MasterLanz wrote: »5 skills + 1 Ult is the lowest it goes, but honestly, I'd rather it was even lower than that. I think hotkey-based combat is an extremely primitive relic, and while TES has done a lot to move away from it by integrating a lot of basic combat into the controls, it can be taken even further.
Ideally, I'd want all the 'skills' to be reflected in the combat control, and the hotkeys would only be for long-cooldown 'specials' that you use to turn-tables or get out of trouble, rather than being your main attacks.
MasterLanz wrote: »5 skills + 1 Ult is the lowest it goes, but honestly, I'd rather it was even lower than that. I think hotkey-based combat is an extremely primitive relic, and while TES has done a lot to move away from it by integrating a lot of basic combat into the controls, it can be taken even further.
Ideally, I'd want all the 'skills' to be reflected in the combat control, and the hotkeys would only be for long-cooldown 'specials' that you use to turn-tables or get out of trouble, rather than being your main attacks.
So you basically want a trained monkey to be able to play the game perfectly?
For the mathematically impaired people, I say this yet again.
Why would you want 10 skills on your hot bar when the current way your resource management which is your Magicka and Stamina can only support the casting of 2 or 3 skills in succession?
So you will have a hotbar with 10 skills, and only ever able to use 3 skills every pull anyway?
Do people realize that Light and Heavy attacks are a heavily utilized way to play the game to allow for regen?
This is not your standard MMORPG where it is heavly based around skill usage.
Besides that being said, you have 10 skills anyway, 5 +1 > Weapon swap > 5 + 1 = 10 skills and 2 ultis.
I fail to see why people keep bringing this up, because the next argument after this if they even considered it would be, "OMG, why do I have 10 skills on bar when I can't control my mana and stamina consumption!!!! Buff my Stam and Magicka, NAO!!"
All this talk of making this the same cookie cutter bs that is currently out there is going to lead me to quitting the game if they implement it. I play TESO because it took the leap and broke away from the traditional market circus. Why would I want to play something we have been playing for the past 10 years in different atmospheres?
huntgod_ESO wrote: »I said 10+2ult because I am lazy and don't like having to pick and choose.
I do completely understand that this would completely trash any balance in the game and would probably kill it, so I hope they leave it as is, but I wish I could have 10 out and do everything I want without having to choose. I am glad they didn't ask me.
Problem for me is how delayed the weapon swap is at times. I hit the key for swap and nothing happens, it takes 2-3 seconds. It's not responsive. I hit it again (desperately) and eventually it swaps, but twice...Don't know how many times that killed me in PvP and PvE.
MasterLanz wrote: »Problem for me is how delayed the weapon swap is at times. I hit the key for swap and nothing happens, it takes 2-3 seconds. It's not responsive. I hit it again (desperately) and eventually it swaps, but twice...Don't know how many times that killed me in PvP and PvE.
That's because you can't swap while you're in the middle of attacking or using a skill. There's no delay if you're not attacking, but if you're in the middle of doing something it won't change no matter how much you press the button.
I think the current system is good. By giving you a limited amount it forces you to make hard decisions about what you want to use. It encourages a wider variety of builds and gives each player their own unique combination. So that's why I like it.
It's not like most other games where everyone has the same abilities and use the same rotations.