SBR_QuorTek wrote: »Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.
Scenarios with current system
Scenario 1: You can cap resources and block quick travel
Scenario 2: you can smack their main gate and steal a scroll
Scenario 3: capture the flag with the scroll being carried towards the enemy
Scenario 4: you can capture keeps
Scenario 5: You can with a couple of friends interrupt their reinforcement lines
Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
Scenario 7: Holding a bridge or whichever else.
...
Nivzruo_ESO wrote: »The argument that adding Arena will kill AvA is pretty hilarious. Think for a minute, if adding arena kills your AvA then clearly people like Arena more then AvA so adding it would be an improvement to the game. ...
SBR_QuorTek wrote: »Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.
Scenarios with current system
Scenario 1: You can cap resources and block quick travel
Scenario 2: you can smack their main gate and steal a scroll
Scenario 3: capture the flag with the scroll being carried towards the enemy
Scenario 4: you can capture keeps
Scenario 5: You can with a couple of friends interrupt their reinforcement lines
Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
Scenario 7: Holding a bridge or whichever else.
...
It's a shame that none of those scenarios are organized small group PvP, which is all that people seeking arenas are asking for.
SBR_QuorTek wrote: »...
But you can get some attention that way for sure if keeping on ruining the big groups transit lanes or whichever else.
...
Nivzruo_ESO wrote: »The argument that adding Arena will kill AvA is pretty hilarious. Think for a minute, if adding arena kills your AvA then clearly people like Arena more then AvA so adding it would be an improvement to the game. But really AvA will be fine, us that want arena don't play anymore anyway so adding arena would bring all of us back and resub and have 0 effect on your precious aoe zerg spam AvA. All it can do is increase Zos' bottom line (Which we all know is alll they care about with all the money grabs they've pulled) by bringing in more players.
SBR_QuorTek wrote: »...
But you can get some attention that way for sure if keeping on ruining the big groups transit lanes or whichever else.
...
Too bad attracting the attention of the zerg still isn't organized small group PvP.
SBR_QuorTek wrote: »Then you are not living in the moment to be prepared... and if you have been playing in cyrodiil at all and decided to actually go with organized groups you would now that some of those groups are organized as hell and it is usual those that completely waste 50+ people of pugs that decide to not be organized.
Arenas will not work in TESO for one reason... 100s of ways you can use your skill points... you forget to see the big picture... and foresee what it would cause... there is no way to chain down people... if you think some ways are OP now then wait to see what happens when it is arena based... then stuff considered not usefull would be usefull...
think there is like 6000 ways to set your skills or something.. tell me how to balance it into this little world you speak of... show some evidence and proof of how it can be done without doing a starwars galaxies alike NGE move totally reworking each class a 100% so you can only go one way with selected class... only be able to use two weapon types maybe that is locked down to that class only.
You are raging against GW1 now oO what was your gladiator or champion title? Did you even play pvp in GW1? Did you belong to any top 100 gvg guild? Give us references to know what to think of you writing.
Here is your "real pvp"https://www.youtube.com/watch?v=JuZsZrKPlZI&feature=youtu.be
Skills work every 10 clicks or dont work at all, 0 interaction with enemies nearby and its maybe 50 ppl fighting at this keep.
Vid made few mins ago. Go go Swtor engine
nan.jieb17_ESO wrote: »never said you said swtor is goodor I didnt get you here
So SWTOR had bad arenas and thats why ESO has to suffer? From other people I hear that arenas kept SWTOR alive :P
So you never played WoW Arenas/PvP?
I ask you again what are your reference did you ever play any pvp with big success? And GW was built for everything they even changed skills in pvp.
It was very balanced in GvG, not so much in 4on4 but at least you could win with almost everything vs everything
I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinion
But in real life I see people rating "made in Germany" over "made in China/USA" :P
Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my pen(exaggeration just for you
)
Why dont you want others to have arena? You would not be forced to play it right?
Its like "I have no use for it but I want the others to not have it too."
Sounds like an angry little kid and everyone who has this mindset is selfish in my eyes.
Fix Cyrodiil first, then go for Arena.
I don't agree with your idea to have Arena only be available to one faction based on whether or not they own the Imperial City, that sounds ridiculous to me I think everyone should have access.
I want class balance before Arena, I want Cyrodiil fixed before Arena, I want most crappy bugs fixed before Arena, etc etc. Zenimax needs to focus on fixing what they already have put out instead of putting out more.
Dueling 1v1 would be fine to implement at this stage however, it's something that a lot of people have been asking for and I don't see how it could backfire considering it's just a 1v1. I'd love to duel my own allies whenever we felt like it, or even just get matched up with a random opponent from another faction.
Imperator_Clydus wrote: »That being said, I personally haven't had that kind of terrible performance since beta. What campaign are you on? What kind of PC do you have? It could potentially be more on your side than the actual megaserver.
Imperator_Clydus wrote: »That being said, I personally haven't had that kind of terrible performance since beta. What campaign are you on? What kind of PC do you have? It could potentially be more on your side than the actual megaserver.
EU Auriels bow, i7, 16gb ram,geForce 670 and so on, internet 100mb/s and not enough for ESO engine
Hopefully you will get more understanding now why isolated small scenario maps could be something ppl desire to have in ESO
Imperator_Clydus wrote: »nan.jieb17_ESO wrote: »never said you said swtor is goodor I didnt get you here
So SWTOR had bad arenas and thats why ESO has to suffer? From other people I hear that arenas kept SWTOR alive :P
So you never played WoW Arenas/PvP?
I ask you again what are your reference did you ever play any pvp with big success? And GW was built for everything they even changed skills in pvp.
It was very balanced in GvG, not so much in 4on4 but at least you could win with almost everything vs everything
I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinion
But in real life I see people rating "made in Germany" over "made in China/USA" :P
Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my pen(exaggeration just for you
)
Why dont you want others to have arena? You would not be forced to play it right?
Its like "I have no use for it but I want the others to not have it too."
Sounds like an angry little kid and everyone who has this mindset is selfish in my eyes.
Star Wars Galaxies had a great PvP system, but it was open world. They added battlegrounds later in the game's life cycle, but they paled in comparison to the world PvP. Again, structured PvP generally came down to what classes people brought and what composition they had. Very little of the structure PvP incorporated skill.
jparrillab16_ESO wrote: »I can't understand people voting NO in this poll, arena is a nice implement to make new builds and test anothers.
Sometimes Cyrodiil is boring because no people are doing Roam, only zergs vs zergs...
Imperator_Clydus wrote: »nan.jieb17_ESO wrote: »Haha you guys, good that we have a poll saying the community is the problem not the game. I hope alot of you whiners quit fast so the rest can enjoy ESO and see some development.
My vote: Yes, for Arenas. Because they helped other games survive for a very long time and offered quite some fun for real pvpers (or explain please how running in a huge number fighting very few people can determine skill).
To the whiners in this topic: I have a deja moo :disagree:
If you've actually done your history, this is quite the opposite. Again, I'll use SWTOR as an example. It is because of warzones and arenas that many of the "real pvpers" actually left the game. Terrible balancing. The same tedious map with predictable strategies. A mindless e-sport that required zero skill and resulted in sides stacking OP classes and OP compositions to try and win. Ilum, while it was broken, provided something different and new and was fun for everybody. BioWare largely killed that game when they took open world PvP out in favor of structured PvP.
If you are a fan of CoD, then perhaps you will enjoy what arenas have to offer. For anyone who actually likes MMOs and world PvP, of which only MMOs can do, this will only largely undermine the great PvP system we already have. It would be more advantageous to ZOS to fix AvA rather than adding new systems to undermine it.
SBR_QuorTek wrote: »Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
nelsonus_ESO wrote: »SBR_QuorTek wrote: »Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.
Here is the key:
Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.
Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.
SBR_QuorTek wrote: »Uh Starwars Galaxies PvP had it all, and no actual arenas you would queu into at all and you could pvp everywhere you wanted to.. the specific zones... you would just walk into and be flagged for pvp.
For balance... original SWG was skill based as well meaning no actual classes either other than those paths you wanted to go and class/hybrid class you wanted to be, SWG had one of the best communities where as players made up PvP events where the big battle should be. SWG also had the space part of the game xwing vs tiefighter alike combat which also was heavy involved in pvp.
What killed swg was the constant combat upgrades and complete reworks of how classes/gameplay should work out, if knew how to play there would be no real differences between classes either... gear wise... all armor was crafted with the most and best crafting system I have ever seen in ANY mmo out there, but meaning you could hit this or that cap and that would be it and not able to exceed that, but then meaning you would had gathered the best amount of mats as well... not having a legendary tag... epic tag or whichever onto it... but each mat would drop for like 3 weeks or something like titanium steel (insert 2/6 stats ranging from 1 to 1000) after that period a new titanium steel with a new set of stats onto it.
Player cities with player houses was a thing as well.. you could 100% decorate your house meaning you could use cordinates to move around the painting you had looted/bought and place it where you want it to be.
Anyhow it involved grinds, quests and more... this more cool items you wanted like mandalorian armor this harder the struggle, but was really engageing and fun... going hunting with a couple of friends for something big... and in the old days getting a 20man group totally owned in the deathwatch bunker lol.
The pvp sort of get close to the old SWG system but more advanced in ESO though, PvE system even share some of the same traits... guess it is what attracted me to TESO, well being a TES fan too.