Shaun98ca2 wrote: »
Shaun98ca2 wrote: »
Ofcourse there are reasons to go to max level first. The content will be easier.
In my opinion, that is not how it was meant to be played by the devs and anyone complaining did it wrongbut this is the discussion for another topic...
Aaanyway. No I have not seen any green post about the Zos team acknowledging an issue with stamina concentrated builds. This makes me wonder if were doing it wrong.
Is there a trick to it?
Are clothies supposed to be that much better?
The problem is we have very little known mechanics to rest on.
Im not good enough at numbers that I can say, -This is wrong with this build.
I can only say that I cannot make my stamina builds work against veteran content i.e. 3 vr2 mobs kill me 80% of the time.
Is it intended? Why can a clothie run past me agroing half the delve and aoe it down, when I can barely take out each group of three?
Do I need to L2P?
Does L2P spell out Staff'nCloth?
Shaun98ca2 wrote: »UnyieldingFlame wrote: »my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage.
IF my Heavy Attack is sustaining 1000 DPS....
Shaun98ca2 wrote: »UnyieldingFlame wrote: »my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage.
IF my Heavy Attack is sustaining 1000 DPS....
I can't believe this needs reminding, but: 700, even a 1000 Heavy Damage swing does not mean 1000 DPS. The animation window for heavy swings takes so long that the actual Damage Per Second is between half and a third of that. I would hazard that the OP's heavy attack damage alone would be maybe 350 DPS sustained.
Please, move away from this fantasy that Heavy Attacks will give high sustained output.
Nothing is simple. Raising the weapon cap would also increase staff damage. Is that a good thing?Alot of complicated ideas for a fairly simple design flaw.
Simple fix: Raise the weapon damage cap. Give medium armor a bonus to weapon damage passive equal to the amount raised by the new cap. Viola, better stamina dps for stamina builds.
ferzalrwb17_ESO wrote: »So to recap, you don't actually have a problem with being who you want to be. Your problem is who you want to be is losing an arbitrary pissing contest with what someone else wants to be. Apparently because you run out of stamina too quickly, period.
That "arbitrary pissing contest" you speak off turns into a bit more of a contest in Cyrodiil. And when there's a leaderboard for trials with winning teams that no stamina build will ever be a part of then it starts to matter more and more.
clayandaudrey_ESO wrote: »I am a vr12 nightblade. I wear medium armor and I dual wield daggers. I am a khajiit. I have over 60% crit and I use a stamina heavy build. I can sustain 1.4 k dps without running out of resources. I see all these threads and wonder what am I doing different than the masses because lots of people seem to have a problem.
Shaun98ca2 wrote: »clayandaudrey_ESO wrote: »I am a vr12 nightblade. I wear medium armor and I dual wield daggers. I am a khajiit. I have over 60% crit and I use a stamina heavy build. I can sustain 1.4 k dps without running out of resources. I see all these threads and wonder what am I doing different than the masses because lots of people seem to have a problem.
LOL obviously your DOING IT WRONG lol L2P noob. lol
Well this is something good to hear to be quite honest.
I'd rather see it. A video or a screenshot... Perhaps which damage meter they are using so I can check if there are any differences between it an the one I use.
The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.
You said "I" but who you are? PRO-payer? I'm not sure. Does it intended? I dunno, ask your parents.Are clothies supposed to be that much better?
The problem is we have very little known mechanics to rest on.
Im not good enough at numbers that I can say, -This is wrong with this build.
I can only say that I cannot make my stamina builds work against veteran content i.e. 3 vr2 mobs kill me 80% of the time.
Is it intended? Why can a clothie run past me agroing half the delve and aoe it down, when I can barely take out each group of three?
Do I need to L2P?
Does L2P spell out Staff'nCloth?
So how many you want to ignore with mace? 800? Completely?Paladin_echo1 wrote: »I support this thread 100%. Go look at the Two-Handed Mace under Heavy Weapons and tell me why I dispise it. The mace used to be dangerous, but in this game it is confused. 80 armor at V12 is laughable to the point of sickness. Stamina based attackers in this game need balance. This is something all across the board on every single class.
Also for the person making comment on dodge, block, break cc. This doesn't matter if your character is dead. This almost seems as though you set up one more stamina based person to become a target in pve and pvp for failure. If it is that good, let us know. And while you are at it, see how well stamina works with the fast spamming ultimates in both pve and pvp.
So how many you want to ignore with mace? 800? Completely?Paladin_echo1 wrote: »I support this thread 100%. Go look at the Two-Handed Mace under Heavy Weapons and tell me why I dispise it. The mace used to be dangerous, but in this game it is confused. 80 armor at V12 is laughable to the point of sickness. Stamina based attackers in this game need balance. This is something all across the board on every single class.
Also for the person making comment on dodge, block, break cc. This doesn't matter if your character is dead. This almost seems as though you set up one more stamina based person to become a target in pve and pvp for failure. If it is that good, let us know. And while you are at it, see how well stamina works with the fast spamming ultimates in both pve and pvp.
Magicka builds works bad against "fast spamming ultimates" too, so?
clayandaudrey_ESO wrote: »if you are refering to me, I know dps is damage per second and yes I can sustain 1.4 damage per second. I have seen crits well over 2k.
The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.
No the game won't die, but they'll certainly lose players over this poorly designed system. I'm proof of that.
UnyieldingFlame wrote: »At this point of time stamina builds are completely useless at endgame, namely trials. Zenimax promise that you would be able to play how you want too without limitation, unfortunately this is downright untrue.
The games current state is at a abysmal situation where staff reign dominance over VR content and 90% of the player base at endgame are using a staff. When the numbers are this high, you can not act if nothing is wrong. Nerfing Destruction and Restoration staff will not solve the problem occurring at this moment and will only drive more subscribers away from the game.
A proposal to balance stamina builds so they are viable at endgame is to increase the regen cap and decrease cost of all stamina related abilities in the game including CC'ed breaks, dodge rolling, and etc.
I too play a stamina build and it is frustrating to see that I can not compete in trials against all the other staff wielder DPS users in the group. When I mention I'm am using a stamina build, the only thing that happens is a instant kick or no re-invite the next run. This only drive more people away from the game and slowly gives it a painful death.
Please comment and give suggested for balancing stamina, and please no trolls on this serious discussion. Accidentally posted in the wrong forum section, moderator please delete my thread in the PvE Discussion section of the forums. Thank you!
ss.ioannidisnrb18_ESO wrote: »Tell me....
If the death will be slow why does the solution need to be immediate
Fact:
Right now 6/8/2014
Destro Staff DK > All other forms of DK
Personally I cant stand playing with staffs, id rather unsub.
Mabye in the future when I have more of a mage mindset, probably as a sorc alt, but on my DK its ***, I want to be a powerful melee'er, but thanks to staffs, everything else sucks. And i have a sneaking suspicion veteran content was balanced based on staff-using players. Because some bosses in particular such as storm atronarches are IMPOSSIBLE to even get to half health, even if i START off with my DK standard ultimate. The thing will just continuously hit me with these ~400 damage uninterruptible attacks and kill me rapidly.
But to reach that cap a player would have to dedicate gear to weapon damage and wear medium armor, making their magicka damage lower than with spell rings/ammy and further reducing magicka damage without light armor.Nothing is simple. Raising the weapon cap would also increase staff damage. Is that a good thing?Alot of complicated ideas for a fairly simple design flaw.
Simple fix: Raise the weapon damage cap. Give medium armor a bonus to weapon damage passive equal to the amount raised by the new cap. Viola, better stamina dps for stamina builds.
AND why would cloth give you any kind of armor rating whatsoever?
.
and how come u can block a sword attack with a staff?
.
It's a game, you cant try to implement too much realism where there is dragons and magicka etc.
.
What you do need however is balance amongst all these "unrealistic" things.
