kassandratheclericb14_ESO wrote: »Blackwidow wrote: »1 Insightful 73 Agree 2 Awesome 3 LOL
I think this speaks for itself.
I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?
The numbers are the votes on the OP (the opening post of this thread). So 73 agrees 1 insightful 2 awesomes and the 2 troll votes of LOL = 76 in favour of fixing bag space vs the 2 trolls.
. I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.
I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
I will get flamed for my opinion again, but I am happy with the current system.
I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
I will get flamed for my opinion again, but I am happy with the current system.
I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!
My question is:
"Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"
Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.
I will get flamed for my opinion again, but I am happy with the current system.
I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!
My question is:
"Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"
Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.
It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.
And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.
From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.
What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.
It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.
It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.
I will get flamed for my opinion again, but I am happy with the current system.
I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!
My question is:
"Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"
Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.
It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.
And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.
From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.
What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.
It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.
It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.
Vendersleigh wrote: »But it is good to have a limit on the amount of space for crafting materials in order to promote interaction between players.
I will get flamed for my opinion again, but I am happy with the current system.
I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.
I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.
Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
Inventory and bank space is fine. I did spend more time then I would have liked selling potions to buy more space but I never used a baggage horse or a guild bank and those options are there. Sure an extra 20 or so slots would be nice though, but in my opinion not entirely needed. Just make a guild bank with friends for crafting supplies just don't put the expensive ones in there. If you want to also just sell crafting base mats like leather, hides, etc u get more exp deconstructing and those mats are worth good money. Ofc thats only if u dont plan to make gear for urself.
More slots doesn't solve the problem with inventory management, it just delays it.
From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.
The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.
Blackwidow wrote: »From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.
Again, wrong.
Even the most broken system can still work for some people.
In this case people who don't craft or just play one or two characters, this system seems to work for them.