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Stamina builds need to be address immediately or else this game will die a slow death.

  • Tobiz
    Tobiz
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    Shaun98ca2 wrote: »
    Tobiz wrote: »
    This is also a reason why I belive the people at max level are doing it wrong. You should be experiencing the content to get to 12, not go to 12 to experience the content.

    I have trouble saying ALL at end game are doing to wrong but....SERVAL long months before I get think about VR12

    Ofcourse there are reasons to go to max level first. The content will be easier.
    In my opinion, that is not how it was meant to be played by the devs and anyone complaining did it wrong :wink: but this is the discussion for another topic...

    Aaanyway. No I have not seen any green post about the Zos team acknowledging an issue with stamina concentrated builds. This makes me wonder if were doing it wrong.
    Is there a trick to it?
    Are clothies supposed to be that much better?
    The problem is we have very little known mechanics to rest on.
    Im not good enough at numbers that I can say, -This is wrong with this build.
    I can only say that I cannot make my stamina builds work against veteran content i.e. 3 vr2 mobs kill me 80% of the time.
    Is it intended? Why can a clothie run past me agroing half the delve and aoe it down, when I can barely take out each group of three?
    Do I need to L2P?
    Does L2P spell out Staff'nCloth?
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • Shaun98ca2
    Shaun98ca2
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    Tobiz wrote: »
    Shaun98ca2 wrote: »
    Tobiz wrote: »
    This is also a reason why I belive the people at max level are doing it wrong. You should be experiencing the content to get to 12, not go to 12 to experience the content.

    I have trouble saying ALL at end game are doing to wrong but....SERVAL long months before I get think about VR12

    Ofcourse there are reasons to go to max level first. The content will be easier.
    In my opinion, that is not how it was meant to be played by the devs and anyone complaining did it wrong :wink: but this is the discussion for another topic...

    Aaanyway. No I have not seen any green post about the Zos team acknowledging an issue with stamina concentrated builds. This makes me wonder if were doing it wrong.
    Is there a trick to it?
    Are clothies supposed to be that much better?
    The problem is we have very little known mechanics to rest on.
    Im not good enough at numbers that I can say, -This is wrong with this build.
    I can only say that I cannot make my stamina builds work against veteran content i.e. 3 vr2 mobs kill me 80% of the time.
    Is it intended? Why can a clothie run past me agroing half the delve and aoe it down, when I can barely take out each group of three?
    Do I need to L2P?
    Does L2P spell out Staff'nCloth?

    Well certain builds like an Impulse Spam build just about destroys everything in sight. Seen it in lower level delves. At the same time the "less than optimal" but used to be viable builds even Magicka based struggle with VR content unless they are set up produces strangley high forms of DPS.

    VR Content is a VERY questionable subject. Best thing to do is test yourself on say Mudcrabs, Thunderbugs, really just anything that you can find to pull for a good 1-1 fight.

    Oh incase people DIDNT know when certain mobs like snakes or spiders go to heal themselves you CAN stun them during as these seem to be channeled abilities lol.
  • Sidrath
    Sidrath
    Shaun98ca2 wrote: »
    my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage.

    IF my Heavy Attack is sustaining 1000 DPS....

    I can't believe this needs reminding, but: 700, even a 1000 Heavy Damage swing does not mean 1000 DPS. The animation window for heavy swings takes so long that the actual Damage Per Second is between half and a third of that (as an example, you'll land 14 2H heavy swings per 30 seconds). I would hazard that the OP's heavy attack damage alone would be maybe 350 DPS sustained.

    Please, move away from this fantasy that Heavy Attacks will give high sustained output.

    Edited by Sidrath on June 8, 2014 4:51PM
  • Shaun98ca2
    Shaun98ca2
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    Sidrath wrote: »
    Shaun98ca2 wrote: »
    my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage.

    IF my Heavy Attack is sustaining 1000 DPS....

    I can't believe this needs reminding, but: 700, even a 1000 Heavy Damage swing does not mean 1000 DPS. The animation window for heavy swings takes so long that the actual Damage Per Second is between half and a third of that. I would hazard that the OP's heavy attack damage alone would be maybe 350 DPS sustained.

    Please, move away from this fantasy that Heavy Attacks will give high sustained output.

    But MAYBE looking at the DPS is the ISSUE. MAYBE there is a different concept hard to explain but lets go back to original EQ.

    BEST Damage class had TERRIBLE DPS but VERY strong burst with even lower sustainment. They were simply best used for finishing off mobs at the latter end of their life as the mob hit say 30% it'd go for broke and become DPS machine.

    DPS builds work in reverse lower damage but much Higher sustainment creating the Higher DPS.

    Also whats the DPS of spamming Light Attack I hear that DPS is actually BETTER than Heavy DPS Spam.
  • Mykah
    Mykah
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    Alot of complicated ideas for a fairly simple design flaw.

    Simple fix: Raise the weapon damage cap. Give medium armor a bonus to weapon damage passive equal to the amount raised by the new cap. Viola, better stamina dps for stamina builds.
  • Tobiz
    Tobiz
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    Mykah wrote: »
    Alot of complicated ideas for a fairly simple design flaw.

    Simple fix: Raise the weapon damage cap. Give medium armor a bonus to weapon damage passive equal to the amount raised by the new cap. Viola, better stamina dps for stamina builds.
    Nothing is simple. Raising the weapon cap would also increase staff damage. Is that a good thing?
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    if you are refering to me, I know dps is damage per second and yes I can sustain 1.4 damage per second. I have seen crits well over 2k.
  • bg22
    bg22
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    I think I've address this issue appropriately in my new thread (an it's simpler than you may assume)

    http://forums.elderscrollsonline.com/discussion/108946/to-balance-things-from-elder-dresses-online#latest
    Edited by bg22 on June 8, 2014 7:05PM
  • DeLindsay
    DeLindsay
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    The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.
  • Sleepydan
    Sleepydan
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    Sleepydan wrote: »
    So to recap, you don't actually have a problem with being who you want to be. Your problem is who you want to be is losing an arbitrary pissing contest with what someone else wants to be. Apparently because you run out of stamina too quickly, period.

    That "arbitrary pissing contest" you speak off turns into a bit more of a contest in Cyrodiil. And when there's a leaderboard for trials with winning teams that no stamina build will ever be a part of then it starts to matter more and more.

    I'll take a pvp build that does 20-30% less damage but can control my enemy and sustain me. Dps meters don't belong in a pvp environment.

    I don't understand why the current paradigm is wrong. Knowing all classes (it's a damn shame we have classes and have to have class abilities at all, we can't chose which skill lines we have out of the total pool) have effective class abilities that use magicka, and every character ever made uses stamina as a built in cc break, dodge mechanic and sprint, why would you expect anything different?

    Min maxing dps around getting just enough health to not be one shot, just enough stamina and stamina regen to always dodge and block the bad stuff that gets by the tank and dumping the rest into magicka for high dps is criminal? It's a relatively open ended system, SOMETHING will be the best.
    I am a vr12 nightblade. I wear medium armor and I dual wield daggers. I am a khajiit. I have over 60% crit and I use a stamina heavy build. I can sustain 1.4 k dps without running out of resources. I see all these threads and wonder what am I doing different than the masses because lots of people seem to have a problem.

    Then there is this guy. Leads me to believe this proposed paradigm of stamina being crap is fantasy. I mean, when it comes down too is, what specifically is magicka better at? Are you saying impulse is more damaging than whirlwind?

    What I expect is that after the dust settles and numbers are tweaked, tank type characters will mainly wear heavy armor because more toughness is more.

    Melee damage dealers will mainly be stamina based because they are in melee and will have to dodge more than ranged, and stamina will improve their light and heavy attacks the most.

    Ranged damage dealers will be mostly magicka based because they will rarely have to dodge, and will to more damaging abilities and less damage in their light and heavy attacks.

    Bow users will live in a magical Christmas land where it just works out .
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    dragnier wrote: »
    Shaun98ca2 wrote: »
    I am a vr12 nightblade. I wear medium armor and I dual wield daggers. I am a khajiit. I have over 60% crit and I use a stamina heavy build. I can sustain 1.4 k dps without running out of resources. I see all these threads and wonder what am I doing different than the masses because lots of people seem to have a problem.

    LOL obviously your DOING IT WRONG lol L2P noob. lol

    Well this is something good to hear to be quite honest.

    I'd rather see it. A video or a screenshot... Perhaps which damage meter they are using so I can check if there are any differences between it an the one I use.

    I think you'll be waiting a while. ;)

  • Loco_Mofo
    Loco_Mofo
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    DeLindsay wrote: »
    The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.

    No the game won't die, but they'll certainly lose players over this poorly designed system. I'm proof of that.
  • SilverWF
    SilverWF
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    Tobiz wrote: »
    Are clothies supposed to be that much better?
    The problem is we have very little known mechanics to rest on.
    Im not good enough at numbers that I can say, -This is wrong with this build.
    I can only say that I cannot make my stamina builds work against veteran content i.e. 3 vr2 mobs kill me 80% of the time.
    Is it intended? Why can a clothie run past me agroing half the delve and aoe it down, when I can barely take out each group of three?
    Do I need to L2P?
    Does L2P spell out Staff'nCloth?
    You said "I" but who you are? PRO-payer? I'm not sure. Does it intended? I dunno, ask your parents.

    Just seen in the vet3 public dungeon some NB. He goes in stealth to pack of 6 mobs and start attacking one of them with... Flurry. He died veeeeeery fast.

    Sure, this pack not a problem for my staff'n'dress sorc. Also as for my stamina based bow/dual NB in medium!

    Class or spec doesn't matter, but player does, think about that.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Paladin_echo1
    Paladin_echo1
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    I support this thread 100%. Go look at the Two-Handed Mace under Heavy Weapons and tell me why I dispise it. The mace used to be dangerous, but in this game it is confused. 80 armor at V12 is laughable to the point of sickness. Stamina based attackers in this game need balance. This is something all across the board on every single class.

    Also for the person making comment on dodge, block, break cc. This doesn't matter if your character is dead. This almost seems as though you set up one more stamina based person to become a target in pve and pvp for failure. If it is that good, let us know. And while you are at it, see how well stamina works with the fast spamming ultimates in both pve and pvp.
    Edited by Paladin_echo1 on June 8, 2014 10:43PM
  • SilverWF
    SilverWF
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    I support this thread 100%. Go look at the Two-Handed Mace under Heavy Weapons and tell me why I dispise it. The mace used to be dangerous, but in this game it is confused. 80 armor at V12 is laughable to the point of sickness. Stamina based attackers in this game need balance. This is something all across the board on every single class.

    Also for the person making comment on dodge, block, break cc. This doesn't matter if your character is dead. This almost seems as though you set up one more stamina based person to become a target in pve and pvp for failure. If it is that good, let us know. And while you are at it, see how well stamina works with the fast spamming ultimates in both pve and pvp.
    So how many you want to ignore with mace? 800? Completely?

    Magicka builds works bad against "fast spamming ultimates" too, so?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Shaun98ca2
    Shaun98ca2
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    SilverWF wrote: »
    I support this thread 100%. Go look at the Two-Handed Mace under Heavy Weapons and tell me why I dispise it. The mace used to be dangerous, but in this game it is confused. 80 armor at V12 is laughable to the point of sickness. Stamina based attackers in this game need balance. This is something all across the board on every single class.

    Also for the person making comment on dodge, block, break cc. This doesn't matter if your character is dead. This almost seems as though you set up one more stamina based person to become a target in pve and pvp for failure. If it is that good, let us know. And while you are at it, see how well stamina works with the fast spamming ultimates in both pve and pvp.
    So how many you want to ignore with mace? 800? Completely?

    Magicka builds works bad against "fast spamming ultimates" too, so?

    My Melee Ultimate for Templar goes off like none other luckily its AOE so only really worth something in a crowd, 1-1 its MEH.
  • joshuabutlerb14_ESO
    joshuabutlerb14_ESO
    Soul Shriven
    if you are refering to me, I know dps is damage per second and yes I can sustain 1.4 damage per second. I have seen crits well over 2k.

    I am a highly experienced player on a VR12 NB dual wielding the best daggers/buffs in the game with the same 60% critical rate, and I can assure you that 1.4k sustained DPS on a trial boss such as "The Mage" is not possible using said daggers/stamina attacks. The BEST I can do sustained when the boss is above 20% health is 750 or so using pots, and delivering my damage extremely efficiently without interruption. Your numbers are either based on flawed data, or a complete fabrication.
  • jelliedsoup
    jelliedsoup
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    Te d/
    Loco_Mofo wrote: »
    DeLindsay wrote: »
    The game isn't going to die because of poor Stamina-based abilities vs Magicka-based abilities. But I agree 100% that they need to balance it so that those who want to run with Medium Armor and Bow/Dual Wield/2H have that option without being excluded from grouping or feeling sub par.

    No the game won't die, but they'll certainly lose players over this poorly designed system. I'm proof of that.

    They do need to include weapons and stamina in this game. It's crazy not to.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Stratti
    Stratti
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    At this point of time stamina builds are completely useless at endgame, namely trials. Zenimax promise that you would be able to play how you want too without limitation, unfortunately this is downright untrue.

    The games current state is at a abysmal situation where staff reign dominance over VR content and 90% of the player base at endgame are using a staff. When the numbers are this high, you can not act if nothing is wrong. Nerfing Destruction and Restoration staff will not solve the problem occurring at this moment and will only drive more subscribers away from the game.

    A proposal to balance stamina builds so they are viable at endgame is to increase the regen cap and decrease cost of all stamina related abilities in the game including CC'ed breaks, dodge rolling, and etc.

    I too play a stamina build and it is frustrating to see that I can not compete in trials against all the other staff wielder DPS users in the group. When I mention I'm am using a stamina build, the only thing that happens is a instant kick or no re-invite the next run. This only drive more people away from the game and slowly gives it a painful death.

    Please comment and give suggested for balancing stamina, and please no trolls on this serious discussion. Accidentally posted in the wrong forum section, moderator please delete my thread in the PvE Discussion section of the forums. Thank you!

    Sounds to me the problem is with the people running trials not you or the builds. It's always been like this in MMO at end game when dealing with impersonal *** hole group leaders who have no real idea what a class can do and are trying to exploit the run by stacking.

    Easier thing for them to do is adjust the encounters to make it necessary to have a variety of classes - I believe that was there intention.

    Also a whole lot of people hate N b balance but last night I ran with a nb dw vamp guildie and she tore it up like I've never seen before
  • Paladin_echo1
    Paladin_echo1
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    I think that they need to fix this so it is not called PVE content. PVE forum is misleading. Stamina absolutely sucks at the moment. I am sad because I used it for a lot of my time playing the game til I found out about magic. I hope it improves very soon though. If they fixed this, I think there would be a lot of satisfied souls appearing more quickly since it is all across the board.
  • Stratti
    Stratti
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    Tell me....
    If the death will be slow why does the solution need to be immediate
  • Paladin_echo1
    Paladin_echo1
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    Tell me....
    If the death will be slow why does the solution need to be immediate

    Out of all the MMOs Ive played, this is the best one yet. Comically I have yet to find other mmos that haven't been either too cash shop heavy, or feed a bunch of crap to people without performance. Its pretty unique that the people here actually talk to you online in chat when they see an issue. That's happened to me 2 times so far.

    For the stamina goes, I hope you keep this thread alive. All we want is to be recognized, appreciated, and helped. Ask the people against this man's thread what kind of builds they rock and notice a lot of times you notice they are magical builds D:. Not good, but that's why you all must keep fighting. Hopefully more of this happens and we keep a good thing goin for a while.
  • Daethz
    Daethz
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    Fact:
    Right now 6/8/2014
    Destro Staff DK > All other forms of DK
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    Daethz wrote: »
    Fact:
    Right now 6/8/2014
    Destro Staff DK > All other forms of DK

    As cool as this is, and true being the fact as a DK I dpsed with a WHITE resto staff better than a purple two handed sword 5 levels higher than the staff, I hope for the upgrade of stamina doing stuff. Its getting out of hand the difference in power of magic vs stamina. Magic is at nearly 200% decrease in killing time vs stamina build. Its super fast. After going magic, it depressed me to see I had to retire my swords because of how incredibly fast things are going on ALL of my classes I play.
    Edited by Paladin_echo1 on June 9, 2014 1:39AM
  • Daethz
    Daethz
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    Personally I cant stand playing with staffs, id rather unsub.
    Mabye in the future when I have more of a mage mindset, probably as a sorc alt, but on my DK its ***, I want to be a powerful melee'er, but thanks to staffs, everything else sucks. And i have a sneaking suspicion veteran content was balanced based on staff-using players. Because some bosses in particular such as storm atronarches are IMPOSSIBLE to even get to half health, even if i START off with my DK standard ultimate. The thing will just continuously hit me with these ~400 damage uninterruptible attacks and kill me rapidly.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    Daethz wrote: »
    Personally I cant stand playing with staffs, id rather unsub.
    Mabye in the future when I have more of a mage mindset, probably as a sorc alt, but on my DK its ***, I want to be a powerful melee'er, but thanks to staffs, everything else sucks. And i have a sneaking suspicion veteran content was balanced based on staff-using players. Because some bosses in particular such as storm atronarches are IMPOSSIBLE to even get to half health, even if i START off with my DK standard ultimate. The thing will just continuously hit me with these ~400 damage uninterruptible attacks and kill me rapidly.

    That sneaking suspicion is seeming to get to me too. Almost seems like people that are staff users are herding people to their cause and destroying the use of all other weapons. They have done a great job at it so far. They even control the Class Ultimates at the moment. Wonder how they got away with that?
  • Mykah
    Mykah
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    Tobiz wrote: »
    Mykah wrote: »
    Alot of complicated ideas for a fairly simple design flaw.

    Simple fix: Raise the weapon damage cap. Give medium armor a bonus to weapon damage passive equal to the amount raised by the new cap. Viola, better stamina dps for stamina builds.
    Nothing is simple. Raising the weapon cap would also increase staff damage. Is that a good thing?
    But to reach that cap a player would have to dedicate gear to weapon damage and wear medium armor, making their magicka damage lower than with spell rings/ammy and further reducing magicka damage without light armor.

    To benefit from max destro staff weapon damage at the new cap they would be gimping their magicka damage and spell crit by focusing on a stamina medium build.

    So yeah, it would be a very simple working fix.
  • bugulu
    bugulu
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    Still waiting for that 1.4k dps screenshot on a trial boss.
  • rotiferuk
    rotiferuk
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    dragnier wrote: »
    AND why would cloth give you any kind of armor rating whatsoever?
    .

    "A gambeson (or aketon or padded jack or arming doublet) is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front."

    http://en.wikipedia.org/wiki/Gambeson
    dragnier wrote: »
    and how come u can block a sword attack with a staff?
    .

    Why not?

    "A quarterstaff is an English weapon that was used during the medieval period and up to the 18th Century. The term refers to a shaft of hardwood between five and seven feet in length, sometimes with metal tips, ferules or spikes."

    http://www.medievalwarfare.info/weapons.htm#quarterstaves

    Also, medieval swords were prone to edge damage, so combatants tried to use the flat of the blade. Look at medieval history, it was not like the movies.
    dragnier wrote: »
    It's a game, you cant try to implement too much realism where there is dragons and magicka etc.
    .

    We know from history how people fought with hand (swords, shields, staves, pole-arms, etc) weapons. So there is no excuse for lack of realism in this this aspect of the game.
    dragnier wrote: »
    What you do need however is balance amongst all these "unrealistic" things.

    IMHO it seems you want to do away with resource management and revert to a cool-down system.
    EU Server.
  • tordr86b16_ESO
    tordr86b16_ESO
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    I have solved the stamina balance issue!

    stamina.jpg



    Edited by tordr86b16_ESO on June 9, 2014 8:05AM
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