trimsic_ESO wrote: »Having only 5 skills per bar is one of the reasons why the game combat is tactically so poor. I was skeptical when I started the game; I'm now 200% sure that more skills per bar is an absolute must for this game to work.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
trimsic_ESO wrote: »Having only 5 skills per bar is one of the reasons why the game combat is tactically so poor. I was skeptical when I started the game; I'm now 200% sure that more skills per bar is an absolute must for this game to work.
trimsic_ESO wrote: »Having only 5 skills per bar is one of the reasons why the game combat is tactically so poor. I was skeptical when I started the game; I'm now 200% sure that more skills per bar is an absolute must for this game to work.
I strongly disagree. The tactical aspect of combat lies in preparing your loadout appropriately; the decision of which skills to slot can be a tough one.
I don't think more slots is a good idea. I suspect that many who feel that the bars are too small feel that way because they feel like there are skills that HAVE to be slotted, which doesn't leave them much wiggle room. If you want more variety, why not simply experiment with skills you don't typically use?