Phantorang wrote: »
The Time trials and the rankings in PvP are a joke, because some has had access to try the content and knows the mechanics. There will probably take years before any gamer that didnt have access to PTS, beta and wasnt in such a guild to come even close to top 10 of either list.
I didnt realize that before now, Im slow, but a joke is exactly what the trials and pvp rankings are. The playing field isnt even, the rest of us lag months behind.
To be fair, the #1 time for both Trials is held by a Guild that wasn't on the PTS.
ZOS_JessicaFolsom wrote: »Hi folks,
Wanted to pop in here and offer some clarification. The Community Team does indeed participate in regular voice chats with some of our most active guilds. The guilds we're currently in regular talks with are a good mix of PvP, PvE, and casual. In addition to reading the forums and fansites, this helps us to better understand what the main issues are and their severity, where the best opportunities for improvement are, and identify what everyone wants more details on. More often than not, we hear the same things over and over (such as Templars, weapons skills/stamina builds, and heavy armor needing improvements and in some case fixes, changes needed to make PvP more rewarding, etc.)
These talks do not replace or hold more value to us than what we read here on our official forums, and are often done in the late evening on our own time. It adds another layer of valuable insight, and gives us the opportunity to ask about things in-person that we need clarification or more details on.
All that said, we are doing what we can, when we can, to get in here and answer your questions more often.
alexj4596b14_ESO wrote: »ZOS_JessicaFolsom wrote: »Hi folks,
Wanted to pop in here and offer some clarification. The Community Team does indeed participate in regular voice chats with some of our most active guilds. The guilds we're currently in regular talks with are a good mix of PvP, PvE, and casual. In addition to reading the forums and fansites, this helps us to better understand what the main issues are and their severity, where the best opportunities for improvement are, and identify what everyone wants more details on. More often than not, we hear the same things over and over (such as Templars, weapons skills/stamina builds, and heavy armor needing improvements and in some case fixes, changes needed to make PvP more rewarding, etc.)
These talks do not replace or hold more value to us than what we read here on our official forums, and are often done in the late evening on our own time. It adds another layer of valuable insight, and gives us the opportunity to ask about things in-person that we need clarification or more details on.
All that said, we are doing what we can, when we can, to get in here and answer your questions more often.
Honestly I'm going too voice my opinion here completely @ZOS_JessicaFolsom. Knowing that "ZoS" as a whole speak too players directly is nice too know, however also concerning. My guild has about 3 people who could offer some amazing insights and could probably go for every guild In this game almost but their is just frankly no way for y'all too speak too all of them. Why don't y'all send out surveys asking question about specific topics like amour balance, Templar and they think their damage may be improved. You may be surprised on what feed back you get and how inspiring their feed back may be. Just listening too one or two types of guilds just allows things too get stagnant. Person to person contact creates relationships of some type and can give favor too them because of that relationship this is basic psychology.
Now what I would suggest is once a month you open up a chat server and send random players invites asking them too attend. Make so it's RSVP only, so that when the time too hop on the chat servers times comes people attend and u get meaning full feed back. You would just need about say 10 deves one in each channel with some assistants too help record information and good feed back too that it can be looked at after the session. This would also allow for brain storming on your side as well. Another thing you could do is send out surveys too random people, have them send their feed back in, then invite them into vent if you like their ideas. Another thing you could do is just respond in privet messages too the people who create good ideas and fixes and see if they can expand more on what their thanking. I have seen atlest 10 threads on how too fix amour, their all vary good ideas all vary balanced but nothing had been post by a rep has happened so that the players know that you are watching the post. Another thing is crafting a good portion of the crafters in the game are not on the forums so when zos said that they were going too be adding gear into the game thats better then crafted gear a good portion of them don't know this and can't send their feed back in on it because they are unaware of it and please don't give me the BS that crafters "improving" gear makes crafting at end game worth while because it doesn't. Crafted gear should always be better them dropped gear, it should be able too be customized in every way without making OP builds including appearance. Class balance is a HUGE issues for the community and all I see are nerfs done some were needed others not so much over all, some "nerfs" were amazingly created such as Bold escape.
At the end of the day we the community just want a game play we can play how we want too play it within reason. You should have a list of priority list and it should be as following.
1.Bug fixes and quality of patches released too minimized the amount of back track you have too do(bugs happen I know but the better quality the patch the better off your going too be)
2. Class balance, these fixes need be well thought out, top quality, reasonable fixes that SOLVE the problem not create new ones. You need go back look at the final templates for each class and reconnect with the goals, then take the feed back your getting from you constituents too fix the problem within what the goal of the class is.
3. PvP lag I really don't know how y'all back tracked with the stability but you need too fix it. Population you need too fix it.
4. Amour balance has too be achieved. Right now magic damage based melee anything has too be in light amour period other wise they are ineffective. Medium amour melee damage based builds can't defend and deal damage from the same resource pools. The advantage magic has right now no mater what is that you don't have to defend using that stat which means it's the ideal too be the main damage source and stamina the main support resource pool. You can't do it the other way around because stamina soft caps too fast, so if you wanted too be stamina damage based you would need At lest 3k stamina but that would also mean that stamina damage would have scale at a higher rate then magic. So 100 magic =?% increase too magic based abilities but for stamina 200 stamina=?% increase in damage, also making so stamina enchants have higher values would be needed as well even making light amour and medium amour reflect each other but with the correct passive for melee instead would work. Making heavy amour we cost reduction and regin. However this would result in OP heavy amour so you would change your passives so that you would only gain a larger amount of the regin and cost reduction if you had sword and board. Their just so many way too fix it while not making is too roll specific.
5. Reassigning your current new content teams that can code and help produce quality fixes for the above list.
shameful could be one way of putting it. Although a bit of an exaggeration. Improper would best describe it.
ZOS_JessicaFolsom wrote: »Hi folks,
Wanted to pop in here and offer some clarification. The Community Team does indeed participate in regular voice chats with some of our most active guilds. The guilds we're currently in regular talks with are a good mix of PvP, PvE, and casual. In addition to reading the forums and fansites, this helps us to better understand what the main issues are and their severity, where the best opportunities for improvement are, and identify what everyone wants more details on. More often than not, we hear the same things over and over (such as Templars, weapons skills/stamina builds, and heavy armor needing improvements and in some case fixes, changes needed to make PvP more rewarding, etc.)
These talks do not replace or hold more value to us than what we read here on our official forums, and are often done in the late evening on our own time. It adds another layer of valuable insight, and gives us the opportunity to ask about things in-person that we need clarification or more details on.
All that said, we are doing what we can, when we can, to get in here and answer your questions more often.
shameful could be one way of putting it. Although a bit of an exaggeration. Improper would best describe it.
You're expressing unjustified entitlement, evidently thinking that ZOS communicating privately with some customers violates some sense of "fair play." The objective isn't to make sure everyone feels equally loved, but to improve the game.
I'd rather ZOS got feedback from good players who understand the mechanics than here, in the forums. Most of the game mechanics posts here boil down to "It's too hard," "Something I don't understand is clearly overpowered" or "I wanted a game with a fundamentally different core design." While those perceptions have value, they're quite a different proposition from discussions with more knowledgeable customers.
Phantorang wrote: »shameful could be one way of putting it. Although a bit of an exaggeration. Improper would best describe it.
You're expressing unjustified entitlement, evidently thinking that ZOS communicating privately with some customers violates some sense of "fair play." The objective isn't to make sure everyone feels equally loved, but to improve the game.
I'd rather ZOS got feedback from good players who understand the mechanics than here, in the forums. Most of the game mechanics posts here boil down to "It's too hard," "Something I don't understand is clearly overpowered" or "I wanted a game with a fundamentally different core design." While those perceptions have value, they're quite a different proposition from discussions with more knowledgeable customers.
Nah, he is just voicing his concern that the info isnt available for everyone, giving inside info to only a few can create imbalances in the game.
Actually, sharing important game mechanics with just a few, may infact be part of the reason why those few are more successful than others, not privvy to the same info.
cjmarsh725b14_ESO wrote: »I have to say this kind of thing really does upset me. I can understand and even commiserate with the need to limit public official responses to issues involving future development plans about the game. But to then have discussions, on personal time or not, with other players about the fixes and changes we have all been asking about seems grossly unfair to me.
Either prohibit releasing the information to everyone or give everyone access to it. Talking with some players about it and confirming or denying details that the whole community has been clamoring for only serves to make the rest of us feel as though a select few players and guilds are the 'favorite few' and when that divide happens in a gaming community it is nothing but toxic for everyone.
amlewis292nub19_ESO wrote: »Phantorang wrote: »shameful could be one way of putting it. Although a bit of an exaggeration. Improper would best describe it.
You're expressing unjustified entitlement, evidently thinking that ZOS communicating privately with some customers violates some sense of "fair play." The objective isn't to make sure everyone feels equally loved, but to improve the game.
I'd rather ZOS got feedback from good players who understand the mechanics than here, in the forums. Most of the game mechanics posts here boil down to "It's too hard," "Something I don't understand is clearly overpowered" or "I wanted a game with a fundamentally different core design." While those perceptions have value, they're quite a different proposition from discussions with more knowledgeable customers.
Nah, he is just voicing his concern that the info isnt available for everyone, giving inside info to only a few can create imbalances in the game.
Actually, sharing important game mechanics with just a few, may infact be part of the reason why those few are more successful than others, not privvy to the same info.
You're completely misrepresenting the relationship these guilds in question have with Zenimax developers. Let me break it down, because clearly there's a huge lack of understanding on the topic at hand.
1. ZoS PR official joins TeamSpeak
2. Guild in question has a list of things they think need to be fixed, changed, removed, or implemented. They read off this list and the ZoS PR official says things like "Yes, we're aware of that" or "That's something we can't do" or "They're working on it but I don't have a time frame from them yet."
3. ZoS PR official takes list of things discussed that have merit to the developers and says "Here's a list of stuff I've been given by this group of players."
4. Developers consider the list, decide if anything warrants a change, cross off things that won't happen or things they're already working on, and then cross-reference that list with everything they've received from similar sources, forums, reddit, and any other medium they use for communication.
5. Developers collate a list of important things from every cross-referenced source they have and make final decisions on whether any of the list items have merit.
Nowhere, in any of these steps, does the guild in question receive information about "important game mechanics," nor are they privy to information that isn't publicly available on any forums concerning ESO or Zenimax, aside from the information they've gained by testing the hell out of the game themselves, at their own expense.
Every single thing these guilds have figured out has been tested in-game using resources that every one has available to them through the API and in-game world. The ONLY thing that will come of accusing these groups of players of misinformation, secrecy, exploiting, or hiding information for their own benefit will be those same groups of players no longer testing things, no longer sharing that information with the community, and eventually they'll no longer play this game because they don't see the point in helping those who don't appreciate it.
Edit: For clarification, a PR official is a public relations official. These people have no influence over the development of the game in any way, shape, or form, other than the information they pass on to the developers that they've gleaned from the community. Since their job is directly affected by the health of the company, and their company is directly affected by the health of the game, any accusations of favoritism or selective misinformation directed towards them is basically accusing them of not caring about their job, salary, or livelihood and is the embodiment of disrespect.
I can’t confirm atm if it is working ‘as intended’, but one of the Devs confirmed that each ability is only supposed to give 15 ultimate per cast regardless of duration, how many people hit, etc. Some abilities that have an initial hit and a dot currently are cheesemoding it and giving up to 15ultimate on the initial hit and up to 15ultimate on the dot.
cjmarsh725b14_ESO wrote: »I have to say this kind of thing really does upset me. I can understand and even commiserate with the need to limit public official responses to issues involving future development plans about the game. But to then have discussions, on personal time or not, with other players about the fixes and changes we have all been asking about seems grossly unfair to me.
Either prohibit releasing the information to everyone or give everyone access to it. Talking with some players about it and confirming or denying details that the whole community has been clamoring for only serves to make the rest of us feel as though a select few players and guilds are the 'favorite few' and when that divide happens in a gaming community it is nothing but toxic for everyone.
Rofl.alexj4596b14_ESO wrote: »honestly they could be sued over not giving fair treatment too all players, it would be equivalent of making us pay 14.99 a month and only giving access too half of the game but their are special people have full access for the same amount. This is about having the EAR of a dev.
Phantorang wrote: »But from the OP, we were presented the following quote:I can’t confirm atm if it is working ‘as intended’, but one of the Devs confirmed that each ability is only supposed to give 15 ultimate per cast regardless of duration, how many people hit, etc. Some abilities that have an initial hit and a dot currently are cheesemoding it and giving up to 15ultimate on the initial hit and up to 15ultimate on the dot.
This is information about the game mechanics that some guy were able to get a confirmation from a developer about. The rest of the community, we can have suspicions about how a mechanic works out, but never be able to get it confirmed. We will have to guess and discuss it in these forums...
I do believe the discussions you have with the devs are as you describe, but somewhere sometimes, the devs gives clues on how the game works, not just about the ultimate nerf. The rest of us, not member of a guild like yours, we dont have that, thats a problem imo.
If the devs are sharing some game mechs, they should share it with everyone. How are we to know what other hints of game mechanics they share with only a select few on TS/Ventrilo, they might not outright say it, but not far from it.
I do support ER or any other guild having fun with devs and community employees, im just sceptical that they dont share anything that wouldnt be valuable for the rest of us.
amlewis292nub19_ESO wrote: »Rofl.alexj4596b14_ESO wrote: »honestly they could be sued over not giving fair treatment too all players, it would be equivalent of making us pay 14.99 a month and only giving access too half of the game but their are special people have full access for the same amount. This is about having the EAR of a dev.Phantorang wrote: »But from the OP, we were presented the following quote:I can’t confirm atm if it is working ‘as intended’, but one of the Devs confirmed that each ability is only supposed to give 15 ultimate per cast regardless of duration, how many people hit, etc. Some abilities that have an initial hit and a dot currently are cheesemoding it and giving up to 15ultimate on the initial hit and up to 15ultimate on the dot.
This is information about the game mechanics that some guy were able to get a confirmation from a developer about. The rest of the community, we can have suspicions about how a mechanic works out, but never be able to get it confirmed. We will have to guess and discuss it in these forums...
I do believe the discussions you have with the devs are as you describe, but somewhere sometimes, the devs gives clues on how the game works, not just about the ultimate nerf. The rest of us, not member of a guild like yours, we dont have that, thats a problem imo.
If the devs are sharing some game mechs, they should share it with everyone. How are we to know what other hints of game mechanics they share with only a select few on TS/Ventrilo, they might not outright say it, but not far from it.
I do support ER or any other guild having fun with devs and community employees, im just sceptical that they dont share anything that wouldnt be valuable for the rest of us.
Your entire argument for supporting your position is that these guilds have communication with the Devs. They don't. These are PR officials. They don't develop the game and only have access to what the developers choose to tell them. The fact that they relay this information to those who ask about it in person (voice-chat) means that, the only difference between their correspondence and that which takes place here on the forums, is the measure of time it takes for them to reply to you.
Edit: I'd also like to note that any information they relay is usually publicly available in PTS patch notes, road ahead posts, or forum topics, both here on the official forums and on community forums abroad.
Phantorang wrote: »So ER getting confirmation about Ultimate`mechanics from a Dev, is false information?
Thats what I am basing my arguement on, what was given to us as information from the OP and the quotes he uses.
No where has anyone disputed those quotes, and claimed them to be false.
Or, you could just get used to it and move on.I am constantly amazed at the ability of MMO players to blow things out of proportion, then explode into whining, self-entitled hyperbole based on half-truths and assumptions.
amlewis292nub19_ESO wrote: »In any case, one cherry picked quote from one random guy who may not even have any affiliation with the groups of players in question isn't evidence of anything other than what it is - a cherry picked quote from a guy looking to stir up controversy directed towards a certain group of players.
I'm the OP.amlewis292nub19_ESO wrote: »Phantorang wrote: »So ER getting confirmation about Ultimate`mechanics from a Dev, is false information?
Thats what I am basing my arguement on, what was given to us as information from the OP and the quotes he uses.
No where has anyone disputed those quotes, and claimed them to be false.
Nor has anyone taken the time to question said quote. Was it actually a Dev, or a PR representative? Does the OP have any credibility? Maybe this information was passed on in some official capacity, during a large-scale alpha test or routine discussion between the Devs and the alpha testers. Maybe he actually took the time to test the mechanic, submit a proper bug report, and received a reply from the Dev confirming his initial findings as true?
In any case, one cherry picked quote from one random guy who may not even have any affiliation with the groups of players in question isn't evidence of anything other than what it is - a cherry picked quote from a guy looking to stir up controversy directed towards a certain group of players.
This build is pretty outdated. I have changed things for a while now, but have been too busy to update this thread. I don’t want to post anything currently because patch 1.2 is going to change many aspects of the sorcerer build, such as our beloved Crystal Fragments. As far current dps, it ranges from boss to boss somewhere between 800-1300 depending on the fight.
The 1.2 patch notes that the public knows about has no Crystal Fragments nerf, so either that was scrapped or it will be in a new build of 1.2 soon.1.2 patch notes are not up yet. I’m only aware Crystal Fragments is being examined through communication with Zenimax. It sounds like they are going to do a ton of re balancing for all the classes in 1.2 I can’t say exactly what they will change but I know Dragonknights will probably be hit the hardest with nerfs if any do.
amlewis292nub19_ESO wrote: »Phantorang wrote: »So ER getting confirmation about Ultimate`mechanics from a Dev, is false information?
Thats what I am basing my arguement on, what was given to us as information from the OP and the quotes he uses.
No where has anyone disputed those quotes, and claimed them to be false.
Nor has anyone taken the time to question said quote. Was it actually a Dev, or a PR representative? Does the OP have any credibility? Maybe this information was passed on in some official capacity, during a large-scale alpha test or routine discussion between the Devs and the alpha testers. Maybe he actually took the time to test the mechanic, submit a proper bug report, and received a reply from the Dev confirming his initial findings as true?
In any case, one cherry picked quote from one random guy who may not even have any affiliation with the groups of players in question isn't evidence of anything other than what it is - a cherry picked quote from a guy looking to stir up controversy directed towards a certain group of players.
Phantorang wrote: »amlewis292nub19_ESO wrote: »Phantorang wrote: »So ER getting confirmation about Ultimate`mechanics from a Dev, is false information?
Thats what I am basing my arguement on, what was given to us as information from the OP and the quotes he uses.
No where has anyone disputed those quotes, and claimed them to be false.
Nor has anyone taken the time to question said quote. Was it actually a Dev, or a PR representative? Does the OP have any credibility? Maybe this information was passed on in some official capacity, during a large-scale alpha test or routine discussion between the Devs and the alpha testers. Maybe he actually took the time to test the mechanic, submit a proper bug report, and received a reply from the Dev confirming his initial findings as true?
In any case, one cherry picked quote from one random guy who may not even have any affiliation with the groups of players in question isn't evidence of anything other than what it is - a cherry picked quote from a guy looking to stir up controversy directed towards a certain group of players.
One would think someone would take their time to question said quote if it wasnt true. Instead trying to discredit the OP and every poster with no access to a guild like yours like whiners and idiots, dont prove it to be wrong either, if anything it serves only to build up suspicion as to what other game mechanics only a few select know about.
Its been the truth for 5 pages in the forum, now after I bring it up its suddenly in question. And how are anyone to know if you arent here just to misinform and create confusion.
The quote seems authentic enough. Prove it wrong if it is.
alexj4596b14_ESO wrote: »cjmarsh725b14_ESO wrote: »I have to say this kind of thing really does upset me. I can understand and even commiserate with the need to limit public official responses to issues involving future development plans about the game. But to then have discussions, on personal time or not, with other players about the fixes and changes we have all been asking about seems grossly unfair to me.
Either prohibit releasing the information to everyone or give everyone access to it. Talking with some players about it and confirming or denying details that the whole community has been clamoring for only serves to make the rest of us feel as though a select few players and guilds are the 'favorite few' and when that divide happens in a gaming community it is nothing but toxic for everyone.
honestly they could be sued over not giving fair treatment too all players, it would be equivalent of making us pay 14.99 a month and only giving access too half of the game but their are special people have full access for the same amount. This is about having the EAR of a dev.