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Inventory is unmanageable

  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    Lodestar wrote: »
    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.

    No, ZOS does learn, they are just take a long time to see what is good for the game.


    I still need 4 mules for my stuff.

    Ah, I was referring to the forum posts of the detractors. Both past and present. Not ZOS themselves. On the latter you may well be correct.
  • Blackwidow
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    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.
  • kassandratheclericb14_ESO
    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?
  • babylon
    babylon
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    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?

    The numbers are the votes on the OP (the opening post of this thread). So 73 agrees 1 insightful 2 awesomes and the 2 troll votes of LOL = 76 in favour of fixing bag space vs the 2 trolls.
    Edited by babylon on May 30, 2014 11:47PM
  • badmojo
    badmojo
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    Yeah, nobody clicked 'disagree' so it must be unanimous.


    Oh wait.
    [DC/NA]
  • twistedmonk
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    There are so many improvements that could be made to this game...dont even get me started. At least they could have stolen good ideas from other games.

    LIke GW2 inventory was nicer because it allowed you to automatically bank the crafting material in a shared bank that had room for every piece of crafting material in the game; without being forced to run back to the Daggerfall Bank crazy chick.

  • Chrysolis
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    Cutting down some of this post for length:
    First, I didn't read the entire thread. Second, here are some changes I would like to see.

    1. Personal Bank Space. <snip>
    2. You should be able to buy both Personal and Shared bank spaces. <snip>
    3. Permanent Junk Status. <snip>
    4. Tagged Status. <snip>
    5. Zero Count inventory items. <snip>

    It's a long thread with a lot of bickering primarily from a small number of detractors, so I won't begrudge you that right. Most of these features I've already listed but I am certainly glad that you agree. As for #3, that is a good suggestion but can be accomplished with the "Zolan's Junk Handler" add-on, it's certainly saved me some time.
    On a wishful thinking feature, I want Stibbons. LOL

    I would LOVE to have the ability to call forth a personal minion/helper/courier/slave to do a bank run for me. Heck, add it as a Skill line that requires unlocking and leveling. Level 30, unlock courier, 5 hour cooldown. Level 40, unlock 2.5 hour cooldown. Level 50, unlock 1 hour cooldown. Set him up so that he is bank only, no guild. At least this way if I find myself in a dungeon, I can call him/her and put stuff in the bank instead of either leaving loot behind, or holding up the group trying to figure out what I want to destroy on the fly.

    Heck, if Z wants another gold sink, make him buyable with upgrades.

    Level 1 - Courier with 5 hour cooldown - 10K
    Level 2 - Courier with 2.5 hour cooldown - 15K
    Level 3 - Courier with 1 hour cooldown - 20K
    Level 4 - Courier with Armor Repair ability - 25K
    Level 5 - Courier with Guild Store Access - 30k

    There are a TON of options that could be coded into a personal Stibbons for players.

    <snip>

    I don't think this is wishful thinking - or, really that it has to be. I'm a little reluctant to add it to the OP because my main problem is actually more with storage space than inventory space. I would say that I can't imagine people getting upset about having this option, but then some of my proposed fixes have been called extreme so I can't be certain about that.

    The idea is definitely a throwback to Torchlight for me. That's not a bad thing - in general people have a somewhat negative attitude about adopting ideas from other games with the worry of being called generic or unoriginal, but that's really not the case. All the best games I've played borrow ideas from other games - yes, even (or especially) WoW; which leads me to another point. Guild Wars 2, for its many faults, had a great inventory system as far as I'm concerned. If I had made this post about the GW2 inventory/banks, I could totally understand people deciding that I just had a hoarding problem. But nobody ever got upset about the inventory in GW2 - which brings us back to something @Blackwidow said: Nobody has ever complained about having too much inventory space in the history of MMORPGs.

    I suppose I have seen one person that's complained about too much inventory space now, though; albeit with a level of hypocrisy. I'm not trying to be provocative, just remarking that this can't be totally true now that I've taken a part in this thread. On that note, @badmojo, I know that there is not a disagree button. What you can do instead is write a thread of the opposing point of view to garner support for your idea, which is why I made this one to begin with.

    Thanks for the constructive feedback @JessieColtub17_ESO‌
    Edited by Chrysolis on May 31, 2014 12:21AM
  • badmojo
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    I'm sorry, but please point out where I complained about having too much inventory.

    I say inventory needs a limit, you hear me complaining about too much inventory?

    Also, why would I write another thread that basically comes down to "Don't change the inventory"??? What's the point in that? If they change it to suit you, I might complain, but currently, I'm happy.
    [DC/NA]
  • Chrysolis
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    @badmojo‌
    As I said I'm not intending to provoke you into a fight, you're entitled to your opinion. You haven't complained about the current inventory system, but you've dissented to the prospect of having a larger inventory, which is something I would not have previously thought would ever happen; though, it's actually not a problem that affects you like it does most people.

    Certainly a thread called "Don't change inventory" wouldn't help, but as I recall you had some other ideas that centered around immersion, such as the space equivalency of battleaxes and corn flowers; who knows, there may be more people out there with your point of view than either of us would ever have realized.
  • badmojo
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    I guess I'm a bit of a realist when it comes to those ideas. I realize that this game is so far into its development that I can't see any easy way for them to go back on their decisions and change the inventory system to suit my immersion desires. So, I don't bother asking for things I don't think will even happen. I just mentioned those to give you more insight into my thoughts on this subject, since we both have such different opinions.

    I guess a large part of why I don't think we need more inventory is because I really enjoy survival games like DayZ & Minecraft where inventory management is an important part of playing. I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.
    [DC/NA]
  • Blackwidow
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    badmojo wrote: »
    I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.

    8 characters, some of differing factions, all sharing the same bank space does not fit in reality.

    Not having more space to store things in the world does not fit in reality.

    Spending 70,000 gold for 10 bank spaces does fit in reality.

    Somehow, you think using 4 mules to hold your stuff fits in reality.

    Again, if you started with more bank space, you would not have a complaint, but you come here anyway and argue to not have more space.
    I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.

    Yes.

    Yes, you are.
    badmojo wrote: »
    Yeah, nobody clicked 'disagree' so it must be unanimous.

    Show me a thread with more than 73 argees on it.

    I think you play dumb on purpose.
    Edited by Blackwidow on May 31, 2014 9:10AM
  • Soulharvester
    Soulharvester
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    I totally agree with you, we need more space.

    I would like to add some kind of pack guar thing for field inventory management, maybe a banker npc that we can quest for or something.
  • kassandratheclericb14_ESO
    babylon wrote: »
    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?

    The numbers are the votes on the OP (the opening post of this thread). So 73 agrees 1 insightful 2 awesomes and the 2 troll votes of LOL = 76 in favour of fixing bag space vs the 2 trolls.

    Thank you. That is what I get for posting when I am tired.
  • moonsugar66
    moonsugar66
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    badmojo wrote: »
    . I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.

    People in real life rent storage units when they run out of space at their homes or businesses. Either that or they build sheds in their back yards. Yes, in real life, people run out of space.
  • Epona222
    Epona222
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    The inventory system is absolutely horrendous.

    Everyone who plays just one character can "wah wah wah" as much as they like that they think it is fine (well bully for you), but a large number of players, who pay their subs the same as you, do NOT think it is fine and spend too much of their paid for game time on inventory management. Myself included.
    Edited by Epona222 on May 31, 2014 12:56PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • theyancey
    theyancey
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    Easiest solution in the world is to mark maps, trophies, pets, fish, and the like as quest items.
  • Yajnho
    Yajnho
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    the real problem, as I see it, is the sheer number of items needed for enchanting, provisioning, and alchemy. For me personally enchanting is the worst offender. The other crafting skill lines are more manageable.

    To suggest that guild banks are the answer is laughable. You can't put anything in a guild bank if you expect to see it again, unless you own the guild and have the bank locked. If we could all be in our own guild of ONE that could work, but that is not what guilds, or guild banks are for.

    Just make crafting line specific bags (or bank tabs) available for purchase. An enchanting bag (or tab) holds ONLY enchanting stuff. I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.
  • Hotrockets
    Enchanting - 5 Aspects + 18 Essence + 2 Potency = 25 Bank slot minimum (VR10-12 only)
    Provisioning - 6 slots (two food types)
    Quest Items - 20 slots. I seriously keep all the unique trinkets you get like the bear trap, do I need to? nope. but I'd like to.
    Alchemy - 1 stack of each type including water = 19 slots
    Crafting - 30 slots just for Traits/Styles + 16 slots for 1 stack of base mats and upgrade mats = 46 slots

    Total = 116 slots

    This is a very minimalistic swag at my inventory. This does not include stacks or items I sell for profit, gear choices, potions, or anything else. I currently carry around on my NB two DPS sets (stam/mag), Tanking Set, a crafting set, and options too! Just my crafted gear takes up 40 slots.

    As soon as you start factoring in Gear sets, and whatever else you'd like to keep everything becomes unmanageable.

    Player Housing, the Trademark of Morrowind, Oblivion, Skyrim is exactly what's missing. I would be in tears if at some point ESO did not add this option, but I have faith that at some future date, we'll see exactly that. In the meantime, have fun dealing with the beast of inventory management, max out your cargo horse, get some alt mules, and pray Zenimax comes through with player housing at some point.
  • Epona222
    Epona222
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    Yajnho wrote: »
    I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.

    I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Cogo
    Cogo
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    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Bangstin
    Bangstin
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    Cogo wrote: »
    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    I'm guessing large chuck of people want to play the actual game instead of spending their daily gametime with inventory management simulator.


    Edited by Bangstin on May 31, 2014 2:28PM
  • Epona222
    Epona222
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    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.
    Edited by Epona222 on May 31, 2014 2:40PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Truno
    Truno
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    Inventory and bank space is fine. I did spend more time then I would have liked selling potions to buy more space but I never used a baggage horse or a guild bank and those options are there. Sure an extra 20 or so slots would be nice though, but in my opinion not entirely needed. Just make a guild bank with friends for crafting supplies just don't put the expensive ones in there ;). If you want to also just sell crafting base mats like leather, hides, etc u get more exp deconstructing and those mats are worth good money. Ofc thats only if u dont plan to make gear for urself.
  • Orizuru
    Orizuru
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    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Agree Inventory space is horrible, have alts filled up in their bags now because I craft. The guy I play with the most doesn't craft at all so he thinks inventory space is just fine. So basically you get punished for wanting to craft, horrible design choice.
  • Epona222
    Epona222
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    Orizuru wrote: »
    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.

    Thank you for answering my question, and for your detailed response afterwards, I appreciate your honesty and your thoughts on the matter :)

    I actually agree with you in that there are some things that really just could be dealt with better in terms of storage (and for a lot of players that may well help to alleviate the issues), certainly when I paid £20 extra for the IE, I did not for a moment imagine that I was actually paying to give up a whole load of bank slots! Pets and disguises (once the quest that 'earned' them had been completed) could be dealt with from a separate inventory page to toggle them on and off without using up inventory or bank space, and the CE maps could easily have been quest items rather than taking up storage slots.

    I don't agree with absolutely everything you said. perhaps as I have several alts of different levels I have a greater requirement for storage than most (ie. if I have a lvl 20 character and a lvl 5 character, I cannot get rid of all lvl 1-20 food items, because I have need to make food at both levels), but you have made some very good points, and there is plenty there that I have no argument with. Thank you for giving such a detailed response :)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Sandhya
    Sandhya
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    Increased size, no. Reduced cost, no. There really are not enough gold sinks in the game as it is.

    But better management options, in particular the ones that matter like being able to sort stuff you want to keep and stuff you want to sell/decon/research... that is essential and blatantly missing at the moment. Inventory management at the moment is too far from being a game element, it is simply a nuisance. For a game that promotes crafting, immersion and self-sufficiency, we can craft everything except bags for specific items. The irony.
    Edited by Sandhya on May 31, 2014 6:10PM
  • Lodestar
    Lodestar
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    Sandhya wrote: »
    Increased size, no. Reduced cost, no. There really are not enough gold sinks in the game as it is.

    Not enough for you maybe. Me, more than enough.
  • Calendyr
    Calendyr
    Soul Shriven
    I totally agree. I spend about half my "play" time switching back and forth from bank characters to try to make room on my play characters. If you want to have 100 items for each single craft, then give us more inventory space! I still don't have a horse after playing for 3 months because all my gold goes into increasing bank space and character inventory space on all my characters.
  • Vendersleigh
    Vendersleigh
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    Orizuru wrote: »
    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.


    I could get behind having pets, trophies, maps, disguises not be in the inventory system.

    But it is good to have a limit on the amount of space for crafting materials in order to promote interaction between players.
    Yes, the current system takes a bit of time and it certainly makes one think about what to keep but I like it as is.

    (Speaking as a player with 7 active characters, 6 each doing one craft, and one mule holding disguises, maps, trophies, pets.)
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