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No templar love

  • Mortosk
    Mortosk
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    Shaun98ca2 wrote: »
    anakaki wrote: »
    pecheckler wrote: »
    templar needs aoe cc for tanking

    This.

    And better burst across the board. It's hilariuos when compared to other classes.
    And revamp of beta magicka regen.
    And moving while casting Rites (I mean, seriously?)

    I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.

    This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.

    My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.

    I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.

    There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.




    My Personal Belief.......
    Magicka is meant to be High Damage low sustainment.
    Stamina is meant to be Standard Damage high sustainment.

    Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.

    Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.

    Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.

    Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.

    That is if the above is correct but looking at it that way simply makes sense.

    You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.

    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Ralph_Damiani
    Ralph_Damiani
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    Mortosk wrote: »
    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.

    Not to mention how it's impossible to properly balance the PvP aspect and not affect the already terrible pacing of the veteran content. If they end up nerfing every class based on the lowest common denominator, casual players that don't even care about PvP that much will have a terrible time in the quest grinding experience.

  • Bolsh
    Bolsh
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    Out of curiosity, how many of you claiming that templars are fine are near V12 and trying small scale PvP? Technically, every class has potential for general utility when it comes to zerg situations. 1v1 or 2v2 is really when class imbalances are heavily affecting gameplay.

    Exactly this..

    I'm a v12 Templar with full v12 gear, all v12 enchants... I've tried multiple different builds lvl 50 2h, lvl 50 1h/sh and 50resto. I refuse to join the masses and go light/destro..

    In Templars current state 1v1 and small gang we are out performed sure I can take a beating way more then my DK, Sorc or NB buddies but if the other group is smart enough to target them and I'm left on the field to try to revenge I'm usually outclassed in DPS..

    Sure I can spam radiant ward and some tricky CC, negate, power of light or switch to my healing staff and stand there with it in the air.. All in the while every other class jumps on me having similar sustainability and throwing out massive DPS..

  • AZRainman
    AZRainman
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    Mortosk wrote: »
    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.


    Driving off the customer base by making disgruntled players seems to be the plan. Game management wants to run this game into the ground for some reason.

    AD VR zones are pretty much dead cept for farming in Craglorn. Zenimax CEO Robert A. Altman needs to get a clue and fire these nutbag people.

  • Shaun98ca2
    Shaun98ca2
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    Mortosk wrote: »
    Shaun98ca2 wrote: »
    anakaki wrote: »
    pecheckler wrote: »
    templar needs aoe cc for tanking

    This.

    And better burst across the board. It's hilariuos when compared to other classes.
    And revamp of beta magicka regen.
    And moving while casting Rites (I mean, seriously?)

    I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.

    This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.

    My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.

    I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.

    There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.




    My Personal Belief.......
    Magicka is meant to be High Damage low sustainment.
    Stamina is meant to be Standard Damage high sustainment.

    Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.

    Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.

    Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.

    Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.

    That is if the above is correct but looking at it that way simply makes sense.

    You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.

    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.

    Well nobody said the fixes would happen over night. Its a work in progress and probably something they wanna get right.

    Also now NightBlades are very much crying because in the potential 1.2 upcoming patch....their Resource Management gets stomped into the ground as next to useless for them.

    They are complaining NOW they are going to be running out of Magicka fast.
  • Sakiri
    Sakiri
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    Shaun98ca2 wrote: »
    My Personal Belief.......
    Magicka is meant to be High Damage low sustainment.
    Stamina is meant to be Standard Damage high sustainment.

    Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.

    That is if the above is correct but looking at it that way simply makes sense.

    I like your theory, except it doesn't work as designed:
    - Light armor characters have no problem tanking, so light and heavy attacks become trivial.
    - Templars have no reliable CC. We depend on resource intensive charging and CC shield to get on melee range.
    - If you're going to burn stamina to block, dodge and break CC, this stamina becomes unavailable to your survival utilities that are stamina based.
    - All of our class skills are based on Magicka, including those that common sense dictates would be based on stamina. Why should a stamina based character be blocked from an effective use of his own class skills? This is particularly true to Nightblades.
    - Our top tier defensive skill prevents magicka, the most important resource we need for healing and dps, from regenerating. This is completely contradictory. It should actually return magicka based on damage absorbed. Instead, that skill goes to LIGHT ARMOR, as another perk for being a caster.

    Possible solutions:
    - Make roll, dodge and break CC rely on a pip based system (ala Guild Wars 2)
    - Increase stamina soft cap and stamina per attribute point ratio to give room to stamina based builds.
    - Make all melee based trees draw from stamina.
    - Move spell resistance from light armor to heavy armor. Light armor characters should be SQUISHY mana batteries. Give heavy armor SOME stamina regeneration.
    - Give one handed and dual-wield elemental damage passives. (is that even working for two handed?).

    Erm...

    Spell resist to heavy armor what?

    No? Yeah.. how about no.
  • Sakiri
    Sakiri
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    ARtChi wrote: »
    - Make roll, dodge and break CC rely on a pip based system (ala Guild Wars 2)
    - Increase stamina soft cap and stamina per attribute point ratio to give room to stamina based builds.
    - Make all melee based trees draw from stamina.
    - Move spell resistance from light armor to heavy armor. Light armor characters should be SQUISHY mana batteries. Give heavy armor SOME stamina regeneration.
    - Give one handed and dual-wield elemental damage passives. (is that even working for two handed?).
    /agree most of this solutions (especially spell resist)
    Increase stamina regen soft cap and bonuses from item, would also allow more sustainable damages on the long run for stamina based build without destroying pvp balance.
    I wouldn't touch damages output from DW and 2H (may be rework some skill on 2H to give one channeled spell with high damage on last strike)

    Sorry, not everyone caps armor in cloth.

    Spell resist is all I got. Want spell resist in heavy? DK has a passive for that.
  • anakaki
    anakaki
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    Shaun98ca2 wrote: »
    Mortosk wrote: »
    Shaun98ca2 wrote: »
    anakaki wrote: »
    pecheckler wrote: »
    templar needs aoe cc for tanking

    This.

    And better burst across the board. It's hilariuos when compared to other classes.
    And revamp of beta magicka regen.
    And moving while casting Rites (I mean, seriously?)

    I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.

    This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.

    My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.

    I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.

    There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.




    My Personal Belief.......
    Magicka is meant to be High Damage low sustainment.
    Stamina is meant to be Standard Damage high sustainment.

    Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.

    Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.

    Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.

    Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.

    That is if the above is correct but looking at it that way simply makes sense.

    You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.

    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.

    Well nobody said the fixes would happen over night. Its a work in progress and probably something they wanna get right.

    Also now NightBlades are very much crying because in the potential 1.2 upcoming patch....their Resource Management gets stomped into the ground as next to useless for them.

    They are complaining NOW they are going to be running out of Magicka fast.

    Nobody said fixes would come over night? I dont know about you but when I buy a game I would like it to be playable. I'm to tired to go into details but there are hundreds of wrongs with this game.

    Balance is what beta was for. With new content classes might need some tweaking here and there but craglorn should have been released with launch. Templars need a buff in every aspect of design. Thats not a finished game imo.

    You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?
    Edited by anakaki on June 4, 2014 5:14PM
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Shaun98ca2
    Shaun98ca2
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    anakaki wrote: »
    Shaun98ca2 wrote: »
    anakaki wrote: »
    pecheckler wrote: »
    templar needs aoe cc for tanking

    This.

    And better burst across the board. It's hilariuos when compared to other classes.
    And revamp of beta magicka regen.
    And moving while casting Rites (I mean, seriously?)
    There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.

    The only way to do that is to remove those resources for the other classes which has not been done seeing as templar is the only class with no regen.

    Should look at all the QQ from NightBlades 1.2 hurts their Magicka Management horrible bringing them in line with Templars.

    DKs from my understanding never really had good Magicka Management to begin with and were between a Templar and NightBlade.
  • Mortosk
    Mortosk
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    Shaun98ca2 wrote: »
    Mortosk wrote: »
    Shaun98ca2 wrote: »
    anakaki wrote: »
    pecheckler wrote: »
    templar needs aoe cc for tanking

    This.

    And better burst across the board. It's hilariuos when compared to other classes.
    And revamp of beta magicka regen.
    And moving while casting Rites (I mean, seriously?)

    I wouldn't expect our Magicka Management to change. From my understanding NightBlades just got "screwed" on their Resource Management in PTS patch notes 1.2.

    This is something I have actually been anticipating. Templars have gotten NO buffs whatsoever but instead a nerf to Bitting Jabs that nobody expected.

    My theory is the Devs have a GOAL and they are working hard towards that goal. So far the GOAL seems to be Templar's current state in game.

    I expect Sorcerers and DragonKnights to be brought into line with Templars and soon NightBlades. Doing this will actually fix the long awaited "fix" to the current imbalance of Magicka/Stamina.

    There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.




    My Personal Belief.......
    Magicka is meant to be High Damage low sustainment.
    Stamina is meant to be Standard Damage high sustainment.

    Stamina damage is focused on Light/Heavy attacks(this is why Staffs are included) with hotbar abilities providing utility or slight DPS burst lower than Magicka burst.

    Magicka is MEANT to run out leaving a full Magicka user with lower DPS than a full Stamina user.

    Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.

    Based on the premises above you can see the issue is, except for Templars, none of the classes run out of Magicka creating the imbalance we are seeing.

    That is if the above is correct but looking at it that way simply makes sense.

    You may be right. Instead of buffing templars and night blades, they appear to be nerfing dk and sorcerers down to our level. Except even after the 1.2 dk nerfs, they are still far better off.

    If this is the path they've chosen, everyone will be feeling less powerful soon. This is a great way to foster devotion amongst your player base. I'm sure they will all continue subscribing until the end of time.

    Well nobody said the fixes would happen over night. Its a work in progress and probably something they wanna get right.

    Also now NightBlades are very much crying because in the potential 1.2 upcoming patch....their Resource Management gets stomped into the ground as next to useless for them.

    They are complaining NOW they are going to be running out of Magicka fast.

    I'll pour one out for my dead Nightblade homies when 1.2 goes live.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?

    Except they started filling NightBlades with coke then switched to Pepsi.

    Templars got theirs filled with Yak Pi$$ from start to finish after beta was over.

    DK's and sorcs got Dom Perignon.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • anakaki
    anakaki
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    Mortosk wrote: »
    You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?

    Except they started filling NightBlades with coke then switched to Pepsi.

    Templars got theirs filled with Yak Pi$$ from start to finish after beta was over.

    DK's and sorcs got Dom Perignon.

    Made me laugh.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • ARtChi
    ARtChi
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    Sakiri wrote: »
    Sorry, not everyone caps armor in cloth.

    Spell resist is all I got. Want spell resist in heavy? DK has a passive for that.
    As long as cloth armor give both heavy magical damage and most important resist in the game, balance between light and heavy armor will be flawed.
    Light armor should increase magika management and damages
    Medium for stamina
    Heavy for tanking

  • NewBlacksmurf
    NewBlacksmurf
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    Maybe it's just you.

    My Templar kills and stays alive up to 4-5 levels above in PvE.
    Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.

    Also, one setup will not work in all situations. U need at least two diff approaches to your character.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ralph_Damiani
    Ralph_Damiani
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    Maybe it's just you.

    My Templar kills and stays alive up to 4-5 levels above in PvE.
    Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.

    Also, one setup will not work in all situations. U need at least two diff approaches to your character.

    You mean in veteran ranks? This is mostly about PvP balance anyway. I should have it made it clear in the OP.
  • Brandoid
    Brandoid
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    Am I really the only person surprised at the buff to blinding flashes?
    I use it in pvp and it works very well.

    I understand the buff to searing light damage though.
    Brandoid - Templar - Ebonheart Pack
  • tplink3r1
    tplink3r1
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    Maybe it's just you.

    My Templar kills and stays alive up to 4-5 levels above in PvE.
    Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.

    Also, one setup will not work in all situations. U need at least two diff approaches to your character.
    look at all the "templars are underpowered" in the forums, do you really think its our problem?
    PvE in normal levels is easy, that doesnt count.
    i played 60% of normal levels with my armor completely broken.
    VR16 Templar
    VR3 Sorcerer
  • anakaki
    anakaki
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    Am I really the only person surprised at the buff to blinding flashes?
    I use it in pvp and it works very well.

    I understand the buff to searing light damage though.

    Bugged half the time anyways so who cares.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • NerfEverything
    NerfEverything
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    This is why I cancelled my sub. Not only no love for templars, no recognition whatsoever that the class is broken. That whole "Road Ahead" post, we only get mentioned for leaving the most ridiculously insulting nerf out of the patch notes.

    Since beta we have been getting nerfed into the ground. Everyone who has played Templar since launch has put up with months of being the most underwhelming, least flexible class. Most of them have quit by now.

    I don't know if it is complete incompetence on Zen's part to ignore the problem and hope it goes away (it is, people are unsubbing). Or if the game director just really hates the class. Or if it is just so monumentally broken, they can't figure out how to fix it.

  • anakaki
    anakaki
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    This is why I cancelled my sub. Not only no love for templars, no recognition whatsoever that the class is broken. That whole "Road Ahead" post, we only get mentioned for leaving the most ridiculously insulting nerf out of the patch notes.

    Since beta we have been getting nerfed into the ground. Everyone who has played Templar since launch has put up with months of being the most underwhelming, least flexible class. Most of them have quit by now.

    I don't know if it is complete incompetence on Zen's part to ignore the problem and hope it goes away (it is, people are unsubbing). Or if the game director just really hates the class. Or if it is just so monumentally broken, they can't figure out how to fix it.

    This.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Sakiri
    Sakiri
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    ARtChi wrote: »
    Sakiri wrote: »
    Sorry, not everyone caps armor in cloth.

    Spell resist is all I got. Want spell resist in heavy? DK has a passive for that.
    As long as cloth armor give both heavy magical damage and most important resist in the game, balance between light and heavy armor will be flawed.
    Light armor should increase magika management and damages
    Medium for stamina
    Heavy for tanking

    Heavy has a passive that increases melee damage. How about making that suck less? That plus fixing stamina weapon damage(which would increase staff attack damage btw) would make heavy more viable for dps.

    Medium increases survivability through passives and boosts stamina amount + regen.

    Heavy increases survivability through hp regen, healing taken and armor rating.

    Light increases survivability through spell resist.

    Being able to armor cap in it could also use tweaking. I have a feeling thered be less rage if the light wearer crowd couldnt armor cap too.
  • Sakiri
    Sakiri
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    tplink3r1 wrote: »
    Maybe it's just you.

    My Templar kills and stays alive up to 4-5 levels above in PvE.
    Now PvP is very diff but perhaps the race, stats or skills and weapon/armor choices need your attention.

    Also, one setup will not work in all situations. U need at least two diff approaches to your character.
    look at all the "templars are underpowered" in the forums, do you really think its our problem?
    PvE in normal levels is easy, that doesnt count.
    i played 60% of normal levels with my armor completely broken.

    Solution: nerf the snot out of VR.

    Its more arbitrary levels that people are grinding craglorn to get anyway.
  • williamburr2001b14_ESO
    pecheckler wrote: »
    templar needs aoe cc for tanking

    THIS, this, a thousand times this. EVERYTHING VR+ is about avoiding/mitigating/healing damage while putting out enough damage to win the encounter, managing resources along the way.

    DK passives are full of snares/imbalance and auto-application of DoTs. Cc happens naturally while damage is automatic.

    Sorc has huge burst damage and lots of opportunity for immobilize/stun/knockdowns.

    NB...is pretty awful, and largely suffers the same problem as Templar. But at least it has...I don't know. Shades? I have no idea how NBs handle survivability.

    Templar has fantastic heals. A Templar can stay up against huge odds for as long as he has magicka. Then the magicka runs out and...hey look, all the enemies are still near full health. The ccs are pathetic and allow hits in, forcing the Temp to play whack-a-mole with healing and damage mitigation skills. This just doesn't leave adequate time (or magicka) to dps simultaneously. The best damage soak/regen requires standing still in a circle the size of a trash-can.

    These arguments go around and around, mostly focusing on dps, but it's not really damage output that is at the heart of the matter. It all comes down to surviving encounters, even all those little quest solo ones against 3 mobs. If 90% of the players playing 2 of the 4 classes find themselves dying to encounters the other 2 classes breeze through with regularity, then that's a symptom of crazily-imbalanced mechanics. Just looking at the difference between what players have to do with their fingers on the keyboard, depending on class, would be hugely instructive.

    I would love to see this fixed, and the only way I see it is to make sure all classes have comparable aoe cc, with attention paid to the ability to also do damage simultaneously.
  • Ralph_Damiani
    Ralph_Damiani
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    Templar has fantastic heals. A Templar can stay up against huge odds for as long as he has magicka. Then the magicka runs out and...hey look, all the enemies are still near full health.
    Indeed, that's what's damaging the class. Those who do not play templars may claim that our DPS shouldn't be a great deal because we have survivability. But no matter how many times you can heal yourself and how long you can stand, you'll still be dead, in PvP and PvE, if you can't damage your opponent before your resources run out. We're viable as group tanks and healers, but terribly balanced to solo veteran content and small scale/solo PvP.
  • anakaki
    anakaki
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    God damnit, I don't want to unsub, I like the game even though riddled with crap. But I can't see myself rerolling to start enjoying the game or wait further months before even getting a recognition from ZOS.

    If only I wasn't so bored with the other mmos out there.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • pecheckler
    pecheckler
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    How do you tank with a templar? Volcanic Rune, Ransack, Volcanic Rune, Volcanic Rune, Volcanic Rune, Volcanic Rune, Inner Beast, Volcanic Rune.

    How do you tank with a dragon knight?
    faceroll_zpsb39e434a.gif
    Edited by pecheckler on June 5, 2014 10:35PM
    End the tedious inventory management game.
  • Inco
    Inco
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    This is why I cancelled my sub. Not only no love for templars, no recognition whatsoever that the class is broken. That whole "Road Ahead" post, we only get mentioned for leaving the most ridiculously insulting nerf out of the patch notes.

    Since beta we have been getting nerfed into the ground. Everyone who has played Templar since launch has put up with months of being the most underwhelming, least flexible class. Most of them have quit by now.

    I don't know if it is complete incompetence on Zen's part to ignore the problem and hope it goes away (it is, people are unsubbing). Or if the game director just really hates the class. Or if it is just so monumentally broken, they can't figure out how to fix it.
    I agree! This x2 people on this thread. Totally screwed us during BETA and I was a patient and considerate Templar healer waiting for "Our Turn" to get "Fixed" or maybe even a real world "BUFF" from the nerf hammer (Pile driven) during BETA.

    I've given up and parked by VR12 Templar Healer in Craglorn waiting for some zone chat asking for folks to run trails or from guild runs. (The DK/SORC with Barrier/Negate zone requests gets kind of frustrating). Lots of "Bala grind needs healer", but I already did my time in that dungeon.
    Mortosk wrote: »
    You tend to buy an empty Coke can at 7-11 and wait a few months in the heat for Coca-Cola to come fill it up bit by bit, every 4-6 weeks? And they want a buck just for doing so each time?

    Except they started filling NightBlades with coke then switched to Pepsi.

    Templars got theirs filled with Yak Pi$$ from start to finish after beta was over.

    DK's and sorcs got Dom Perignon.
    Awesome.. Just Awesome! Thx all for posting that. Pretty much sums up how Templar's are feeling the love.

    I'm not a bitter person and pretty patient, but after waiting for a much needed "BUFF" in another MMO for almost a year I just flat refuse to pay/hang around much longer for ESO to fix Templar Healing. I'll go play another game and maybe come back in a couple months, but not likely if nothing looks promising. I even dusted off GW2 this weekend to see how it's doing. (It wasn't as good as ESO at launch - IMHO)
  • Brandoid
    Brandoid
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    anakaki wrote: »
    Am I really the only person surprised at the buff to blinding flashes?
    I use it in pvp and it works very well.

    I understand the buff to searing light damage though.

    Bugged half the time anyways so who cares.

    Sorry but that is just flat out wrong.

    I don't know the woes of the PvE templar because I mostly PVP, but I know trash mobs are not a problem at all with 1.2.3 update.
    In PvP, it is a lrn2play issue.
    Brandoid - Templar - Ebonheart Pack
  • tinythinker
    tinythinker
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    There are reports of uneven difficulty of VR mobs after 1.2.3. I have encountered it, with VR4 mobs in one part of a map being way harder than the rest of the map and even the next map (VR5). Hopefully that will be fixed soon.

    As for current templar tanking, this thread is a bit outdated, but for those still looking for a rotation post 1.2.3 and before any newer positive changes come down for stamina builds or templars, try something like this:

    - Blazing Shield (absorbs incoming damage then discharges a good chunk of it to nearby foes) followed the next click by...
    - Empowering Sweep (gives 15% damage reduction plus another 4% for each mob hit) followed up quickly by...
    - Splash attacks x2, or x3, or x4 (for example, Carve from two-handed or Impulse/Elemental Ring from destruction staff) until bodies start hitting the ground and then...
    - Repentance (the more bodies, the more stamina and health regained) and then..
    - Repeat.
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  • ThePonzzz
    ThePonzzz
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    Templar threads makes me play this...

    http://www.sadtrombone.com/
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