loyal customers instead crappy baddies who want only zerg mass pvp with siege weapons all the day without option for any competitive fight because they are afraid of it.

    Warhammer was a failed attempt at trying to rekindle what DAoC did before it. The only thing Warhammer did effectively was destroy Mythic Entertainment (they were shut down) and any opportunity at making MMORPGs for the future. Again, I ask why you are using a failed MMO that was shut down as an example of a crowning achievement for PvP?

    You clearly liked Warhammer and that's perfectly fine. I loved Star Wars Galaxies, and I played it to the very end through the combat upgrades and even when it was shut down right before SWTOR launched. That being said, I realize it was a financial failure, and the game was plagued with many issues. For me to say it was perfect is purely subjective, as many would clearly disagree.

    Now you are really showing your ignorance. ZOS used the HeroEngine during early development to test assets and quickly develop the game. ESO runs on its own in-house engine (HeroEngine can't support up to 200 players on screen) that is built to handle the features of the game.

    Proper pvp player base who tend to be loyal customers. Crappy baddies who want only zerg mass pvp with siege weapons. What world are you really living in? All I can say is you clearly have missed the point of AvA. Given your lack of even knowing what engine this game is running on, perhaps you should inform yourself about what ESO actually is about. There is more to AvA than you give it credit. I only hope ZOS will realize what makes this game special and not ruin it over nonsense like this.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Here is your "real pvp"

    https://www.youtube.com/watch?v=JuZsZrKPlZI&feature=youtu.be

    Skills work every 10 clicks or dont work at all, 0 interaction with enemies nearby and its maybe 50 ppl fighting at this keep.
    Vid made few mins ago. Go go Swtor engine :D
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Warhammer was a failed attempt at trying to rekindle what DAoC did before it. The only thing Warhammer did effectively was destroy Mythic Entertainment (they were shut down) and any opportunity at making MMORPGs for the future. Again, I ask why you are using a failed MMO that was shut down as an example of a crowning achievement for PvP?

    Mythic was shut down for being fail company destroying their own games and they deserve to be shut down for it. Non of ppl working there (at least in last 2 years when they systematically sabotage own game) should be allow work anywhere near mmos.
  • nan.jieb17_ESO
    Yes.

    I never stated that you did.
    never said you said swtor is good ;) or I didnt get you here

    I am using an example of a game that has arenas and battlegrounds, of which so many are in support of. Others apparently believe SWTOR had great arena PvP, and I am just correcting their egregiously, incorrect statements.

    So SWTOR had bad arenas and thats why ESO has to suffer? From other people I hear that arenas kept SWTOR alive :P

    Everybody I know that participated in WoW arenas said it was an absolute joke. From one season to the next there was always an FOTM class, FOTM composition. WoW suffers the same issues others games do. GW1, as I stated, was the best I have seen arenas implemented, but again, GW1 was built for arenas. ESO is not.
    So you never played WoW Arenas/PvP?
    I ask you again what are your reference did you ever play any pvp with big success? And GW was built for everything they even changed skills in pvp.
    It was very balanced in GvG, not so much in 4on4 but at least you could win with almost everything vs everything
    If you envision that a game where the player population is decreasing to the point the game is shut off as quality PvP, I think we have a very different understanding of a successful PvP MMO.
    I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinion ;)
    But in real life I see people rating "made in Germany" over "made in China/USA" :P
    Mentioning CoD isn't fail in the slightest. Half the players on this forum and those in AvA searching for "Good PvP" seem to think this game is CoD. This isn't a mindless death match where K/D means everything. PvP in MMOs has always been about faction camaraderie and community. MMOs that fail to realize this, like SWTOR, inevitably kill any chance PvP had in their games.
    Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my pen :) (exaggeration just for you :* )
    You can't have your cake and eat it too. ZOS has shown an inability up to this point in really fixing anything related to AvA. They nerfed vampires. They increased the level of NPCs to VR5, and they removed the mercenary vendor. Other than that, class balances have been about all we have seen. They have shown little interest in the first two months to actually fix AvA.
    Why would it then be a good idea to implement an entirely new PvP system? We now have two systems that ZOS has to develop, and they will either continue to ignore AvA, or arenas would get the same treatment ultimately. For a game that is primarily about PvP, ZOS seems to do very little to actually resolve issues with PvP.
    Again, I suggested a way that the arena would actually compliment and correlate with AvA in a meaningful way in my OP. Adding a separate system would not be doing that and would only further exacerbate issues with ESO. That is something ZOS cannot afford to escalate.

    Why dont you want others to have arena? You would not be forced to play it right?
    Its like "I have no use for it but I want the others to not have it too."
    Sounds like an angry little kid and everyone who has this mindset is selfish in my eyes.



    Edited by nan.jieb17_ESO on June 14, 2014 9:23PM
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Look at the poll... it is clearly stated that Arenas is not wanted in this game and losing up to 66% of the playerbase to 33% that want it... would as if I was in the developers and owners shoes sack the idea about getting Arenas at all, the playerbase has spoken, can we move on now?...

    This is Elderscrolls not wow, not tor... not whichever other wow clone you guys played, let us stick to what we got now.. and many of you guys probably haven't even been playing the real mmos out there either when backtracking in time.

    Start being constructive to the system we got now instead... if you want 4v4 6v6 10v10 battles or whatever go play counterstrike, quake, call of duty, battlefield games where it belong.

    ps.
    Swtor did not stay alive because of pvp people, game went f2p with having an ingame store you could invest real life money in.. and also it has a brand namely known as starwars... shutting down servers and merging people together, if remained sub'd in that game you would not have to get warzone/raid passes and more either.
    Edited by SBR_QuorTek on June 14, 2014 10:09PM
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