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https://forums.elderscrollsonline.com/en/discussion/683901

Do you really want arena PvP?

  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Its poll with qestion suggesting answer, with barely 200 votes total, thats not ESO population genius and thats not the way to decide game future.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Gravord wrote: »
    Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
    But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.

    Scenarios with current system

    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    ...

    It's a shame that none of those scenarios are organized small group PvP, which is all that people seeking arenas are asking for.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    Yes.
    The argument that adding Arena will kill AvA is pretty hilarious. Think for a minute, if adding arena kills your AvA then clearly people like Arena more then AvA so adding it would be an improvement to the game. But really AvA will be fine, us that want arena don't play anymore anyway so adding arena would bring all of us back and resub and have 0 effect on your precious aoe zerg spam AvA. All it can do is increase Zos' bottom line (Which we all know is alll they care about with all the money grabs they've pulled) by bringing in more players.
    Nelgyntc- V14 NB
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    The argument that adding Arena will kill AvA is pretty hilarious. Think for a minute, if adding arena kills your AvA then clearly people like Arena more then AvA so adding it would be an improvement to the game. ...

    "I don't want players who don't want to join Cyrodiil to be able to PvP without joining Cyrodiil because it would ruin my experience in Cyrodiil."
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Samadhi wrote: »
    Gravord wrote: »
    Aoe cap poll was actually one of very few when masses have right but ZOs ignored it completelly.
    But arena/scenarios/warzone is what this game need, no matter if blobers aprove or not.

    Scenarios with current system

    Scenario 1: You can cap resources and block quick travel
    Scenario 2: you can smack their main gate and steal a scroll
    Scenario 3: capture the flag with the scroll being carried towards the enemy
    Scenario 4: you can capture keeps
    Scenario 5: You can with a couple of friends interrupt their reinforcement lines
    Scenario 6: Open Scale full war (which can occur in some of the other scenarios as well)
    Scenario 7: Holding a bridge or whichever else.

    ...

    It's a shame that none of those scenarios are organized small group PvP, which is all that people seeking arenas are asking for.

    But you can get some attention that way for sure if keeping on ruining the big groups transit lanes or whichever else.

    With this kind of pvp we have now you rely on the butterfly effect if sitting back doing nothing.. nothing will happen.. if starting to do stuff you certainly will get attention... but just doing it at low risk areas or none important areas of current you may recieve little attention or none at all due to the big strategic thing going on.

    TESO PvP is alot about creating the moment, Arenas you get everything served, with Open World you actually have to get off your ass and do something getting real PvP and not just randomly tossed toward some group without doing anything of importance at all.
    Edited by SBR_QuorTek on June 14, 2014 10:26PM
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    ...

    But you can get some attention that way for sure if keeping on ruining the big groups transit lanes or whichever else.
    ...

    Too bad attracting the attention of the zerg still isn't organized small group PvP.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    The argument that adding Arena will kill AvA is pretty hilarious. Think for a minute, if adding arena kills your AvA then clearly people like Arena more then AvA so adding it would be an improvement to the game. But really AvA will be fine, us that want arena don't play anymore anyway so adding arena would bring all of us back and resub and have 0 effect on your precious aoe zerg spam AvA. All it can do is increase Zos' bottom line (Which we all know is alll they care about with all the money grabs they've pulled) by bringing in more players.

    Exactly what few ppl trying explain this scared guys from some time :)
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Samadhi wrote: »
    ...

    But you can get some attention that way for sure if keeping on ruining the big groups transit lanes or whichever else.
    ...

    Too bad attracting the attention of the zerg still isn't organized small group PvP.

    Then you are not living in the moment to be prepared... and if you have been playing in cyrodiil at all and decided to actually go with organized groups you would now that some of those groups are organized as hell and it is usual those that completely waste 50+ people of pugs that decide to not be organized.

    Arenas will not work in TESO for one reason... 100s of ways you can use your skill points... you forget to see the big picture... and foresee what it would cause... there is no way to chain down people... if you think some ways are OP now then wait to see what happens when it is arena based... then stuff considered not usefull would be usefull...

    think there is like 6000 ways to set your skills or something.. tell me how to balance it into this little world you speak of... show some evidence and proof of how it can be done without doing a starwars galaxies alike NGE move totally reworking each class a 100% so you can only go one way with selected class... only be able to use two weapon types maybe that is locked down to that class only.


  • Samadhi
    Samadhi
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    ✭✭✭
    Then you are not living in the moment to be prepared... and if you have been playing in cyrodiil at all and decided to actually go with organized groups you would now that some of those groups are organized as hell and it is usual those that completely waste 50+ people of pugs that decide to not be organized.

    Arenas will not work in TESO for one reason... 100s of ways you can use your skill points... you forget to see the big picture... and foresee what it would cause... there is no way to chain down people... if you think some ways are OP now then wait to see what happens when it is arena based... then stuff considered not usefull would be usefull...

    think there is like 6000 ways to set your skills or something.. tell me how to balance it into this little world you speak of... show some evidence and proof of how it can be done without doing a starwars galaxies alike NGE move totally reworking each class a 100% so you can only go one way with selected class... only be able to use two weapon types maybe that is locked down to that class only.


    In that case, I want PvE completely removed from game as I feel balances around PvE content screw with my Cyrodiil PvP experience.

    It doesn't matter if organized groups can wipe zergs; even in doing so they are still not having an organized small group v. small group experience.
    The largest group I have been a part of in Cyrodiil since Early Access has been 2 people; I prefer to solo PK and do 1v1 fights against stragglers and wanderers.

    Edited by Samadhi on June 14, 2014 11:02PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    You are raging against GW1 now oO what was your gladiator or champion title? Did you even play pvp in GW1? Did you belong to any top 100 gvg guild? Give us references to know what to think of you writing. :)

    Rank and performance have little to do with knowing whether a PvP system in a game worked properly or not. If you must know, my guild focused almost exclusively on GvG and we were a top 20 guild the first year of the game's life cycle. By the time Factions was released and half the community left to World of Warcraft, the guild had disbanded.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    Here is your "real pvp"

    https://www.youtube.com/watch?v=JuZsZrKPlZI&feature=youtu.be

    Skills work every 10 clicks or dont work at all, 0 interaction with enemies nearby and its maybe 50 ppl fighting at this keep.
    Vid made few mins ago. Go go Swtor engine :D

    Again, this is not the HeroEngine. ZOS built their own engine to run ESO. The HeroEngine was only used in early development. There are clearly performance issues and there is a lot of optimization ZOS needs to do.

    That being said, I personally haven't had that kind of terrible performance since beta. What campaign are you on? What kind of PC do you have? It could potentially be more on your side than the actual megaserver.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    never said you said swtor is good ;) or I didnt get you here

    So SWTOR had bad arenas and thats why ESO has to suffer? From other people I hear that arenas kept SWTOR alive :P

    So you never played WoW Arenas/PvP?
    I ask you again what are your reference did you ever play any pvp with big success? And GW was built for everything they even changed skills in pvp.
    It was very balanced in GvG, not so much in 4on4 but at least you could win with almost everything vs everything

    I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinion ;)
    But in real life I see people rating "made in Germany" over "made in China/USA" :P

    Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my pen :) (exaggeration just for you :* )

    Why dont you want others to have arena? You would not be forced to play it right?
    Its like "I have no use for it but I want the others to not have it too."
    Sounds like an angry little kid and everyone who has this mindset is selfish in my eyes.

    SWTOR is a prime example of generic arenas and battlegrounds MMORPGs have. My point is, from playing various Theme Park MMOs with structured PvP, they all generally suffer from the same, identical problems.

    I was not a fan of WoW. However, I had plenty of friends who were obsessed with the game, and showed me on various occasions how "amazing" arenas and battlegrounds were, since I'm a PvPer. WoW was no different from any other MMO with standard structured PvP.

    Even from various WoW vets I have met over the years, none of them enjoyed arenas or battlegrounds. The only thing people fondly remember was the early world PvP WoW had.

    Star Wars Galaxies had a great PvP system, but it was open world. They added battlegrounds later in the game's life cycle, but they paled in comparison to the world PvP. Again, structured PvP generally came down to what classes people brought and what composition they had. Very little of the structure PvP incorporated skill.

    Guild Wars was better than most (again it was built for structured PvP), but still suffered from balance issues. Air elementalists and ranger trapper groups, again, were just a few of the early FOTM builds that were nerfed early on due to how they were over-performing. ESO is already rampant with balancing issues, and with a lack of cool downs and diminishing returns, structured PvP would be an absolute nightmare.

    I support quality PvP. I also support a healthy game that will not go F2P and eventually be shut down. ZOS needs to heavily consider their options and prioritize in a way that would promote growth, not further escalate issues with the foundation. My interest is ensuring ZOS fixes and improves the PvP they already have, and then later consider other alternatives. Right now some of their choices are reminding me of BioWare with SWTOR, and that's not a good thing.

    The reason I used CoD is because structured PvP is more or less a shooter. You have one point domination. You have team death match. You have capture the flag. These are all game types that have been standards in shooters for decades, and MMOs use structured PvP as a way to appeal to more players. Structured PvP is an e-sport that makes little sense in an MMO, which is why many struggle to make a compelling system out of it.

    With that being understood, a lot of the players who want this system likely also appreciate shooters. The problem with this statement, however, is ESO is not a shooter. That is why structured PvP fails in so many games. ESO, most of all, was never built for this kind of experience. ZOS needs to tread lightly if this is a path they are willing to walk.

    My concerns are the repercussions of having such a system, for a game that was never built for it. Especially with the rhetoric ZOS has spouted about this game up until recently, their priority was AvA. It is the main feature they have that separates themselves away from the competition. Arenas will likely only complicate and likely destroy the PvP system ZOS already has.

    I am more than happy to see the implementation of an arena, if it is done right. My personal experience with other MMOs who have offered arenas and battlegrounds leaves me to be extremely skeptical and cautious of such a premature step on ZOS' part.
    Edited by Imperator_Clydus on June 14, 2014 11:40PM
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Limitless
    Limitless
    ✭✭✭
    Yes.
    Fix Cyrodiil first, then go for Arena.
    I don't agree with your idea to have Arena only be available to one faction based on whether or not they own the Imperial City, that sounds ridiculous to me I think everyone should have access.

    I want class balance before Arena, I want Cyrodiil fixed before Arena, I want most crappy bugs fixed before Arena, etc etc. Zenimax needs to focus on fixing what they already have put out instead of putting out more.

    Dueling 1v1 would be fine to implement at this stage however, it's something that a lot of people have been asking for and I don't see how it could backfire considering it's just a 1v1. I'd love to duel my own allies whenever we felt like it, or even just get matched up with a random opponent from another faction.
    Ebonheart Pact
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  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Limitless wrote: »
    Fix Cyrodiil first, then go for Arena.
    I don't agree with your idea to have Arena only be available to one faction based on whether or not they own the Imperial City, that sounds ridiculous to me I think everyone should have access.

    I want class balance before Arena, I want Cyrodiil fixed before Arena, I want most crappy bugs fixed before Arena, etc etc. Zenimax needs to focus on fixing what they already have put out instead of putting out more.

    Dueling 1v1 would be fine to implement at this stage however, it's something that a lot of people have been asking for and I don't see how it could backfire considering it's just a 1v1. I'd love to duel my own allies whenever we felt like it, or even just get matched up with a random opponent from another faction.

    You are entitled to your opinion. My idea merely offers a way to implement the arena in such a way that would compliment AvA and not hinder it.

    I agree entirely that ZOS should be focusing on the game they have first, rather than constantly adding new features to it. There is a lot wrong with AvA and classes on a more fundamental level. The last thing we need to do is add arenas, which are infamous for exacerbating balancing issues in MMORPGs.

    I do see see dueling as a more reasonable and practical addition to the game at this point instead of arenas. ZOS wouldn't have to worry about the various pitfalls and complications that an arena system would elicit. Dueling would be pure and simple and would occupy many who'd enjoy that style of play.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    That being said, I personally haven't had that kind of terrible performance since beta. What campaign are you on? What kind of PC do you have? It could potentially be more on your side than the actual megaserver.

    EU Auriels bow, i7, 16gb ram,geForce 670 and so on, internet 100mb/s and not enough for ESO engine :'(
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    That being said, I personally haven't had that kind of terrible performance since beta. What campaign are you on? What kind of PC do you have? It could potentially be more on your side than the actual megaserver.

    EU Auriels bow, i7, 16gb ram,geForce 670 and so on, internet 100mb/s and not enough for ESO engine :'(

    The issue is likely because the European Megaserver hasn't been migrated to Europe just yet. I believe ZOS intends to move it sometime during the summer. Once it has been installed locally, I'm under the impression performance and stability will be much better.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    Hopefully you will get more understanding now why isolated small scenario maps could be something ppl desire to have in ESO :)
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gravord wrote: »
    Hopefully you will get more understanding now why isolated small scenario maps could be something ppl desire to have in ESO :)

    Because of poor performance? That's shouldn't necessarily be a reason for ZOS to move towards smaller projects. That should encourage them to fix the problems they have and make AvA performance tolerable.

    BioWare took your approach of going towards isolated small scenarios. They found out the HeroEngine couldn't handle Ilum, so instead of fixing it, they removed it entirely. Since then, most of the community for SWTOR left, the game went F2P, and nobody cares about it in the slightest.

    Again, I would only support arenas if they were to make sense and fit with the current fabric of the game. Right now, ZOS has a lot to fix with the current PvP system they already have. Why would you further complicate that and add another system that would introduce even more problems?
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
    ✭✭✭✭✭
    Yes.
    There was already lot of patches having "fixing lag issue in Cyrodiil" in the patch note and its not getting any better.

    And arenas can solve many class problems we have now, simple NB tears for not being so usefull in big scale can be exact thing making them good class for arenas where st dmg is far more important than aoe spamming. You cant make classes "equal" and "different" in same time and non game done it ever. Either you make all of them totally identical or you make them different and allow shine in different types of activities. Leave them different and add that 1 more bonus thing that will allow all of them shine in their own way. Same goes for specific abilities, some are good in big fights only, some are better in small or even only in 1vs1, let them all be in use by adding arenas/scenarios and diverse pvp activities.
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    never said you said swtor is good ;) or I didnt get you here

    So SWTOR had bad arenas and thats why ESO has to suffer? From other people I hear that arenas kept SWTOR alive :P

    So you never played WoW Arenas/PvP?
    I ask you again what are your reference did you ever play any pvp with big success? And GW was built for everything they even changed skills in pvp.
    It was very balanced in GvG, not so much in 4on4 but at least you could win with almost everything vs everything

    I mentioned that the pvp quality was increasing the more player were leaving. If you dont like quality stuff then thats your opinion ;)
    But in real life I see people rating "made in Germany" over "made in China/USA" :P

    Wait CoD is Call of Duty yes? It is an egoshooter right? So any comparison must be fail because it is comparing apples with orange. Oh wait I have a pen here lets compare it to ESO. Mmmh ESO is a bit expensive and doesnt write as good as my pen :) (exaggeration just for you :* )

    Why dont you want others to have arena? You would not be forced to play it right?
    Its like "I have no use for it but I want the others to not have it too."
    Sounds like an angry little kid and everyone who has this mindset is selfish in my eyes.



    Star Wars Galaxies had a great PvP system, but it was open world. They added battlegrounds later in the game's life cycle, but they paled in comparison to the world PvP. Again, structured PvP generally came down to what classes people brought and what composition they had. Very little of the structure PvP incorporated skill.

    Uh Starwars Galaxies PvP had it all, and no actual arenas you would queu into at all and you could pvp everywhere you wanted to.. the specific zones... you would just walk into and be flagged for pvp.

    For balance... original SWG was skill based as well meaning no actual classes either other than those paths you wanted to go and class/hybrid class you wanted to be, SWG had one of the best communities where as players made up PvP events where the big battle should be. SWG also had the space part of the game xwing vs tiefighter alike combat which also was heavy involved in pvp.

    What killed swg was the constant combat upgrades and complete reworks of how classes/gameplay should work out, if knew how to play there would be no real differences between classes either... gear wise... all armor was crafted with the most and best crafting system I have ever seen in ANY mmo out there, but meaning you could hit this or that cap and that would be it and not able to exceed that, but then meaning you would had gathered the best amount of mats as well... not having a legendary tag... epic tag or whichever onto it... but each mat would drop for like 3 weeks or something like titanium steel (insert 2/6 stats ranging from 1 to 1000) after that period a new titanium steel with a new set of stats onto it.

    Player cities with player houses was a thing as well.. you could 100% decorate your house meaning you could use cordinates to move around the painting you had looted/bought and place it where you want it to be.

    Anyhow it involved grinds, quests and more... this more cool items you wanted like mandalorian armor this harder the struggle, but was really engageing and fun... going hunting with a couple of friends for something big... and in the old days getting a 20man group totally owned in the deathwatch bunker lol.

    The pvp sort of get close to the old SWG system but more advanced in ESO though, PvE system even share some of the same traits... guess it is what attracted me to TESO, well being a TES fan too.
  • FiQ
    FiQ
    Soul Shriven
    Yes.
    Yes to arena. I personally hate zerg-fights. Proper 2vs2, 3vs3 or 4vs4 needs much more skill than running around with 50 other players. I think there is no need for leaderboards or rewards (maybe small amount of G per victory or new title's) on arena, but i think adding arena would make this game much more interesting.
  • nelsonus_ESO
    nelsonus_ESO
    ✭✭
    Yes.
    Adding Arena's would not change cyrodil. If theres a large population that doesn't like arena's, then why would there be no one left in cyrodil?

    Bottom line is adding more option for playing = a better game. Stop trying to force the game only to cater to you because you are afraid of change.
  • Ghenra
    Ghenra
    ✭✭✭
    Yes.
    I can't understand people voting NO in this poll, arena is a nice implement to make new builds and test anothers.

    Sometimes Cyrodiil is boring because no people are doing Roam, only zergs vs zergs...
    Edited by Ghenra on June 15, 2014 4:30PM
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    I can't understand people voting NO in this poll, arena is a nice implement to make new builds and test anothers.

    Sometimes Cyrodiil is boring because no people are doing Roam, only zergs vs zergs...

    It is quite simple to understand... the system would not be good for it mostly because it is a skill based system vs level based, level in this game only make you able to wear higher tier of armor... and 1 skill point and 1 attribute point from lvl1 to 50.

    What people forget to think of... think about the balance in the classes and skills themself... think about how this would look like with the several 1000 of ways you can use your skill points and the way they can affect others when they for an instance get beaten down and think it is op because it could be designed for big scale fights... but severe ravage small groups jumping each other.

    If people are crying nerf now... then just look like how it would be when they are put into tiny rooms.

    Thing is people are not experienced with MMO PvP and got this fancy idea from wow and wow-clones.... MMORPG do stand for Massive Multiplayer Online Roleplaying Game.... also this is ran on two megaservers unlike every other MMO where people are just put into small servers... except for EvE Online which is megaserver as well.

    There would be more gain in allowing PvP in general vr1 to 12 zones as well and that way have player made events going on alongside with the cyrodiil content, mostly because it would generate 1v1v1 5v5v5 and the like situations as well keeping it open world... there is nothing more exciting fooling around being flagged for pvp... think of door to door combat... and no siege weapons either.


  • Inzababa
    Inzababa
    ✭✭✭
    Yes.
    yeh; for those worried it will kill Cyrodiil, worry rather that no more pvp content will kill the game itself and Cyrodiil with it
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • Tombs_UDL
    Tombs_UDL
    ✭✭✭
    Yes.
    Haha you guys, good that we have a poll saying the community is the problem not the game. I hope alot of you whiners quit fast so the rest can enjoy ESO and see some development.

    My vote: Yes, for Arenas. Because they helped other games survive for a very long time and offered quite some fun for real pvpers (or explain please how running in a huge number fighting very few people can determine skill).

    To the whiners in this topic: I have a deja moo :disagree:




    432c7fd153.jpg

    If you've actually done your history, this is quite the opposite. Again, I'll use SWTOR as an example. It is because of warzones and arenas that many of the "real pvpers" actually left the game. Terrible balancing. The same tedious map with predictable strategies. A mindless e-sport that required zero skill and resulted in sides stacking OP classes and OP compositions to try and win. Ilum, while it was broken, provided something different and new and was fun for everybody. BioWare largely killed that game when they took open world PvP out in favor of structured PvP.

    If you are a fan of CoD, then perhaps you will enjoy what arenas have to offer. For anyone who actually likes MMOs and world PvP, of which only MMOs can do, this will only largely undermine the great PvP system we already have. It would be more advantageous to ZOS to fix AvA rather than adding new systems to undermine it.

    SWTOR had a battleground, not arenas. One battleground... to play over and over and over. It had no real world PVP to speak of. It killed the game (for PVPers) when it didnt have a balance of PVP options, not because it had Huttball. Let's not distort reality here.

    It is clear to me Clydus that you dont relish the small scale even encounters. Otherwise, you wouldnt be in Cyrodil daily with your "SHehai attacking Bleakers, X for invite"s in zone and running with a small zerg. Get out a little bit on your own my man, test your skills, learn from your losses, get strong, 1v1 Varus or FireShot. Maybe you relish the role of hive queen, I dont know.

    If you dont want to play arenas DONT PLAY THEM. But dont try to screw up what other people want to do because you are uncomfortable. Let me give you the biggest example of all... WORLD OF FRIGGEN WARCRAFT. It exists, still. People are still playing arenas and having fun. They are still playing battlegrounds. They are still killing people in the world on PVP servers.

    You combine DAOC with WOW for PVP content, add in a little Darfallish type death penalty and you have yourself a game. Saying anything else is silly.
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
  • nelsonus_ESO
    nelsonus_ESO
    ✭✭
    Yes.
    Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways

    Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.

    Here is the key:

    Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.

    Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.
  • nan.jieb17_ESO
    Yes.
    Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways

    Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.

    Here is the key:

    Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.

    Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.

    Actually there are alot of former WAR players playing ESO and I am absolutely certain that those who didnt leave WAR until the last days and are now playing ESO would be grateful about some decent pvp similar to WAR or Arenas.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Uh Starwars Galaxies PvP had it all, and no actual arenas you would queu into at all and you could pvp everywhere you wanted to.. the specific zones... you would just walk into and be flagged for pvp.

    For balance... original SWG was skill based as well meaning no actual classes either other than those paths you wanted to go and class/hybrid class you wanted to be, SWG had one of the best communities where as players made up PvP events where the big battle should be. SWG also had the space part of the game xwing vs tiefighter alike combat which also was heavy involved in pvp.

    What killed swg was the constant combat upgrades and complete reworks of how classes/gameplay should work out, if knew how to play there would be no real differences between classes either... gear wise... all armor was crafted with the most and best crafting system I have ever seen in ANY mmo out there, but meaning you could hit this or that cap and that would be it and not able to exceed that, but then meaning you would had gathered the best amount of mats as well... not having a legendary tag... epic tag or whichever onto it... but each mat would drop for like 3 weeks or something like titanium steel (insert 2/6 stats ranging from 1 to 1000) after that period a new titanium steel with a new set of stats onto it.

    Player cities with player houses was a thing as well.. you could 100% decorate your house meaning you could use cordinates to move around the painting you had looted/bought and place it where you want it to be.

    Anyhow it involved grinds, quests and more... this more cool items you wanted like mandalorian armor this harder the struggle, but was really engageing and fun... going hunting with a couple of friends for something big... and in the old days getting a 20man group totally owned in the deathwatch bunker lol.

    The pvp sort of get close to the old SWG system but more advanced in ESO though, PvE system even share some of the same traits... guess it is what attracted me to TESO, well being a TES fan too.

    You obviously did not play SWG after the NGE. Initially with Pre-CU, there was only open world and there were various zones on planets designated for more structured death matching. After the NGE went live, SOE turned Restuss into a PvP zone and later added battlegrounds that you had to queue up for with a group.

    I don't really want to get off topic and start reminiscing about how amazing a game SWG was. It's fair to say in general anyone who played it loved it and many were discouraged by the changes SOE implemented with the Combat Upgrade and then the infamous New Game Enhancement. My point in regards to SWG was that what made the PvP shine was the fact that it was open world and completely player-driven, and Cyrodiil has some similarities to that.

    The reason I even play ESO, besides the fact I have been an avid TES fan since Morrowind, was because of the sandbox nature of the franchise and the overall promise of incredible, sandbox, open world PvP. That's what Cyrodiil offers, albeit not perfect, but it has a great amount of potential and it sets ESO apart from many other MMORPGs on the market.

    I just want to ensure that ZOS does not neglect its most enticing feature in favor of adding something that generally ruins PvP in a lot of MMORPGs. I'm fine with arenas when the rest of the game is functioning and running smoothly. I'm fine with arenas if they are implemented in a way that makes sense and does not further convolute balance and stability. As it stands, the game is still very new and needs time to develop and mature. Battlegrounds weren't added in SWG until 2009, and that was six years after the game was launched.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
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