it wont be the total loss but it is having a big part in peoples decision to un sub on the whole. there are several other things pushing people over the edge to quit but this is a big one.The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.
it does not scale like light armor. not even close you can actually break the soft cap on magica with reduction gear . there is a whole video series called ESO unraveled this is one of the issues.tordr86b16_ESO wrote: »I have solved the stamina balance issue!
Rammanjeff wrote: »Stamina builds need to be address immediately or else this game will CONTINUE TO die a slow death.
Fixed that for you!
Personaly i think if they just acknowledged it in a dev response saying they know and are working for a fix. It would mitigate a lot of sub losses.Paladin_echo1 wrote: »I think that they need to fix this so it is not called PVE content. PVE forum is misleading. Stamina absolutely sucks at the moment. I am sad because I used it for a lot of my time playing the game til I found out about magic. I hope it improves very soon though. If they fixed this, I think there would be a lot of satisfied souls appearing more quickly since it is all across the board.
Wifeaggro13 wrote: »Personaly i think if they just acknowledged it in a dev response saying they know and are working for a fix. It would mitigate a lot of sub losses.Paladin_echo1 wrote: »I think that they need to fix this so it is not called PVE content. PVE forum is misleading. Stamina absolutely sucks at the moment. I am sad because I used it for a lot of my time playing the game til I found out about magic. I hope it improves very soon though. If they fixed this, I think there would be a lot of satisfied souls appearing more quickly since it is all across the board.
find a group of friends and run with them, instead of random parties then and you wont have this problem, they are already aware and addressing the problem it takes time to recode, why are you people so impatient, grind out a second character you will eventually anyways. Or start grinding out secondary weapons and Armour.
Maybe stam builds should be given a skill something along the lines of "mind over body" which would allow them to use mana to dodge/interrupt.. I have not played a stam character but as an outsider I would say this is the biggest unfair requirement for the stam build dps'ers.
UnyieldingFlame wrote: »find a group of friends and run with them, instead of random parties then and you wont have this problem, they are already aware and addressing the problem it takes time to recode, why are you people so impatient, grind out a second character you will eventually anyways. Or start grinding out secondary weapons and Armour.
Sadly this above poster is a example of the elitist attitude that have stain this game badly for newcomers and other people who like to play the game differently. Also was playing with friends in a trials and had no death till the last boss in AA where the dps was not high enough and we wipe because melee users have severely low dps compare to magicka users. Was not re invited because I am using a stamina build.
When I am only dishing out 600-800 dps with melee and a magic user is doing 1200 dps 2x more then me then there is a problem with the lack of balance in this game. Plus when did Zenimax said they are addressing this issue? Three months later when the game is free to play? Don't act like you know about coding since making balance changes isn't quite difficult as you might suspect compare to scripting or 3D modeling.
Couldn't agree more with this post.
There are no real workarounds to this issue. You either gimp yourself using a stamina build or you follow this ridiculous meta and chuck on light armor and a staff.
This is my number 1 problem with the game. It really should be priority over everything else IMO, it's the reason I unsubbed and I'm sure I'm not alone.
tordr86b16_ESO wrote: »I have solved the stamina balance issue!
Shaun98ca2 wrote: »Let me reverse the argument.
Magicka builds SUCK theres NO way to maintain the High Level of DPS once OOM the DPS plummets through the floor.
Most our abilities are susceptible to being stunned including our Heavy Attacks which we have to rely on to get back our Magicka.
We get NO kind of Block, Dodge, Stun, CC Break compared to that of Stamina build PLUS they get to SPAM Heavy Attacks endlessly producing more DPS than us once we OOM.
Any of our good damage abilities are overly blockable making us waste even more mana and instant abilities are even capable of being reflected back to us or simply nullified all together (Negate Magic).
Stamina builds get Magicka abilities that require NO points in Magicka to be good
increasing their survivability and damage, when our addition pool is Stamina which is required to simply stay alive and never enough of and provide no healing or protection.
So hard facts with unbiased comparison is better than simply complaining.
this is why the ES pre oblivion class and AP system was superior to thistdilloncub18_ESO wrote: »Since sprint, block and dodge drain stamina, put in a skill (Fighter's Guild?) that would allow stamina builds to convert magika into stamina (at a conversion that's not overpowered).
Another idea is add another category to Stamina, Health, and Magika and call it Endurance. Sprint, block and dodge would come out of the endurance pool leaving stamina builds on par with magika builds.
wolfe26ub17_ESO wrote: »Shaun98ca2 wrote: »Let me reverse the argument.
Magicka builds SUCK theres NO way to maintain the High Level of DPS once OOM the DPS plummets through the floor.
Most our abilities are susceptible to being stunned including our Heavy Attacks which we have to rely on to get back our Magicka.
We get NO kind of Block, Dodge, Stun, CC Break compared to that of Stamina build PLUS they get to SPAM Heavy Attacks endlessly producing more DPS than us once we OOM.
Any of our good damage abilities are overly blockable making us waste even more mana and instant abilities are even capable of being reflected back to us or simply nullified all together (Negate Magic).
Stamina builds get Magicka abilities that require NO points in Magicka to be good
increasing their survivability and damage, when our addition pool is Stamina which is required to simply stay alive and never enough of and provide no healing or protection.
So hard facts with unbiased comparison is better than simply complaining.
I might have missed something in my translation of Trollese but let me try to respond:
Light armor - Decrease spell cost per piece
- increase magic regen per piece
- increase spell resist per piece
- 5 or more pieces +10 spell crits
- ignore 6% of enemy spell resist per piece
Warlock set of light armor 3 pieces - once per minute when you drop below 33% max magic gain 33% of your max magic back
Magika furnice light armor set 5 pieces - when hit by melee recover 10% of max magic 5 second cool down +11 magic recovery
Destro staff - elemental drain - reduce targets resist to elements 40% for 18 seconds. restore 250 magic when hitting target with elements
Plus add class skills that do same.
by my calculations a light armor staff wielder never goes oom and since oom was the basis of your whole arguement
Your Arguement is Invalid
Ok, first off, in the beginning portion of that is not a stamina build despite being heavy on stamina resource. You are using ONE stam skill in the beginning of the video.
Second, the "boss fight" portion is not a boss but a delve 3-tier elite. Lets see a video of the same setup against a dungeon or trials boss with a damage meter running.
Later in the video when you get to AoE, you use more stamina and do a great job. But a Magicka build would still be faster due to higher damage.
The key thing you didn't have running was a damage meter like Recount or Foundry Tactical Combat. You also didn't show a comparative video of a Magicka build doing the same things.
When you show both in the same video using a damage meter and the results read equal to higher damage using stamina instead of magicak including a dungeon or trials boss, I'll leave the subject alone.