Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)
I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.
This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.
My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.
I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.
There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.
Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.
That is if the above is correct but looking at it that way simply makes sense.
If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
Ralph_Damiani wrote: »Out of curiosity, how many of you claiming that templars are fine are near V12 and trying small scale PvP? Technically, every class has potential for general utility when it comes to zerg situations. 1v1 or 2v2 is really when class imbalances are heavily affecting gameplay.
If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)
I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.
This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.
My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.
I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.
There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.
Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.
That is if the above is correct but looking at it that way simply makes sense.
You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.
If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
Ralph_Damiani wrote: »Shaun98ca2 wrote: »My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
That is if the above is correct but looking at it that way simply makes sense.
I like your theory, except it doesn't work as designed:
- Light armor characters have no problem tanking, so light and heavy attacks become trivial.
- Templars have no reliable CC. We depend on resource intensive charging and CC shield to get on melee range.
- If you're going to burn stamina to block, dodge and break CC, this stamina becomes unavailable to your survival utilities that are stamina based.
- All of our class skills are based on Magicka, including those that common sense dictates would be based on stamina. Why should a stamina based character be blocked from an effective use of his own class skills? This is particularly true to Nightblades.
- Our top tier defensive skill prevents magicka, the most important resource we need for healing and dps, from regenerating. This is completely contradictory. It should actually return magicka based on damage absorbed. Instead, that skill goes to LIGHT ARMOR, as another perk for being a caster.
Possible solutions:
- Make roll, dodge and break CC rely on a pip based system (ala Guild Wars 2)
- Increase stamina soft cap and stamina per attribute point ratio to give room to stamina based builds.
- Make all melee based trees draw from stamina.
- Move spell resistance from light armor to heavy armor. Light armor characters should be SQUISHY mana batteries. Give heavy armor SOME stamina regeneration.
- Give one handed and dual-wield elemental damage passives. (is that even working for two handed?).
/agree most of this solutions (especially spell resist)Ralph_Damiani wrote: »- Make roll, dodge and break CC rely on a pip based system (ala Guild Wars 2)
- Increase stamina soft cap and stamina per attribute point ratio to give room to stamina based builds.
- Make all melee based trees draw from stamina.
- Move spell resistance from light armor to heavy armor. Light armor characters should be SQUISHY mana batteries. Give heavy armor SOME stamina regeneration.
- Give one handed and dual-wield elemental damage passives. (is that even working for two handed?).
Increase stamina regen soft cap and bonuses from item, would also allow more sustainable damages on the long run for stamina based build without destroying pvp balance.
I wouldn't touch damages output from DW and 2H (may be rework some skill on 2H to give one channeled spell with high damage on last strike)
Shaun98ca2 wrote: »Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)
I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.
This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.
My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.
I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.
There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.
Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.
That is if the above is correct but looking at it that way simply makes sense.
You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.
If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
Well nobody said the fixes would happen over night. Its a work in progress and probably something they wanna get right.
Also now NightBlades are very much crying because in the potential 1.2 upcoming patch....their Resource Management gets stomped into the ground as next to useless for them.
They are complaining NOW they are going to be running out of Magicka fast.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
The only way to do that is to remove those resources for the other classes which has not been done seeing as templar is the only class with no regen.
Should look at all the QQ from NightBlades 1.2 hurts their Magicka Management horrible bringing them in line with Templars.
DKs from my understanding never really had good Magicka Management to begin with and were between a Templar and NightBlade.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)
I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.
This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.
My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.
I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.
There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.
Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.
That is if the above is correct but looking at it that way simply makes sense.
You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.
If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
Well nobody said the fixes would happen over night. Its a work in progress and probably something they wanna get right.
Also now NightBlades are very much crying because in the potential 1.2 upcoming patch....their Resource Management gets stomped into the ground as next to useless for them.
They are complaining NOW they are going to be running out of Magicka fast.
You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?
You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?
Except they started filling NightBlades with coke then switched to Pepsi.
Templars got theirs filled with Yak Pi$$ from start to finish after beta was over.
DK's and sorcs got Dom Perignon.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
As long as cloth armor give both heavy magical damage and most important resist in the game, balance between light and heavy armor will be flawed.Sorry, not everyone caps armor in cloth.
Spell resist is all I got. Want spell resist in heavy? DK has a passive for that.
NewBlacksmurf wrote: »Maybe it's just you.
My Templar kills and stays alive up to 4-5 levels above in PvE.
Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.
Also, one setup will not work in all situations. U need at least two diff approaches to your character.
look at all the "templars are underpowered" in the forums, do you really think its our problem?NewBlacksmurf wrote: »Maybe it's just you.
My Templar kills and stays alive up to 4-5 levels above in PvE.
Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.
Also, one setup will not work in all situations. U need at least two diff approaches to your character.
steven.brandon.garciaub17_ESO wrote: »Am I really the only person surprised at the buff to blinding flashes?
I use it in pvp and it works very well.
I understand the buff to searing light damage though.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
NerfEverything wrote: »This is why I cancelled my sub. Not only no love for templars, no recognition whatsoever that the class is broken. That whole "Road Ahead" post, we only get mentioned for leaving the most ridiculously insulting nerf out of the patch notes.
Since beta we have been getting nerfed into the ground. Everyone who has played Templar since launch has put up with months of being the most underwhelming, least flexible class. Most of them have quit by now.
I don't know if it is complete incompetence on Zen's part to ignore the problem and hope it goes away (it is, people are unsubbing). Or if the game director just really hates the class. Or if it is just so monumentally broken, they can't figure out how to fix it.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
As long as cloth armor give both heavy magical damage and most important resist in the game, balance between light and heavy armor will be flawed.Sorry, not everyone caps armor in cloth.
Spell resist is all I got. Want spell resist in heavy? DK has a passive for that.
Light armor should increase magika management and damages
Medium for stamina
Heavy for tanking
look at all the "templars are underpowered" in the forums, do you really think its our problem?NewBlacksmurf wrote: »Maybe it's just you.
My Templar kills and stays alive up to 4-5 levels above in PvE.
Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.
Also, one setup will not work in all situations. U need at least two diff approaches to your character.
PvE in normal levels is easy, that doesnt count.
i played 60% of normal levels with my armor completely broken.
pecheckler wrote: »templar needs aoe cc for tanking
Indeed, that's what's damaging the class. Those who do not play templars may claim that our DPS shouldn't be a great deal because we have survivability. But no matter how many times you can heal yourself and how long you can stand, you'll still be dead, in PvP and PvE, if you can't damage your opponent before your resources run out. We're viable as group tanks and healers, but terribly balanced to solo veteran content and small scale/solo PvP.williamburr2001b14_ESO wrote: »Templar has fantastic heals. A Templar can stay up against huge odds for as long as he has magicka. Then the magicka runs out and...hey look, all the enemies are still near full health.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.

I agree! This x2 people on this thread. Totally screwed us during BETA and I was a patient and considerate Templar healer waiting for "Our Turn" to get "Fixed" or maybe even a real world "BUFF" from the nerf hammer (Pile driven) during BETA.NerfEverything wrote: »This is why I cancelled my sub. Not only no love for templars, no recognition whatsoever that the class is broken. That whole "Road Ahead" post, we only get mentioned for leaving the most ridiculously insulting nerf out of the patch notes.
Since beta we have been getting nerfed into the ground. Everyone who has played Templar since launch has put up with months of being the most underwhelming, least flexible class. Most of them have quit by now.
I don't know if it is complete incompetence on Zen's part to ignore the problem and hope it goes away (it is, people are unsubbing). Or if the game director just really hates the class. Or if it is just so monumentally broken, they can't figure out how to fix it.
Awesome.. Just Awesome! Thx all for posting that. Pretty much sums up how Templar's are feeling the love.You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?
Except they started filling NightBlades with coke then switched to Pepsi.
Templars got theirs filled with Yak Pi$$ from start to finish after beta was over.
DK's and sorcs got Dom Perignon.
steven.brandon.garciaub17_ESO wrote: »Am I really the only person surprised at the buff to blinding flashes?
I use it in pvp and it works very well.
I understand the buff to searing light damage though.
Bugged half the time anyways so who cares.