Last evening I was in Craglorn... and watched the spamming in the Zone chat:
"LFM for archives.. need DD, light armor only, no templars"
I spare myself a comment to the perceived state of class balance.
Shaun98ca2 wrote: »pecheckler wrote: »templar needs aoe cc for tanking
This.
And better burst across the board. It's hilariuos when compared to other classes.
And revamp of beta magicka regen.
And moving while casting Rites (I mean, seriously?)There is an imbalance but the fix is really simple remove or OVERLY reduce Resource Management to Templar level.
The only way to do that is to remove those resources for the other classes which has not been done seeing as templar is the only class with no regen.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Last trial I participated, I saw some sorc using equilibrium to regen magika with their life and then blaming me because I had no magika to heal them...The only way to do that is to remove those resources for the other classes which has not been done seeing as templar is the only class with no regen.
Last trial I participated, I saw some sorc using equilibrium to regen magika with their life and then blaming me because I had no magika to heal them...The only way to do that is to remove those resources for the other classes which has not been done seeing as templar is the only class with no regen.
I almost broke my keyboard
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
I play my templar with full plate, veteran 8 and two swords or sword / shield.
Veteran 8 now ...
PVP is fun
PVE is still okay, i cant rush into groups of three anymore, need to spend a thought or two before i do so.
i dont understand whats the big issue with templar now that they fixed the cooldowns everything is back to normal. actually our templar playstyle with shieldbash was quite lame
As a soloer for leveling, templar (especially with heavy armor and stamina build) is a lot weaker than DK or Sorc. Still as I said in some other thread, you can still solo all quest content (with real hard time with some), but it's challenging. I would not complain about that.
When it comes to PvP. Templar in heavy armor will lost all its duel for sure. But still you can be a good healer or an average tank in a zerg.
Problem is mostly when coming to PvE raid/trial where templar utility compared to sorc and DK is pretty low except for healing (but some other classes can also do a pretty good job, like sorc with infinite magika)
Is it just my imagination or did Nova ultimate damage increase after the last patch? It still shows the same tooltip, but I remember throwing it on a group of 3 and nova would do at least 50% damage, but with Craglorn it felt like half of that. Now yesterday it was back to normal again. I didn't see anything in the notes, but it seemed that way.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Shaun98ca2 wrote: »My Personal Belief.......
Magicka is meant to be High Damage low sustainment.
Stamina is meant to be Standard Damage high sustainment.
Stamina ALSO gains the benefit of increased survivability through Block, Dodge, Stun. ALL classes provide Magicka based abilities that doesn't scale based on points in Magicka providing much need utility to Stamina based builds.
That is if the above is correct but looking at it that way simply makes sense.
/agree most of this solutions (especially spell resist)Ralph_Damiani wrote: »- Make roll, dodge and break CC rely on a pip based system (ala Guild Wars 2)
- Increase stamina soft cap and stamina per attribute point ratio to give room to stamina based builds.
- Make all melee based trees draw from stamina.
- Move spell resistance from light armor to heavy armor. Light armor characters should be SQUISHY mana batteries. Give heavy armor SOME stamina regeneration.
- Give one handed and dual-wield elemental damage passives. (is that even working for two handed?).
temp_addict wrote: »If you are going 2h heavy armor, you still need to have a back up weapon, and it should be resto staff.
Your second skills should be defense and healing. This way you can buff up and heal until you can charge in with your 2h.
Ralph_Damiani wrote: »temp_addict wrote: »
The casting time for Dark Flare and Power of the Light is ludicrous.
It is indeed.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Ralph_Damiani wrote: »For the love of god, there's still time to give Templars substantial improvements in 1.2. Most templar tweaks are minor or purely cosmetic, some of which affecting skills that are already sub-par, situational and rarely used to begin with. They have very little impact on PvP. Our survavibility means NOTHING if we don't have any firepower to fight back in non-group situations. We stand very little chances 1v1 using our class skills. Are we being officially pushed into healer builds?
As a heavy armor, two-handed weapon wielding templar, I'm at very bottom of your list. We simply cannot remain competitive unless we go full caster. Would you like everyone to have the same builds by design? Isn't this against the whole purpose of allowing people to choose their weapons?
If you're not going to redesign how stamina works, at least decrease the magicka costs of our most commonly used abilities, give us back some kind of magicka regen. Why buff only blinding lights and morphs that nobody uses for a very good reason. Pray tell, why nerf our only and already crappy CC?
Can you at least acknowledge templars are underperforming? Don't you guys keep tabs on how each class is performing in PvP and PvE?
Thechemicals wrote: »Show us your 2h build. Templar is a cerebral class, you should take advantage of eclipse and backlash as an opener.
Thechemicals wrote: »Ralph_Damiani wrote: »For the love of god, there's still time to give Templars substantial improvements in 1.2. Most templar tweaks are minor or purely cosmetic, some of which affecting skills that are already sub-par, situational and rarely used to begin with. They have very little impact on PvP. Our survavibility means NOTHING if we don't have any firepower to fight back in non-group situations. We stand very little chances 1v1 using our class skills. Are we being officially pushed into healer builds?
As a heavy armor, two-handed weapon wielding templar, I'm at very bottom of your list. We simply cannot remain competitive unless we go full caster. Would you like everyone to have the same builds by design? Isn't this against the whole purpose of allowing people to choose their weapons?
If you're not going to redesign how stamina works, at least decrease the magicka costs of our most commonly used abilities, give us back some kind of magicka regen. Why buff only blinding lights and morphs that nobody uses for a very good reason. Pray tell, why nerf our only and already crappy CC?
Can you at least acknowledge templars are underperforming? Don't you guys keep tabs on how each class is performing in PvP and PvE?
Show me your build. Last night i saw more than one over dps'd sorcerer kill himself with my eclipse and later i purifying lighted+soul struck a handful of players who thought they were okay. Right before i logged 2 dks,an archer of some kind, and a sorcerer vr5+ were beating on me for almost a minute via blocking+sunshield and other little things before i died a slow 2% 1% 0 death. Im using 5heavy/2 light armor with 1h and shield.
Show us your 2h build. Templar is a cerebral class, you should take advantage of eclipse and backlash as an opener.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Thechemicals wrote: »Last night i saw more than one over dps'd sorcerer kill himself with my eclipse and later i purifying lighted+soul struck a handful of players who thought they were okay.
Right before i logged 2 dks,an archer of some kind, and a sorcerer vr5+ were beating on me for almost a minute via blocking+sunshield and other little things before i died a slow 2% 1% 0 death. Im using 5heavy/2 light armor with 1h and shield.
Show us your 2h build. Templar is a cerebral class, you should take advantage of eclipse and backlash as an opener.
I noticed a pattern in the patch notes. They are buffing only under utilized skills. I assume this means they believe our kit is viable already and doesn't need real substantively meaningful changes.
Are we at least going to get skill refunds to try the new morphed skills that weren't available as a choice when we invested said skill points and are only now available through a costly skill reset?
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.