I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...
nan.jieb17_ESO wrote: »
I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...
Are you on NA? Would be a pity because my guild is looking for a smallscale pvp challenge.
@Gisgo - This company has plenty of money, resources and personnel to do whatever they want.
Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.
SBR_QuorTek wrote: »Scenario 1: You can cap resources and block quick travel
Scenario 2: you can smack their main gate and steal a scroll
Scenario 3: capture the flag with the scroll being carried towards the enemy
Scenario 4: you can capture keeps
Scenario 5: You can with a couple of friends interrupt their reinforcement lines
Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
Scenario 7: Holding a bridge or whichever else.
SBR_QuorTek wrote: »Scenario 1: You can cap resources and block quick travel
Scenario 2: you can smack their main gate and steal a scroll
Scenario 3: capture the flag with the scroll being carried towards the enemy
Scenario 4: you can capture keeps
Scenario 5: You can with a couple of friends interrupt their reinforcement lines
Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
Scenario 7: Holding a bridge or whichever else.
1. You can attack resources to meet bunch of NPC's hitting x5 player dmg, if its not defended by players its completelly boring pve experience in pvp content or you can meet players setting up 10-20 oils inside objective tower
2. You can smack gate meeting mentioned NPC's if not defened or more oil spam and balistas'catapults.
3. You can camp objective tower while carrying scroll pulling enemies into your oil spam.
4. More NPC, more oil.
5. You can gank solo ppl with your group long as 100 man blob wont come for you.
6. Lots of aoe from both sides ending with ppl planting oil on flat ground+ofc more siege weapons spam.
7. Bridge, quintessence of oil/siege abuse.
So yes, shame on pvp players willing to get more small scales vs actual players instead *** strong hitting NPC's and oils.
You are dreamer mate. Oil to counter zergs? Oil its exactly what zergs use to zerg more effective. There are groups of 24 ppl having 12 of them healing, 4-6 spamming roots/volcanic runes and rest plant oils in open field just to exploit oil being able to dmg on flat ground. Not to mention oil overload on every objective and keep.
I invested enough hours to have 4 million ap, not much (without abusing 20 kill quest in first days, without being vampire to exploit Bat swarm). Could easily double it or even more if im not loggin off from Cyrodiil completelly dissapointed how fights looks where every baddie without skill can spam oil or balista for 2k dmg per second, and they can do it stacking on each other and mass abuse it.
ESO need option for small scale equal numbers fights, you guys might not aprove comparing to some other games while others can give you example of SWTOR or Warhammer that survived long time mostly thanks to scenarios/warzones that give ppl option to instantly join small fight and have fun killing other players. Adding arenas would bring many players who already quit bored with zergfest (to Wildstar and other games) back to ESO and in long run increase population in Cyrodiil too, because most reasonable pvp mentality players enjoy both of this activites and get bored pretty fast having only one.
nan.jieb17_ESO wrote: »Haha you guys, good that we have a poll saying the community is the problem not the game. I hope alot of you whiners quit fast so the rest can enjoy ESO and see some development.
My vote: Yes, for Arenas. Because they helped other games survive for a very long time and offered quite some fun for real pvpers (or explain please how running in a huge number fighting very few people can determine skill).
To the whiners in this topic: I have a deja moo :disagree:
Imperator_Clydus wrote: »
If you've actually done your history, this is quite the opposite. Again, I'll use SWTOR as an example. It is because of warzones and arenas that many of the "real pvpers" actually left the game. Terrible balancing. The same tedious map with predictable strategies. A mindless e-sport that required zero skill and resulted in sides stacking OP classes and OP compositions to try and win. Ilum, while it was broken, provided something different and new and was fun for everybody. BioWare largely killed that game when they took open world PvP out in favor of structured PvP.
If you are a fan of CoD, then perhaps you will enjoy what arenas have to offer. For anyone who actually likes MMOs and world PvP, of which only MMOs can do, this will only largely undermine the great PvP system we already have. It would be more advantageous to ZOS to fix AvA rather than adding new systems to undermine it.
I am really disappointed in the people who are voting no. I dont like to craft but you dont see me jumping on polls saying "those who craft have an unfair advantage" or "I vote no, I dont like to craft." You would think, if you like this game, that you would want to see a large and diverse player base.
If your argument is that they don't have time and there are other things that need to be fixed, first, I think you are naive. This company has plenty of resources and adding an "arena design/maintenance" team would not adversely affect any of the other current teams.
Whether you realize it or not, there are a lot of people not resubbing, At least half of my guild has moved on due to the lack of PVP challenge, lack of a death penalty, and completely impersonal level of PVP. Who did I just kill? What guild is he in? Is he any good?
I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...
Please, either vote yes or just keep it to yourself. Also, this poll is probably skewed because I highly doubt many of the guys who would vote for arenas and are trying to set it up themselves ( http://tamrielfoundry.com/forum/general/bloodthorn/ ) even come to these boards.
Flame away... but add arenas.
Imperator_Clydus wrote: »That is not a quality PvP experience. SWTOR is a shining example of what ESO should not be. Warhammer is another MMORPG that was terrible and was shut down last year. You really want to use a MMO gone F2P and an offline MMO as crowning achievements of PvP?
Imperator_Clydus wrote: »I am really disappointed in the people who are voting no. I dont like to craft but you dont see me jumping on polls saying "those who craft have an unfair advantage" or "I vote no, I dont like to craft." You would think, if you like this game, that you would want to see a large and diverse player base.
If your argument is that they don't have time and there are other things that need to be fixed, first, I think you are naive. This company has plenty of resources and adding an "arena design/maintenance" team would not adversely affect any of the other current teams.
Whether you realize it or not, there are a lot of people not resubbing, At least half of my guild has moved on due to the lack of PVP challenge, lack of a death penalty, and completely impersonal level of PVP. Who did I just kill? What guild is he in? Is he any good?
I can sit in Cyrodill with my 5 man group for hours and, maybe, get one competitive 5v5 or 5v8 fight. The rest of the time it is 5v1 (no fun, no challenge, no joy) or 5v40 (no fun, no challenge, no joy). Maybe you have a good 1v1 going and then here comes 5 of your guys over the hill to steamroll the guy you are fighting, or worse, 5 of his guys come over the hill...
Please, either vote yes or just keep it to yourself. Also, this poll is probably skewed because I highly doubt many of the guys who would vote for arenas and are trying to set it up themselves ( http://tamrielfoundry.com/forum/general/bloodthorn/ ) even come to these boards.
Flame away... but add arenas.
This has little to do with being selfish. This has to do with having personal experience with arenas and battlegrounds in other MMORPGs and realizing they are bad and never lead to a quality PvP experience. The best structured PvP I probably ever had was in Guild Wars 1, and it was still extremely unbalanced with entire ranger trap groups, air elements compositions, etc. Class balancing is just one of the few reasons why it can be a nightmare for PvP.
The reason why arenas even worked halfway decently in Guild Wars 1 is because the game was built for it from the very beginning. ESO isn't built for arenas at all. Trying to take a game that was built for open world sieges and condense it to a 3v3v3 e-sport will only further add problems, not resolve them.
I have laid out in the OP how an arena could be done in this game. What I am entirely against is a traditional arena one sees in most MMOs, because it will not do this game any favors in the slightest. I made this thread because I want to see ESO thrive and improve. It is suffering largely because ZOS has not addressed the issues with AvA, so players are leaving in droves.
There are too many campaigns. Transfers and guesting is rampant and killing competition. Most of the campaigns are dead and the populated ones are lopsided. Half the players don't even play objectives and just farm AP and troll with scrolls to hijack the emperorship and trade it amongst their guild members. With all of these issues, AvA is still an absolutely amazing system, if ZOS would only take the time to fix what's wrong with it.
Adding a traditional arena will not fix ESO. It will further divide the community, further frustrate the player base for not fixing longstanding issues with the game, and more will leave. You might enjoy the arena for a little bit, but it's short term enjoyment and much like SWTOR, players would leave regardless.
SBR_QuorTek wrote: »Scenario 1: You can cap resources and block quick travel
Scenario 2: you can smack their main gate and steal a scroll
Scenario 3: capture the flag with the scroll being carried towards the enemy
Scenario 4: you can capture keeps
Scenario 5: You can with a couple of friends interrupt their reinforcement lines
Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
Scenario 7: Holding a bridge or whichever else.
1. You can attack resources to meet bunch of NPC's hitting x5 player dmg, if its not defended by players its completelly boring pve experience in pvp content or you can meet players setting up 10-20 oils inside objective tower
2. You can smack gate meeting mentioned NPC's if not defened or more oil spam and balistas'catapults.
3. You can camp objective tower while carrying scroll pulling enemies into your oil spam.
4. More NPC, more oil.
5. You can gank solo ppl with your group long as 100 man blob wont come for you.
6. Lots of aoe from both sides ending with ppl planting oil on flat ground+ofc more siege weapons spam.
7. Bridge, quintessence of oil/siege abuse.
So yes, shame on pvp players willing to get more small scales vs actual players instead *** strong hitting NPC's and oils.
nan.jieb17_ESO wrote: »Never mentioned SWTOR as a game with good pvp, if you read above you will find WoW GW WAR and daoc in my comment.
If it comes to WAR then let me tell you that the player quality was not decreasing over time and the tactics of the remaining grps became better and better.
Was fun until the very end pvp wise :P
And if it comes to ego shooter you should really leave them out of the discussion thats fail^3
Why not fix AvA and implement arenas?
You sir, make me doubt in your mental capability and you clearly ignore some facts. Look on this screens, thats one of WAR servers in last days of game.
http://www.novusordoseclorum.eu/gallery_images/658538
http://www.novusordoseclorum.eu/gallery_images/658537
Warhammer had one of best pvp system from any mmos, best cc immunity system which ESO still can dream about and many other good things other games should copy. Sadly it was managed by tards and patch after patch destroyed untill Games Workshop who owns licence decide not to prolong it and game was closed only because it (after 5 year license expired).
Hundreds of loyal players wanted this game keep going and thousands more like that wanted it to be taken off by better company and restored to good times.
So dont offend great game with your poor knowledge about it.
Also, dont forget ESO running on same engine as Swtor, makes you wonder about lag issues making Ilum shut downWarzones is what keep swtor still running, would be close by now without it.
So quit your fkin crying and let ESO develop and attract more proper pvp player base which tend to be loyal customers instead crappy baddies who want only zerg mass pvp with siege weapons all the day without option for any competitive fight because they are afraid of it.
Imperator_Clydus wrote: »Warhammer was a failed attempt at trying to rekindle what DAoC did before it. The only thing Warhammer did effectively was destroy Mythic Entertainment (they were shut down) and any opportunity at making MMORPGs for the future. Again, I ask why you are using a failed MMO that was shut down as an example of a crowning achievement for PvP?
never said you said swtor is goodImperator_Clydus wrote: »
I never stated that you did.
Imperator_Clydus wrote: »
I am using an example of a game that has arenas and battlegrounds, of which so many are in support of. Others apparently believe SWTOR had great arena PvP, and I am just correcting their egregiously, incorrect statements.
So you never played WoW Arenas/PvP?Imperator_Clydus wrote: »Everybody I know that participated in WoW arenas said it was an absolute joke. From one season to the next there was always an FOTM class, FOTM composition. WoW suffers the same issues others games do. GW1, as I stated, was the best I have seen arenas implemented, but again, GW1 was built for arenas. ESO is not.
I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinionImperator_Clydus wrote: »If you envision that a game where the player population is decreasing to the point the game is shut off as quality PvP, I think we have a very different understanding of a successful PvP MMO.
Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my penImperator_Clydus wrote: »Mentioning CoD isn't fail in the slightest. Half the players on this forum and those in AvA searching for "Good PvP" seem to think this game is CoD. This isn't a mindless death match where K/D means everything. PvP in MMOs has always been about faction camaraderie and community. MMOs that fail to realize this, like SWTOR, inevitably kill any chance PvP had in their games.
Imperator_Clydus wrote: »You can't have your cake and eat it too. ZOS has shown an inability up to this point in really fixing anything related to AvA. They nerfed vampires. They increased the level of NPCs to VR5, and they removed the mercenary vendor. Other than that, class balances have been about all we have seen. They have shown little interest in the first two months to actually fix AvA.
Why would it then be a good idea to implement an entirely new PvP system? We now have two systems that ZOS has to develop, and they will either continue to ignore AvA, or arenas would get the same treatment ultimately. For a game that is primarily about PvP, ZOS seems to do very little to actually resolve issues with PvP.
Again, I suggested a way that the arena would actually compliment and correlate with AvA in a meaningful way in my OP. Adding a separate system would not be doing that and would only further exacerbate issues with ESO. That is something ZOS cannot afford to escalate.